Possible targets for the replicator - Page 8
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Teiwaz
Austria158 Posts
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domovoi
United States1478 Posts
On October 25 2011 01:53 Iranon wrote: I would think using these with speed-upgraded warp prisms would be pretty nifty in PvT. Fly an observer over his production facilities and wait for something cool to pop out. Tanks, banshees, whatever. Have a warp prism (maybe with speed) nearby with a replicator in it. Fly in, unload, change the replicator to whatever that unit was, load back up and fly home. Now you can make as many of those as you want in the safety of your main with more replicators... Not necessary, you can replicate in the safety of your main already, since the skill is unlimited range. | ||
galivet
288 Posts
1. Build Colossus and replicants. 2. Zerg opponent responds with corruptors. 3. Convert all replicants to corruptors. 4. The replicated corruptors get all corruptor abilities, including Broodlord Morph. 5. Morph your replicated corruptors into Broodlords. 6. Kill your opponent with the invincible colossus/broodlord/stalker deathball. Colossus are now uncounterable. | ||
Chicane
United States7875 Posts
On October 25 2011 00:39 ZXRP wrote: No, this was answered directly by Browder and Kim in the Q&A session. You can copy workers, but the intimated that it isn't really worth it apart from getting your hands on an orbital. How would it not be worth it? As you said, they could get an orbital, and the required tech for getting a specific unit wouldn't be too much, while it could be invaluable. For example if you want siege tanks, you would first need to get a supply depot which would be fine as you would simply not have to build an extra pylon. Then you would get a barracks (even assuming you don't get anything from this, it is just the cost of a zealot and a probe... really not that much in the mid to late game) and then you would already be able to get a factory as if it was simply available tech to your own race. On top of that, you get an orbital if the cost of the barracks seemed to steep. (Keep in mind you can use that orbital as a liftable expansion as well, so you aren't just throwing away the cost of a nexus either). Am I missing something here? I am by no means saying getting siege tech would be free, but it seems very reasonable, even in a pro game, despite the fact that it might be a bit odd. On October 25 2011 01:54 galivet wrote: PvZ 1. Build Colossus and replicants. 2. Zerg opponent responds with corruptors. 3. Convert all replicants to corruptors. 4. The replicated corruptors get all corruptor abilities, including Broodlord Morph. 5. Morph your replicated corruptors into Broodlords. 6. Kill your opponent with the invincible colossus/broodlord/stalker deathball. Colossus are now uncounterable. Except by vipers which pull them on top of your roaches... or the vipers cloud which reduces all of your units range to 1... or by more corruptors as your only anti air at that point would be stalkers, which is no different than before you replicated all their corruptors (except you just wasted a ton of gas, so you can't afford many stalkers, or many collosus, so corruptors will easily roll thorugh). | ||
ladyumbra
Canada1699 Posts
I'm kinda looking forward to inside the game and state of the game to get more pro opinions on how they think they could use this unit competitively. | ||
Teiwaz
Austria158 Posts
On October 25 2011 01:54 galivet wrote: PvZ 1. Build Colossus and replicants. 2. Zerg opponent responds with corruptors. 3. Convert all replicants to corruptors. 4. The replicated corruptors get all corruptor abilities, including Broodlord Morph. 5. Morph your replicated corruptors into Broodlords. 6. Kill your opponent with the invincible colossus/broodlord/stalker deathball. Colossus are now uncounterable. Broodlord morph is no tech. So no, you don't get that. You only get stuff that needs to be researched (NP, +energy, Roach speed, HSM, Storm, etc.). | ||
1st_Panzer_Div.
United States621 Posts
Also after you're on 3-4 bases, replicate an SCV, build orbital commands. Not really any terran tech line, but orbital commands and mules would be amazing for mid-late game. Or rather, mules! | ||
ContactKilla
United States194 Posts
You guys think about cost too much but would you spend a little extra to get out a stronger push a minute earlier? | ||
galivet
288 Posts
1. Build two replicants. 2. Get vision of a queen and an overlord and replicate them. 3. Use the overlord to generate creep. 4. Use the queen to plant a creep tumor. 5. Expand your creep for map vision. | ||
nAgeDitto
United States428 Posts
The 3 races were designed to deal with situations within the set of tools they have (their unique units. So zerg deals with drops one way while protoss deals with them in another, albeit be different efficiencies.) I really dont think being able to add a different tool in that palet can be put a fixed price on. For example, I am terran (yea lollol) and if terran had the replicators, and Zerg was going mutas and was in the process of adding infestors and hive tech, having a single infestor like unit as terran would be worth more than 200/200 with 4 supply. (to be honest fungal growth would be a godly tool as terran >.< well worth 400/300 if it was available) Yes it will depend on which unit mix the enemy makes, but i have a feeling it will change when the metagame evolves in hots. | ||
galivet
288 Posts
On October 25 2011 01:58 Teiwaz wrote: Broodlord morph is no tech. So no, you don't get that. You only get stuff that needs to be researched (NP, +energy, Roach speed, HSM, Storm, etc.). This is something you know for a fact because you've tried it in a HotS preview, or something you're assuming out of hope? | ||
Mr.Brightside
Australia317 Posts
On October 25 2011 01:41 BronzeKnee wrote: So you can't 4 gate because pylon power fields don't reach the high ground. And if you go Void Rays than your Voids can be copied at around the same cost and you'll die since your opponent will also have access to Robo units too. If you go for DT's I just replicate your DT and if you don't have detection you die, if you do, I am ahead due to what you spent on the Dark Shrine. I guess opening Blink is still somewhat viable, but basically the changes until this point in HOTS means than Colossus Wars is coming, and you can't stop it... DEAR GOD. War of the Worlds is coming... again. Sigh. | ||
VirgilSC2
United States6151 Posts
Anything else you are paying vastly more for. | ||
Chicane
United States7875 Posts
On October 25 2011 01:59 ContactKilla wrote: You can really pump out immortals if you make 1 robo with immorts and chrono a few replicators. Dont think of Money, Think if the time you can save for an earlier push. You guys think about cost too much but would you spend a little extra to get out a stronger push a minute earlier? Seems like you are simply not thinking of cost enough. You can just get another robo facility if you could really afford to keep up that production... but you can't. Robo facilities are cheaper, so that would actually be a better option if you wanted to pump out immortals, but also after that push you will be much weaker even if you could manage to shave off a few seconds (which I doubt, since you would be doubling the gas cost of each immortal, which is terrible). Again... if you want to get more immortals faster, invest in the robo facilities to simply produce them, each of which is cheaper than a single replicator, but the problem is you simply can't afford to keep up that production (especially not producing replicator after replicator). | ||
ptrpb
Canada753 Posts
scouting for protoss for the cost of 100 minerals? baby pleaaaaase | ||
Teiwaz
Austria158 Posts
On October 25 2011 02:01 galivet wrote: This is something you know for a fact because you've tried it in a HotS preview, or something you're assuming out of hope? Something I assume out of all the information I got until now. Didn't Dustin "Protoss.Slayer" Browder say something like "you get the unit with every tech, even if it hasn't been researched yet"? I've never seen a "Broodlord Morph" tech, you? | ||
domovoi
United States1478 Posts
On October 25 2011 02:01 VirgilSC2 wrote: The only unit that is cost efficient to replicate is the Immortal Anything else you are paying vastly more for. Doesn't efficiency depend entirely on synergies? Having access to mules and scvs for repair will probably be worth the 200/200. Also, you ignore the build time of the replicator, which is pretty short. | ||
Chicane
United States7875 Posts
On October 25 2011 02:01 VirgilSC2 wrote: The only unit that is cost efficient to replicate is the Immortal Anything else you are paying vastly more for. I fail to see how getting a banshee early on, which would then have cloak, would be ineffecient, assuming you could do some damage with it. On October 25 2011 02:02 ptrpb wrote: honestly I would replicate a drone and create a hatch just to make overlords scouting for protoss for the cost of 100 minerals? baby pleaaaaase That would be terrible.... unless you want super slow scouts in the mid game, or you are willing to get a spawning pool, a lair, and then overlord speed just so you can sacrifice overlords in their base for EVEN MORE MONEY all because you are too lazy to simply upgrade hallucination. Terrible idea. | ||
galivet
288 Posts
1. Open DT expand to force a raven 2. Replicate the raven (only lose 100m over the cost of building them, and you get the upgrades!) 3. Use HSM for worker harass that actually kills workers. =P | ||
PoisedYeTi
Australia167 Posts
I just don't get it. In it's current form I see no solid use for it other than 1-1-1 defense. | ||
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