On October 25 2011 01:26 Pippi wrote:
If you build a CC with the replicated SCV, can u chrono it?
If you build a CC with the replicated SCV, can u chrono it?
Should work. If you NP a Probe and build a Nexus, you can Chrono Zerg buildings.
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Teiwaz
Austria158 Posts
On October 25 2011 01:26 Pippi wrote: If you build a CC with the replicated SCV, can u chrono it? Should work. If you NP a Probe and build a Nexus, you can Chrono Zerg buildings. | ||
domovoi
United States1478 Posts
On October 25 2011 01:26 Pippi wrote: If you build a CC with the replicated SCV, can u chrono it? Yes. | ||
average650
24 Posts
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dbosworld
United States317 Posts
On October 25 2011 01:16 Thrasymachus725 wrote: Show nested quote + On October 25 2011 01:06 dbosworld wrote: If you were to replicate a queen, would you be able to spread creap on your opponents creep, therefore giving you vision? Rofl, i wonder why zerg don't do this in ZvZ.... Oh thats right cuz you can't possibly get away with it... Certainly not all the way. Like I said, it's just a thought as this is possible units replicators can replicate thread. Not viability thread. | ||
FilmNoir
United States44 Posts
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Greth
Belgium318 Posts
Vs Z: Viper especially. Protoss with dark swarm and forcefields. Super. GG roaches. | ||
F00LY
United States125 Posts
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TrickyGilligan
United States641 Posts
Do you have to scout what you want to replicate first? Or is it simply that if it's on the map, you can build it? Because if it's the latter, I'd gladly pay 200/200 and leave it unreplicated, and I'd have an exact picture of any tech switching that my opponent was doing. Knowing when the first medevac shows up, when the first viking shows up, when the Colossus pops, and when Infestors start showing up is all going to be a huge amount of extra information. Why even bother with observers other than for detection when I can do all this from the comfort and safety of my base? | ||
average650
24 Posts
On October 25 2011 01:32 FilmNoir wrote: I think in order to prevent this unit from being entirely broken, each replicant should have energy, and if you chose to copy an spellcaster, you begin with that amount of energy instead of 75 or 200 or whatever Blizzard chooses, so it has the ability to cast spells right away, but also requires micro, you cant just spam what you replicate or the ones with more energy may become tanks instead of ghosts. This is coming from a Protoss player who is concerned about needing to use other race's units, but not wanting Protoss to be viewed as broken again. But, then it'd hardly be useful. I mean, they cost 200/200, which is really expensive. If they had energy like that I doubt I'd ever get them. | ||
ScrapBrain
United States53 Posts
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domovoi
United States1478 Posts
On October 25 2011 01:35 TrickyGilligan wrote: So, unlimited range spell. Do you have to scout what you want to replicate first? Or is it simply that if it's on the map, you can build it? Because if it's the latter, I'd gladly pay 200/200 and leave it unreplicated, and I'd have an exact picture of any tech switching that my opponent was doing. Knowing when the first medevac shows up, when the first viking shows up, when the Colossus pops, and when Infestors start showing up is all going to be a huge amount of extra information. Why even bother with observers other than for detection when I can do all this from the comfort and safety of my base? It's an unlimited range targeted spell, so you need vision of the unit you want to replicate. | ||
Nazarid
United States445 Posts
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Pippi
Sweden540 Posts
On October 25 2011 01:36 ScrapBrain wrote: If you replicate a Ghost, can you Nuke? o.O Nuke is not an uppgrade afaik | ||
Ksquared
United States1748 Posts
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FilmNoir
United States44 Posts
On October 25 2011 01:35 average650 wrote: Show nested quote + On October 25 2011 01:32 FilmNoir wrote: I think in order to prevent this unit from being entirely broken, each replicant should have energy, and if you chose to copy an spellcaster, you begin with that amount of energy instead of 75 or 200 or whatever Blizzard chooses, so it has the ability to cast spells right away, but also requires micro, you cant just spam what you replicate or the ones with more energy may become tanks instead of ghosts. This is coming from a Protoss player who is concerned about needing to use other race's units, but not wanting Protoss to be viewed as broken again. But, then it'd hardly be useful. I mean, they cost 200/200, which is really expensive. If they had energy like that I doubt I'd ever get them. If you get them early, they still have time to build up energy, plus if they start around 75 energy, you can still cast almost any spell in the game right away from spawning. Plus you can use them to get spells that the other player may not even have yet, so they still have plenty of utility, but if they all start with 200 energy, the unit will most likely be ridiculously OP. | ||
Mafe
Germany5966 Posts
Robo vs 3 gate blink stalker? Yay I have blink too. Robo vs stargate? Well my vrs cost 50 gas instead of 50 mins. But I also have more units available. You go templar? Well I also do, but I was going robo before and still I have storm at the same time like you. | ||
VirgilSC2
United States6151 Posts
Maybe that will finally make Blizzard realize that MULE's are a bit OP. | ||
average650
24 Posts
On October 25 2011 01:37 FilmNoir wrote: Show nested quote + On October 25 2011 01:35 average650 wrote: On October 25 2011 01:32 FilmNoir wrote: I think in order to prevent this unit from being entirely broken, each replicant should have energy, and if you chose to copy an spellcaster, you begin with that amount of energy instead of 75 or 200 or whatever Blizzard chooses, so it has the ability to cast spells right away, but also requires micro, you cant just spam what you replicate or the ones with more energy may become tanks instead of ghosts. This is coming from a Protoss player who is concerned about needing to use other race's units, but not wanting Protoss to be viewed as broken again. But, then it'd hardly be useful. I mean, they cost 200/200, which is really expensive. If they had energy like that I doubt I'd ever get them. If you get them early, they still have time to build up energy, plus if they start around 75 energy, you can still cast almost any spell in the game right away from spawning. Plus you can use them to get spells that the other player may not even have yet, so they still have plenty of utility, but if they all start with 200 energy, the unit will most likely be ridiculously OP. I misread the original post. My mistake. This is not a bad idea. | ||
Nazarid
United States445 Posts
On October 25 2011 01:38 VirgilSC2 wrote: If we replicate a MULE, is it permanent? Maybe that will finally make Blizzard realize that MULE's are a bit OP. well you still paid 200/200 for that mule and a bunch of supply still think it would be worth it? | ||
Balgrog
United States1221 Posts
On October 25 2011 01:18 Thrasymachus725 wrote: Show nested quote + On October 25 2011 01:14 Balgrog wrote: well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played! One more time... DOESNT WORK ON MASSIVE Oh reread. Yea forgot about that, but still, PvP with ghost's would be really interesting. | ||
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