• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:11
CEST 21:11
KST 04:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9756 users

SC2 UI, prepare to be Dota 2's bitch. - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 All
aintz
Profile Joined August 2010
Canada5624 Posts
February 06 2012 20:33 GMT
#201
i honestly couldnt care less about the blizzard ui. sc2 just needs some good custom maps!
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
February 06 2012 20:38 GMT
#202
The OP's sweeping statements are way out of proportion to the minor examples he brings up. Being able to bring the main menu from in-game, and download replays from in-game rather than from a browser, are things that are not a big deal at all and certainly not game-changers. I actually could care less about those things.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
February 06 2012 20:39 GMT
#203
The good thing about Blizzard these days is they wait until the "competition" one ups them in their brand new games, and then all of a sudden Blizzard does a patch that includes the features and they are done a little bit better. Give it time.
Brood War forever!
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 06 2012 20:44 GMT
#204
Bnet 0.2 being really bad is nothing new. It is no surprise that Dota2 made something better, because it is really not that hard. Blizzard should really put more effort into develloping a proper client. I still find it incredible that they don't seem to recognize how important it is to have a good one.
Inex
Profile Joined October 2010
Bulgaria443 Posts
February 06 2012 20:45 GMT
#205
I don't see why DOTA 2 is being regarded as such an amazing product, when it's just a COPY of a warcraft 3 mod with shiny graphics. It has the same gameplay mechanics, the same map layout, even the interface is similar. Obviously when you only need to port a game to a newer game engine the majority of the work is going to fall on making it as accessible and user friendly as possible. Valve have a lot of talented designers and artists, doing that is no big deal.

SC2's in-game user interface is close to perfect. It's the best in an RTS game to date. BNET 2.0 on the other hand is BAD. So if we are talking about the main menu, then yeah I guess it's bad, but the in game UI is just brilliant, no complaints there.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
February 06 2012 20:50 GMT
#206
I literally couldn't believe my eyes when I first got into the dota2 beta half a year ago.
It was so sexy and easy, chat channels? done, spectating any pro you want any time you want? done, awesome friendlist? done.
I can't wait to see what they will do with the clan features.
It's such a shame that bnet2 sucks ass.

And to give you a comparison between the two companies. Neither game had time stamps in chat.
In dota2 after some whining and a couple of threads in the dev forums we now have time stamps.
We all know how that turned out in sc2.
My dick has shrunk to the point where it looks like I have 3 balls.
papaz
Profile Joined December 2009
Sweden4149 Posts
February 06 2012 21:04 GMT
#207
In all fairness I think the "blame" is bnet team and not SC2 team.

Blizzard knows that SC2 lacks in UI department. Recent Blizzcon showed some improvement and I'm confident they will improve.

What I wish for is that Blizz development time is too long. Granted their products are outstanding but so are Valves and they somehow are really fast.
SoBeDragon
Profile Joined October 2010
United States192 Posts
February 06 2012 21:43 GMT
#208
Yes, SC2's UI is bad. Husky's Wc3 battle.net video reminds us all of what battle.net used to be like. When I first watched his video, I noticed the magnifying glass next to the battle.net button and instantly remembered that being able to switch between servers was simple and easy. I forgot about all of the other cool features over the years....thanks Husky for taking the time to remind everyone.

I really hope that battle.net gets re-vamped with HoTS. They really have a lot of work to do, and I hope they don't push their lacking UI to the back burner for too much longer.

@OP - Thank you for taking the time to write this and to point out the competition and the differences between these 2 products. I found it to be informative and helpful.
If at first you don't succeed, redefine the parameters for success.
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2012-02-06 22:27:52
February 06 2012 22:25 GMT
#209
On February 07 2012 06:04 papaz wrote:
Granted their products are outstanding but so are Valves and they somehow are really fast.


Valve = fast? I don't think you've done your research: Valve Time. They've been working on DOTA 2 (a simple game compared to SC) for quite a long time too...

Both companies take their sweet time and cancel projects as they see fit. Remember how long and how many iterations it took to get to Team Fortress 2? Where is Half-Life Episode 3? Half-Life 3? Please don't take this as a bash against Valve as they are my favorite game company along with Blizzard. Quality Assurance is probably the biggest similarity between Valve and Blizzard.
Be bold and mighty forces will come to your aid!
coldasice
Profile Joined October 2010
Australia208 Posts
February 06 2012 22:32 GMT
#210
On February 05 2012 09:04 Kipsate wrote:
Show nested quote +
On February 05 2012 08:44 ArvickHero wrote:
some images to compare would be nice

2 Basic images from the interface.


[image loading]
[image loading]

It allows for quickly tabbing, you can easily see friends to the right(steam friends)

Each tab will quickly bring you to the features.

Top live matches, more then often from pros can be accessed easily in the system of most popular matches, you can then watch them play.

its overlay is clear


Too much clutter. An option to hide some of the panels would be nice. 80-20 rule. Most of the time I'll just be chatting or looking for a quick game, those features works well enough in battle.net.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-02-07 13:53:28
February 07 2012 13:44 GMT
#211
On February 07 2012 07:32 coldasice wrote:
Show nested quote +
On February 05 2012 09:04 Kipsate wrote:
On February 05 2012 08:44 ArvickHero wrote:
some images to compare would be nice

2 Basic images from the interface.


[image loading]
[image loading]

It allows for quickly tabbing, you can easily see friends to the right(steam friends)

Each tab will quickly bring you to the features.

Top live matches, more then often from pros can be accessed easily in the system of most popular matches, you can then watch them play.

its overlay is clear


Too much clutter. An option to hide some of the panels would be nice. 80-20 rule. Most of the time I'll just be chatting or looking for a quick game, those features works well enough in battle.net.


If you think that's clutter, I'd love for you to see an interface that's actually cluttered.

Having a lot of options on one screen isn't inherently cluttered.

Does the SC2 UI do what it needs to do? Yeah, you can ladder and talk to friends and setup custom games. However, that's about when the functionality disappears, unfortunately.
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-02-07 15:19:04
February 07 2012 14:52 GMT
#212
On February 05 2012 08:24 Ooshmagoosh wrote:
In dota, you right click and press 3 or 4 hotkeys while occasionally waiting for HP / MP to regen. Your teammates yell at you if you do something wrong.

In Starcraft 2, I don't have time to pay attention to my chatboxes or adjust settings after 2 minutes into the game. There is much more to the game than controlling one unit.

This is comparing almonds and oranges


While it might be comparing almonds to oranges, its not true that peeling oranges is easier than peeling almonds when it comes to a competitive level, or just higher level of play.

Dota is much more about knowing what you are allowed to do, how you need to position yourself, when you need to retreat, what you have to watch out for, when you need to pressure and such.
You need to know all these factors, for all the different hero and item combinations, and since there are over 100 heroes and over 100 items, the amount of information you need to gather before you can safely lane against all kinds of scenarios is just immense.

Being afk a minute or two during that in a pub game is not as big of a deal, since you can position your hero at a safe location and be fine.
Go afk for a minute or two against a good enemy team, and you probably already lost lane dominance and thus the game.

I have been playing Dota for almost 8 years now and i never had a match that equalled any previous match, even though i had plenty of games where the exact same 5 heroes played against the exact same enemy 5 heroes (and my wc3banlist tells me that i have over 6k games accumulated).
In sc2 you have scenarios that reoccur pretty frequently, like the 11/11 rax against zerg, and they even have the same outcome frequently aswell, in Dota you dont.
The more scenarios you encounter, the more knowledeable you become, and the better you are at laning, ganking, pushing etc.

Dota has probably one of the steepest learning curves, even today, i still learn new stuff almost every day.
Just to give an example of what i learned (just yesterday):

In dota there is a day night cycle, during daytime, heroes have a sight range of 1800, while during nighttime, the vision is reduced to 800.
There is a hero in Dota, called pudge, that can throw a hook in any direction, and if he manages to latch the hook on someone, he pulls that particular entity to himself.

Now, if you lane against Pudge in the midlane (its basically 2 ramps facing each other with a river inbetween), you always try to stay behind some kind of blockade in order to NOT be hooked by pudge, since his hook latches onto the first target it encounters.
Therefore you always try to position your hero behind creeps, if Pudge tries to move around in one way, you move around it the other way, its a constant repositional game to not get hooked by Pudge.


Usually when you lane against pudge, and it becomes nighttime, its very dangeroes to farm inbetween the two ramps (down at the river part), since you cant see whats going on above the enemy ramp (pudge could be anywhere and just be waiting to hook you).
Why is this not an issue during daytime? Because during daytime, you can look across the river from your ramp and perfectly see whats going on on the other side, since you have 1800 sight range, and usually you will have a ranged creep above your own ramp spotting across the river for you, thus making it safe to farm down in the river.

That obviously goes the other way aswell, pudge cant look up your ramp during nighttime and you can safely farm from above your ramp with a ranged hero (as long as you constantly reposition yourself, since you briefly show up to enemies you attack).
This is already information im pretty sure 50% of dota players dont know about, and 90% of the ones that know dont utilize this information fully to their advantage.

Now comes the part i didnt know about till yesterday.
The only way a Pudge down the river could be of any danger to you on your side of the ramp (during nighttime), is if he had placed wards in order to spot across the river for him, but since i was in the lane the whole game, i was quite confident that there werent any wards.
Now i was just standing there above my ramp, constantly repositioning myself after each attack, completely abusing the lack of vision pudge had, and he was standing down in the river unable to hook me.
Suddenly pudge places a perfect hook into my face and kills me, and i immediately asked how he could have seen me and he just answered that he suddenly had vision.
I was about to accuse him of maphack, but was skeptical, since he played pretty poorly.


Later on, i watched the replay like 5 times in order to figure out how he could have seen me, and like i had assumed, there werent any wards.
I was about to dismiss it as a lucky hook up the ramp, when i noticed that he actually really had vision up my ramp even though he was standing down in the river.
There was another enemy hero above his own ramp (just crossing by, he didnt stay there) but usually during nighttime, no creep or hero can spot across the river, since they only have 800 sight range (instead of 1800), but somehow he gave vision up the ramp.
I did know that some heroes had a little more sight range during nighttime, but it never occured to me that some hero other than pudge might come and spot up the ramp for him (since not many heroes have more sight range during nighttime, and the ones that do, only have slightly higher sight range during night, not enough to spot across the river anyways).

I went on and looked up the passing heroes stats and as a matter of fact:
http://www.playdota.com/heroes/geomancer
Frigging meepo really has 1800 sight range during nighttime. It came to me as a complete shock that meepo out of all heroes, has 1800 sight range during night, like how random is that?
There are heroes that are associated with night, and they have more vision during night, but why meepo?
But fact of the matter is, he has 1800 sight range, and because of that i got hooked into oblivion by pudge standing down the river.

Its pretty obvious that pudge himself (or meepo for that matter) didnt know why they had vision on me, judging from the chat that occured afterwards, but now i know one more scenario to watch out for when laning against pudge, suffice to say i looked up all the sight ranges of all the heroes in order to never get caught in the same scenario again.
I can now tell you that there are a dozen heroes in Dota that have above 800 sight range during nighttime, but only 6 of them have enough extra sight range in order to look across the river (out of over a hundred heroes).

If it ever happens again that one of these heroes is in the same team as pudge and i am at midlane during nighttime, i now know what to watch out for.
It might never happen again the same way, but there is advantage in knowing about it.
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-02-07 15:56:42
February 07 2012 15:44 GMT
#213
On February 07 2012 07:32 coldasice wrote:
Show nested quote +
On February 05 2012 09:04 Kipsate wrote:
On February 05 2012 08:44 ArvickHero wrote:
some images to compare would be nice

2 Basic images from the interface.


[image loading]
[image loading]

It allows for quickly tabbing, you can easily see friends to the right(steam friends)

Each tab will quickly bring you to the features.

Top live matches, more then often from pros can be accessed easily in the system of most popular matches, you can then watch them play.

its overlay is clear


Too much clutter. An option to hide some of the panels would be nice. 80-20 rule. Most of the time I'll just be chatting or looking for a quick game, those features works well enough in battle.net.


Your post makes no sense, since all of the extended features are hidden behind tabs, which is exactly what you want (hiding stuff). If you dont click on any of them, you wont see any of it.

If it is chatting and playing a quick game for you, then all you need is the play button at the top of the screen and everything else is hidden except for exactly the two features you want.
Look at the play tab, its almost completely empty except for the big "find match" button, some self explanatory buttons above that to configure stuff and thats it.

At all times you can see the chatchannels you are in, the party you are in (at the bottom left) and online friends (bottom right).
Everything is kept very simple.

Now ill ask you something, when was the last time you actually pressed on the home tab in sc2 and read any of the news that were displayed there?
For me it is never, because the news tab is kept extremely small in sc2, as if blizzard doesnt want you to know about what is going on in the sc2 community.
Press on the home tab in dota 2, and you immediately see a huge picture of the newest stuff in the dota world (like clinkz introduction to the game in that particular screenshot).

Im pretty sure that tournaments and stuff will be announced ahead of time in the home tab, perfectly visible to everyone that logs into dota (this is something many refer to as the reason why LoL has so many viewers, because they advertise their tournaments on their client).
How has blizzard advertised their tournaments? In a small 4x4 square no one can read since its so small.
NeWnAr
Profile Joined April 2010
Singapore231 Posts
February 07 2012 15:49 GMT
#214
Hmm...the argument that dota2 & sc2 are of different genres doesn't hold here. This is because the moba genre developed from rts and can even be said as a subgenre of rts. So their uis are completely comparable.
Live For the Swarm!
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-02-07 16:34:56
February 07 2012 16:29 GMT
#215
On February 07 2012 07:25 willoc wrote:
Show nested quote +
On February 07 2012 06:04 papaz wrote:
Granted their products are outstanding but so are Valves and they somehow are really fast.


Valve = fast? I don't think you've done your research: Valve Time. They've been working on DOTA 2 (a simple game compared to SC) for quite a long time too...

Both companies take their sweet time and cancel projects as they see fit. Remember how long and how many iterations it took to get to Team Fortress 2? Where is Half-Life Episode 3? Half-Life 3? Please don't take this as a bash against Valve as they are my favorite game company along with Blizzard. Quality Assurance is probably the biggest similarity between Valve and Blizzard.


Can you explain how exactly it is a simple game (programming wise) compared to sc2?
They have been working on Dota2 for 2 years now, and their client has by far more useful features than sc2 could ever dream of right now.

Shared watching of ONGOING games (blizzard doesnt even manage to implement shared watching of replays), it even has a built in delay in order to make cheating impossible (something sc2 struggles with).

A way to reconnect to an ongoing game in case you have a disconnect (how many regames did we have due to someone dropping out in sc2? plenty).

An automatic observer that automatically catches everything of importance during a game, since it can basically look into the future.
(how many times did an observer in sc2 completely miss a game deciding drop? almost every game)

A feature that displays popular games that are being watched right now, making it easier for people to get together for the same thing.

Valve already confirmed lan support, something sc2 will never have (because apparently they would have to rebuilt their whole interface from scratch and that would take way too long -Dustin Browder)

A feature where you can apply as a coach/apprentice and immediately get put together with someone.
(sc2 relies on third party websites in order to accomplish this).

A feature where you can shoutcast a match from within the game interface, people can look up how many shoutcasters there are for a particular game and choose the one that suits them best
(sc2 relies on third party websites to accomplish this)

Im quite sure there is stuff i forgot about and stuff that will be continuously added, while sc2 didnt even have customkeys at release and blizzard needed several month to introduce customkeys lateron (this is a friggin joke).


The game itself also is most probably harder to program than sc2, since in sc2 you dont have as many spells that interact in a unique way with units.
For the most part, you have units that can damage other units in a generic way, by taking away a fixed amount of health.
Thats something you program once, and can reuse for every unit that behaves in such a way, except changing the variables (damage value, armor value, range of attack, etc).
Add an animation to them and you are basically done with some of the most basic stuff in sc2.

The only stuff that is working uniquely in sc2 and needs to be programmed individually, is concussive shells, fungal growth, psistorm etc, all spells basically.
Flying units need to be programmed individually once aswell (their behavior in air compared to ground) but you only need to change variables for different air units once you have it programmed generally.

In dota you have over a 100 heroes with 4 spells each (some have more than 4 spells), thats basically individual programming for each and every one of them, and you even have to consider how the spells interact with each other (not only how they behave towards heroes).
Since you have so many spells, there are like a huge amount of permutations you have to program individually until everything works bugfree.
As an example, how does a spell that slows an hero interact if put on a hero that has a speedbuff?
How do these two particular spells stack with each other?
Some stacking stuff you can program once (kinda like a template), most stuff you will have to look at individually.

On top of that, every hero in dota has a much larger soundset than units in sc2.
They will talk in unique ways depending on what hero they are talking to (facing off against basically).
They even talk uniquely towards items. An ursa that buys a vladmirs, says "roshan i come to reclaim what is rightfully mine", just how awesome is that?
Considering how there are over 100 heroes and over 100 items one can only imagine how big some of these soundsets are going to become.
cnas
Profile Joined June 2010
Sweden640 Posts
February 07 2012 16:34 GMT
#216
I used to play alot of CS1.6 and Wc3 back in the day. VALVe never game a SHIT about the CS-community. They never patched their game, and they left bugs unfixed to this day.

And at the same time, in Wc3, blizzard had made the most awesome battle.net possible. It's clearly a product made by gamers, for gamers. It's something that they would like to use themselves.

So, now it's 2012 and I wouldn't in a million years believe back then that we would be sitting here praising VALVe and laughing at Blizzard. But Bnet2 really is that bad and it's flaws deserves to be mentioned as much as possible.

I wouldn't blame the developers, I believe that they were misguided. Every part of bnet2 is designed to work perfectly with ONLY the mouse, like it was a stupid console. This design choice was really terrible and it broke many of the things that made us spend years just being online on the Wc3 battle.net.

And don't think for a second that Bliz learnt from our criticism here. Look at diablo3. It's the same fucking deal. Being online, and not in a game, is a terrible, isolated experience. And diablo3 doesn't have chat rooms. Don't believe for a second that major changes will happen in HOTS to bnet2.
One more game, bro's!
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-02-07 16:46:48
February 07 2012 16:43 GMT
#217
On February 08 2012 01:34 cnas wrote:
I used to play alot of CS1.6 and Wc3 back in the day. VALVe never game a SHIT about the CS-community. They never patched their game, and they left bugs unfixed to this day.

And at the same time, in Wc3, blizzard had made the most awesome battle.net possible. It's clearly a product made by gamers, for gamers. It's something that they would like to use themselves.

So, now it's 2012 and I wouldn't in a million years believe back then that we would be sitting here praising VALVe and laughing at Blizzard. But Bnet2 really is that bad and it's flaws deserves to be mentioned as much as possible.

I wouldn't blame the developers, I believe that they were misguided. Every part of bnet2 is designed to work perfectly with ONLY the mouse, like it was a stupid console. This design choice was really terrible and it broke many of the things that made us spend years just being online on the Wc3 battle.net.

And don't think for a second that Bliz learnt from our criticism here. Look at diablo3. It's the same fucking deal. Being online, and not in a game, is a terrible, isolated experience. And diablo3 doesn't have chat rooms. Don't believe for a second that major changes will happen in HOTS to bnet2.


I agree with you except for the bolded part, thats stretching it alot.
Wc3 bnet is missing alot of features any game should have, and if it was made by gamers for gamers, these features would have been included.
There are plenty of examples i could give you (since im still in wc3 bnet the majority of my time due to dota 1) but i will only give you two of the most important ones:

1. If you want to access the main options, you have to leave battlenet and relogin afterwards to check if the changes made are alright. If they arent alright, you have to log off again. Self explanatory issue.

2. You cant customize any hotkeys at all. If you want to use items with proper hotkeys, you have to rely on third party programs.

There is plenty of other stuff (like the 250 ms built in delay in wc3, or the bad customgamelist without any proper filter options which was still alright until bots conquered it) but i dont want to go too indepth now (since sc2 managed to botch the custom game list even harder), point is it has a lot of flaws, but back then it was state of the art.
Disconnect
Profile Joined September 2010
United States84 Posts
Last Edited: 2012-02-08 19:26:31
February 08 2012 19:24 GMT
#218
On February 05 2012 07:46 DCRed wrote:
Dota(1&2) mini-map, staying the same since '03.

No but really, Valve hasn't touched the gameplay itself that much, which is more than sad really.


Here is Valve's response

Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.



Unlike Blizzard, Valve isn't going to change up the game just because they feel like it. I'm willing to bet that a lot of people would have preferred that Blizzard take this approach with SC2.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-02-08 19:36:40
February 08 2012 19:35 GMT
#219
On February 09 2012 04:24 Disconnect wrote:
Show nested quote +
On February 05 2012 07:46 DCRed wrote:
Dota(1&2) mini-map, staying the same since '03.

No but really, Valve hasn't touched the gameplay itself that much, which is more than sad really.


Here is Valve's response

Show nested quote +
Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.



Unlike Blizzard, Valve isn't going to change up the game just because they feel like it. I'm willing to bet that a lot of people would have preferred that Blizzard take this approach with SC2.


"We want to provide a quality experience and not just change for the sake of change
why couldn't browder think this way?
some are good change but stuff like mothership is exactly this.
age: 84 | location: california | sex: 잘함
osten
Profile Joined March 2008
Sweden316 Posts
February 08 2012 19:52 GMT
#220
Oh no! Please don't tell them to update battle.net!? I can't even imagine the new key features we will experience :/
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM943
IndyStarCraft 229
TKL 216
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 943
ByuN 553
IndyStarCraft 229
TKL 216
EmSc Tv 18
StarCraft: Brood War
Britney 21918
Shuttle 1029
Dewaltoss 183
firebathero 165
Barracks 45
Sexy 42
scan(afreeca) 28
Trap 13
Dota 2
BananaSlamJamma388
Counter-Strike
fl0m727
pashabiceps602
Heroes of the Storm
Grubby2442
Liquid`Hasu294
MindelVK15
Other Games
summit1g3690
FrodaN3250
hiko525
KnowMe391
Dendi347
B2W.Neo291
C9.Mang0130
ToD128
ArmadaUGS115
QueenE68
Livibee52
Trikslyr48
ZombieGrub5
Organizations
Other Games
gamesdonequick1442
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3522
Other Games
• imaqtpie714
• Shiphtur119
Upcoming Events
Replay Cast
4h 50m
GSL
15h 50m
AI Arena Tournament
21h 50m
Replay Cast
1d 4h
GSL
1d 15h
Shopify Rebellion Sundays
1d 19h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.