On October 25 2011 01:26 Teiwaz wrote:
Plus 1 worker worth 4 supply. Nay, "massing" SCV's is not worth the cost.
Plus 1 worker worth 4 supply. Nay, "massing" SCV's is not worth the cost.
Then kill that scv after it does it's job(building the CC)
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Prinny-tai
United States71 Posts
On October 25 2011 01:26 Teiwaz wrote: Show nested quote + On October 25 2011 01:24 Kon-Tiki wrote: On October 25 2011 01:22 domovoi wrote: On October 25 2011 01:18 Teiwaz wrote: On October 25 2011 01:17 Yaotzin wrote: On October 25 2011 01:16 OreoBoi wrote: I'm surprised no one mentioned that if you replicate an scv and get more scvs, you can repair your own units. Thing about scvs repairing collosus, or scvs repairing immortals. SCVs can't repair Toss units can they? Couldn't in BW anyway IIRC..only healing works? They can, works in team games too (also Medivacs healing your ally's units f.e.). Scvs to protect your colossi sounds like a very, very good use of replicator. Perhaps a little too powerful. The difference is that each one of those is a 200/200 scv, not a 50 mineral scv. Thems is some expensive workers. Plus 1 worker worth 4 supply. Nay, "massing" SCV's is not worth the cost. Then kill that scv after it does it's job(building the CC) | ||
BronzeKnee
United States5212 Posts
On October 25 2011 01:38 Mafe wrote: I believe the point of this unit will be pvp above the other matchups: Robo vs 3 gate blink stalker? Yay I have blink too. Robo vs stargate? Well my vrs cost 50 gas instead of 50 mins. But I also have more units available. You go templar? Well I also do, but I was going robo before and still I have storm at the same time like you. So you can't 4 gate because pylon power fields don't reach the high ground. And if you go Void Rays than your Voids can be copied at around the same cost and you'll die since your opponent will also have access to Robo units too. If you go for DT's I just replicate your DT and if you don't have detection you die, if you do, I am ahead due to what you spent on the Dark Shrine. I guess opening Blink is still somewhat viable, but basically the changes until this point in HOTS means than Colossus Wars is coming, and you can't stop it... | ||
PhiliBiRD
United States2643 Posts
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ZiegFeld
351 Posts
THE EFFING FOOD COST. If it's 3 or lower, an army of these would be quite devastating if any high food units are on the map. Also, this is a useless unit in PvT if the meta continues revolve around MMM, because nothing costs above 200/200 in that composition. In PvZ, they basically shut down late game units, but most likely won't have any other uses. | ||
turdburgler
England6749 Posts
On October 25 2011 01:36 domovoi wrote: Show nested quote + On October 25 2011 01:35 TrickyGilligan wrote: So, unlimited range spell. Do you have to scout what you want to replicate first? Or is it simply that if it's on the map, you can build it? Because if it's the latter, I'd gladly pay 200/200 and leave it unreplicated, and I'd have an exact picture of any tech switching that my opponent was doing. Knowing when the first medevac shows up, when the first viking shows up, when the Colossus pops, and when Infestors start showing up is all going to be a huge amount of extra information. Why even bother with observers other than for detection when I can do all this from the comfort and safety of my base? It's an unlimited range targeted spell, so you need vision of the unit you want to replicate. if only some kind of invisible sight giving unit that could fly to their base also came from the robo OH WAIT :D | ||
MMello
279 Posts
On October 25 2011 00:37 Laurens wrote: Can you replicate your own units? Can you replicate a replication? If so, protoss will never have to pay more than 200/200 for a unit. You just make 1 and then start making replicators ... Edit: this would make Archons, colossi and tempests cheaper. It would make void rays 50 minerals cheaper, but 50 gas more expensive so you probably wouldn't do that. No.. 200/200 is already kind of expensive.. Everything we have costs an arm and a leg.. Quiet with your nonsense | ||
TrickyGilligan
United States641 Posts
On October 25 2011 01:41 Balgrog wrote: Show nested quote + On October 25 2011 01:18 Thrasymachus725 wrote: On October 25 2011 01:14 Balgrog wrote: well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played! One more time... DOESNT WORK ON MASSIVE Oh reread. Yea forgot about that, but still, PvP with ghost's would be really interesting. ...I still don't think you quite get how this works. Which Protoss is going to build the Ghost first so that the other one can replicate it? | ||
Striding Strider
United Kingdom787 Posts
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VirgilSC2
United States6151 Posts
On October 25 2011 01:40 Nazarid wrote: Show nested quote + On October 25 2011 01:38 VirgilSC2 wrote: If we replicate a MULE, is it permanent? Maybe that will finally make Blizzard realize that MULE's are a bit OP. well you still paid 200/200 for that mule and a bunch of supply still think it would be worth it? Considering that one MULE > 4 Probes, I could just throw away Probes once I reached max supply. Plus, if MULEs are even remotely OP at 200/200 and 4 Supply, how can Blizzard say they're balanced at 50 Energy, no supply, no cost? | ||
ShatterZer0
United States1843 Posts
Also, replicated units come with all applicable tech already researched... even if the enemy didn't have the research! Imagine siege containing a Terran before he had siege tech or neuralling a Zerg's infestor to fungal their army before they had neural! XDDD | ||
wunsun
Canada622 Posts
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V2.
Canada9 Posts
And if your opponent is going marines, zerglings or mutas, you can always keep the replicator or bring home a worker. Instead of thinking of this unit to stop one strategy, to take over one unit, I think the cost was meant to discourage that, and was meant to be used as a sneaky little fucker. late game, mass recalling around a few siegetanks in siege mode around to defend bases would be kick arse, if you could get a viper it would be well worth the cost of the replicator to make all of his roaches/hydras useless, and be able to detect them running slowly burrowing away. And we haven't even begun to think about the BM this unit would enable... Protoss will have the ultimate BM of replicating marines and making them dance! | ||
Al Bundy
7257 Posts
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Teiwaz
Austria158 Posts
On October 25 2011 01:41 Balgrog wrote: + Show Spoiler + On October 25 2011 01:18 Thrasymachus725 wrote: Show nested quote + On October 25 2011 01:14 Balgrog wrote: well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played! One more time... DOESNT WORK ON MASSIVE Oh reread. Yea forgot about that, but still, PvP with ghost's would be really interesting. Hwat?! o.O | ||
ShatterZer0
United States1843 Posts
On October 25 2011 01:43 MMello wrote: Show nested quote + On October 25 2011 00:37 Laurens wrote: Can you replicate your own units? Can you replicate a replication? If so, protoss will never have to pay more than 200/200 for a unit. You just make 1 and then start making replicators ... Edit: this would make Archons, colossi and tempests cheaper. It would make void rays 50 minerals cheaper, but 50 gas more expensive so you probably wouldn't do that. No.. 200/200 is already kind of expensive.. Everything we have costs an arm and a leg.. Quiet with your nonsense Archons, Colossi, and Tempests are massive. You cannot replicate Massive units. | ||
Zorkmid
4410 Posts
On October 25 2011 01:41 Balgrog wrote: Show nested quote + On October 25 2011 01:18 Thrasymachus725 wrote: On October 25 2011 01:14 Balgrog wrote: well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played! One more time... DOESNT WORK ON MASSIVE Oh reread. Yea forgot about that, but still, PvP with ghost's would be really interesting. HAHAHAHHAHAHAHAHAHAHHAHAHAHHAA. That's priceless. | ||
Cyber_Cheese
Australia3615 Posts
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Zorkmid
4410 Posts
On October 25 2011 01:50 Cyber_Cheese wrote: If you copy a corrupter, can you evolve it? I would think not. | ||
ShatterZer0
United States1843 Posts
On October 25 2011 01:43 ZiegFeld wrote: Surprised nobody has discussed the most important aspect of this unit. THE EFFING FOOD COST. If it's 3 or lower, an army of these would be quite devastating if any high food units are on the map. Also, this is a useless unit in PvT if the meta continues revolve around MMM, because nothing costs above 200/200 in that composition. In PvZ, they basically shut down late game units, but most likely won't have any other uses. Moot point, no non-massive unit costs 200/200. | ||
Iranon
United States983 Posts
Edit: didn't realize you could do this from your base anyway, I thought you needed line of sight. | ||
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