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On February 19 2012 22:07 qwertzi wrote: just like so many other things in sc2, healthbars on makes the game just so much easier... I actually think the game would require more skill without healthbars.. players finding the rights units to target? SURE!
When I see this message I can't help but think that many participants misunderstood the poll. It's "Health bars On/Off when watching a casted game", not when playing. Obviously for playing the consensus is health bars always On, there should be no doubt.
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I don't really get the whole "shows more information" thing either, that is relevant only early game during small fights and when micro plays a huge part and for seeing energy bars. I'll be ignoring the people saying crap like "noobs/casuals want to see the pretty graphics"
During big battles you'd get more information by being able to see what is dying, what is being microed and general positioning of units. Having HP bars covering a 3rd of the units is no help if it covers up any of these three things, including when stim runs out, burrow micro, baneling bombs + other types of drops etc etc
Having 100 hp bars on screen actually means we see less information regarding the battle and what is happening.
All this without even going into the speed of battles and how soon the decisive moment is in a lot of engagements rendering being able to see HP bars even less relevant.
I'd rather be able to see well placed emp's, storms, fungals, corruption, feedback, neural parasites etc clearly than just seeing shields on the HP bars disappearing or HP dropping.
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I want them, I want to see how low broodlords are, how good the zerg transfuses them etc. I dont care about the 5 marines I dont see because of the healthbars
The observer can select the main-units (infestor/broodlord etc) manually. Too bad 99% of the observers are retarded scrubs who are too stupid to manual select units. The GSL ovservers are the only ones who select units intelligently to show the most useful info. All HP-Bars on all the time is a NO-GO!. Manual selecting is the way to go.
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if an observer would do it nearly perfect, selected could be better than on yes. but no observer is that good (not even the gsl one) so healthbars on all the time on is a MUST
I cant believe you are saying its a no go if 80% are the exact opposite opinion^^
and your bold+capslock is still retarded
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FG withoug healthbars isn't entertaining. I love to watch how Marines health evaporate.
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Off of course. This is starcraft, not wc3.
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They should only be on during battles...not all the time......or during microbattles... IMO it really ruins the viewing experience having them on all the time during casts......
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Selected-only for me. Both alternatives are terrible to watch.
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the problem is most obs skill is undescriptible. ST_Legend just shows what should be done.
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On February 19 2012 23:14 Full.tilt wrote: I don't really get the whole "shows more information" thing either, that is relevant only early game during small fights and when micro plays a huge part and for seeing energy bars. I'll be ignoring the people saying crap like "noobs/casuals want to see the pretty graphics"
During big battles you'd get more information by being able to see what is dying, what is being microed and general positioning of units. Having HP bars covering a 3rd of the units is no help if it covers up any of these three things, including when stim runs out, burrow micro, baneling bombs + other types of drops etc etc
Having 100 hp bars on screen actually means we see less information regarding the battle and what is happening.
All this without even going into the speed of battles and how soon the decisive moment is in a lot of engagements rendering being able to see HP bars even less relevant.
I'd rather be able to see well placed emp's, storms, fungals, corruption, feedback, neural parasites etc clearly than just seeing shields on the HP bars disappearing or HP dropping.
Watch GSL, in fight ST_Legend is selecting everything and u still see emps, storm etc...
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Ideally everyone would keep them off then put them on during the relevant micro battles but eh.
Starcrafts a game of information as a result keep them on.
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If the observer is a Legend(see what I did thar) who can manually select all the important units while in a battle then it is best for HP bars to be on when selected, if the observer is shit though then I would prefer always on.
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Health bars on of course! Otherwise you won't see when a certain unit dies.
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I think there's a clear correlation between preferring health bars on and one's playing skill. More casual players like big battles and explosions, more experienced players like additional information and seeing micro of injured units and so on. I think overall tournaments should clearly prefer health bars on, because it also gives the casters something additional to talk about, like the excitement of a red health Banshee or the over-stimming of units.
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Most of the casters/observers can't do a good enougth job and select units in order to show their health bar properly so let them always ON.
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I prefer healthbar off when I'm watching a broadcasted game. Healthbar are nice for micro but not necessary when you are watching a game. A good broadcaster will select the units, or temporary press alt if there is an eavy micro battle. Seeing 80 healthbar on a screen is more annoying than useful.
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Did Khaldor read this Thread? Healthbars on in KSL .
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I like them on but thats just because I am used to seeing it that way.
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either on or press alt every once in a while. if they are off: if u see focus firing or units getting pulled back u can prob assume certain things
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If the observer is a Legend(see what I did thar) who can manually select all the important units while in a battle then it is best for HP bars to be on when selected, if the observer is shit though then I would prefer always on.
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