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SC2 UI, prepare to be Dota 2's bitch. - Page 5

Forum Index > SC2 General
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DorF
Profile Blog Joined July 2009
Sweden961 Posts
February 05 2012 03:50 GMT
#81
Lol @ all the people saying sc2 has a bad UI... I play Broodwar so yeah, bite me
BW for life !
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
February 05 2012 03:53 GMT
#82
On February 05 2012 12:47 ddrddrddrddr wrote:
Show nested quote +
On February 05 2012 12:43 Chunhyang wrote:
On February 05 2012 07:52 atwar wrote:
who the fuk cares about dota 2 ? everything is copied from HoN.

User was warned for this post


I just have to ask, not having played dota 2, only having watched.

Is his statement true? I mean it's not bad if it is. There are worse things than copying from a well made game.

HoN started as an exact clone of dota, with permission. They imported hero from dota regularly and more recently came up with lots of unique heros of their own. Dota2 is made by the person who wrote most of dota 1 as it is now. Dota2 is a even strict clone of dota 1, with nothing that I know of taken from HoN that wasn't already in Dota 1.


Thanks. I knew HoN was copied from Dota. I know Dota 2 is Dota with nicer graphics etc. I just wanted to confirm if Dota 2 copied HoN's UI, as this troll seems to imply?
If you could reason with haters, there would be no haters. YGTMYFT
reincremate
Profile Blog Joined May 2009
China2216 Posts
Last Edited: 2012-02-05 03:59:52
February 05 2012 03:58 GMT
#83
Bnet 2.0 has a bunch of issues like randomly taking long to load quite often. The UI for BW is so much smoother. I don't understand why a newer game has a crappier UI. DotA 2 should easily be better if they don't make the same mistakes.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-05 04:36:42
February 05 2012 04:21 GMT
#84
On February 05 2012 12:53 Chunhyang wrote:
Show nested quote +
On February 05 2012 12:47 ddrddrddrddr wrote:
On February 05 2012 12:43 Chunhyang wrote:
On February 05 2012 07:52 atwar wrote:
who the fuk cares about dota 2 ? everything is copied from HoN.

User was warned for this post


I just have to ask, not having played dota 2, only having watched.

Is his statement true? I mean it's not bad if it is. There are worse things than copying from a well made game.

HoN started as an exact clone of dota, with permission. They imported hero from dota regularly and more recently came up with lots of unique heros of their own. Dota2 is made by the person who wrote most of dota 1 as it is now. Dota2 is a even strict clone of dota 1, with nothing that I know of taken from HoN that wasn't already in Dota 1.


Thanks. I knew HoN was copied from Dota. I know Dota 2 is Dota with nicer graphics etc. I just wanted to confirm if Dota 2 copied HoN's UI, as this troll seems to imply?

DotA2 isn't a complete copy of DotA either. There's some slight mechanics changes and a bit more balancing has gone into it to this point, plus there's some new items.

I think DotA2 is setting up to bridge the gap between LoL and HoN, and as a personal opinion, I think it will eclipse SC2 as the major ESPORT. The overall MOBA community is much larger than SC2's and it has far more competitive features than SC2 and LoL. HoN has more but its UI and community is too technical and hardcore for most people, the way Linux is. It might be more powerful, but the designers have little sense of style and aren't as skilled as Valve at merging form and function.

I am biased because I enjoy DotA2 a lot more than SC2 now, but one of reasons is that I can leave DotA2 open all the time and find stuff to do, even when I'm not playing. I watch friends playing all the time and the occasional pro, sometimes review replays or just practice quickly on bots. I don't nor did I ever do any of that stuff with SC2, and I only kept the client open when playing. To me, despite not having Facebook interaction, DotA2 feels a lot more social.

Also, The UI is relevant because they come from the exact same place, despite being different genres. DotA improved upon WC3's, SC2 got worse.
ModeratorNow I'm distant, dark in this anthrobeat
ICarrotU
Profile Joined February 2011
United States254 Posts
February 05 2012 04:26 GMT
#85
On February 05 2012 13:21 Jibba wrote:
DotA2 isn't a complete copy of DotA either. There's some slight mechanics changes and a bit more balancing has gone into it to this point, plus there's some new items.

I think DotA2 is setting up to bridge the gap between LoL and HoN, and as a personal opinion, I think it will eclipse SC2 as the major ESPORT. The overall MOBA community is much larger than SC2's and it has far more competitive features than SC2 and LoL. HoN has more but its UI and community is too technical and hardcore for most people, the way Linux is. It might be more powerful, but the designers have little sense of style and aren't as skilled as Valve at merging form and function.


Well, the new items exist in WC3 dota as well, as did all the balance changes, but yes all the silly nuances caused by the WC3 engine are gone (quelling blade an orb, unable to crit with phase boots active etc.) thankfully.

I agree, I anticipate great things on the horizon, only 40 heroes to go!
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
February 05 2012 04:29 GMT
#86
On February 05 2012 09:53 mrRoflpwn wrote:
erm.. dota 2 is a totally different game- i mean, do you REALLY wanna be bothered by your friends chatting you while your in the middle of a sc2 game? I would hate that. I mean i agree on some other stuff, but its really not a big deal at all for me. Plus Dota>HoN > Dota2


erm...how can Dota>Dota2 when Dota2 is made by icefrog, has pretty much the exact Dota1 gameplay + a much cleaner/upgraded look and extra features like rejoining disconnected games, clan support, stream watching support and much more?
ddrddrddrddr
Profile Joined August 2010
1344 Posts
February 05 2012 04:32 GMT
#87
On February 05 2012 12:53 Chunhyang wrote:
Show nested quote +
On February 05 2012 12:47 ddrddrddrddr wrote:
On February 05 2012 12:43 Chunhyang wrote:
On February 05 2012 07:52 atwar wrote:
who the fuk cares about dota 2 ? everything is copied from HoN.

User was warned for this post


I just have to ask, not having played dota 2, only having watched.

Is his statement true? I mean it's not bad if it is. There are worse things than copying from a well made game.

HoN started as an exact clone of dota, with permission. They imported hero from dota regularly and more recently came up with lots of unique heros of their own. Dota2 is made by the person who wrote most of dota 1 as it is now. Dota2 is a even strict clone of dota 1, with nothing that I know of taken from HoN that wasn't already in Dota 1.


Thanks. I knew HoN was copied from Dota. I know Dota 2 is Dota with nicer graphics etc. I just wanted to confirm if Dota 2 copied HoN's UI, as this troll seems to imply?

There are... but it's hard to say that the UI is copied from HoN because DOTA 1 is entirely running on the Warcraft 3 engine. Things like spell range and area of effect aren't supported by the Warcraft 3 engine. Things like score board, symbol for denies and gold, had to be implemented with quite a bit of ingenuity. Spell hotkey changes like QWER are also new. However, these are things that LoL share as well, and are natural improvements over a game that was running on an engine that was never intended for it. So I would not call it copying, even though some traits are shared.
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
February 05 2012 04:36 GMT
#88
On February 05 2012 07:52 atwar wrote:
who the fuk cares about dota 2 ? everything is copied from HoN.

User was warned for this post

Actually HoN originated by DotA ( the orginail WC3 Mod)
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
rasers
Profile Joined February 2010
Sweden691 Posts
Last Edited: 2012-02-05 04:37:24
February 05 2012 04:36 GMT
#89
well i guess we can all agree that Dota 2 hasnt the super OMFG new UI (like this OP makes it out 2 be) and we saw it in other games alrdy? no?.

oh and AoS started all. no AoS no dota )))
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
February 05 2012 04:39 GMT
#90
I think Blizzard has too few people working on SC2. They must be busy with HotS, because they ignored everything else in the past months (including WoL patches, UI updates, name changer, etc).
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
February 05 2012 04:53 GMT
#91
LoL vs HoN vs DotA GO GO GO

[image loading]

User was warned for this post
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
February 05 2012 04:56 GMT
#92
Honestly, I care about zero of the UI "advantages" that you named in the OP. Chat channels out of game, clan support/chat mod support, statistics, etc, on the other hand... (aka everything in b.net 1.0)... :/
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
February 05 2012 04:56 GMT
#93
One thing I wish for on a regular basis is for SC2 to have to compete for rts market share the same way LoL HoN and Dota 2 do. There is no rts that even comes close to SC2 in terms of competitive play so blizzard gets to be lazy and milk us for all we are worth. Then again I imagine the starcraft community would be just like the FGC where if it doesn't have the capcom brand on it, it doesn't get played... even if it is a better game for competition.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 05 2012 04:58 GMT
#94
On February 05 2012 12:50 DorF wrote:
Lol @ all the people saying sc2 has a bad UI... I play Broodwar so yeah, bite me


BW UI is perfection manifest.
clik
Profile Joined May 2010
United States319 Posts
February 05 2012 04:59 GMT
#95
Well either way I'll continue to play SC2 because I like SC2 over the DOTA genre. Though I will be playing a bit of DOTA 2, but not because of its UI.
Meta
Profile Blog Joined June 2003
United States6228 Posts
February 05 2012 05:08 GMT
#96
On the topic of things DotA 2 should copy from HoN:
Being able to throw your quelling axe at creeps to last hit them every 30 seconds.
Wards, health potion and mana potion at secret shop (although keep all the secret shop items there too)
Concede vote function

As an aside, things HoN should copy from DotA 2:
Auto-building items even if you don't have room for all the compenents.
Smoke of Deceit
good vibes only
DoomBox
Profile Joined July 2010
Sweden73 Posts
February 05 2012 05:42 GMT
#97
On February 05 2012 14:08 Meta wrote:
On the topic of things DotA 2 should copy from HoN:
Being able to throw your quelling axe at creeps to last hit them every 30 seconds.
Wards, health potion and mana potion at secret shop (although keep all the secret shop items there too)
Concede vote function

As an aside, things HoN should copy from DotA 2:
Auto-building items even if you don't have room for all the compenents.
Smoke of Deceit


I haven't played HoN myself, but buying pots in the lane seems really weird. Can't you stay in lane for ever with absolutely no effort? Either way, irrelevant to UI discussion.

The quelling blade thing could be interesting, but has nothing to do with Dota 2's UI and a change of that in Dota 2 would likely follow/be followed by the same change in Dota vanilla.

I would how ever like to see a forfeit vote option. I presume valve has got a reason for not implementing it, as it's not hard to do and they haven't been slow to implement a whole bunch of other useful features.
NO ONE HAS EVER DONE THAT IN THE HISTORY OF DOTA
Khelben
Profile Joined July 2011
United States11 Posts
February 05 2012 05:53 GMT
#98
I've heard rumors of dota2 possibly being pay to play. If that turns out to be the case, i will probably never play it and stick with sc2.
paralleluniverse
Profile Joined July 2010
4065 Posts
February 05 2012 06:07 GMT
#99
http://blog.dota2.com/2010/11/dota-2-qa/

DotA 2's feature set puts SC2 to shame.
Playguuu
Profile Joined April 2010
United States926 Posts
February 05 2012 06:09 GMT
#100
Well they set up the foundation for the game correctly, through the built in steam overlay and the overall functionality of the UI and spectator options (just watch how the International was run compared to most SC2 tournies). SC2 on the other hand seems to be integrated poorly into the new bnet 2 as a result of it not being fully ready during the development process. I think a lot of blizzs time was spend preparing that instead of building bnet 2 first as a central hub service that Steam and it's overlay are. As a result, clans, groups, chat (think how long that took to implement), replays, and demos are much easier to jump into a view.

I think a better comparison would be how much better/functional steam is vs. how bad bnet 2 is. The UI isn't that big a deal, the features offered by both platforms are vastly different in quality.
I used to be just like you, then I took a sweetroll to the knee.
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