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SC2 UI, prepare to be Dota 2's bitch. - Page 3

Forum Index > SC2 General
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
February 05 2012 00:14 GMT
#41
i blame activitision for this btw, blizzard has said in a past interview that activision is in control of everything, they simply let blizzard handle the gameplay, meaning that activision is in control of the multiplayer and UI and bnet 2.0 and such (which explains why it looks like an xbox UI and a step back haha)

Anyways, i hope they upgrade stuff. I'm sure it'll come, they're probably waiting for HotS though or something =/ really a shame

here's looking forward to a hopeful future!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
February 05 2012 00:24 GMT
#42
On February 05 2012 08:24 Ooshmagoosh wrote:
In dota, you right click and press 3 or 4 hotkeys while occasionally waiting for HP / MP to regen. Your teammates yell at you if you do something wrong.

In Starcraft 2, I don't have time to pay attention to my chatboxes or adjust settings after 2 minutes into the game. There is much more to the game than controlling one unit.

This is comparing almonds and oranges

read the title and the op its comparing fucking UI(user interface if you dont know which you probably dont know) and NOT gameplay

User was warned for this post
i kno i r badass no need to repeat
Ettick
Profile Blog Joined June 2011
United States2434 Posts
February 05 2012 00:32 GMT
#43
On February 05 2012 07:52 atwar wrote:
who the fuk cares about dota 2 ? everything is copied from HoN.

I actually facepalmed irl when I read this
Bengui
Profile Joined June 2011
Canada775 Posts
February 05 2012 00:40 GMT
#44
Just be patient : half the stuff you want will come with HOTS, and the other half with LOTV.
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 05 2012 00:41 GMT
#45
I know people complain about the UI, but I honestly don't see what's so bad. Maybe it's because sc2 is the first game I've really played besides rpgs, but it does do it's job right?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
PineapplePizza
Profile Joined June 2010
United States749 Posts
February 05 2012 00:42 GMT
#46
On February 05 2012 09:24 Silencioseu wrote:
Show nested quote +
On February 05 2012 08:24 Ooshmagoosh wrote:
In dota, you right click and press 3 or 4 hotkeys while occasionally waiting for HP / MP to regen. Your teammates yell at you if you do something wrong.

In Starcraft 2, I don't have time to pay attention to my chatboxes or adjust settings after 2 minutes into the game. There is much more to the game than controlling one unit.

This is comparing almonds and oranges

read the title and the op its comparing fucking UI(user interface if you dont know which you probably dont know) and NOT gameplay


I read the OP. The SC2 UI is fine for the game.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Brett
Profile Blog Joined October 2002
Australia3823 Posts
February 05 2012 00:44 GMT
#47
I have to say, the DOTA 2 UI is incredibly sexy looking.

Bnet 2.0 is such ass....
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
February 05 2012 00:44 GMT
#48
I think we can all agree that Bnet2.0 needs improving.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Bengui
Profile Joined June 2011
Canada775 Posts
February 05 2012 00:52 GMT
#49
On February 05 2012 09:41 KimJongChill wrote:
I know people complain about the UI, but I honestly don't see what's so bad. Maybe it's because sc2 is the first game I've really played besides rpgs, but it does do it's job right?

No it doesn't :/
It's missing key features, and even more depressing : key features that were present in earlier Blizzard games.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
February 05 2012 00:53 GMT
#50
erm.. dota 2 is a totally different game- i mean, do you REALLY wanna be bothered by your friends chatting you while your in the middle of a sc2 game? I would hate that. I mean i agree on some other stuff, but its really not a big deal at all for me. Plus Dota>HoN > Dota2
Long live the Boss Toss!
Eknoid4
Profile Joined October 2010
United States902 Posts
February 05 2012 00:54 GMT
#51
Dota 2 is not an RTS. This is completely not relevant.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
Last Edited: 2012-02-05 00:55:35
February 05 2012 00:55 GMT
#52
For those who no nothing about Dota2 (or care to find out like me) I think this video shows what it looks like.

My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
Fealthas
Profile Joined May 2011
607 Posts
February 05 2012 01:02 GMT
#53
On February 05 2012 07:31 SkaPunk wrote:
Some competition for sc2 would literally be the greatest thing ever for Starcraft .

Only if blizzard decides to fight.

The starcraft UI should be ashamed of itself being used in such a great game. I soooo miss finding new cool maps and sharing them with my friends in BW and wc3.
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
February 05 2012 01:04 GMT
#54
and the ui matters why?

im pretty sure no one decides to play a game simply based on the user interface
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
tronix
Profile Joined November 2010
United States95 Posts
February 05 2012 01:07 GMT
#55
as someone said before; it's apples and oranges.

1v1 competition versus team play.

ofc dota2 is going to maintain a large focus on clan/team functions. especially chat related due to the glaring mistakes of past team games where the community had to resort to outside mediums to function properly on any competitive level (mIRC for example). these design ideas are also congruent with the idea that games tend to be on the long side (if they are good); meaning players will inevitably HAVE to keep good contact with consistent players to have any sort of stable mass competition/ranking system. relying on pick up games for the majority of regular players is what inevitably led to the horrible image the dota community currently holds.

as far as im concerned. interfaces are designed for their utility and practicality. so much emphasis on "learning" techniques is due to the nature of the game; a large amount of heroes, items, spells, etc creates a steep learning curve for the game because of the sheer amount of "things" you need to memorize to be any good at the game. where as a game like starcraft is easily learned through repetition; especially made easy with the fact that you play single relatively short games one after the other where the scope of mechanics is smaller albeit refined.

dota also doesnt have the third party community that sc:bw/sc2 has. they NEED to have the features like "top live matches" or else the competitive scene would naturally take longer to mature as that sort of information can be found in so few places.

anywho; im just playing devils advocate as dota2's chat and team features are indeed "better" than bnet 2.0's. but, id still like to remind people that the ui designers keep the average user in mind. sc2 players want to jump on bnet and get in and out of however many games they want to play; where as dota requires a much larger time investment to play. there is a reason the "find ladder game" button is one of the largest and brightest on the screen.
Diizzy
Profile Joined August 2011
United States828 Posts
February 05 2012 01:08 GMT
#56
i find dota2 less fun than hon and lol... so how is sc2 gonna be dota2 bitch?
Ryhn
Profile Joined February 2010
United States509 Posts
February 05 2012 01:16 GMT
#57
I think the OP has confused "UI" with "Features accessed via UI"

The features in particular that I sorely miss in SC2 after playing 200 games of the DotA beta are:

+ Spectating Games in Progress
+ In-Client search engine for finding replays
+ Ease of spectating friend's games (Click + Watch Game)
+ Directed Spectating camera (AI driven spectator that never misses a kill)
+ Player Perspective (Spectating Camera Option -- Shows the selected player's screen & mouse movements)
+ Cross-Region Play
+ Developer Console for Customizing My Game Experience (Changing minimap dot size, right click deny, etc)
+ And Lastly, sort of unfair comparison, integration with Steam for friendslist/chat systems
Famous Books Written by Progamers - "Clam: Mastering your other self"
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
February 05 2012 01:34 GMT
#58
It´s not comparing apples to oranges.

DotA2 essentially just took WC3 UI and improved upon it, because DotA was on WC3 TFT.
The piss poor thing is, that Battlenet 2.0 fails against Battlenet 1.0
It´s completely beyond reason why they don´t have things they already had years ago.

Yes, LAN is removed for copyright reasons. I can live with that. But why were all the other things removed?
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-02-05 01:35:56
February 05 2012 01:35 GMT
#59
another one of these threads? If you are trying to convince TL that Blizzard needs to step their game up you are wasting their time WE ALL KNOW THIS MAN

But if you want to convince Blizzard this isn't the place either and they are well aware of the complaints they recieve on their own forums.

and Dota 2 still isn't on par with HoN, it needs a god damn voting system.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
February 05 2012 01:41 GMT
#60
everyone is unhappy with blizzard's approach to sc2 outside the game play (i'll leave gameplay out). its just the matter of how much does blizzard care. its been over a year since the most basic things have left out of the game, when will they ever be introduced?
age: 84 | location: california | sex: 잘함
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