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Healthbars on/off in casted games - Page 11

Forum Index > SC2 General
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Mord
Profile Joined May 2011
Norway171 Posts
February 23 2012 09:39 GMT
#201
On February 23 2012 18:25 labbe wrote:
Show nested quote +
On February 22 2012 10:17 DrVegetables wrote:
I prefer health bars on just when important.

And heyyyy I have an idea (for blizzard^^). (I know ideas isn't the topic here, but I want to share it!).

Blizzard could add a simple function like this: you activate a function while watching a replay and it makes health bars appear when the unit gets hit, and it stays on for a couple of seconds. An example would be marines getting near the zerg hatch and they hit the queen. Right when they do that the queen health bar automatically appears for a while (like 2-3sec) and if nothing happens it just disappear again. I think this would be the best way to watch a game : D

That's a great idea actually!


I can imagine that looking completely horrible during battles, it'd only be massively distracting.
Uncultured
Profile Joined September 2010
United States1340 Posts
February 23 2012 09:39 GMT
#202
On February 20 2012 02:55 nvrs wrote:
A bit OT but does anyone also think that healthbars should be smaller? They are way too fat IMHO



Yes. This is the msot important thing!

MAKE THEM SMALLER.
Don't you rage when you lose too? -FruitDealer
operwolf
Profile Joined April 2008
United States324 Posts
February 23 2012 09:49 GMT
#203
On February 23 2012 18:39 Uncultured wrote:
Show nested quote +
On February 20 2012 02:55 nvrs wrote:
A bit OT but does anyone also think that healthbars should be smaller? They are way too fat IMHO



Yes. This is the msot important thing!

MAKE THEM SMALLER.


Smaller, and the option to make them transparent PLEASE!!
He'll end up dead, because he'll die.
Gott2
Profile Joined February 2012
14 Posts
February 24 2012 13:33 GMT
#204
just remove hp bars for broodlings/creep tumors (observer only). Lategame TvZ with Healthbars always on is ridiculous. You can't see any units because there are 500 broodling hp-bars on the screen.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
February 24 2012 13:43 GMT
#205
On February 19 2012 10:30 L3g3nd_ wrote:
I cant stand healthbars being off. One of the most frustrating things as a player, but i can see why casual viewers might prefer them off.

High masters Zerg here (so not really casual player)...I actually prefer them off most of the time, and then to have to observer turn them on when the situation calls for it (drop, something being sniped, battle, etc). Visually the game looks so much better without HP bars
Dodge arrows
BeHave
Profile Joined March 2011
Germany121 Posts
March 25 2012 13:11 GMT
#206
OP updated due to MLG Winter
akalarry
Profile Joined January 2011
United States1978 Posts
March 25 2012 13:14 GMT
#207
just turn on health bars (holding alt) whenever there is any action going on. it's that simple.
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
March 25 2012 13:24 GMT
#208
On March 25 2012 22:14 akalarry wrote:
just turn on health bars (holding alt) whenever there is any action going on. it's that simple.


Whenever there's action that would turn on a unit/structure's health. [Storms. Baserace. Zergling vs Zealot earlygame. Not sure kills or one sided battles]
If you could reason with haters, there would be no haters. YGTMYFT
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
March 25 2012 13:27 GMT
#209
Health bars always turned on. Any other choice is a complete failure and is totally ruining the viewing experience for me and for everyone who cares what is going to happen in the game, not just watch some movie or whatever.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
March 25 2012 13:36 GMT
#210
selected is good
Incredible Miracle
BurgerAce
Profile Joined December 2010
30 Posts
March 25 2012 14:04 GMT
#211
Typically the game is casted on Ultra, which just makes everything distractingly shiny, at the default gama which is way too dark. I guess the same pinheads who decided that looked good are the ones who thought "health bars are just clutter".

Presumably the same people who say "don't pan too fast or our audience won't know where we are on the map," or "don't leave the production tab up all the time, the newbie viewers don't like it."

I wanna know, who are these newbie viewers? Who are these people who don't know enough about the game to appreciate micro, let alone build orders and timings, who bother to tune in to watch this game? It's as absurd as ESPN casting chess for the Friday Night Football fans.
idonthinksobro
Profile Joined December 2010
3138 Posts
March 25 2012 14:47 GMT
#212
it is so annoying that like 1000 people in this thread write "selected" would be better.
The poll means OFF = selected no caster ever turns them off completly and it should be obvious to anyone that read some posts that OFF means healthbars are off but highlighted units have a healthbar.

But yeah all these "dumb" posts made me think that always on but turned off in huge battles is probably the best solution, the only time i don't like healthbars is when there are 200supply armys crushing into another. But yeah that is like 10 seconds that probably can be turned off by pressing alt.

Other than this there is no reason to turn healthbars off really, i recently noticed that casters miss a lot more stuff when healthbars are off. A banshee that has 5 hp will probably never be indentified as a low hp banshee because a caster doesn't click on it, then it dies and the opportunity to "hype" the low hp banshee is gone and the cast is less exciting. Same happens to a lot of stuff, a emp hits but if there are no healthbars you can't really tell how much units it hit and even if you turn on healthbars after a big emp hit you can't really tell if it hit 10 templars with max energy or if they had low energy anyways.So the caster can only say "good emp" but he can't really tell if it was a crucial emp and a possible game winning move or just some medicore emp.
Greenei
Profile Joined November 2011
Germany1754 Posts
March 25 2012 14:54 GMT
#213
On March 25 2012 23:04 BurgerAce wrote:
Typically the game is casted on Ultra, which just makes everything distractingly shiny, at the default gama which is way too dark. I guess the same pinheads who decided that looked good are the ones who thought "health bars are just clutter".

Presumably the same people who say "don't pan too fast or our audience won't know where we are on the map," or "don't leave the production tab up all the time, the newbie viewers don't like it."

I wanna know, who are these newbie viewers? Who are these people who don't know enough about the game to appreciate micro, let alone build orders and timings, who bother to tune in to watch this game? It's as absurd as ESPN casting chess for the Friday Night Football fans.


agree. most of the people that watch the game play the game themselves. is it ignorance or arrogance that leads some to believe, that everyone else is too stupid too understand, that ceteris paribus red=bad?
IMBA IMBA IMBA IMBA IMBA IMBA
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 25 2012 14:58 GMT
#214
OMG definitely off, but you can flash them on with the alt button during or after battles to show health of units...

and

Please more people use the feature to remove the minimap and control panel and show the battles in full screen
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Sandtrout
Profile Joined July 2011
243 Posts
March 25 2012 15:00 GMT
#215
Best option would be healthbars off if there is a really good observer. I wish we could duplicate ST_Legend and have him observe every single tournament match.
Most observers miss a ton of stuff, so in that case healthbars should be always on. It happened so often that I almost got angry because I caught something the casters/observer missed but I couldn't even see the healthbar of whatever that was.
Sinedd
Profile Joined July 2008
Poland7052 Posts
March 25 2012 15:01 GMT
#216
I prefer off

and just make them on when some battle begins
T H C makes ppl happy
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
March 25 2012 15:01 GMT
#217
health bar on helps you see how to micro better or if players have bad micro .
1/4 \pi \epsilon_0
- special tactics -
Profile Joined March 2012
Ukraine39 Posts
March 25 2012 15:02 GMT
#218
Good points. I agree on Legend!
White Ra is my hero!
Tryxtira
Profile Joined November 2010
Sweden572 Posts
March 25 2012 22:44 GMT
#219
This is actually something that I really hate. Only time I ever want healthbars off are in these gianourmous battles superlate, then all the units look cool and give a good enough overview themselves. But God damn it those times when you can't see the HP on a fleeing Void Ray or Medivacs, or experience the extreme microbattles to the max. Seriously agree with op.
DeadBull
Profile Joined August 2011
421 Posts
March 25 2012 22:47 GMT
#220
Healthbars off,
because i think viewers get too much information when watching a game,
which makes it less exciting
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