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Possible targets for the replicator - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 40 Next All
Prinny-tai
Profile Joined November 2010
United States71 Posts
October 24 2011 16:41 GMT
#121
On October 25 2011 01:26 Teiwaz wrote:
Show nested quote +
On October 25 2011 01:24 Kon-Tiki wrote:
On October 25 2011 01:22 domovoi wrote:
On October 25 2011 01:18 Teiwaz wrote:
On October 25 2011 01:17 Yaotzin wrote:
On October 25 2011 01:16 OreoBoi wrote:
I'm surprised no one mentioned that if you replicate an scv and get more scvs, you can repair your own units. Thing about scvs repairing collosus, or scvs repairing immortals.

SCVs can't repair Toss units can they? Couldn't in BW anyway IIRC..only healing works?


They can, works in team games too (also Medivacs healing your ally's units f.e.).

Scvs to protect your colossi sounds like a very, very good use of replicator. Perhaps a little too powerful.

The difference is that each one of those is a 200/200 scv, not a 50 mineral scv. Thems is some expensive workers.


Plus 1 worker worth 4 supply. Nay, "massing" SCV's is not worth the cost.


Then kill that scv after it does it's job(building the CC)
The Khala is a religion of peace
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-10-24 16:45:08
October 24 2011 16:41 GMT
#122
On October 25 2011 01:38 Mafe wrote:
I believe the point of this unit will be pvp above the other matchups:
Robo vs 3 gate blink stalker? Yay I have blink too.
Robo vs stargate? Well my vrs cost 50 gas instead of 50 mins. But I also have more units available.
You go templar? Well I also do, but I was going robo before and still I have storm at the same time like you.


So you can't 4 gate because pylon power fields don't reach the high ground.

And if you go Void Rays than your Voids can be copied at around the same cost and you'll die since your opponent will also have access to Robo units too. If you go for DT's I just replicate your DT and if you don't have detection you die, if you do, I am ahead due to what you spent on the Dark Shrine. I guess opening Blink is still somewhat viable, but basically the changes until this point in HOTS means than Colossus Wars is coming, and you can't stop it...
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
October 24 2011 16:42 GMT
#123
TvP seems siege tanks are ideal, siege tanks + FF are just absolutely insanely difficult to deal with
ZiegFeld
Profile Joined April 2011
351 Posts
October 24 2011 16:43 GMT
#124
Surprised nobody has discussed the most important aspect of this unit.

THE EFFING FOOD COST. If it's 3 or lower, an army of these would be quite devastating if any high food units are on the map.

Also, this is a useless unit in PvT if the meta continues revolve around MMM, because nothing costs above 200/200 in that composition.

In PvZ, they basically shut down late game units, but most likely won't have any other uses.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 24 2011 16:43 GMT
#125
On October 25 2011 01:36 domovoi wrote:
Show nested quote +
On October 25 2011 01:35 TrickyGilligan wrote:
So, unlimited range spell.

Do you have to scout what you want to replicate first? Or is it simply that if it's on the map, you can build it?

Because if it's the latter, I'd gladly pay 200/200 and leave it unreplicated, and I'd have an exact picture of any tech switching that my opponent was doing. Knowing when the first medevac shows up, when the first viking shows up, when the Colossus pops, and when Infestors start showing up is all going to be a huge amount of extra information. Why even bother with observers other than for detection when I can do all this from the comfort and safety of my base?

It's an unlimited range targeted spell, so you need vision of the unit you want to replicate.


if only some kind of invisible sight giving unit that could fly to their base also came from the robo

OH WAIT :D
MMello
Profile Joined October 2010
279 Posts
October 24 2011 16:43 GMT
#126
On October 25 2011 00:37 Laurens wrote:
Can you replicate your own units?
Can you replicate a replication?
If so, protoss will never have to pay more than 200/200 for a unit. You just make 1 and then start making replicators ...

Edit: this would make Archons, colossi and tempests cheaper. It would make void rays 50 minerals cheaper, but 50 gas more expensive so you probably wouldn't do that.


No.. 200/200 is already kind of expensive.. Everything we have costs an arm and a leg.. Quiet with your nonsense
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
TrickyGilligan
Profile Joined September 2010
United States641 Posts
October 24 2011 16:43 GMT
#127
On October 25 2011 01:41 Balgrog wrote:
Show nested quote +
On October 25 2011 01:18 Thrasymachus725 wrote:
On October 25 2011 01:14 Balgrog wrote:
well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played!


One more time... DOESNT WORK ON MASSIVE

Oh reread.


Yea forgot about that, but still, PvP with ghost's would be really interesting.


...I still don't think you quite get how this works.

Which Protoss is going to build the Ghost first so that the other one can replicate it?
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 24 2011 16:47 GMT
#128
Replicate a SCV and start playing Terran. Sounds good.
I have a beard. I'm unprofessional.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:47 GMT
#129
On October 25 2011 01:40 Nazarid wrote:
Show nested quote +
On October 25 2011 01:38 VirgilSC2 wrote:
If we replicate a MULE, is it permanent?

Maybe that will finally make Blizzard realize that MULE's are a bit OP.


well you still paid 200/200 for that mule and a bunch of supply still think it would be worth it?

Considering that one MULE > 4 Probes, I could just throw away Probes once I reached max supply. Plus, if MULEs are even remotely OP at 200/200 and 4 Supply, how can Blizzard say they're balanced at 50 Energy, no supply, no cost?
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 24 2011 16:48 GMT
#130
Replicators, as of now, have a 30 second build time... so using them to build immortals to refill after a big engagement is worth it... seeing as you can have 3 immortals in the time it takes to make ONE (chronoboosted replicators vs unchronoboosted immortal)

Also, replicated units come with all applicable tech already researched... even if the enemy didn't have the research! Imagine siege containing a Terran before he had siege tech or neuralling a Zerg's infestor to fungal their army before they had neural! XDDD
A time to live.
wunsun
Profile Joined October 2010
Canada622 Posts
October 24 2011 16:48 GMT
#131
What are the upgrades on the copied unit? Is it the same as the one that you copied? Or is it 0-0?
V2.
Profile Joined October 2010
Canada9 Posts
Last Edited: 2011-10-24 16:49:13
October 24 2011 16:48 GMT
#132
As the replicator is a flying unit, I'm thinking maybe, using it in conjunction with mass recall, to get immortal harass without using a warp prism, so instead of spending 200/0 on a warp prism, you spend 200/200 on the replicator and get an immortal and harassment done, and on the way there if you see your opponent is going banshees, you can replicate a banshee instead and recall them home safely.

And if your opponent is going marines, zerglings or mutas, you can always keep the replicator or bring home a worker. Instead of thinking of this unit to stop one strategy, to take over one unit, I think the cost was meant to discourage that, and was meant to be used as a sneaky little fucker.

late game, mass recalling around a few siegetanks in siege mode around to defend bases would be kick arse, if you could get a viper it would be well worth the cost of the replicator to make all of his roaches/hydras useless, and be able to detect them running slowly burrowing away.

And we haven't even begun to think about the BM this unit would enable... Protoss will have the ultimate BM of replicating marines and making them dance!
Al Bundy
Profile Joined April 2010
7257 Posts
October 24 2011 16:49 GMT
#133
Ghost, no contest. No need to theorycraft, I saw how Dustin was scared at Blizzcon.
o choro é livre
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 16:49 GMT
#134
On October 25 2011 01:41 Balgrog wrote:
+ Show Spoiler +
On October 25 2011 01:18 Thrasymachus725 wrote:
Show nested quote +
On October 25 2011 01:14 Balgrog wrote:
well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played!


One more time... DOESNT WORK ON MASSIVE

Oh reread.


Yea forgot about that, but still, PvP with ghost's would be really interesting.


Hwat?! o.O
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 24 2011 16:49 GMT
#135
On October 25 2011 01:43 MMello wrote:
Show nested quote +
On October 25 2011 00:37 Laurens wrote:
Can you replicate your own units?
Can you replicate a replication?
If so, protoss will never have to pay more than 200/200 for a unit. You just make 1 and then start making replicators ...

Edit: this would make Archons, colossi and tempests cheaper. It would make void rays 50 minerals cheaper, but 50 gas more expensive so you probably wouldn't do that.


No.. 200/200 is already kind of expensive.. Everything we have costs an arm and a leg.. Quiet with your nonsense


Archons, Colossi, and Tempests are massive. You cannot replicate Massive units.
A time to live.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-10-24 16:50:47
October 24 2011 16:50 GMT
#136
On October 25 2011 01:41 Balgrog wrote:
Show nested quote +
On October 25 2011 01:18 Thrasymachus725 wrote:
On October 25 2011 01:14 Balgrog wrote:
well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played!


One more time... DOESNT WORK ON MASSIVE

Oh reread.


Yea forgot about that, but still, PvP with ghost's would be really interesting.


HAHAHAHHAHAHAHAHAHAHHAHAHAHHAA.

That's priceless.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 24 2011 16:50 GMT
#137
If you copy a corrupter, can you evolve it?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Zorkmid
Profile Joined November 2008
4410 Posts
October 24 2011 16:51 GMT
#138
On October 25 2011 01:50 Cyber_Cheese wrote:
If you copy a corrupter, can you evolve it?


I would think not.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 24 2011 16:51 GMT
#139
On October 25 2011 01:43 ZiegFeld wrote:
Surprised nobody has discussed the most important aspect of this unit.

THE EFFING FOOD COST. If it's 3 or lower, an army of these would be quite devastating if any high food units are on the map.

Also, this is a useless unit in PvT if the meta continues revolve around MMM, because nothing costs above 200/200 in that composition.

In PvZ, they basically shut down late game units, but most likely won't have any other uses.


Moot point, no non-massive unit costs 200/200.
A time to live.
Iranon
Profile Blog Joined March 2010
United States983 Posts
Last Edited: 2011-10-24 20:30:21
October 24 2011 16:53 GMT
#140
I would think using these with speed-upgraded warp prisms would be pretty nifty in PvT. Fly an observer over his production facilities and wait for something cool to pop out. Tanks, banshees, whatever. Have a warp prism (maybe with speed) nearby with a replicator in it. Fly in, unload, change the replicator to whatever that unit was, load back up and fly home. Now you can make as many of those as you want in the safety of your main with more replicators...

Edit: didn't realize you could do this from your base anyway, I thought you needed line of sight.
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