Healthbars on/off in casted games - Page 7
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Jono7272
United Kingdom6330 Posts
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JayJay_90
Germany1632 Posts
And please always have production tab open! Switching to other tabs every now and then is a good thing, but for the majority of the game the production tab should be shown. | ||
Bazzyrick
United Kingdom361 Posts
Yes I love the selected health bars of ST_Legend, its a shame every tournament doesn't have a observer like him. But if a tournaments observer isn't able to focus on their job like Legend, then I think health bars should just be kept off. Those who are Not new to Starcraft 2 would mostly prefer them on of course, but those of us experienced in the game should be able to gauge most outcomes by looking at unit numbers and positioning. When it comes down to low unit micro battles, most casters are likely to give health numbers anyway. Even if not, it does make the eventual outcome more of a surprise. | ||
rehagel
6 Posts
HP BARS OFF (selected) | ||
CrtBalorda
Slovenia704 Posts
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bubblegumbo
Taiwan1296 Posts
It's pointless to have it on all the time as a viewer of a match and makes the game seem cluttered and ugly to watch, especially later on in the game with massive amount of units. We already know that good progamers make the decision to retreat or target lower hp units by looking at enemy hp bars. It's very simple for the game observer to show hp bars only when it's relevant, such as after or during hellion harassment or seeing muta/stalker HP. There is a reason why there is a HOTKEY to allow it to be turned on and off, observers need to use it. They are getting paid to be game observers for a reason. | ||
bubblegumbo
Taiwan1296 Posts
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Kleen-X
Denmark48 Posts
It is really nice not to have them visible all the time, so you can see the army compositions easier. Otherwise you just see a big load of health bars moving around, which just ruin the information gaining for the viewers, since we do not look at the armies all the time, so it is nice to quickly being able to read it. | ||
qwertzi
111 Posts
I actually think the game would require more skill without healthbars.. players finding the rights units to target? SURE! | ||
Full.tilt
United Kingdom1709 Posts
Always on makes no sense late game when there can 40-60 or more units fighting on screen. I hate always on HP bars. No vote, bad poll. | ||
Zeon0
Austria2995 Posts
On February 19 2012 21:18 rehagel wrote: NO ONE wants to see a "Battle of the HP-Bars". In lategame battles (Broodlord/Ling especially) you can't even see the units. HP-Bars for Broodlings/Creep Tumors etc are just ridiculous! HP BARS OFF (selected) how can u say something when the pool says 80% want healthbars? (writing bold is very cool! maybe I should ADD SOME CAPSLOCK TOO!!!) I want them, I want to see how low broodlords are, how good the zerg transfuses them etc. I dont care about the 5 marines I dont see because of the healthbars | ||
MandoRelease
France374 Posts
On February 19 2012 22:09 Full.tilt wrote: Why isn't there an option for on when selected? Always on makes no sense late game when there can 40-60 or more units fighting on screen. I hate always on HP bars. No vote, bad poll. Pretty much. Like most of us, I always play with health bars on. But in broadcasted matches I prefer them off, if the observer is able to selects relevant units or building to show how low its health is. If he is not able to do that, then yeah I want them on. I mean, Starcraft has beautiful units and animations, I want to see them without useless bars on them. I'm not interested in the health of depots or overlords, so having always health bars on just give the viewer too much useless informations. So, off, with the observer showing relevant health informations. | ||
Gosi
Sweden9072 Posts
But late game zerg swarming around with alot of zerglings with health bars on is fucking ugly in casted games. It also takes away some tension when you have HP information ALL the time. | ||
Wrathsc2
United States2025 Posts
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sVnteen
Germany2238 Posts
if you are a good observer you can do it with pressing alt to show the healthabars (some wc3 players even play like this for example hasuobs) but if you are not then just leave them on the whole time... | ||
taintmachine
United States431 Posts
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vdale
Germany1173 Posts
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taintmachine
United States431 Posts
On February 19 2012 16:12 Danglars wrote: Healthbars on PRODUCTION/TABS OFF. Terrible casters or casters paired with bad observers can use it as a crutch. Single casters it's fine. Two casters + observer with one caster having a screen apart from observer (is he researching blink, Artosis?), off off off no idea why you'd want the observer tabs off. they let you gain information about the game on the fly. sounds like you are trying to test the caster's ability to cast instead of enjoying the game and letting the caster add to your enjoyment -_- | ||
Zrana
United Kingdom698 Posts
A lot of people are saying that ST_Legend does a great job with them, but tbh i disagree (only with healthbars, he's awesome at the rest). PvP is probably the matchup where it's most frustrating to not see the bars. In low unit count scenarios (i.e. most of pvp) the health of individual units makes a huge difference to the battle, and while the observers can do a decent job highlighting the important unit's hp, they never catch everything that you want to know. just like so many other things in sc2, healthbars on makes the game just so much easier... I actually think the game would require more skill without healthbars.. players finding the rights units to target? SURE! yeah and playing with one hand tied behind your back would make the game harder too. Let's all do that to show how 1337 we are! | ||
BronzeKnee
United States5212 Posts
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