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Healthbars on/off in casted games - Page 13

Forum Index > SC2 General
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Xyik
Profile Blog Joined November 2009
Canada728 Posts
March 28 2012 12:11 GMT
#241
On March 26 2012 08:27 Falling wrote:
Yes! Someone else did the work I was going to try to do.
To me it's becomes the Battle of the Health Bars and it's a Blizzard design issue.

Take a look at the difference:

Current
[image loading]

Potential
[image loading]
Now you could tweak it a bit because I think the second one is a little too hard to see with the workers' healthbars, but I think it's the right idea.

Taken from here:
http://sc2pod.com/trackers/blue/starcraft-2/?id=4199

See the problem is any army with depth, the overlap that you see is just more healthbars where the actual unit is hidden. This is further exacberated with unit clumping. I think it also has to do with our tendency (at least in English) to read from the top of the page to the bottom. I'm pretty sure we perceive what's on top before what's on bottom.


With it on top, it just looks way too busy and it's hard to register the individual parts you are seeing as it just becomes a mass of green, yellow, and red lights, combined with attack animation.


Those are interesting pics but the second one seems a bit more zoomed-out? It seems to me another big difference is the lack of lines in the health bars of the second pic, making less noise. Agree that Blizzard should have thought of alternative hp/energy bar design with less noise.
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
March 28 2012 12:38 GMT
#242
Personally i don't like how casters treat the audience as being retarded or knowing nothing about the game. Yes, there are a lot of people who watch tournaments but don't really play SC, but frankly if the casts were generally aimed a bit higher they might be inspired to actually the play the damn game to get an understanding of what's going on. The fact is the better you get at starcraft, the more interesting it becomes.

Like to quote the guy above me,
I'll rely on the exciting voice telling me, "HE'S HATCHING 20 MUTAS" and not squiting at a number in the upper left.


To anyone who plays this game past like platinum, these things are not a surprise, and are not what makes the game interesting. "Omg he's hatching 20 mutas!!111". Well yes, that's why he built the spire and is banking 2k/2k. Or "omg he's making soo many banelings right now!" Yep. It's a baneling bust.

I watch starcraft games to learn (and also to admire the skill of some great players) but I feel that withholding information from the viewer really hurts that. When you look at a bunch of marines with no healthbars, it's really not that interesting. All we know is that there are some marines there. We all know what marines look like and have seen them before. Knowing how much hp they have tells us their potential to do damage to the opponent, how well they are being micro'd, how much they've stimmed. This is why the healthbars are so big ingame. Starcraft is ultimately a game of maths - can i mine enough numbers of resources to make enough numbers of units and use them in such a way that i lose less numbers than you?

One definition of art is that it's the expression of imagination/concepts/thoughts through some kind of media. I believe that starcraft can be raised to a level where it becomes an art form. Certainly i have watched some games by Julyzerg that were frankly beautiful. And when it comes to art, i want to see the whole picture.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-03-28 12:51:23
March 28 2012 12:48 GMT
#243
I voted off because you are voting for them on generally to compensate for a crap observer.


Really you need good observers ... which usually means someone who is really good at the game and practises observing.

I got the feeling that dj wheat was obsing in one of the mlg finals - whilst casting.
Each caster should have their own screen and the obs should be independant - but the casters need to be able to see the obs's screen.

pretty sure you can just hold down a key and have em all pop up

or clean them up a bit ... i really like the dota2 health bars (graduated in 200hp and 1000 hp) - they tell u how much is left relativley and absolutley at a glance... combien that with above and you have a great feature imo.


Really i guess the ideal is a more interactive vod .. when you as an obs can get context off the stream by hovering over ...that would be cool
Jaiden
Profile Joined November 2010
Germany60 Posts
March 28 2012 13:01 GMT
#244
I like healthbars on selected units.In large scale battles it would be imporant units like Ghosts, Templar, Infestor, Colossi and such stuff. In lower numbers (like 10vs10 units), healthbar on everything is ok.
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