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Possible targets for the replicator - Page 34

Forum Index > SC2 General
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Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 28 2011 16:14 GMT
#661
I really think that the replicate ability should have like a 1 minute cooldown so it could transform into a new unit every 1 minute. Currently the unit seems pretty useless to me.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 28 2011 16:22 GMT
#662
On October 29 2011 01:07 RoKetha wrote:
I'm just gonna go with the following:

1) Copying tanks that are already in siege mode to instantly have a few tanks in siege mode where you need them

2) Copying Ghosts for EMP

3) The big one, copying an SCV, making all bases orbitals so you have amazing detection, Marauder base snipe immunity, MULEs, and you can replace all but a few probes with SCVs since they can still return money to Nexuses and mine from Assimilators, but also can repair your units. Mass repair Colossi that only die if Vikings get through their HP in one volley, anyone? Literally the only downside to making SCVs over probes is that SCVs can't make Protoss buildings, so you'll still need a few probes per base.

4) Copying Infestors for Fungal if Zerg ends up having Infestors and Mutalisks on the map at the same time.


Will probes mine at an orbital command, or will they only return money to a nexus?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Exactable
Profile Joined April 2011
Australia263 Posts
October 28 2011 16:56 GMT
#663
I see this talk of copying an SCV and then from then on only making SCVs and Orbtials instead of Nexi and probes (and more?) and it just feels off to me. It's TvP, not Tv(some wierd Protoss/Terran hybrid) :/
Daralii
Profile Joined March 2010
United States16991 Posts
October 28 2011 16:59 GMT
#664
On October 29 2011 01:56 Exactable wrote:
I see this talk of copying an SCV and then from then on only making SCVs and Orbtials instead of Nexi and probes (and more?) and it just feels off to me. It's TvP, not Tv(some wierd Protoss/Terran hybrid) :/

I don't think that'll happen anymore than it did with neural parasited workers. 400 for the CC, 100 for the depot, then 150 for the barracks, in addition to the cost of the replicant, robo, and anything needed to stay alive up until that point.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
supraWman
Profile Joined October 2011
Germany453 Posts
October 28 2011 17:02 GMT
#665
I want to copy Shredders, to do Sentry+Shredder drops. This way the Terran won't be able to pull his SCVs away from the deploying shredder because of the forcefields.
Daralii
Profile Joined March 2010
United States16991 Posts
October 28 2011 17:06 GMT
#666
On October 29 2011 02:02 supraWman wrote:
I want to copy Shredders, to do Sentry+Shredder drops. This way the Terran won't be able to pull his SCVs away from the deploying shredder because of the forcefields.

........


Say what you will about the replicant, but it's encouraging some damn creative theorycrafting.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Diks
Profile Joined January 2010
Belgium1880 Posts
October 28 2011 17:14 GMT
#667
robo will be awesome against banshee harrass, replicate as soo a su see it and you have a cloacked banshee ready to rock his base (+ robo for your obs)
lololol
Profile Joined February 2006
5198 Posts
October 28 2011 17:19 GMT
#668
On October 29 2011 00:48 how2TL wrote:
Show nested quote +
On October 29 2011 00:45 Catch]22 wrote:
On October 29 2011 00:43 Gyro_SC2 wrote:
replicant can be a queen and you take the vision on the zerg creep.


Transfuse on Zealots? So baller


Yeah with Zerg's newer shittier detection you can honestly have free maphack until Zergs catch on.

Medivac Chrono'd 2/2 Chargelots sound sick. Anyone who dismissed the Replicant out of hand when it was announced has no critical thinking ability.


Yeah, spreading creep for the zerg units to benefit of, is surely going to piss them off, what's next, injecting their hatcheries?
I'll call Nada.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 28 2011 17:29 GMT
#669
On October 29 2011 02:06 Daralii wrote:
Show nested quote +
On October 29 2011 02:02 supraWman wrote:
I want to copy Shredders, to do Sentry+Shredder drops. This way the Terran won't be able to pull his SCVs away from the deploying shredder because of the forcefields.

........


Say what you will about the replicant, but it's encouraging some damn creative theorycrafting.


Hey, I can hellion drop terrans now!
Strategy"You know I fucking hate the way you play, right?" ~SC2John
wxwx
Profile Joined May 2010
527 Posts
October 28 2011 17:30 GMT
#670
On October 29 2011 01:56 Exactable wrote:
I see this talk of copying an SCV and then from then on only making SCVs and Orbtials instead of Nexi and probes (and more?) and it just feels off to me. It's TvP, not Tv(some wierd Protoss/Terran hybrid) :/


If that is possible, that is probably the best way to play, and every top level protoss will start doing it. 200/200 sunk cost for the scv, then just make the orbital as your 3rd. Mules break even pretty soon. With only the 200/200 sunk cost from before, you have access to the entire terran tech tree. Whatever op terran tricks have raped you in the past, you now have access to. Scan at your leisure... Planetary at the gold... Siege tanks.... Sweeeet.
Acritter
Profile Joined August 2010
Syria7637 Posts
October 28 2011 17:32 GMT
#671
On October 29 2011 01:59 Daralii wrote:
Show nested quote +
On October 29 2011 01:56 Exactable wrote:
I see this talk of copying an SCV and then from then on only making SCVs and Orbtials instead of Nexi and probes (and more?) and it just feels off to me. It's TvP, not Tv(some wierd Protoss/Terran hybrid) :/

I don't think that'll happen anymore than it did with neural parasited workers. 400 for the CC, 100 for the depot, then 150 for the barracks, in addition to the cost of the replicant, robo, and anything needed to stay alive up until that point.


There's a pretty significant difference. NP'd workers are only yours for a handful of seconds, nowhere near long enough to build an expansion where you please. As for the cost of the expansion, here's a counterargument:

200/200 for the Replicant
0 for the CC (you were expanding anyway, this actually gives you more supply)
0 for the Depot (you need Pylons anyway, this actually gives you more supply)
150 for the Barracks
150 for the OC upgrade

And then you have access to MULEs and Scans for the rest of the game. Would you do this to expand to your natural? Hell no, not unless you're crazy, stupid, or a GM player messing around in Bronze. Simply too much investment for that point in the game. Would it be possible to get a third this way? On some maps, it seems pretty reasonable. A player with really solid mechanics who scouts more passive play from Terran might be able to do it on TDA, for example. I think that the main area where it'll shine is when getting the fourth or fifth base up. Another good effect of it is that it allows for the Protoss to get out Tanks, securing the map much, much better and forcing mech or air play out of Terran (Tanks with Zealot meat shields will do ridiculous damage to bioballs and be almost completely immune to EMP). While this certainly won't affect every game, I think that expanding with an OC to the third or fourth base could make the Protoss mid/late game much stronger against Terran.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
Last Edited: 2011-10-28 17:41:41
October 28 2011 17:40 GMT
#672
Hmmmm... if you replicate a MULE will it last forever? Think about it... insane mining speeds!

And if you decide to replicate an SCV, can you chronoboost your Terran structures?

My personal opinion is that this unit will break the game :-/ We have yet to find out.
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 28 2011 17:52 GMT
#673
On October 29 2011 02:40 NoodleFish wrote:
Hmmmm... if you replicate a MULE will it last forever? Think about it... insane mining speeds!

And if you decide to replicate an SCV, can you chronoboost your Terran structures?

My personal opinion is that this unit will break the game :-/ We have yet to find out.


I hope not, because I sure hate to accidentially replicate an auto-turret or a hallucination (do no damage, can you imagine replicating their HT and finding out you spent 200/200 4s on a hallucination?!) or worse a broodling... Either way blizzard should not allow replicating summoned units.

Yes, go play a team game and find out.
Cauterize the area
Kon-Tiki
Profile Joined February 2011
United States402 Posts
October 28 2011 17:54 GMT
#674
On October 28 2011 01:51 wafflez wrote:
we have to go deeper... repcliception


Replicating a Replicant o_O
I am a leaf on the wind. Watch how I soar.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 28 2011 17:59 GMT
#675
On October 29 2011 02:40 NoodleFish wrote:
Hmmmm... if you replicate a MULE will it last forever? Think about it... insane mining speeds!

And if you decide to replicate an SCV, can you chronoboost your Terran structures?

My personal opinion is that this unit will break the game :-/ We have yet to find out.


Mules mine exatcly 4 times as fast as probes. I dont think I would use my robo build time on a unit that is equal to 4 probes in pop, mineral cost and mining speed, but cost 200 gas.
nerak
Profile Blog Joined September 2011
Brazil256 Posts
Last Edited: 2011-10-28 18:24:31
October 28 2011 18:19 GMT
#676
Replicant is Mind Control. Except:

1) Dark Archons would survive to cast other spells (later on) or MC more units for you
2) Dark Archons were made when your DTs were already used and denied (by detection); Replicant has only one ability
3) Dark Archons could MC "Massive" units. More than one, BTW.

Yeah, so we have nerfed Mind Control here.
The only potential buff comparing to MC is the range. If the range stays, it could be OP, if the range drops, it will suffer "reaper syndrome" maybe?

EDIT: oh. It can also be mid game OR late game. So there are three ways to balance it: cost, range and tier.
"I am smiling" - Marauder Dynamite
sagefreke
Profile Joined August 2010
United States241 Posts
October 28 2011 18:22 GMT
#677
I could see replicating infestors just spelling absolute death for Zerg armies. Replicate 2-3 infestors in combination with high Templar and you have essentially almost a 120 damage aoe nuke available that Zerg can't avoid. Also infestors plus sentries would grant Protoss the ability to constantly keep zergs low range units from even getting close to Protoss deathballs
yo yo yo
Philymaniz
Profile Joined November 2010
United States177 Posts
October 28 2011 18:27 GMT
#678
On October 29 2011 02:54 Kon-Tiki wrote:
Show nested quote +
On October 28 2011 01:51 wafflez wrote:
we have to go deeper... repcliception


Replicating a Replicant o_O


I think were onto something. Some serious mindgames in pvp will happen with hallucination and the replicator.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-10-28 18:31:27
October 28 2011 18:31 GMT
#679
Replicate SCV, spam OCs, spam mules.
One fish, two fish, red fish, blue fish.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 28 2011 18:33 GMT
#680
On October 29 2011 03:27 Philymaniz wrote:
Show nested quote +
On October 29 2011 02:54 Kon-Tiki wrote:
On October 28 2011 01:51 wafflez wrote:
we have to go deeper... repcliception


Replicating a Replicant o_O


I think were onto something. Some serious mindgames in pvp will happen with hallucination and the replicator.


Replicating hallucinations imba... Nerf pls. Kthxbai. Haha.

I replicate the HT/phoniex to find its a hallucination... There goes 200m/200g
Cauterize the area
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