On March 26 2012 08:27 Falling wrote:
Yes! Someone else did the work I was going to try to do.
To me it's becomes the Battle of the Health Bars and it's a Blizzard design issue.
Take a look at the difference:
Current
![[image loading]](http://i.imgur.com/GYcsk.jpg)
Potential
![[image loading]](http://i.imgur.com/GnvyA.jpg)
Now you could tweak it a bit because I think the second one is a little too hard to see with the workers' healthbars, but I think it's the right idea.
Taken from here:
http://sc2pod.com/trackers/blue/starcraft-2/?id=4199
See the problem is any army with depth, the overlap that you see is just more healthbars where the actual unit is hidden. This is further exacberated with unit clumping. I think it also has to do with our tendency (at least in English) to read from the top of the page to the bottom. I'm pretty sure we perceive what's on top before what's on bottom.
With it on top, it just looks way too busy and it's hard to register the individual parts you are seeing as it just becomes a mass of green, yellow, and red lights, combined with attack animation.
Yes! Someone else did the work I was going to try to do.
To me it's becomes the Battle of the Health Bars and it's a Blizzard design issue.
Take a look at the difference:
Current
![[image loading]](http://i.imgur.com/GYcsk.jpg)
Potential
![[image loading]](http://i.imgur.com/GnvyA.jpg)
Now you could tweak it a bit because I think the second one is a little too hard to see with the workers' healthbars, but I think it's the right idea.
Taken from here:
http://sc2pod.com/trackers/blue/starcraft-2/?id=4199
See the problem is any army with depth, the overlap that you see is just more healthbars where the actual unit is hidden. This is further exacberated with unit clumping. I think it also has to do with our tendency (at least in English) to read from the top of the page to the bottom. I'm pretty sure we perceive what's on top before what's on bottom.
With it on top, it just looks way too busy and it's hard to register the individual parts you are seeing as it just becomes a mass of green, yellow, and red lights, combined with attack animation.
Those are interesting pics but the second one seems a bit more zoomed-out? It seems to me another big difference is the lack of lines in the health bars of the second pic, making less noise. Agree that Blizzard should have thought of alternative hp/energy bar design with less noise.