• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:53
CEST 22:53
KST 05:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge BW General Discussion ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1389 users

Healthbars on/off in casted games - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
ZenithM
Profile Joined February 2011
France15952 Posts
February 19 2012 14:13 GMT
#141
On February 19 2012 22:07 qwertzi wrote:
just like so many other things in sc2, healthbars on makes the game just so much easier...
I actually think the game would require more skill without healthbars..
players finding the rights units to target? SURE!


When I see this message I can't help but think that many participants misunderstood the poll. It's "Health bars On/Off when watching a casted game", not when playing. Obviously for playing the consensus is health bars always On, there should be no doubt.
Full.tilt
Profile Blog Joined May 2010
United Kingdom1709 Posts
Last Edited: 2012-02-19 14:22:44
February 19 2012 14:14 GMT
#142
I don't really get the whole "shows more information" thing either, that is relevant only early game during small fights and when micro plays a huge part and for seeing energy bars. I'll be ignoring the people saying crap like "noobs/casuals want to see the pretty graphics"

During big battles you'd get more information by being able to see what is dying, what is being microed and general positioning of units. Having HP bars covering a 3rd of the units is no help if it covers up any of these three things, including when stim runs out, burrow micro, baneling bombs + other types of drops etc etc

Having 100 hp bars on screen actually means we see less information regarding the battle and what is happening.

All this without even going into the speed of battles and how soon the decisive moment is in a lot of engagements rendering being able to see HP bars even less relevant.

I'd rather be able to see well placed emp's, storms, fungals, corruption, feedback, neural parasites etc clearly than just seeing shields on the HP bars disappearing or HP dropping.
rehagel
Profile Joined February 2012
6 Posts
February 19 2012 14:18 GMT
#143
I want them, I want to see how low broodlords are, how good the zerg transfuses them etc. I dont care about the 5 marines I dont see because of the healthbars


The observer can select the main-units (infestor/broodlord etc) manually. Too bad 99% of the observers are retarded scrubs who are too stupid to manual select units. The GSL ovservers are the only ones who select units intelligently to show the most useful info.
All HP-Bars on all the time is a NO-GO!. Manual selecting is the way to go.
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-02-19 14:22:50
February 19 2012 14:21 GMT
#144
if an observer would do it nearly perfect, selected could be better than on yes. but no observer is that good (not even the gsl one) so healthbars on all the time on is a MUST

I cant believe you are saying its a no go if 80% are the exact opposite opinion^^

and your bold+capslock is still retarded
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
frozenrb
Profile Joined February 2011
Poland389 Posts
February 19 2012 14:29 GMT
#145
FG withoug healthbars isn't entertaining. I love to watch how Marines health evaporate.
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
February 19 2012 14:31 GMT
#146
Off of course. This is starcraft, not wc3.
provrorsbarn
Profile Joined January 2011
Sweden766 Posts
February 19 2012 14:32 GMT
#147
They should only be on during battles...not all the time......or during microbattles...
IMO it really ruins the viewing experience having them on all the time during casts......
Im just a zerg
WigglingSquid
Profile Joined August 2011
5194 Posts
February 19 2012 14:34 GMT
#148
Selected-only for me. Both alternatives are terrible to watch.
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2012-02-19 15:30:25
February 19 2012 15:30 GMT
#149
the problem is most obs skill is undescriptible. ST_Legend just shows what should be done.
Zest fanboy.
BeHave
Profile Joined March 2011
Germany121 Posts
February 19 2012 15:59 GMT
#150
On February 19 2012 23:14 Full.tilt wrote:
I don't really get the whole "shows more information" thing either, that is relevant only early game during small fights and when micro plays a huge part and for seeing energy bars. I'll be ignoring the people saying crap like "noobs/casuals want to see the pretty graphics"

During big battles you'd get more information by being able to see what is dying, what is being microed and general positioning of units. Having HP bars covering a 3rd of the units is no help if it covers up any of these three things, including when stim runs out, burrow micro, baneling bombs + other types of drops etc etc

Having 100 hp bars on screen actually means we see less information regarding the battle and what is happening.

All this without even going into the speed of battles and how soon the decisive moment is in a lot of engagements rendering being able to see HP bars even less relevant.

I'd rather be able to see well placed emp's, storms, fungals, corruption, feedback, neural parasites etc clearly than just seeing shields on the HP bars disappearing or HP dropping.



Watch GSL, in fight ST_Legend is selecting everything and u still see emps, storm etc...
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
February 19 2012 16:01 GMT
#151
Ideally everyone would keep them off then put them on during the relevant micro battles but eh.

Starcrafts a game of information as a result keep them on.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
February 19 2012 16:05 GMT
#152
If the observer is a Legend(see what I did thar) who can manually select all the important units while in a battle then it is best for HP bars to be on when selected, if the observer is shit though then I would prefer always on.
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
KicKDoG
Profile Joined December 2003
Sweden765 Posts
February 19 2012 16:11 GMT
#153
Health bars on of course! Otherwise you won't see when a certain unit dies.
http://www.twitter.com/KicKDoG_LoL baylife plox?
TigerKarl
Profile Joined November 2010
1757 Posts
February 19 2012 16:12 GMT
#154
I think there's a clear correlation between preferring health bars on and one's playing skill. More casual players like big battles and explosions, more experienced players like additional information and seeing micro of injured units and so on.
I think overall tournaments should clearly prefer health bars on, because it also gives the casters something additional to talk about, like the excitement of a red health Banshee or the over-stimming of units.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
February 19 2012 16:13 GMT
#155
Most of the casters/observers can't do a good enougth job and select units in order to show their health bar properly so let them always ON.
twitter@RickyMarou
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2012-02-19 16:23:11
February 19 2012 16:18 GMT
#156
I prefer healthbar off when I'm watching a broadcasted game. Healthbar are nice for micro but not necessary when you are watching a game.
A good broadcaster will select the units, or temporary press alt if there is an eavy micro battle. Seeing 80 healthbar on a screen is more annoying than useful.
"You should hate loosing, but you should never fear defeat." NaDa.
BeHave
Profile Joined March 2011
Germany121 Posts
February 19 2012 16:20 GMT
#157
Did Khaldor read this Thread? Healthbars on in KSL .
FoeHamr
Profile Joined December 2010
United States489 Posts
February 19 2012 16:20 GMT
#158
I like them on but thats just because I am used to seeing it that way.
I got 99 problems and a Terran ain't one
Wampaibist
Profile Joined July 2010
United States478 Posts
February 19 2012 16:27 GMT
#159
either on or press alt every once in a while. if they are off: if u see focus firing or units getting pulled back u can prob assume certain things
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
February 19 2012 16:45 GMT
#160
If the observer is a Legend(see what I did thar) who can manually select all the important units while in a battle then it is best for HP bars to be on when selected, if the observer is shit though then I would prefer always on.
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Prev 1 6 7 8 9 10 13 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Playoff - 4th vs 3rd
Team Bonyth vs Team Sziky
ZZZero.O27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason133
StarCraft: Brood War
Britney 13464
sas.Sziky 52
sSak 28
ZZZero.O 27
Dota 2
NeuroSwarm107
LuMiX1
Counter-Strike
fl0m1243
Stewie2K369
Heroes of the Storm
Liquid`Hasu550
Other Games
Grubby3892
FrodaN2196
B2W.Neo779
ToD308
KnowMe208
Hui .173
ArmadaUGS169
Sick117
SortOf71
Organizations
Other Games
EGCTV907
BasetradeTV41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 40
• davetesta30
• musti20045 15
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach39
• HerbMon 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22993
League of Legends
• Doublelift4415
Other Games
• imaqtpie1198
• Scarra351
• Shiphtur255
Upcoming Events
Afreeca Starleague
13h 7m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
14h 7m
OSC
1d 3h
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.