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On February 06 2012 02:12 Jibba wrote: Why would reconnect not be a great thing in SC2? o.o
People's computers crash or the internet goes nuts all the time. No one's behind after they reconnect, because you pause...
1. Not everyone is nice enough to pause (although I can see this being useful for tournament purposes). 2. What with all the people who just ragequit? Are you willing to wait 5 min, playing against a bot because someone left the game with no intention of returning? (Note: pausing the game stops the timer)
In my opinion, in a game like SC2, the ways to abuse such feature far outweight any benefits it would give.
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On February 05 2012 07:29 Najda wrote: It's already common knowledge that SC2's UI is bad. Also, every feature you listed of DotA2, HoN already has, so I wouldn't expect the release of a new game to be this tremendous wakeup call you're making it to be.
Pretty sure you couldn't spec live games until DoTA 2 came out. BLC was the first game I had seen ever to do that.
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On February 06 2012 02:29 madmandrit wrote:Show nested quote +On February 05 2012 07:29 Najda wrote: It's already common knowledge that SC2's UI is bad. Also, every feature you listed of DotA2, HoN already has, so I wouldn't expect the release of a new game to be this tremendous wakeup call you're making it to be. Pretty sure you couldn't spec live games until DoTA 2 came out. BLC was the first game I had seen ever to do that.
Guild Wars? This feature is present since 2005.
Edit: And you can connect to spec players in game in HoN too.
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Can't believe you're comparing two completely different genre games, which have different learning curves, UI requirements etc. Waste of a thread tbh.
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It will soon be common knowledge that SC2's UI does not cut the mustard and will require fundamental changes to stay at the top of the heap where it belongs
This is at least the 2nd thread in, oh, 2 days and about the 1000th this year. I'm pretty sure the message people have complaints has gotten through at this point. But yeah the Dota2 ui is nice. I'm sure Blizzard will steal some bits from it to use in their own, it's what they do well.
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maybe its me but i find dota2's ui rubbish.
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On February 05 2012 07:25 Kritzkrieg wrote: I love Starcraft, and I love blizzard. But their wake up call is coming. It will soon be common knowledge that SC2's UI does not cut the mustard and will require fundamental changes to stay at the top of the heap where it belongs. No. Maybe it will be common knowledge for the people who already think there is an epic battle of UIs going on, but the majority of players will continue not giving too much of a shit.
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On February 05 2012 07:46 DCRed wrote: Dota(1&2) mini-map, staying the same since '03.
No but really, Valve hasn't touched the gameplay itself that much, which is more than sad really. Why? DotA is the best game of its genre. You don't need the fancy bells and whistles of LoL and keeping the same names makes it easier for veterans than HoN. DotA is the best, why change it?
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so how good is the AI bots in dota 2?
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Dota 2 UI is fantastic. It is so true that Starcraft should step up their game to fit the new standards. One thing i would absolutely piss my self to see is the viewing of games that Dota 2 has. I would love to just log in and have a whole lost of games I could watch. Knowing Blizzard it takes a looonnggg time before anything to actually be changed to their games.
People defending HoN you have to realize that even at release like 95% of their content is taken directly from DotA. (minus a few original heroes and some shitty maps). Now that DotA 2 beta has been released they've just been bitching about it while their taking their ideas. Even their new "alt avatar" bull shit is pretty much just what the DotA 2 Heroes look like.
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What's wrong with the Starcraft 2 UI? :/
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yeah SC2 UI is pretty bad, then again I spend 5 min in SC2 UI per hour in sc2 . Other 55 min im just playing actual game... Nothing to do here *flies away*
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On February 06 2012 02:36 Jusciax wrote: Can't believe you're comparing two completely different genre games, which have different learning curves, UI requirements etc. Waste of a thread tbh.
You can scream and kick and cry all you want that they are different games, it doesn't take away from the fact that Dota 2's UI shits all over Battle.net 0.2's UI and provides a far better experience for newer players getting into it. I don't know why Blizzard doesn't just take the time to make their Interface better -- the game is fucking awesome and trumps over a lot of things these days, but fuck, man ;_;
Hopefully we get improvements in HotS
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Makes me sad that the only thing holding back one of the greatest competitive games ever made is a shitty UI.
Here's what would invigorate the falling bnet population around the world.
Blizzard patch 1.5
*Players will now be able to choose to enter a que against other players of similar MMR at no risk of losing or gaining points towards their ladder rank. Players will be able to also choose to allow themselves to be challenged by lower mmr players or by higher mmr players at their own risk! This is intended to allow players to play against one another to prepare themselves for the real ladder competition of Battle Net!
*Clans are now available! A player must first make a charter for said clan along with the clan's emblem. Next a player must have the signatures of 10 other players not already in a clan in order to create the clan. A clan's founder can then assign officers, ranks, and news alerts for their corresponding clan channel!
*The match history of each player now have replays attached to them. However, if one player in the corresponding match has this feature turned off, then the replay will not be available to be viewed by anyone other than the players that played in that match.
*Replays are now available to be hosted as a game so that replays may be shared over Battle Net.
*All chat windows now include timestamps in addition to the ability to be rescaled according to the user.
*Region lock now no longer exists, however, GM ranks per region is still in effect.
*When typing in an incorrect password the user will be prompted to re-enter the password in the password window instead of the username window.
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On February 05 2012 14:42 DoomBox wrote:Show nested quote +On February 05 2012 14:08 Meta wrote: On the topic of things DotA 2 should copy from HoN: Being able to throw your quelling axe at creeps to last hit them every 30 seconds. Wards, health potion and mana potion at secret shop (although keep all the secret shop items there too) Concede vote function
As an aside, things HoN should copy from DotA 2: Auto-building items even if you don't have room for all the compenents. Smoke of Deceit I haven't played HoN myself, but buying pots in the lane seems really weird. Can't you stay in lane for ever with absolutely no effort? Either way, irrelevant to UI discussion. The quelling blade thing could be interesting, but has nothing to do with Dota 2's UI and a change of that in Dota 2 would likely follow/be followed by the same change in Dota vanilla. I would how ever like to see a forfeit vote option. I presume valve has got a reason for not implementing it, as it's not hard to do and they haven't been slow to implement a whole bunch of other useful features. All the features he mentioned make the game easier and more noob friendly, decreasing the amount of skill neccessary to stay alive early game, the most important part of the laning phase.
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On February 06 2012 02:31 Manit0u wrote:Show nested quote +On February 06 2012 02:29 madmandrit wrote:On February 05 2012 07:29 Najda wrote: It's already common knowledge that SC2's UI is bad. Also, every feature you listed of DotA2, HoN already has, so I wouldn't expect the release of a new game to be this tremendous wakeup call you're making it to be. Pretty sure you couldn't spec live games until DoTA 2 came out. BLC was the first game I had seen ever to do that. Guild Wars? This feature is present since 2005. Edit: And you can connect to spec players in game in HoN too. cs 1.6 had this as well hl.tv :X
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On February 05 2012 07:31 SkaPunk wrote: Some competition for sc2 would literally be the greatest thing ever for Starcraft .
lol unfortunately the only competition coming is generals 2 for the strategy genre
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I miss the clan, chat and tournament features from wc3 alot. Playing online sc2 feels alot more lonely than wc3.
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Need some cool blend of WC3/Diablo II and HoN/DotA2.
Blizzard should just blend the 4 and then add in some inherent flaws and quirkiness to distract users from the blatant copying.
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On February 06 2012 06:12 ch33psh33p wrote:Show nested quote +On February 05 2012 14:42 DoomBox wrote:On February 05 2012 14:08 Meta wrote: On the topic of things DotA 2 should copy from HoN: Being able to throw your quelling axe at creeps to last hit them every 30 seconds. Wards, health potion and mana potion at secret shop (although keep all the secret shop items there too) Concede vote function
As an aside, things HoN should copy from DotA 2: Auto-building items even if you don't have room for all the compenents. Smoke of Deceit I haven't played HoN myself, but buying pots in the lane seems really weird. Can't you stay in lane for ever with absolutely no effort? Either way, irrelevant to UI discussion. The quelling blade thing could be interesting, but has nothing to do with Dota 2's UI and a change of that in Dota 2 would likely follow/be followed by the same change in Dota vanilla. I would how ever like to see a forfeit vote option. I presume valve has got a reason for not implementing it, as it's not hard to do and they haven't been slow to implement a whole bunch of other useful features. All the features he mentioned make the game easier and more noob friendly, decreasing the amount of skill neccessary to stay alive early game, the most important part of the laning phase.
Actually the quelling blade change was to give a needed advantage to melee carries (at least in HoN) as the competitive meta for a long time turned into only ranged-agi as your carries in every single game and you would never see a melee carry ever in a competitive match. The change with quelling blade was one of a couple changes that made melee carries viable in competitive matches again. It had nothing to do with making it more noob friendly.
I haven't played HoN myself, but buying pots in the lane seems really weird. Can't you stay in lane for ever with absolutely no effort? Either way, irrelevant to UI discussion.
It's in the secret shop, not the side shop. So you can't really get them while laning still.
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