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Possible targets for the replicator - Page 32

Forum Index > SC2 General
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Prev 1 30 31 32 33 34 40 Next All
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 20:43 GMT
#621
On October 27 2011 01:12 zmansman17 wrote:
All the Replicant means to Terran:

1) Never produce Shredders in TvP (That'd be a nice unit to land inside your mineral line)
2) Reluctantly or Do not Produce Ravens (Imagine mass Collosi with 5 PDDs to nullify the only counter, mass viking)
3) 1-1-1 is no longer viable
4) Early mech is no longer viable (Toss can replicate and seige your base before you have seige tech)
5) Banshee openings versus Toss would result in your death (the normal 4 marines in bunker could EASILY be microed against and killed, ESPECIALLY with cloak).
6) Toss will replicate marines late game and troll you by dancing with them
7) This unit is silly

Ultimately this unit is going to limit and simplify the match up even more than it is now. Terran will only produce a few units so as to avoid other units being replicated. Bring back the Dark Archon. Mind control with 400 food armies leaves MUCH to be desired.


(5) is an interesting point, it basically makes it critical to shut down the observer in HotS. In WoL, getting scouted early meant your built could be countered, with the replicant ... It would most definitely be countered.
Cauterize the area
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-10-27 06:05:38
October 27 2011 06:02 GMT
#622
Ravens With Seeker Missle For WAY Cheaper.

Allowing Protoss to Replicate is "Okay" but Not Like This. Should be like a full nexus' energy (+ some cost perhaps), and produce slowly out of the nexus. Maybe the units are like 75% the cost and strength of the real thing and upgrades are too.
Hell, its awesome to LOSE to nukes!
KOtical
Profile Joined January 2011
Germany451 Posts
Last Edited: 2011-10-27 10:43:50
October 27 2011 10:42 GMT
#623
actually there are some strange things in my head... terran goes ghosts, u replicate one of them have cloak alrdy and run in and emp ur opponents ghosts and than attack.
HT/DT/Collosi in PvP.
Actually in the 1/1/1 build i would rather take a banshee than tanks... coz u have cloak alrdy.
Or u clone the tank right when the first pops out and siege ur opponent before he can even attack or expand.
PvZ Infestors, and Viper maybe even the Ultralisk...
actually in general u will looking for spellcasters cause thats the most viable thing to do.
Would be interesting to know if u loose the clone or can reclone another unit...
and of coz ravens in PvT
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 27 2011 10:46 GMT
#624
The replicant's existence will force any non bio strategy to be completely obselete (except sky Terran), and so I don't think they will be used all that much, unless of course Protoss Mules make the race amazing.
GeyzeR
Profile Joined November 2010
250 Posts
October 27 2011 10:52 GMT
#625
Replicant is a great concept, but I feel like it opens too many possibilities and it will be almost impossible to balance the game. Raven, for example, is too good to have in the P arsenal and costs just 100 minerals more, but already with SM researched.
If they decide to keep it in the game it can have the reaper fate.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2011-10-27 10:57:42
October 27 2011 10:56 GMT
#626
On October 27 2011 05:18 rEalGuapo wrote:
Show nested quote +
On October 27 2011 01:12 zmansman17 wrote:
All the Replicant means to Terran:

1) Never produce Shredders in TvP (That'd be a nice unit to land inside your mineral line)
2) Reluctantly or Do not Produce Ravens (Imagine mass Collosi with 5 PDDs to nullify the only counter, mass viking)
3) 1-1-1 is no longer viable
4) Early mech is no longer viable (Toss can replicate and seige your base before you have seige tech)
5) Banshee openings versus Toss would result in your death (the normal 4 marines in bunker could EASILY be microed against and killed, ESPECIALLY with cloak).
6) Toss will replicate marines late game and troll you by dancing with them
7) This unit is silly

Ultimately this unit is going to limit and simplify the match up even more than it is now. Terran will only produce a few units so as to avoid other units being replicated. Bring back the Dark Archon. Mind control with 400 food armies leaves MUCH to be desired.


Point 6 and 7 made me lol

Well Shredders take 8 seconds to transform, they will not be used as harras units.
I pretty much agree with the rest.
I think it is a stupid unit that shall not pass!

Edit: nice double post, sorry..


Even if it would be cool for protoss to actually have the best unit around for a change, I don't think the replicator will make it as it is right now. Probably a big production time increase or not having max energy when replicating a unit. Maybe even both.

Having a real counter to 111 would be too sweet.

As said, I don't think you can balance it on both 1vs1 and team games. A few cloak banshees before the upgrade gets started is too strong of a rush.
Revolutionist fan
Grim Hatter
Profile Joined September 2010
Poland52 Posts
October 27 2011 11:04 GMT
#627
IMO replicator will be broken vs zerg. Fungal + storm(scary) or vipers(or just any other caster).
akaMadMike
Profile Joined January 2011
Norway93 Posts
October 27 2011 11:53 GMT
#628
I will use my infestor to take control over your replicator and make the most expensive zergling ever.
I know i was born and I know that I’ll die – the in between is mine!
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 27 2011 12:08 GMT
#629
On October 27 2011 20:53 akaMadMike wrote:
I will use my infestor to take control over your replicator and make the most expensive zergling ever.


That would be epic. I'd Imagine HUK will be very pissed if you snuck into his base and did that to his replicators... 200/200 probe. Just lol. xD

I'd imagine most ladder Protoss would rage quit right there.

Ultimate trolling... Beats stim dancing.
Cauterize the area
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2011-10-27 12:11:34
October 27 2011 12:10 GMT
#630
On October 27 2011 20:53 akaMadMike wrote:
I will use my infestor to take control over your replicator and make the most expensive zergling ever.


I'm fairly certain any good player will have already replicated when the battle begins. But i'm going to replicate 2 infestors, burrow-move them next to your infestors and make those bitches pay.

Honestly, i'd love to replicate medivac as a complement to my zealots.
Top diamond terran streaming at http://www.twitch.tv/saitontv
PikaXchU
Profile Joined December 2010
Singapore379 Posts
October 27 2011 12:12 GMT
#631
I can't imagine PvZ turning into a "Drag-the-Viper" battle, if you decide to replicate Vipers. Would be fucking hilarious to see stuff being zoomed about.
Carrier has arrived.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
October 27 2011 12:15 GMT
#632
IMO the Replicator's use will be found in defending against Terran timing pushes. Siege tank outside? Mirror two on your high ground.
Dont look at the finger or you will miss all that heavenly glory.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 27 2011 12:20 GMT
#633
On October 27 2011 21:10 prOpSaiton wrote:
Show nested quote +
On October 27 2011 20:53 akaMadMike wrote:
I will use my infestor to take control over your replicator and make the most expensive zergling ever.


I'm fairly certain any good player will have already replicated when the battle begins. But i'm going to replicate 2 infestors, burrow-move them next to your infestors and make those bitches pay.

Honestly, i'd love to replicate medivac as a complement to my zealots.


I beg to differ, a good player would keep his wild card "wild" instead of committing too early to a strategy, as the replication is permanent. No use replicating infestors if the Z is planning to transition from sling/infestor into mass 3/3 roach.
Cauterize the area
zmansman17
Profile Joined March 2011
United States2567 Posts
October 27 2011 15:53 GMT
#634
On October 27 2011 15:02 Techno wrote:
Ravens With Seeker Missle For WAY Cheaper.

Allowing Protoss to Replicate is "Okay" but Not Like This. Should be like a full nexus' energy (+ some cost perhaps), and produce slowly out of the nexus. Maybe the units are like 75% the cost and strength of the real thing and upgrades are too.


Yes, Getting the Raven and unlocking all of its abilities (not to mention the complete comp-ability with Toss army) is Insane.

I'm still yet to hear how a Terran beats 5 PDDs and mass collosi outisde the Terran base. Vikings are nullified and I can't think of anything Terran can do (the viking is literally the only unit that counters the Collosi and 5 PDDs would eliminate all viking fire for some time.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
ooozer
Profile Joined August 2011
Germany231 Posts
October 27 2011 16:00 GMT
#635
Do what a toss has to do. Walk outside PDD range.
Terran PDD nullifies Stalker, leaving the only DMg output to Colossi and Zealots. Protoss PDD nullifies Vikings, leaving the only DMG output to MMG and Tanks. Seems fair.
Krikkitone
Profile Joined April 2009
United States1451 Posts
October 27 2011 16:18 GMT
#636
On October 27 2011 19:56 Salteador Neo wrote:
Show nested quote +
On October 27 2011 05:18 rEalGuapo wrote:
On October 27 2011 01:12 zmansman17 wrote:
All the Replicant means to Terran:

1) Never produce Shredders in TvP (That'd be a nice unit to land inside your mineral line)
2) Reluctantly or Do not Produce Ravens (Imagine mass Collosi with 5 PDDs to nullify the only counter, mass viking)
3) 1-1-1 is no longer viable
4) Early mech is no longer viable (Toss can replicate and seige your base before you have seige tech)
5) Banshee openings versus Toss would result in your death (the normal 4 marines in bunker could EASILY be microed against and killed, ESPECIALLY with cloak).
6) Toss will replicate marines late game and troll you by dancing with them
7) This unit is silly

Ultimately this unit is going to limit and simplify the match up even more than it is now. Terran will only produce a few units so as to avoid other units being replicated. Bring back the Dark Archon. Mind control with 400 food armies leaves MUCH to be desired.


Point 6 and 7 made me lol

Well Shredders take 8 seconds to transform, they will not be used as harras units.
I pretty much agree with the rest.
I think it is a stupid unit that shall not pass!

Edit: nice double post, sorry..


Even if it would be cool for protoss to actually have the best unit around for a change, I don't think the replicator will make it as it is right now. Probably a big production time increase or not having max energy when replicating a unit. Maybe even both.

Having a real counter to 111 would be too sweet.

As said, I don't think you can balance it on both 1vs1 and team games. A few cloak banshees before the upgrade gets started is too strong of a rush.



I'm pretty sure they will lose the max energy when replicating a unit. (to really nerf it have them start at 0 energy)

And they probably won't have any of the Armor/Weapon upgrades (so your tanks may have siege, but they are 0/0.. and will stay that way)

Another possibility is a slight cost bump. (either minerals and/or gas to~225-250)

..or have them require the Support Bay (if they are T3 then they won't shut down early rushes...ie you Might have a replicater before a Terran has early cloaked banshees but not sieged tanks)

Or give them a limited "replicating" range.. not just vision (possibly with an upgrade at the RSB allowing replicating any visible unit)
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 27 2011 16:23 GMT
#637
Tea, Earl Grey, hot.

(It's "replicant".)
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 27 2011 16:30 GMT
#638
On October 24 2011 23:58 VTPerfect wrote:
To be perfectly honest I think the best use of this unit is in conjunction with some sort of 2 base warp prism harass. the harass hopefully does some damage but the important part is gaining vision of your terran opponents SCV, using the Replicator to morph into an SCV and then gain access to quasi fixes to the real problems with Protoss IE producing ghosts to emp their ghosts, medivacs cuz your units can't heal, vikings cause you don't have an Air to Air armor bonus unit etc etc etc.

I still think this is awful cause at this point your not playing Protoss your plating Proran and Prozerg and i didnt pick Protoss to use Ran and Zerg units but its pretty much ur best bet.


Actually you just want to produce mass scvs... because SCVs can heal mechanical units so you can pair 2 per stalker and 4 per colossus.
I am Godzilla You are Japan
Nouar
Profile Joined May 2009
France3270 Posts
October 27 2011 16:36 GMT
#639
Can a replicated ghost launch a phantom nuke ? :p
NoiR
mburke05
Profile Joined October 2010
United States130 Posts
October 27 2011 16:38 GMT
#640
i'm gonna enjoy watching protoss players try and micro/position tanks after all the complaining involved w/ 1-1-1.
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