• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:53
CET 22:53
KST 06:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO battle.net problems BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2107 users

Healthbars on/off in casted games - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
February 19 2012 12:10 GMT
#121
Slightly off topic.. but what is it with some korean players playing selected units only? Was it that way in Brood War? E.g. ForGG plays this way.
Innovation | Flash | Mvp | Byun | TY
JayJay_90
Profile Joined October 2010
Germany1632 Posts
February 19 2012 12:17 GMT
#122
Health bars always on! GSL is ok with only selected, but that's only because ST_Legend is probably the best observer in the world. I'd still prefer it with always on.
And please always have production tab open! Switching to other tabs every now and then is a good thing, but for the majority of the game the production tab should be shown.
Bazzyrick
Profile Blog Joined June 2011
United Kingdom361 Posts
February 19 2012 12:17 GMT
#123
Newer people to the game are likely to be put off by the hundreds of health bars that clog up the screen. After playing/spectating for a while we learn to 'Notice the bars without seeing them'. But for a noobie that's difficult.

Yes I love the selected health bars of ST_Legend, its a shame every tournament doesn't have a observer like him. But if a tournaments observer isn't able to focus on their job like Legend, then I think health bars should just be kept off.

Those who are Not new to Starcraft 2 would mostly prefer them on of course, but those of us experienced in the game should be able to gauge most outcomes by looking at unit numbers and positioning. When it comes down to low unit micro battles, most casters are likely to give health numbers anyway. Even if not, it does make the eventual outcome more of a surprise.
You exist because we allow it and you will end because we demand it.
rehagel
Profile Joined February 2012
6 Posts
Last Edited: 2012-02-19 12:19:58
February 19 2012 12:18 GMT
#124
NO ONE wants to see a "Battle of the HP-Bars". In lategame battles (Broodlord/Ling especially) you can't even see the units. HP-Bars for Broodlings/Creep Tumors etc are just ridiculous!

HP BARS OFF (selected)
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
February 19 2012 12:28 GMT
#125
Honestly I would prefer them off.
4th August 2012...Never forget.....
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2012-02-19 12:48:12
February 19 2012 12:45 GMT
#126
This whole "newbies to SC2 prefer to have HP bars off" is false. Some of us actually played BW for years and had to deal with manually clicking or memorizing weaker enemy units.
It's pointless to have it on all the time as a viewer of a match and makes the game seem cluttered and ugly to watch, especially later on in the game with massive amount of units. We already know that good progamers make the decision to retreat or target lower hp units by looking at enemy hp bars. It's very simple for the game observer to show hp bars only when it's relevant, such as after or during hellion harassment or seeing muta/stalker HP. There is a reason why there is a HOTKEY to allow it to be turned on and off, observers need to use it. They are getting paid to be game observers for a reason.


"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2012-02-19 12:47:23
February 19 2012 12:47 GMT
#127
e: mispost
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Kleen-X
Profile Joined May 2011
Denmark48 Posts
February 19 2012 12:55 GMT
#128
When I am watching commentated games I prefer visible when selected. But it is really annoying when the casters don't select stalkers that are doing blink micro or similar. Though I see that as a caster mistake like not seeing a drop happening.

It is really nice not to have them visible all the time, so you can see the army compositions easier. Otherwise you just see a big load of health bars moving around, which just ruin the information gaining for the viewers, since we do not look at the armies all the time, so it is nice to quickly being able to read it.
qwertzi
Profile Joined March 2011
111 Posts
February 19 2012 13:07 GMT
#129
just like so many other things in sc2, healthbars on makes the game just so much easier...
I actually think the game would require more skill without healthbars..
players finding the rights units to target? SURE!
Full.tilt
Profile Blog Joined May 2010
United Kingdom1709 Posts
Last Edited: 2012-02-19 13:10:44
February 19 2012 13:09 GMT
#130
Why isn't there an option for on when selected?

Always on makes no sense late game when there can 40-60 or more units fighting on screen. I hate always on HP bars.

No vote, bad poll.
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-02-19 13:10:42
February 19 2012 13:09 GMT
#131
On February 19 2012 21:18 rehagel wrote:
NO ONE wants to see a "Battle of the HP-Bars". In lategame battles (Broodlord/Ling especially) you can't even see the units. HP-Bars for Broodlings/Creep Tumors etc are just ridiculous!

HP BARS OFF (selected)

how can u say something when the pool says 80% want healthbars? (writing bold is very cool! maybe I should ADD SOME CAPSLOCK TOO!!!)

I want them, I want to see how low broodlords are, how good the zerg transfuses them etc. I dont care about the 5 marines I dont see because of the healthbars
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
MandoRelease
Profile Joined October 2010
France374 Posts
Last Edited: 2012-02-19 13:32:49
February 19 2012 13:31 GMT
#132
On February 19 2012 22:09 Full.tilt wrote:
Why isn't there an option for on when selected?

Always on makes no sense late game when there can 40-60 or more units fighting on screen. I hate always on HP bars.

No vote, bad poll.


Pretty much.

Like most of us, I always play with health bars on. But in broadcasted matches I prefer them off, if the observer is able to selects relevant units or building to show how low its health is. If he is not able to do that, then yeah I want them on.
I mean, Starcraft has beautiful units and animations, I want to see them without useless bars on them. I'm not interested in the health of depots or overlords, so having always health bars on just give the viewer too much useless informations.

So, off, with the observer showing relevant health informations.
When you play the game of drones, you win or you die. There is no middle ground. Huge IMLosirA fan.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
Last Edited: 2012-02-19 13:39:10
February 19 2012 13:37 GMT
#133
For me it doesn't matter. I think it looks much better with only selected health bars like in BW and WC3 but most observers are so bad that they never show you the HP of something when it's needed so they are better off with them on always.

But late game zerg swarming around with alot of zerglings with health bars on is fucking ugly in casted games. It also takes away some tension when you have HP information ALL the time.
[13:40] <Qbek> gosi i dreanmt about you
Wrathsc2
Profile Joined March 2011
United States2025 Posts
February 19 2012 13:38 GMT
#134
off, its more exciting that way
A marine walks into a bar and asks, "Wheres the counter?"
sVnteen
Profile Joined January 2011
Germany2238 Posts
February 19 2012 13:50 GMT
#135
i cant stand healthbars being off the whole time and i dont like it with selected either

if you are a good observer you can do it with pressing alt to show the healthabars (some wc3 players even play like this for example hasuobs) but if you are not then just leave them on the whole time...
MY LIFE STARTS NOW ♥
taintmachine
Profile Joined May 2010
United States431 Posts
February 19 2012 13:57 GMT
#136
i prefer them on at all times, but if the general preference is for them to be off, then i think casters/observers should turn them on (via holding alt by default, i think) based on the situation. eg, big battles with psi storms or dropships barely getting away.
vdale
Profile Joined June 2010
Germany1173 Posts
February 19 2012 14:01 GMT
#137
There is no reason to turn healthbars off and the casters who do it, do a horrible job selecting the units. It makes it so hard to watch the matches.
taintmachine
Profile Joined May 2010
United States431 Posts
February 19 2012 14:04 GMT
#138
On February 19 2012 16:12 Danglars wrote:
Healthbars on PRODUCTION/TABS OFF.

Terrible casters or casters paired with bad observers can use it as a crutch. Single casters it's fine. Two casters + observer with one caster having a screen apart from observer (is he researching blink, Artosis?), off off off


no idea why you'd want the observer tabs off. they let you gain information about the game on the fly. sounds like you are trying to test the caster's ability to cast instead of enjoying the game and letting the caster add to your enjoyment -_-
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
February 19 2012 14:09 GMT
#139
On at all times pleeeeeaaaaase!

A lot of people are saying that ST_Legend does a great job with them, but tbh i disagree (only with healthbars, he's awesome at the rest). PvP is probably the matchup where it's most frustrating to not see the bars. In low unit count scenarios (i.e. most of pvp) the health of individual units makes a huge difference to the battle, and while the observers can do a decent job highlighting the important unit's hp, they never catch everything that you want to know.


just like so many other things in sc2, healthbars on makes the game just so much easier...
I actually think the game would require more skill without healthbars..
players finding the rights units to target? SURE!


yeah and playing with one hand tied behind your back would make the game harder too. Let's all do that to show how 1337 we are!
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2012-02-19 14:11:34
February 19 2012 14:10 GMT
#140
I played without health bars for a long time because they take away from the experience graphic wise in my opinion. I played significantly better when I turned them on, but I still prefer them off while spectating.
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
RO4 & Finals
Laughngamez YouTube
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs ST
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 245
UpATreeSC 158
ProTech116
JuggernautJason98
Nathanias 82
CosmosSc2 72
StarCraft: Brood War
Sea 5017
NaDa 10
Dota 2
monkeys_forever215
League of Legends
JimRising 265
Counter-Strike
fl0m3684
pashabiceps2388
Super Smash Bros
Mew2King67
Heroes of the Storm
Liquid`Hasu378
Khaldor294
Other Games
gofns20457
tarik_tv12562
Grubby4357
summit1g4228
FrodaN3193
KnowMe458
QueenE57
Trikslyr45
ZombieGrub30
Organizations
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 76
• davetesta30
• Hupsaiya 12
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 19
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4741
Other Games
• imaqtpie1091
• Shiphtur242
• Scarra229
Upcoming Events
Patches Events
1h 7m
Replay Cast
2h 7m
Sparkling Tuna Cup
12h 7m
RSL Revival
12h 7m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
14h 7m
OSC
14h 37m
BSL
22h 7m
Replay Cast
1d 2h
Replay Cast
1d 11h
Monday Night Weeklies
1d 19h
[ Show More ]
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.