• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:01
CEST 17:01
KST 00:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon175.0.16 Hotfix (June 30) - Balance + Bug Fixes20Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3705 users

Possible targets for the replicator - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 40 Next All
aimless
Profile Joined January 2011
United States57 Posts
October 25 2011 20:52 GMT
#581
On October 26 2011 00:42 FallDownMarigold wrote:
You are P. Opponent is Z. Opponent makes infestors. You make replicants. You replicate an infestor. Opponent NP's a different replicant. While replicant is NP'd by Z infestor, P infestor NP's Z infestor. Just before P infestor NP's Z infestor NP'ing replicant, opponent manages to replicate an immortal. But right as opponent replicates an immortal, P infestor's NP hits Z infestor.

So whose immortal is it anyway? I see the need for a "red flag" review system like in the NFL.


This isn't that complicated. It's your immortal. NP is temporary. While the opponent has it under NP and you NP the opponent, the immortal is under your control (since you now control his infestor while it is channeling its ability). So the only thing that happened is the opponent got to change one of your replicants for you (by making it permanently into an immortal). Case closed.
antsache
Profile Joined October 2011
United States12 Posts
Last Edited: 2011-10-25 20:55:24
October 25 2011 20:52 GMT
#582
On October 26 2011 02:56 sVnteen wrote:
replicate a banshee so that you have like 3 of them and send them to terran and the terran will be soooooooooooo screwed since he WILL lose SCVs to cloaked banshees and also will be forced to build turrets or scan all the time
also this will totally kill 1 1 1 all in with banshees since it will die to replicated banshees + tanks


They're not cheap - terrans would be HAPPY to burn a scan (which costs 240-270 minerals from the loss of a mule) to kill a unit that costs you 200/200. You're just throwing money away doing that. You'd have to get like four worker kills to justify it with just one banshee, and depending on how far away his marines or vikings are that's gonna be close. And since you can only do it when he actually makes a banshee for you to copy, this is going to be a very uncommon situational tactic. Maybe if you use it to hit an expo that just got a bunch of mules dropped on it, but that's just making it even more situational.

EDIT:
This may actually be one of the few cases where someone can say these words, but DTs are actually probably more cost-effective than that and could accomplish more or less the same thing.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 01:27 GMT
#583
On October 26 2011 04:37 anjdza wrote:
Replicate never ending Mule!


In all likelihood, you can't replicate summoned units.

Because anyone would be extremely pissed to accidentally replicate an Auto-turret or a PDD or worse, a broodling! I can imagine the number of complaints blizzard will receive.. Lol
Cauterize the area
Ziggitz
Profile Joined September 2010
United States340 Posts
October 26 2011 02:32 GMT
#584
1.) Spot ghosts with an observer
2.) Replicate a ghost
3.) Cloak and EMP ghosts
4.) Celebrate
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2011-10-26 02:38:14
October 26 2011 02:37 GMT
#585
On October 26 2011 05:52 antsache wrote:
Show nested quote +
On October 26 2011 02:56 sVnteen wrote:
replicate a banshee so that you have like 3 of them and send them to terran and the terran will be soooooooooooo screwed since he WILL lose SCVs to cloaked banshees and also will be forced to build turrets or scan all the time
also this will totally kill 1 1 1 all in with banshees since it will die to replicated banshees + tanks


They're not cheap - terrans would be HAPPY to burn a scan (which costs 240-270 minerals from the loss of a mule) to kill a unit that costs you 200/200. You're just throwing money away doing that. You'd have to get like four worker kills to justify it with just one banshee, and depending on how far away his marines or vikings are that's gonna be close. And since you can only do it when he actually makes a banshee for you to copy, this is going to be a very uncommon situational tactic. Maybe if you use it to hit an expo that just got a bunch of mules dropped on it, but that's just making it even more situational.

EDIT:
This may actually be one of the few cases where someone can say these words, but DTs are actually probably more cost-effective than that and could accomplish more or less the same thing.


By that logic, why do Terran make banshees in TvT?

scans are also very limited early on, Terran really needs those mules early game
Jayrod
Profile Joined August 2010
1820 Posts
October 26 2011 02:58 GMT
#586
On October 25 2011 00:42 DoomsVille wrote:
Show nested quote +
On October 24 2011 23:58 VTPerfect wrote:
To be perfectly honest I think the best use of this unit is in conjunction with some sort of 2 base warp prism harass. the harass hopefully does some damage but the important part is gaining vision of your terran opponents SCV, using the Replicator to morph into an SCV and then gain access to quasi fixes to the real problems with Protoss IE producing ghosts to emp their ghosts, medivacs cuz your units can't heal, vikings cause you don't have an Air to Air armor bonus unit etc etc etc.

I still think this is awful cause at this point your not playing Protoss your plating Proran and Prozerg and i didnt pick Protoss to use Ran and Zerg units but its pretty much ur best bet.

This will never work. You have to go down the protoss and terran tech trees at once. Investment in production/tech is going to put you far behind in army. Maybe in a very late game scenario I can see it working... but at that point you might as well replicate the ghosts.

Its sarcasm dude
summer0f89
Profile Joined October 2010
United States15 Posts
October 26 2011 03:16 GMT
#587
pvt xel'naga cavers.

replicate scv.

make cc in protected location like terrans do.

lift cc, build ebay.

planetary the gold.
xTivo
Profile Joined June 2011
29 Posts
October 26 2011 03:32 GMT
#588
Reactored Barracks with mule'd up gold.... and chronoboost
theBizness
Profile Joined July 2011
United States696 Posts
October 26 2011 03:38 GMT
#589
Do you get nukes if you replicate a ghost?
Less money for casters, more money for players.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 03:40 GMT
#590
On October 26 2011 12:32 xTivo wrote:
Reactored Barracks with mule'd up gold.... and chronoboost


That would be actually cool.

Balance-wise, you'd be up against colossi / siege tanks / infestors as a response to scouting.
Cauterize the area
mrkent
Profile Joined January 2010
United States160 Posts
Last Edited: 2011-10-26 03:43:13
October 26 2011 03:42 GMT
#591
Yes you can replicate your own units. 2:25

Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 03:44 GMT
#592
On October 26 2011 12:38 theBizness wrote:
Do you get nukes if you replicate a ghost?


No. Unless you have a ghost academy already armed.
But if you have that, wouldn't training your own ghost be more cost effective?
Cauterize the area
zmansman17
Profile Joined March 2011
United States2567 Posts
October 26 2011 04:40 GMT
#593
A New
Idea:

If Protoss replicates a Raven and goes Mass Collosi with PDDs, what can Terran even do?

I suppose maybe the new units can be used to counter Collosi? The PDD would completely nullify the vikings
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
October 26 2011 04:42 GMT
#594
I can't see how this is a balanced unit as it now stands. Imagine PT unit comps v T unit comps late game. It's a no brainer who will win that match +20 minutes in. (Listening to state of game confirmed this for me(
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Ryder.
Profile Joined January 2011
1117 Posts
October 26 2011 05:56 GMT
#595
On October 26 2011 11:37 iky43210 wrote:
Show nested quote +
On October 26 2011 05:52 antsache wrote:
On October 26 2011 02:56 sVnteen wrote:
replicate a banshee so that you have like 3 of them and send them to terran and the terran will be soooooooooooo screwed since he WILL lose SCVs to cloaked banshees and also will be forced to build turrets or scan all the time
also this will totally kill 1 1 1 all in with banshees since it will die to replicated banshees + tanks


They're not cheap - terrans would be HAPPY to burn a scan (which costs 240-270 minerals from the loss of a mule) to kill a unit that costs you 200/200. You're just throwing money away doing that. You'd have to get like four worker kills to justify it with just one banshee, and depending on how far away his marines or vikings are that's gonna be close. And since you can only do it when he actually makes a banshee for you to copy, this is going to be a very uncommon situational tactic. Maybe if you use it to hit an expo that just got a bunch of mules dropped on it, but that's just making it even more situational.

EDIT:
This may actually be one of the few cases where someone can say these words, but DTs are actually probably more cost-effective than that and could accomplish more or less the same thing.


By that logic, why do Terran make banshees in TvT?

scans are also very limited early on, Terran really needs those mules early game

Well when Terran makes a banshee it doesn't cost 200/200 does it...

Having it cost 200/200 via Replicant means you essentially have to do twice the damage as a Terran would in order to justify it.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
October 26 2011 06:01 GMT
#596
I don't like the idea of the replicator at all. Stealing a unit to shore up Protoss's weaknesses? Why not work on their actual flaws with units instead of adding this stupid thing?
"If you don't give a shit which gum you buy, get stride" - Tyler
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-10-26 06:58:40
October 26 2011 06:57 GMT
#597
On October 26 2011 14:56 Ryder. wrote:
Show nested quote +
On October 26 2011 11:37 iky43210 wrote:
On October 26 2011 05:52 antsache wrote:
On October 26 2011 02:56 sVnteen wrote:
replicate a banshee so that you have like 3 of them and send them to terran and the terran will be soooooooooooo screwed since he WILL lose SCVs to cloaked banshees and also will be forced to build turrets or scan all the time
also this will totally kill 1 1 1 all in with banshees since it will die to replicated banshees + tanks


They're not cheap - terrans would be HAPPY to burn a scan (which costs 240-270 minerals from the loss of a mule) to kill a unit that costs you 200/200. You're just throwing money away doing that. You'd have to get like four worker kills to justify it with just one banshee, and depending on how far away his marines or vikings are that's gonna be close. And since you can only do it when he actually makes a banshee for you to copy, this is going to be a very uncommon situational tactic. Maybe if you use it to hit an expo that just got a bunch of mules dropped on it, but that's just making it even more situational.

EDIT:
This may actually be one of the few cases where someone can say these words, but DTs are actually probably more cost-effective than that and could accomplish more or less the same thing.


By that logic, why do Terran make banshees in TvT?

scans are also very limited early on, Terran really needs those mules early game

Well when Terran makes a banshee it doesn't cost 200/200 does it...

Having it cost 200/200 via Replicant means you essentially have to do twice the damage as a Terran would in order to justify it.


No

Because you get free cloak.

a 200/200 ability on top of a 150/100 unit with FULL energy. And banshees dont die in 1 scan if you have any Apm and/or game sense
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
antsache
Profile Joined October 2011
United States12 Posts
Last Edited: 2011-10-26 07:30:10
October 26 2011 07:22 GMT
#598
On October 26 2011 14:56 Ryder. wrote:
Show nested quote +
On October 26 2011 11:37 iky43210 wrote:
On October 26 2011 05:52 antsache wrote:
On October 26 2011 02:56 sVnteen wrote:
replicate a banshee so that you have like 3 of them and send them to terran and the terran will be soooooooooooo screwed since he WILL lose SCVs to cloaked banshees and also will be forced to build turrets or scan all the time
also this will totally kill 1 1 1 all in with banshees since it will die to replicated banshees + tanks


They're not cheap - terrans would be HAPPY to burn a scan (which costs 240-270 minerals from the loss of a mule) to kill a unit that costs you 200/200. You're just throwing money away doing that. You'd have to get like four worker kills to justify it with just one banshee, and depending on how far away his marines or vikings are that's gonna be close. And since you can only do it when he actually makes a banshee for you to copy, this is going to be a very uncommon situational tactic. Maybe if you use it to hit an expo that just got a bunch of mules dropped on it, but that's just making it even more situational.

EDIT:
This may actually be one of the few cases where someone can say these words, but DTs are actually probably more cost-effective than that and could accomplish more or less the same thing.


By that logic, why do Terran make banshees in TvT?

scans are also very limited early on, Terran really needs those mules early game

Well when Terran makes a banshee it doesn't cost 200/200 does it...

Having it cost 200/200 via Replicant means you essentially have to do twice the damage as a Terran would in order to justify it.


Well, not so much. If a terran player gets just one or two and the cloak upgrade they're actually paying more than Protoss thanks to the upgrade cost. So Terran actually has to kill more to justify them in that case. But that's not really important. It's not about which race needs to do more to justify them - it's about whether or not YOU can justify them in the matchup you're in right now. Against Terran, it's tough, because they can scan and basically wipe out your heavy gas investment with just a mineral loss, which can really hurt as the midgame proceeds.

iky does actually make a good (albeit unintended) point - a lot of high level TvT players actually don't justify their Banshees. They're a risky play no matter who you are, and there have been plenty of games where someone went banshees, didn't do the damage they needed to, and then "just got killed." TvT, though, is such a damned turtle-fest and defender's advantage is strong enough that they often can be a bit behind and still be okay. TvP, though, is not TvT. Not only will you be throwing away precious gas if you fail to justify your banshees, you'll be taking up robo build time - and consider that you probably already had to make an obs to deal with Terran's original banshee. This will force your army to be gateway-reliant for longer, while Terran has likely continued uninterrupted production on his barracks.

This brings me to another problem with the idea. You can't just make replicants and have them sit doing nothing, hoping that Terran makes something you want. That's a waste of money that you need to actually build an army and do other fun stuff. If you do that, and no banshee or tank or whatever shows up, and Terran just comes knocking with a big standard ball of bio, what are you going to do with them? Nice 200/200 marauders you bought there You need to build them with purpose. But if you wait until the banshee is already in your mineral line to start making one, it's too late - you can't just let it have its way until you get a replicant out to copy it. So the only way this works is if you spot the port with researching tech lab and terran decides not to cancel. Then you should have enough time to get the replicant up fast enough to pull this off. That's no small feat - if that was easy to do, Terran would never be able to successfully use banshee harass in TvP, because it's only good as long as they don't see it coming.

I think there are a lot of potential uses for the replicant, but this particular one seems very situational and difficult to pull off reliably. Maybe it could work as a decent surprise attack if you, for instance, had a bunch of replicants already up that you were just about to do something else with, but then saw the banshee and thought "oh, he won't see this coming." But making replicants takes time away from building colossi (and immortals), which you might want against Terran.
Ryder.
Profile Joined January 2011
1117 Posts
October 26 2011 07:38 GMT
#599
True about getting cloak.

I suppose replicating just one banshee would be quite cost efficient though. However I'm sure it won't be as useful, since the Terran knows that if he opens with banshee, there is a decent probability that a cloaked banshee will be used against him, and therefore will either not make the banshee or prepare accordingly.

I'd still just rather blizzard give us our own unique unit, if I loved Terran units so much I would just play Terran.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
Last Edited: 2011-10-26 07:45:48
October 26 2011 07:44 GMT
#600
Im not so sure about the unit at all, why would any terran make a siege / banshee at all if theres a possibility of being copied. I do have a feeling this unit not gonna make it, it just makes terrans play standard bio with maybe ghosts and viking / medivac support.

Other than the ghost theres is nothing worth being copied, and even if you make a single banshee / siege / raven, the toss can get even 5 of those in a moment.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Prev 1 28 29 30 31 32 40 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
IntoTheiNu 964
RotterdaM949
WardiTV788
TKL 314
SteadfastSC172
IndyStarCraft 149
CranKy Ducklings70
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 949
TKL 314
Ryung 228
SteadfastSC 172
IndyStarCraft 149
ProTech122
SHIN 107
RushiSC 34
trigger 31
StarCraft: Brood War
Britney 34200
Shuttle 2240
Sea 1922
EffOrt 1050
Hyuk 857
Light 746
Soma 601
firebathero 598
Horang2 450
BeSt 441
[ Show more ]
Snow 232
ggaemo 229
hero 195
Rush 173
Soulkey 154
Zeus 144
Last 135
Hyun 82
Dewaltoss 79
Pusan 67
Aegong 51
[sc1f]eonzerg 37
ToSsGirL 34
Free 33
sorry 28
scan(afreeca) 25
Bale 15
Sacsri 15
Shine 14
Rock 13
zelot 12
Dota 2
Gorgc6294
singsing3712
Dendi1085
qojqva942
Fuzer 644
XaKoH 594
XcaliburYe131
420jenkins113
Counter-Strike
x6flipin363
kRYSTAL_38
Super Smash Bros
Mew2King73
Other Games
hiko1064
B2W.Neo1035
FrodaN509
DeMusliM354
crisheroes310
ceh9270
Hui .202
amsayoshi29
KnowMe29
Trikslyr11
Organizations
Dota 2
PGL Dota 2 - Main Stream222
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• EnkiAlexander 31
• mYiSmile112
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• FirePhoenix0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4040
• TFBlade768
Upcoming Events
Replay Cast
8h 59m
CrankTV Team League
19h 59m
Bombastic Starleague
1d 4h
The PondCast
1d 18h
HomeStory Cup
1d 19h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.