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Possible targets for the replicator - Page 8

Forum Index > SC2 General
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Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 16:54 GMT
#141
Actually it's amazing how many people just don't get how this unit works right now...
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 16:54 GMT
#142
On October 25 2011 01:53 Iranon wrote:
I would think using these with speed-upgraded warp prisms would be pretty nifty in PvT. Fly an observer over his production facilities and wait for something cool to pop out. Tanks, banshees, whatever. Have a warp prism (maybe with speed) nearby with a replicator in it. Fly in, unload, change the replicator to whatever that unit was, load back up and fly home. Now you can make as many of those as you want in the safety of your main with more replicators...

Not necessary, you can replicate in the safety of your main already, since the skill is unlimited range.
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-10-24 16:56:20
October 24 2011 16:54 GMT
#143
PvZ

1. Build Colossus and replicants.
2. Zerg opponent responds with corruptors.
3. Convert all replicants to corruptors.
4. The replicated corruptors get all corruptor abilities, including Broodlord Morph.
5. Morph your replicated corruptors into Broodlords.
6. Kill your opponent with the invincible colossus/broodlord/stalker deathball.

Colossus are now uncounterable.
Chicane
Profile Joined November 2010
United States7875 Posts
Last Edited: 2011-10-24 16:59:31
October 24 2011 16:57 GMT
#144
On October 25 2011 00:39 ZXRP wrote:
Show nested quote +
On October 25 2011 00:34 FagaX wrote:
Didn't they say that you cannot replicate workers?


No, this was answered directly by Browder and Kim in the Q&A session. You can copy workers, but the intimated that it isn't really worth it apart from getting your hands on an orbital.


How would it not be worth it? As you said, they could get an orbital, and the required tech for getting a specific unit wouldn't be too much, while it could be invaluable.

For example if you want siege tanks, you would first need to get a supply depot which would be fine as you would simply not have to build an extra pylon. Then you would get a barracks (even assuming you don't get anything from this, it is just the cost of a zealot and a probe... really not that much in the mid to late game) and then you would already be able to get a factory as if it was simply available tech to your own race. On top of that, you get an orbital if the cost of the barracks seemed to steep. (Keep in mind you can use that orbital as a liftable expansion as well, so you aren't just throwing away the cost of a nexus either).

Am I missing something here? I am by no means saying getting siege tech would be free, but it seems very reasonable, even in a pro game, despite the fact that it might be a bit odd.


On October 25 2011 01:54 galivet wrote:
PvZ

1. Build Colossus and replicants.
2. Zerg opponent responds with corruptors.
3. Convert all replicants to corruptors.
4. The replicated corruptors get all corruptor abilities, including Broodlord Morph.
5. Morph your replicated corruptors into Broodlords.
6. Kill your opponent with the invincible colossus/broodlord/stalker deathball.

Colossus are now uncounterable.


Except by vipers which pull them on top of your roaches... or the vipers cloud which reduces all of your units range to 1... or by more corruptors as your only anti air at that point would be stalkers, which is no different than before you replicated all their corruptors (except you just wasted a ton of gas, so you can't afford many stalkers, or many collosus, so corruptors will easily roll thorugh).
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
October 24 2011 16:58 GMT
#145
This would either make 2v2 incredibly interesting or broken beyond repair, not that they should try to balance the game around team games but still.


I'm kinda looking forward to inside the game and state of the game to get more pro opinions on how they think they could use this unit competitively.
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 16:58 GMT
#146
On October 25 2011 01:54 galivet wrote:
PvZ

1. Build Colossus and replicants.
2. Zerg opponent responds with corruptors.
3. Convert all replicants to corruptors.
4. The replicated corruptors get all corruptor abilities, including Broodlord Morph.
5. Morph your replicated corruptors into Broodlords.
6. Kill your opponent with the invincible colossus/broodlord/stalker deathball.

Colossus are now uncounterable.


Broodlord morph is no tech. So no, you don't get that. You only get stuff that needs to be researched (NP, +energy, Roach speed, HSM, Storm, etc.).
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
October 24 2011 16:58 GMT
#147
Ghosts for sure if you got Templar tech; even 1 EMP of your own, especially as your ghost will have cloak, would be amazing.

Also after you're on 3-4 bases, replicate an SCV, build orbital commands. Not really any terran tech line, but orbital commands and mules would be amazing for mid-late game. Or rather, mules!
Manager, Team RIP ZeeZ
ContactKilla
Profile Joined December 2010
United States194 Posts
October 24 2011 16:59 GMT
#148
You can really pump out immortals if you make 1 robo with immorts and chrono a few replicators. Dont think of Money, Think if the time you can save for an earlier push.

You guys think about cost too much but would you spend a little extra to get out a stronger push a minute earlier?
galivet
Profile Joined February 2011
288 Posts
October 24 2011 17:00 GMT
#149
PvZ

1. Build two replicants.
2. Get vision of a queen and an overlord and replicate them.
3. Use the overlord to generate creep.
4. Use the queen to plant a creep tumor.
5. Expand your creep for map vision.
nAgeDitto
Profile Joined April 2011
United States428 Posts
October 24 2011 17:00 GMT
#150
I think a lot of people are comparing resource/food value and saying that the replicator is too expensive.


The 3 races were designed to deal with situations within the set of tools they have (their unique units. So zerg deals with drops one way while protoss deals with them in another, albeit be different efficiencies.)

I really dont think being able to add a different tool in that palet can be put a fixed price on.

For example, I am terran (yea lollol) and if terran had the replicators, and Zerg was going mutas and was in the process of adding infestors and hive tech, having a single infestor like unit as terran would be worth more than 200/200 with 4 supply. (to be honest fungal growth would be a godly tool as terran >.< well worth 400/300 if it was available)

Yes it will depend on which unit mix the enemy makes, but i have a feeling it will change when the metagame evolves in hots.



galivet
Profile Joined February 2011
288 Posts
October 24 2011 17:01 GMT
#151
On October 25 2011 01:58 Teiwaz wrote:
Show nested quote +
On October 25 2011 01:54 galivet wrote:
PvZ

1. Build Colossus and replicants.
2. Zerg opponent responds with corruptors.
3. Convert all replicants to corruptors.
4. The replicated corruptors get all corruptor abilities, including Broodlord Morph.
5. Morph your replicated corruptors into Broodlords.
6. Kill your opponent with the invincible colossus/broodlord/stalker deathball.

Colossus are now uncounterable.


Broodlord morph is no tech. So no, you don't get that. You only get stuff that needs to be researched (NP, +energy, Roach speed, HSM, Storm, etc.).


This is something you know for a fact because you've tried it in a HotS preview, or something you're assuming out of hope?
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
October 24 2011 17:01 GMT
#152
On October 25 2011 01:41 BronzeKnee wrote:
Show nested quote +
On October 25 2011 01:38 Mafe wrote:
I believe the point of this unit will be pvp above the other matchups:
Robo vs 3 gate blink stalker? Yay I have blink too.
Robo vs stargate? Well my vrs cost 50 gas instead of 50 mins. But I also have more units available.
You go templar? Well I also do, but I was going robo before and still I have storm at the same time like you.


So you can't 4 gate because pylon power fields don't reach the high ground.

And if you go Void Rays than your Voids can be copied at around the same cost and you'll die since your opponent will also have access to Robo units too. If you go for DT's I just replicate your DT and if you don't have detection you die, if you do, I am ahead due to what you spent on the Dark Shrine. I guess opening Blink is still somewhat viable, but basically the changes until this point in HOTS means than Colossus Wars is coming, and you can't stop it...


DEAR GOD. War of the Worlds is coming... again. Sigh.
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 17:01 GMT
#153
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Chicane
Profile Joined November 2010
United States7875 Posts
October 24 2011 17:02 GMT
#154
On October 25 2011 01:59 ContactKilla wrote:
You can really pump out immortals if you make 1 robo with immorts and chrono a few replicators. Dont think of Money, Think if the time you can save for an earlier push.

You guys think about cost too much but would you spend a little extra to get out a stronger push a minute earlier?


Seems like you are simply not thinking of cost enough. You can just get another robo facility if you could really afford to keep up that production... but you can't. Robo facilities are cheaper, so that would actually be a better option if you wanted to pump out immortals, but also after that push you will be much weaker even if you could manage to shave off a few seconds (which I doubt, since you would be doubling the gas cost of each immortal, which is terrible).

Again... if you want to get more immortals faster, invest in the robo facilities to simply produce them, each of which is cheaper than a single replicator, but the problem is you simply can't afford to keep up that production (especially not producing replicator after replicator).
ptrpb
Profile Joined March 2011
Canada753 Posts
October 24 2011 17:02 GMT
#155
honestly I would replicate a drone and create a hatch just to make overlords
scouting for protoss for the cost of 100 minerals? baby pleaaaaase
MBAACC | SG | shit at fighting games
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 17:03 GMT
#156
On October 25 2011 02:01 galivet wrote:
Show nested quote +
On October 25 2011 01:58 Teiwaz wrote:
On October 25 2011 01:54 galivet wrote:
PvZ

1. Build Colossus and replicants.
2. Zerg opponent responds with corruptors.
3. Convert all replicants to corruptors.
4. The replicated corruptors get all corruptor abilities, including Broodlord Morph.
5. Morph your replicated corruptors into Broodlords.
6. Kill your opponent with the invincible colossus/broodlord/stalker deathball.

Colossus are now uncounterable.


Broodlord morph is no tech. So no, you don't get that. You only get stuff that needs to be researched (NP, +energy, Roach speed, HSM, Storm, etc.).


This is something you know for a fact because you've tried it in a HotS preview, or something you're assuming out of hope?


Something I assume out of all the information I got until now. Didn't Dustin "Protoss.Slayer" Browder say something like "you get the unit with every tech, even if it hasn't been researched yet"? I've never seen a "Broodlord Morph" tech, you?
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 17:04 GMT
#157
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.

Doesn't efficiency depend entirely on synergies? Having access to mules and scvs for repair will probably be worth the 200/200.

Also, you ignore the build time of the replicator, which is pretty short.
Chicane
Profile Joined November 2010
United States7875 Posts
October 24 2011 17:05 GMT
#158
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.


I fail to see how getting a banshee early on, which would then have cloak, would be ineffecient, assuming you could do some damage with it.

On October 25 2011 02:02 ptrpb wrote:
honestly I would replicate a drone and create a hatch just to make overlords
scouting for protoss for the cost of 100 minerals? baby pleaaaaase


That would be terrible.... unless you want super slow scouts in the mid game, or you are willing to get a spawning pool, a lair, and then overlord speed just so you can sacrifice overlords in their base for EVEN MORE MONEY all because you are too lazy to simply upgrade hallucination.

Terrible idea.
galivet
Profile Joined February 2011
288 Posts
October 24 2011 17:06 GMT
#159
PvT

1. Open DT expand to force a raven
2. Replicate the raven (only lose 100m over the cost of building them, and you get the upgrades!)
3. Use HSM for worker harass that actually kills workers. =P
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
October 24 2011 17:07 GMT
#160
The most technologically advanced race in the game creates a unit that inefficiently replicates the lower tech races units.

I just don't get it.

In it's current form I see no solid use for it other than 1-1-1 defense.
"Just read game like book" -WhiteRa
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