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Possible targets for the replicator - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 40 Next All
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 17:07 GMT
#161
On October 25 2011 02:06 galivet wrote:
PvT

1. Open DT expand to force a raven
2. Replicate the raven (only lose 100m over the cost of building them, and you get the upgrades!)
3. Use HSM for worker harass that actually kills workers. =P


Or they just build eBay (which they'll build anyways) + Turrets...
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 17:08 GMT
#162
On October 25 2011 02:04 domovoi wrote:
Show nested quote +
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.

Doesn't efficiency depend entirely on synergies? Having access to mules and scvs for repair will probably be worth the 200/200.

Also, you ignore the build time of the replicator, which is pretty short.

200/200 every 30 Seconds is not feasible.

You can't repair Protoss buildings/units as far as I'm aware. Any synergy that is worth 50-100 extra gas or minerals + 1-2 extra supply is something everyone will complain about and will be nerfed.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Diavlo
Profile Joined July 2011
Belgium2915 Posts
October 24 2011 17:08 GMT
#163
I think we really need to wait for more information/more testing on that unit...
I mean, you can neural parasite a pdd but can you replicate one? can you replicate a mule ( an everlasting mule which can mine and repair your hurt collosi...) can you replicate an hallucination...

At the moment i see utility against the 1-1-1, the possibility of a replican will probably force terran to research siege mode and save scans to prevent cloacked banshees.
In PvZ, the storm-fungal seems nice.

Either way, the unit feels wrong and pretty hard to balance.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
galivet
Profile Joined February 2011
288 Posts
October 24 2011 17:09 GMT
#164
On October 25 2011 02:03 Teiwaz wrote:
Show nested quote +
On October 25 2011 02:01 galivet wrote:
On October 25 2011 01:58 Teiwaz wrote:
On October 25 2011 01:54 galivet wrote:
PvZ

1. Build Colossus and replicants.
2. Zerg opponent responds with corruptors.
3. Convert all replicants to corruptors.
4. The replicated corruptors get all corruptor abilities, including Broodlord Morph.
5. Morph your replicated corruptors into Broodlords.
6. Kill your opponent with the invincible colossus/broodlord/stalker deathball.

Colossus are now uncounterable.


Broodlord morph is no tech. So no, you don't get that. You only get stuff that needs to be researched (NP, +energy, Roach speed, HSM, Storm, etc.).


This is something you know for a fact because you've tried it in a HotS preview, or something you're assuming out of hope?


Something I assume out of all the information I got until now. Didn't Dustin "Protoss.Slayer" Browder say something like "you get the unit with every tech, even if it hasn't been researched yet"? I've never seen a "Broodlord Morph" tech, you?


I'm not going to try and reason out such a specific conclusions based on Blizzard's vague alpha-release statements. It's most intuitive to me that it grants all abilities that the unit can possess (all buttons you can press on its action panel). But we'll just have to wait and see I guess.
ptrpb
Profile Joined March 2011
Canada753 Posts
Last Edited: 2011-10-24 17:10:18
October 24 2011 17:09 GMT
#165
On October 25 2011 02:05 Chicane wrote:
Show nested quote +
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.


I fail to see how getting a banshee early on, which would then have cloak, would be ineffecient, assuming you could do some damage with it.

Show nested quote +
On October 25 2011 02:02 ptrpb wrote:
honestly I would replicate a drone and create a hatch just to make overlords
scouting for protoss for the cost of 100 minerals? baby pleaaaaase


That would be terrible.... unless you want super slow scouts in the mid game, or you are willing to get a spawning pool, a lair, and then overlord speed just so you can sacrifice overlords in their base for EVEN MORE MONEY all because you are too lazy to simply upgrade hallucination.

Terrible idea.

you don't use them to scout your opponent , you put them around your base to check for drops. yes you can do the same with observers but then you lose robo production imo. but this way you only spent minerals and if you lose them you don't lose supply.
i just think it'd be a fun way to use replicate
MBAACC | SG | shit at fighting games
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 17:09 GMT
#166
On October 25 2011 02:08 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 02:04 domovoi wrote:
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.

Doesn't efficiency depend entirely on synergies? Having access to mules and scvs for repair will probably be worth the 200/200.

Also, you ignore the build time of the replicator, which is pretty short.

200/200 every 30 Seconds is not feasible.

You can't repair Protoss buildings/units as far as I'm aware. Any synergy that is worth 50-100 extra gas or minerals + 1-2 extra supply is something everyone will complain about and will be nerfed.


Buildings I'm not totally sure of, but units you definitely CAN repair.
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
Jemesatui
Profile Joined July 2011
Australia94 Posts
October 24 2011 17:10 GMT
#167
1. HoTs released.
2. Replicate remains in protoss race
3. Uninstall sc2.

dumbest fucking idea i've ever heard, words cannot describe how shit the protoss race is panning out.. replicate.. lol what a fucking joke
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 17:10 GMT
#168
On October 25 2011 02:09 Teiwaz wrote:
Show nested quote +
On October 25 2011 02:08 VirgilSC2 wrote:
On October 25 2011 02:04 domovoi wrote:
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.

Doesn't efficiency depend entirely on synergies? Having access to mules and scvs for repair will probably be worth the 200/200.

Also, you ignore the build time of the replicator, which is pretty short.

200/200 every 30 Seconds is not feasible.

You can't repair Protoss buildings/units as far as I'm aware. Any synergy that is worth 50-100 extra gas or minerals + 1-2 extra supply is something everyone will complain about and will be nerfed.


Buildings I'm not totally sure of, but units you definitely CAN repair.

Regardless, a 200/200 4 Supply SCV that still costs minerals to repair will NEVER be worth it.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
galivet
Profile Joined February 2011
288 Posts
October 24 2011 17:11 GMT
#169
On October 25 2011 02:07 Teiwaz wrote:
Show nested quote +
On October 25 2011 02:06 galivet wrote:
PvT

1. Open DT expand to force a raven
2. Replicate the raven (only lose 100m over the cost of building them, and you get the upgrades!)
3. Use HSM for worker harass that actually kills workers. =P


Or they just build eBay (which they'll build anyways) + Turrets...


You're like the guy who would say "Why ever build a colossus when he'll just build vikings" aren't you? What a pessimist/defeatist. Forcing a response is a victory, and HSM is still useful in fights versus bio, for forcing army movements (like you can do with a nuke), dropping auto-turrets, etc. It makes a difference when you can get all the upgrades for the Raven without paying any extra gas or research time.
Bobster
Profile Joined January 2011
Germany3075 Posts
October 24 2011 17:12 GMT
#170
This is quite clearly just Blizzard's way of telling players never to complain about an overpowered unit again. :p
blamekilly
Profile Joined April 2011
466 Posts
October 24 2011 17:13 GMT
#171
Banshee would probably be the best unit to replicate since terrans rarely make turrets at their mineral line against Protoss. You get the cloak upgrade immediately, making them wish they never went banshee. Replicating tanks might be good but I have a feeling that terrans will be going mech now that they have the mini-thor that destroys mechanical units. Replicating a raven would be pretty awful since the raven would have to sit around doing nothing for a while before they can use PDD and terrans have marines, a unit that is not affected by the PDD and can kill it easily. I don't know about replicating ghosts since they're usually not clumped up together. I think the most fun will be replicating infestors....fungal + storm and or collosi beam..
Teiwaz
Profile Joined September 2010
Austria158 Posts
Last Edited: 2011-10-24 17:18:11
October 24 2011 17:16 GMT
#172
On October 25 2011 02:11 galivet wrote:
+ Show Spoiler +
On October 25 2011 02:07 Teiwaz wrote:
Show nested quote +
On October 25 2011 02:06 galivet wrote:
PvT

1. Open DT expand to force a raven
2. Replicate the raven (only lose 100m over the cost of building them, and you get the upgrades!)
3. Use HSM for worker harass that actually kills workers. =P


Or they just build eBay (which they'll build anyways) + Turrets...


You're like the guy who would say "Why ever build a colossus when he'll just build vikings" aren't you? What a pessimist/defeatist. Forcing a response is a victory, and HSM is still useful in fights versus bio, for forcing army movements (like you can do with a nuke), dropping auto-turrets, etc. It makes a difference when you can get all the upgrades for the Raven without paying any extra gas or research time.


I'm not saying that getting a Raven would be useless. Just saying that I can't imagine a Terran going "oh shit, DT's, better get that Tech Lab on my Starport and build me some Raven" (in the situation of a DT expand - later they might get them, sure).
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-10-24 17:19:53
October 24 2011 17:18 GMT
#173
On October 25 2011 02:16 Teiwaz wrote:
Show nested quote +
On October 25 2011 02:11 galivet wrote:
+ Show Spoiler +
On October 25 2011 02:07 Teiwaz wrote:
Show nested quote +
On October 25 2011 02:06 galivet wrote:
PvT

1. Open DT expand to force a raven
2. Replicate the raven (only lose 100m over the cost of building them, and you get the upgrades!)
3. Use HSM for worker harass that actually kills workers. =P


Or they just build eBay (which they'll build anyways) + Turrets...


You're like the guy who would say "Why ever build a colossus when he'll just build vikings" aren't you? What a pessimist/defeatist. Forcing a response is a victory, and HSM is still useful in fights versus bio, for forcing army movements (like you can do with a nuke), dropping auto-turrets, etc. It makes a difference when you can get all the upgrades for the Raven without paying any extra gas or research time.


I'm not saying that getting a Raven would be useless. Just saying that I can't imagine a Terran going "oh shit, DT's, better get that Tech Lab on my Starport and build me some Raven".


Oh, I thought you meant getting the turrets to stop the raven harass, sorry.

Anyway, often if you DT expand the terran gets a raven so that he can move out across the map without burning a scan every other step to kill DTs on the map. DT expand works by forcing the terran to delay moving out until after your expansion pays off (either because he gets a raven or because he saves up a bunch of orbital energy for scans).
Gfire
Profile Joined March 2011
United States1699 Posts
October 24 2011 17:20 GMT
#174
I want to know if you can replicate Scantipedes.
all's fair in love and melodies
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 17:24 GMT
#175
On October 25 2011 02:10 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 02:09 Teiwaz wrote:
On October 25 2011 02:08 VirgilSC2 wrote:
On October 25 2011 02:04 domovoi wrote:
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.

Doesn't efficiency depend entirely on synergies? Having access to mules and scvs for repair will probably be worth the 200/200.

Also, you ignore the build time of the replicator, which is pretty short.

200/200 every 30 Seconds is not feasible.

You can't repair Protoss buildings/units as far as I'm aware. Any synergy that is worth 50-100 extra gas or minerals + 1-2 extra supply is something everyone will complain about and will be nerfed.


Buildings I'm not totally sure of, but units you definitely CAN repair.

Regardless, a 200/200 4 Supply SCV that still costs minerals to repair will NEVER be worth it.

That's why you tell your 200/200 4 supply SCV to build a CC so you can have 50/0 1 supply SCVs plus MULEs. The CC doesn't even "cost" anything given that you can use it as an expansion.
reking
Profile Joined June 2010
Norway73 Posts
October 24 2011 17:25 GMT
#176
On October 25 2011 02:09 Teiwaz wrote:
Show nested quote +
On October 25 2011 02:08 VirgilSC2 wrote:
On October 25 2011 02:04 domovoi wrote:
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.

Doesn't efficiency depend entirely on synergies? Having access to mules and scvs for repair will probably be worth the 200/200.

Also, you ignore the build time of the replicator, which is pretty short.

200/200 every 30 Seconds is not feasible.

You can't repair Protoss buildings/units as far as I'm aware. Any synergy that is worth 50-100 extra gas or minerals + 1-2 extra supply is something everyone will complain about and will be nerfed.


Buildings I'm not totally sure of, but units you definitely CAN repair.


Have you actually read the SCVs tooltip? It repairs mechanical units and structures. Protoss, Zerg, Terran, there is no such thing, theres armoured, mechanical, biological, etc. SCV repairs mechanical things. The Medivac heals biological units (units means not structures)
Yur
Phantom_Sky
Profile Joined August 2010
Hong Kong512 Posts
October 24 2011 17:25 GMT
#177
a SCV?

think it would repair robotic units?
blamekilly
Profile Joined April 2011
466 Posts
October 24 2011 17:25 GMT
#178
On October 25 2011 02:00 galivet wrote:
PvZ

1. Build two replicants.
2. Get vision of a queen and an overlord and replicate them.
3. Use the overlord to generate creep.
4. Use the queen to plant a creep tumor.
5. Expand your creep for map vision.




6. Have the zerg opponent come kill you after you've invested 400/400 on a useless queen and overlord.
CurtisC
Profile Joined March 2011
United States33 Posts
October 24 2011 17:26 GMT
#179
Yo dawg, I heard you like replicators so we replicated your replicator so you can replicate while you replicate
Bagi
Profile Joined August 2010
Germany6799 Posts
October 24 2011 17:26 GMT
#180
I wonder how much energy a replicated caster would have?
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