
SC2 UI, prepare to be Dota 2's bitch. - Page 5
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DorF
Sweden961 Posts
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Chunhyang
Bangladesh1389 Posts
On February 05 2012 12:47 ddrddrddrddr wrote: HoN started as an exact clone of dota, with permission. They imported hero from dota regularly and more recently came up with lots of unique heros of their own. Dota2 is made by the person who wrote most of dota 1 as it is now. Dota2 is a even strict clone of dota 1, with nothing that I know of taken from HoN that wasn't already in Dota 1. Thanks. I knew HoN was copied from Dota. I know Dota 2 is Dota with nicer graphics etc. I just wanted to confirm if Dota 2 copied HoN's UI, as this troll seems to imply? | ||
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reincremate
China2216 Posts
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Jibba
United States22883 Posts
On February 05 2012 12:53 Chunhyang wrote: Thanks. I knew HoN was copied from Dota. I know Dota 2 is Dota with nicer graphics etc. I just wanted to confirm if Dota 2 copied HoN's UI, as this troll seems to imply? DotA2 isn't a complete copy of DotA either. There's some slight mechanics changes and a bit more balancing has gone into it to this point, plus there's some new items. I think DotA2 is setting up to bridge the gap between LoL and HoN, and as a personal opinion, I think it will eclipse SC2 as the major ESPORT. The overall MOBA community is much larger than SC2's and it has far more competitive features than SC2 and LoL. HoN has more but its UI and community is too technical and hardcore for most people, the way Linux is. It might be more powerful, but the designers have little sense of style and aren't as skilled as Valve at merging form and function. I am biased because I enjoy DotA2 a lot more than SC2 now, but one of reasons is that I can leave DotA2 open all the time and find stuff to do, even when I'm not playing. I watch friends playing all the time and the occasional pro, sometimes review replays or just practice quickly on bots. I don't nor did I ever do any of that stuff with SC2, and I only kept the client open when playing. To me, despite not having Facebook interaction, DotA2 feels a lot more social. Also, The UI is relevant because they come from the exact same place, despite being different genres. DotA improved upon WC3's, SC2 got worse. | ||
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ICarrotU
United States254 Posts
On February 05 2012 13:21 Jibba wrote: DotA2 isn't a complete copy of DotA either. There's some slight mechanics changes and a bit more balancing has gone into it to this point, plus there's some new items. I think DotA2 is setting up to bridge the gap between LoL and HoN, and as a personal opinion, I think it will eclipse SC2 as the major ESPORT. The overall MOBA community is much larger than SC2's and it has far more competitive features than SC2 and LoL. HoN has more but its UI and community is too technical and hardcore for most people, the way Linux is. It might be more powerful, but the designers have little sense of style and aren't as skilled as Valve at merging form and function. Well, the new items exist in WC3 dota as well, as did all the balance changes, but yes all the silly nuances caused by the WC3 engine are gone (quelling blade an orb, unable to crit with phase boots active etc.) thankfully. I agree, I anticipate great things on the horizon, only 40 heroes to go! | ||
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fuzzy_panda
New Zealand1681 Posts
On February 05 2012 09:53 mrRoflpwn wrote: erm.. dota 2 is a totally different game- i mean, do you REALLY wanna be bothered by your friends chatting you while your in the middle of a sc2 game? I would hate that. I mean i agree on some other stuff, but its really not a big deal at all for me. Plus Dota>HoN > Dota2 erm...how can Dota>Dota2 when Dota2 is made by icefrog, has pretty much the exact Dota1 gameplay + a much cleaner/upgraded look and extra features like rejoining disconnected games, clan support, stream watching support and much more? | ||
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ddrddrddrddr
1344 Posts
On February 05 2012 12:53 Chunhyang wrote: Thanks. I knew HoN was copied from Dota. I know Dota 2 is Dota with nicer graphics etc. I just wanted to confirm if Dota 2 copied HoN's UI, as this troll seems to imply? There are... but it's hard to say that the UI is copied from HoN because DOTA 1 is entirely running on the Warcraft 3 engine. Things like spell range and area of effect aren't supported by the Warcraft 3 engine. Things like score board, symbol for denies and gold, had to be implemented with quite a bit of ingenuity. Spell hotkey changes like QWER are also new. However, these are things that LoL share as well, and are natural improvements over a game that was running on an engine that was never intended for it. So I would not call it copying, even though some traits are shared. | ||
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rOse_PedaL
Korea (South)450 Posts
On February 05 2012 07:52 atwar wrote: who the fuk cares about dota 2 ? everything is copied from HoN. User was warned for this post Actually HoN originated by DotA ( the orginail WC3 Mod) | ||
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rasers
Sweden691 Posts
oh and AoS started all. no AoS no dota ))) | ||
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cyclone25
Romania3344 Posts
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Shiragaku
Hong Kong4308 Posts
![]() User was warned for this post | ||
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LlamaNamedOsama
United States1900 Posts
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Snorkle
United States1648 Posts
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GGTeMpLaR
United States7226 Posts
On February 05 2012 12:50 DorF wrote: Lol @ all the people saying sc2 has a bad UI... I play Broodwar so yeah, bite me ![]() BW UI is perfection manifest. | ||
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clik
United States319 Posts
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Meta
United States6225 Posts
Being able to throw your quelling axe at creeps to last hit them every 30 seconds. Wards, health potion and mana potion at secret shop (although keep all the secret shop items there too) Concede vote function As an aside, things HoN should copy from DotA 2: Auto-building items even if you don't have room for all the compenents. Smoke of Deceit | ||
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DoomBox
Sweden73 Posts
On February 05 2012 14:08 Meta wrote: On the topic of things DotA 2 should copy from HoN: Being able to throw your quelling axe at creeps to last hit them every 30 seconds. Wards, health potion and mana potion at secret shop (although keep all the secret shop items there too) Concede vote function As an aside, things HoN should copy from DotA 2: Auto-building items even if you don't have room for all the compenents. Smoke of Deceit I haven't played HoN myself, but buying pots in the lane seems really weird. Can't you stay in lane for ever with absolutely no effort? Either way, irrelevant to UI discussion. The quelling blade thing could be interesting, but has nothing to do with Dota 2's UI and a change of that in Dota 2 would likely follow/be followed by the same change in Dota vanilla. I would how ever like to see a forfeit vote option. I presume valve has got a reason for not implementing it, as it's not hard to do and they haven't been slow to implement a whole bunch of other useful features. | ||
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Khelben
United States11 Posts
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paralleluniverse
4065 Posts
DotA 2's feature set puts SC2 to shame. | ||
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Playguuu
United States926 Posts
I think a better comparison would be how much better/functional steam is vs. how bad bnet 2 is. The UI isn't that big a deal, the features offered by both platforms are vastly different in quality. | ||
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