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On October 28 2011 00:53 zmansman17 wrote:Show nested quote +On October 27 2011 15:02 Techno wrote: Ravens With Seeker Missle For WAY Cheaper.
Allowing Protoss to Replicate is "Okay" but Not Like This. Should be like a full nexus' energy (+ some cost perhaps), and produce slowly out of the nexus. Maybe the units are like 75% the cost and strength of the real thing and upgrades are too. Yes, Getting the Raven and unlocking all of its abilities (not to mention the complete comp-ability with Toss army) is Insane. I'm still yet to hear how a Terran beats 5 PDDs and mass collosi outisde the Terran base. Vikings are nullified and I can't think of anything Terran can do (the viking is literally the only unit that counters the Collosi and 5 PDDs would eliminate all viking fire for some time.
You could either EMP the Ravens/PDD:s or just not engage where they were cast.
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On October 24 2011 23:58 VTPerfect wrote: To be perfectly honest I think the best use of this unit is in conjunction with some sort of 2 base warp prism harass. the harass hopefully does some damage but the important part is gaining vision of your terran opponents SCV, using the Replicator to morph into an SCV and then gain access to quasi fixes to the real problems with Protoss IE producing ghosts to emp their ghosts, medivacs cuz your units can't heal, vikings cause you don't have an Air to Air armor bonus unit etc etc etc.
I still think this is awful cause at this point your not playing Protoss your plating Proran and Prozerg and i didnt pick Protoss to use Ran and Zerg units but its pretty much ur best bet. shouldnt u be getting ur ass kicked by pokebunny instead of whining about an awesome unit ability you havent used yet?
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we have to go deeper... repcliception
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I understand that this isnt directly contributing to the forum topic, but what SoTG said about the replicant did seem very true, that it would become a matter of terran/Zerg players having to be so alert for protoss to not spot their powerful units.
As a response to this I thinking (Tell me if this idea is completely flawed and retarded but): 1) There is a large range on the replication ability, just so you cannot replicate a unit on the other side of the map, maybe something around 28 range. 2) Replication needs to be pressed like other spells, and then clicked onto the unit you with to replicate (probably already the plan for how it works) but when one replicates a unit, the replicant becomes that unit for x amount of time, say 60 seconds, after which it becomes a replicant again.
I think this seems alot better than the ideas of unlimited range and having the replicant permanently morphed.
And yes im aware blizzard haven't even started trying to balance the new units yet, just asking what people think
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1) that is an insane nerf. Because not only does it make impossible to do a observer > replicate SCV > CC FE, pushing back the tech steal into a 3rd or 4th base; it also makes the act of replicating too time and micro intensive for something that is already so expensive.
From its present form, an observer out in their base is all that is required to start replicating their units (ST/medivac/viper/infestor). Your suggestion would need to the player haul out their replicator to the centre of the map to get in range, the counter would be to have sling/hellions out to snipe the replicator before they are in range to replicate their target.
Ergo, with such high micro requirements in addition to its cost (200m/200g 4s for a medivac) There becomes little incentive to use replicants except to clone your own units for clutch defense. Replicating when the attack begins as the only opportunity to replicate (within range) is too little too late as there's little use of replicated banshees when they're already in your base. You might as well spend the resources on chronoing out another stalker.
2) is a massive buff, not a nerf, every minute you get a "new" unit, replicated medivac returns before timer runs out then turns into an immortal for the impending counter-attack consisting of Medivac/marauder? After MP is spent, timer runs out, you get to replicate the DTs you just warped in for a prism drop then once they return, timer runs out, replicate blink stalker since 3/3/1 just completed. How is this a nerf? Come on... As a nerf, who'd want to build replicators as below diamond very few people have the APM to keep a tab on their replication timer while fending off/executing attacks with their current units, macroing and microing. Might as well not build them at all.
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Replicate an enemy worker. It's going to be so fun having hybrid armies :D. Just like back in BW.
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We had mind control in BW, don't see how it's "terrible game design" to have the ability to steal enemy units at a cost. Some of the best PvZs I've seen involved DAs, so as long as they make sure the unit is balanced I have no problems with it.
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I want this unit to work. If they can make it balanced and make it so that it is seen in real games and not just in fun / showmatch games, I think it would spice up the game.
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The replicant is 2 supply right? In the very late game, where u got a ton of resources banked.. Make 3-4 robo's, make 1 immortal, rest replicants. Ull save 2 supply per imortal ^^.
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I just dont understand why The Replicants get upgraded units even if the target dont have the upgrades.. This is seeeems so op to me espacially when you look at key upgrades. Siege, Cloak for banshees, all the fricking raven upgrades, infestor and viper upgrades etc...
in my opinion they should just mirror the upgraes and if your opponent adds more they will mirror them too if units are still alive.
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On October 29 2011 00:22 ITSbouli wrote: The replicant is 2 supply right? In the very late game, where u got a ton of resources banked.. Make 3-4 robo's, make 1 immortal, rest replicants. Ull save 2 supply per imortal ^^.
No 4 supply.
The only thing you can save is 50 minerals on a Void Ray (but you pay 50 more gas.)
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On October 24 2011 23:58 VTPerfect wrote: To be perfectly honest I think the best use of this unit is in conjunction with some sort of 2 base warp prism harass. the harass hopefully does some damage but the important part is gaining vision of your terran opponents SCV, using the Replicator to morph into an SCV and then gain access to quasi fixes to the real problems with Protoss IE producing ghosts to emp their ghosts, medivacs cuz your units can't heal, vikings cause you don't have an Air to Air armor bonus unit etc etc etc.
I still think this is awful cause at this point your not playing Protoss your plating Proran and Prozerg and i didnt pick Protoss to use Ran and Zerg units but its pretty much ur best bet.
Perfect thanks for saying what alot of protoss players are thinking. I don't want to use the replicant either because i'd rather have protoss units.
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replicant can be a queen and you take the vision on the zerg creep.
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On October 29 2011 00:43 Gyro_SC2 wrote: replicant can be a queen and you take the vision on the zerg creep.
Transfuse on Zealots? So baller
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I will not play protoss just to become terran or zerg. I might as well just play terran or zerg.
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On October 29 2011 00:45 Catch]22 wrote:Show nested quote +On October 29 2011 00:43 Gyro_SC2 wrote: replicant can be a queen and you take the vision on the zerg creep. Transfuse on Zealots? So baller
Yeah with Zerg's newer shittier detection you can honestly have free maphack until Zergs catch on.
Medivac Chrono'd 2/2 Chargelots sound sick. Anyone who dismissed the Replicant out of hand when it was announced has no critical thinking ability.
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Replicate a Ghost and u'l have free nuke with cloak! :-D
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On October 29 2011 00:22 ITSbouli wrote: The replicant is 2 supply right? In the very late game, where u got a ton of resources banked.. Make 3-4 robo's, make 1 immortal, rest replicants. Ull save 2 supply per imortal ^^. 4 supply 200/200
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On October 29 2011 00:47 EaryKing wrote: I will not play protoss just to become terran or zerg. I might as well just play terran or zerg.
Out of curiosity--did you feel like Dark Archons compromised the integrity of the Protoss in BW? It's not like this is unprecedented or anything.
Also, some things I remember about replicants from Blizzcon:
They're 4 food, not 2.
You can clone workers, and you can build things with those workers.
This is in response to some other things I read in the thread, and I hope they're not redundant and/or that they help. I'm at a different convention now and in a bit of a hurry.
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I'm just gonna go with the following:
1) Copying tanks that are already in siege mode to instantly have a few tanks in siege mode where you need them
2) Copying Ghosts for EMP
3) The big one, copying an SCV, making all bases orbitals so you have amazing detection, Marauder base snipe immunity, MULEs, and you can replace all but a few probes with SCVs since they can still return money to Nexuses and mine from Assimilators, but also can repair your units. Mass repair Colossi that only die if Vikings get through their HP in one volley, anyone? Literally the only downside to making SCVs over probes is that SCVs can't make Protoss buildings, so you'll still need a few probes per base.
4) Copying Infestors for Fungal if Zerg ends up having Infestors and Mutalisks on the map at the same time.
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