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SC2 UI, prepare to be Dota 2's bitch. - Page 6

Forum Index > SC2 General
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NotSorry
Profile Blog Joined October 2002
United States6722 Posts
February 05 2012 06:09 GMT
#101
way to compare to a game that has a worse ui than it's 1998 prequel
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
WilDMousE
Profile Joined July 2011
Chile1335 Posts
February 05 2012 06:12 GMT
#102
Comparing totally different gamestyles, let's compare MW3 v/s Gunz the duel, shall we?
It's a known fact that SC2 interface is not perfect, but, it's not THAT bad either, Blizz can only upgrade it from where they are now, getting it worse is... impossible .-.
Barackopala
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
February 05 2012 06:22 GMT
#103
On February 05 2012 15:09 NotSorry wrote:
way to compare to a game that has a worse ui than it's 1998 prequel


huh? He's not trying to show why dota 2's UI is so good, but rather say that SC2's UI should be improved.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Cirn9
Profile Blog Joined May 2009
1117 Posts
February 05 2012 06:28 GMT
#104
DotA 2 Has (or is implementing) everything I expected B.net 2.0 to have when it launched
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-05 10:22:09
February 05 2012 10:17 GMT
#105
What pisses me off the most about SC2's UI is it's custom game UI. The game has no meaningful way to find games THAT HAVE PLAYERS IN THEM as opposed to just the most played games. There are far more issues that just that, but the whole game creating, joining, and listing system is just complete trash.

I also don't understand the whole "fun or not" system. First of all it seems terribly implemented. It seems to only choose from the more popular maps (which even then oftentimes really suck), and it has no method of choosing preferred game type.
Aside from that, I don't see why people can't just rate the games they CHOSE to play — that's how reviews work everywhere else. It's not like a map is going to be #1 rated when he alone rates his map a maximum rating. Are rating systems like metacritic a complete fail or what? it just baffles me what was going on in Blizzard's head.


Aside from all that, I just hate SC2's UI in general. It doesn't look very nice, and it's extremely laggy — the UI uses more CPU power than the first 5 or 10 minutes of an SC2 1v1 game, which I think is appalling. I heard it essentially uses an engine which is just lie a modified version of Adobe's Flash — so appalling.
On February 05 2012 15:12 WilDMousE wrote:
Comparing totally different gamestyles, let's compare MW3 v/s Gunz the duel, shall we?
It's a known fact that SC2 interface is not perfect, but, it's not THAT bad either, Blizz can only upgrade it from where they are now, getting it worse is... impossible .-.

I doubt it's going to go anywhere. While I have very high hopes that they will eventually add a better map joining system, they are way too greedy/careless to care about something that doesn't affect a whole lot such as the overall visuals/mechanics of the UI. It would take ridiculously huge amounts of re-coding to get a new UI system that doesn't use Flash for instance. There's an extremely short list of things I like about the UI in SC2 (outside of the game) so I would definitely say it IS that bad.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Liph
Profile Joined April 2011
United States151 Posts
February 05 2012 14:01 GMT
#106
None of these games ever truly matter on the large scale. As both a veteran DOTA player and high level starcraft 2 masters, only the rejects of starcraft 2 ladder, warcraft 3 ladder, or starcraft broodwar truly try to excel in these MOBA games. I know this because I interact a great deal with all of these communities, have seen people quit laddering in broodwar, sc2, and wc3 to go to these custom games because they were tired of their feelings getting hurt from losing 1v1 and never improving.

These same people tout these games as "requiring different skillsets" This part always cracks me up. Like, I seriously laugh my ass off. I laugh my ass off at the same people who say team games in starcraft 2 require a different and more complex skill set because it involves multiple people with multiple strategies. It's hilarious because these same people get dominated and smashed utterly in both sc2 team games as well as dota and custom games when me and my other sc2 1v1-focused players get into it.

I'm all for supporting different games and having variety, but it's utterly laughable to ever hear any moba player cocky about the superiority of their game.

User was temp banned for this post.
"You Miss 100% of the Shots You Don't Take - Wayne Gretsky" Michael Gary Scott
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 05 2012 14:20 GMT
#107
On February 05 2012 10:02 Fealthas wrote:
Show nested quote +
On February 05 2012 07:31 SkaPunk wrote:
Some competition for sc2 would literally be the greatest thing ever for Starcraft .

Only if blizzard decides to fight.

The starcraft UI should be ashamed of itself being used in such a great game. I soooo miss finding new cool maps and sharing them with my friends in BW and wc3.

Come back and dl garena !
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2012-02-05 14:22:19
February 05 2012 14:21 GMT
#108
On February 05 2012 23:01 Liph wrote:
None of these games ever truly matter on the large scale. As both a veteran DOTA player and high level starcraft 2 masters, only the rejects of starcraft 2 ladder, warcraft 3 ladder, or starcraft broodwar truly try to excel in these MOBA games. I know this because I interact a great deal with all of these communities, have seen people quit laddering in broodwar, sc2, and wc3 to go to these custom games because they were tired of their feelings getting hurt from losing 1v1 and never improving.

These same people tout these games as "requiring different skillsets" This part always cracks me up. Like, I seriously laugh my ass off. I laugh my ass off at the same people who say team games in starcraft 2 require a different and more complex skill set because it involves multiple people with multiple strategies. It's hilarious because these same people get dominated and smashed utterly in both sc2 team games as well as dota and custom games when me and my other sc2 1v1-focused players get into it.

I'm all for supporting different games and having variety, but it's utterly laughable to ever hear any moba player cocky about the superiority of their game.


I could counter this by saying that anyone who plays SC2 seriously are BW rejects, because any seriously good BW player would stick to that and not have to play SC2 to be good. Most people who play Dota and HoN came from wc3 originally, true enough, because thats where Dota started.... but now there are thousands upon millions of people getting in to LoL who have NEVER EVER tried an RTS.

Anywho this thread wasn't about which game was better, as you seems to have made your post but about the UI in Dota2 being better than SC2's.... which it is, mainly cause SC2's is bad and not cause Dota2's is particularly inventive.
When there is nothing left to lose but your dignity, it is already gone.
Niosis
Profile Joined May 2010
United States6 Posts
February 05 2012 14:26 GMT
#109
On February 05 2012 23:01 Liph wrote:
None of these games ever truly matter on the large scale. As both a veteran DOTA player and high level starcraft 2 masters, only the rejects of starcraft 2 ladder, warcraft 3 ladder, or starcraft broodwar truly try to excel in these MOBA games. I know this because I interact a great deal with all of these communities, have seen people quit laddering in broodwar, sc2, and wc3 to go to these custom games because they were tired of their feelings getting hurt from losing 1v1 and never improving.

These same people tout these games as "requiring different skillsets" This part always cracks me up. Like, I seriously laugh my ass off. I laugh my ass off at the same people who say team games in starcraft 2 require a different and more complex skill set because it involves multiple people with multiple strategies. It's hilarious because these same people get dominated and smashed utterly in both sc2 team games as well as dota and custom games when me and my other sc2 1v1-focused players get into it.

I'm all for supporting different games and having variety, but it's utterly laughable to ever hear any moba player cocky about the superiority of their game.


And the relevancy of this is....?
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
February 05 2012 15:41 GMT
#110
Change the title please, unless you truly believe that a better UI equals a better game.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
zelblade
Profile Joined December 2011
Australia901 Posts
February 05 2012 15:44 GMT
#111
The only thing terrible about D2's UI is the stupid shop. Its a dammed pain to navigate. =/
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-02-05 16:02:49
February 05 2012 15:56 GMT
#112
On February 06 2012 00:41 Kukaracha wrote:
Change the title please, unless you truly believe that a better UI equals a better game.


He's saying that SC2's UI is going to be D2's UI's bitch. How does that relate to what you said at all?

Jesus Christ, the people in this thread need to stop being so insecure. He's not saying Dota 2 is the better game, or that Dota 2 will be more successful than SC2, or that Dota 2 will "kill" SC2 or anything like that. He's saying that D2 has an actual modern and functional interface, compared to SC2 which does not -- which leads to a far more interconnected and vibrant in-game community, while SC2 must rely on forums like these for most everything. That doesn't make it a "better" game or a "SC2 killer" or anything. It simply means that it has a better interface, and people will notice that.

People are right, a better UI does not mean a better game. However, it does mean something -- that it can be more connected and vibrant. Like it or not, the MOBA community is fucking enormous, and with a modern interface such as this, they can be connected like no other game. As said in the SC2 UI thread, SC2 feels dead ingame. You play 1v1's a bit, or maybe go play some customs or join some custom channels. It's very boring, it's very dead, and it's not very functional at all. It seems like an afterthought. D2 has had clear dedication to creating a functional interface, and it is showing.

Again, I'm not saying that Dota 2 is the better game because it has a better UI. I'm saying that, like it or not, if a game like SC2 feels dead while ingame, and a game like Dota 2 feels vibrant, connected, and alive while ingame, people WILL notice and it WILL make a difference; especially in the games growing competitive scene and for getting new players into it. That stereotype that it's impossible learn the game, and a shitty community always bashing you? With a few clicks of a button, you can observe pros playing right from ingame and talk to other people as well with a slick interface. There are wikis and guides accessed right from in-game and easily read and maintained regularly. There are ways to stay in contact with your steam friends, ingame friends, and go onto their forums and chat chanenls and everything.

Dota 2's awesome interface may not make it the better game, but it will make it seem so to a new player. Do tell me, what is more appealing to a newer player? The shit you can do in Dota 2 with the click of a few buttons ingame -- or having to go through a bunch of forums asking for help for basic shit like in SC2 with no interconnectedness. I personally believe that SC2 is a better game, with a much better potential for a competitive scene -- do not misconstrue what I am saying. However, to fresh eyes new to the game -- Dota 2 offers far more than SC2. And that means something.

As I go and ladder, it just feels like a treadmill. Go and play a match, requeue, play, requeue, so on and so forth. If I want to connect with people of shared interests of the game, I go here, to TeamLiquid because it's really the only place other than Bnet or other undesirable places. When I play some Dota 2, I feel like the game is alive. I can talk to people, I can have a true social experience as I play. Granted, it may be because it's primarily a team game and SC2 is not -- but nonetheless. It's true. Hell, it took a few weeks, if I recall correctly, from release until chat channels were even implemented. The only way to add friends initially was to know them in real life or to talk to them post game.
Goldbullet
Profile Joined August 2011
United States88 Posts
February 05 2012 16:01 GMT
#113
I think I can agree on many of these points but wish that dota had a higher skill ceiling but whatever it is for e-sports I support it!
may your plans be as dark and impenetrable as night, and when u move, fall like a thunderbolt.- Sun Tzu
Poffel
Profile Joined March 2011
471 Posts
Last Edited: 2012-02-05 16:44:35
February 05 2012 16:41 GMT
#114
On February 05 2012 07:25 Kritzkrieg wrote:
education If one were to attempt to learn SC2 solely on their own merits, they would forever be doomed into wondering why one base 14 worker at 15 minutes isnt winning the game for them. That is because SC2's in game learning format comes from its single player, an experience related to multiplayer starcraft in name only. Yes the game has tech trees and a "challenge mode" that reminds users gently that some units are better in some situations rather than others, but ultimately Starcraft forces users to learn to play through third party communities, youtube, and outside replay webpages.

While I agree with you in regard to the learning curve of the campaign, I think you're overgeneralizing. Even though there are even some campaign missions that actually reward bad macro (for example, if you're doomed to hold the line for 20 minutes, you gain nothing from having mined out your minerals at 15 minutes compared to 20), you seem to underestimate the scenario challenges. At least in my opinion, some of those do actually a decent job at introducing new players into multiplayer gameplay... for example, good luck at getting gold at "Opening Gambit" without a fast expo and relatively consistent SCV production.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 05 2012 16:50 GMT
#115
Why pour lemon juice over our existing paper cuts? Most SC2 players already know that the Bnet 2.0 UI is trash. It's Blizzard who needs to realise it. I doubt they'll give a fuck whether Dota 2 or any other game has a superior UI. The only way they'll take real notice is if people stop buying their shit and that's not likely to happen.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
anApple
Profile Joined November 2011
Singapore275 Posts
February 05 2012 16:57 GMT
#116
On February 05 2012 07:25 Kritzkrieg wrote:

(Composed on an android phone. Proofread as much as possible, but may contain grammatical errors. The writer apologizes)


Wow. Anyway, Blizzard is probably too lazy to implement any changes to the existing interface seeing as most people will still play the game regardless.
huehuehue
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2012-02-05 17:25:51
February 05 2012 17:09 GMT
#117
Ok now. First of all, this thread should be in Sports & Games. Second of all, it's pretty much pointless to argue about UI of this two games (as was mentioned earlier) because you want completely different things from this UI in them.

Speaking from HoN perspective (haven't tried DotA2 but all the features seem the same) it is nice to have game re-connect feature, but it would be pointless to have it in any kind of RTS. The only place I could see it being useful would be in team games, but even then if you disconnect even for a minute and you come back you'll usually be so far behind that it's ridiculous. Other cool features like custom item builds you can create for your heroes in HoN are nice but would be dumb in RTS.

Things that HoN has, SC2 hasn't and should:
1. Proper clan and chat management.
2. AWESOME spectator mode (best spectator mode I've seen in any game).
3. Every game you play is saved on the servers, you can then share it (just give game number to people) and view it alone or with friends (something I missed in WC3, watching replays with friends, best BW feature ever).

Also, I'm still waiting to check out full HoNTV implementation. You basically get access to tournament vods with commentary etc. from within the game.

On February 06 2012 01:01 Goldbullet wrote:
I think I can agree on many of these points but wish that dota had a higher skill ceiling but whatever it is for e-sports I support it!


Could you please elaborate? There is no "ceiling" in DotA, just like there isn't one for SC. You can always be better, faster, smarter. Also, team coordination playing a major part in this game, it's a skill in itself (teamplay, team management, communication etc.).

I see that many people believe that having just 1 unit to control is way easier than chugging out and throwing huge armies at each other. It is not (and if you don't agree, go ahead and download HoN or other game of this type --- as they're f2p --- and see how you do). There are even accomplished BW progamers playing them (check out Testie if you don't believe me) since the competition at the top is pretty huge with all the renowned, sponsored teams and some big money on the line. Take this for example:
http://wiki.honreplays.org/index.php?title=Chu`

Chu's made $16950 + gear just in prizes playing HoN since 2010. Era's made around 30k.
Time is precious. Waste it wisely.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 05 2012 17:12 GMT
#118
Why would reconnect not be a great thing in SC2? o.o

People's computers crash or the internet goes nuts all the time. No one's behind after they reconnect, because you pause...
ModeratorNow I'm distant, dark in this anthrobeat
KleineGeist
Profile Joined June 2011
United States52 Posts
February 05 2012 17:21 GMT
#119
Personally I think the SC2 UI is respectable the way it is, doesn't detract from the experience much because of how much time i spend in-game anyway, where I don't care much about the interface. But it could be soooo much better and all the features the OP mentions would make it possible for me to actually be on BNet and enjoy something other than the gameplay...
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
February 05 2012 17:21 GMT
#120
On February 06 2012 00:56 Candadar wrote:
Show nested quote +
On February 06 2012 00:41 Kukaracha wrote:
Change the title please, unless you truly believe that a better UI equals a better game.


He's saying that SC2's UI is going to be D2's UI's bitch. How does that relate to what you said at all?



Then just write "SC2's UI is going to be Dota2's UI's bitch". Or change it and say "SC2's instruction manual is going to be Dota2's intruction manual's bitch" and realize how silly this thread is.

UI doesn't count for many people who are already into SC2, nor will it count for many others. An interesting aspect is to see how poor SC2's UI is but I don't see the correlation between that and, say, FIFA 2120's great UI.

I just dont see how this comparison is relevant in any way.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
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