Possible targets for the replicator - Page 28
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PikaXchU
Singapore379 Posts
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waylanderm
Netherlands118 Posts
it's a cool unit sure but i think it's not possible to have a balanced game with it , without nerfing it to the ground. | ||
zYwi3c
Poland1811 Posts
They said on panel that u cant replicate DT by saying: " You cant replicate smth that u cant see" | ||
Sated
England4983 Posts
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anjdza
Latvia13 Posts
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Hassybaby
United Kingdom10823 Posts
On October 25 2011 19:57 anjdza wrote: Can you replicate replicants? :D You'd think so, but.....why? I think replicating workers will be a good move, but one would have to remember to kill your own replicator after you're done I think. 4 supply for a drone/SCV is waaaaaay too much | ||
Darack
51 Posts
Terran siege tanks could be worth it (but expensive) in some situations and probably some shredders to hinder T movement. Protoss only immortals and void rays as you said but they have no important upgrades anyway so it seems kind of pointless. In general this unit is only for timing pushes and harassement purposes and maybe defending those. The high supply and resource cost stops it from being any good at anything in my opinion. You only have a shot at harassing your opponent if he went for it himself, if he/she plays standard or macro you are behind with replicators. Either their build time is very good in combination with chrono boost for timing pushes and skipping some tech of your own or there is no point. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 25 2011 19:48 waylanderm wrote: i don't think this unit will be put into the game , if you watch the interview with dustin bowder on tl , he explains that units that have to many rules and exceptions on them will be cut , this 1 already has 1 extra rule as it can't copy massive units and it will be a b...ch to balance , i mean it will change match ups alot ,medifacts with zealots?and also it get's all the spells even if not upgraded by opponent, if you pick a ghost can you nuke the terrans? fungal , forcefield , colosus op? it's a cool unit sure but i think it's not possible to have a balanced game with it , without nerfing it to the ground. Chill man... How is replicating an SCV/Drone any more imba than a ZP/TP team game that share resources perfectly , except that a P spent so much resources and chrono to rush observer and replicator? On site posters have already addressed the concern of having a 200+200 army. Total supply of 200 regardless of depots/overlord/pylons. Use depots as wall-in? Hilarious if a T opponent scout late and wonders why he's seeing depots walling off when he's fighting Protoss. Disastrous if against R. You can't nuke without a nuke (duh). Yes. Yes. Which part of "No Massives" is difficult understand? The cost of the replicator already balances most of it. 200/200 for a medivac? Ouch. 200/200 for sentry/HT/ghost/banshee with "free"hallucination/storm/cloak available? Ouch. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 25 2011 19:57 anjdza wrote: Can you replicate replicants? :D Yes, you should be able to replicate replicants that can replicate. I hope this makes it into the game, i.e. replicating a replicated siege tank and the replicant replicates into a ... replicant. You clearly have too much APM to spend. :p | ||
Goken
Sweden36 Posts
Do i get speed and drop... That will surely confuse the hell out of the zerg. also raise my supply-cap? | ||
Ganseng
Russian Federation473 Posts
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Hattori_Hanzo
Singapore1229 Posts
On October 25 2011 21:42 Goken wrote: What if i replicate an overlord... Do i get speed and drop... That will surely confuse the hell out of the zerg. also raise my supply-cap? Yes. A replicated roach would have burrow AND tunnelling claws. Ergo, a replicated overlord would have both of the abilities and an increased max supply of 6, while consuming 4. The supply cap is an interesting one. I have a feeling the devs didn't think that far ahead. | ||
Hassybaby
United Kingdom10823 Posts
And I feel a bit sad now that the Mothership has gone. I want a Funday Monday situation where I get a Replicant, and get a Mothership, replicate an SCV and get the new Thor Cloaked bombardment! | ||
TedJustice
Canada1324 Posts
On October 25 2011 21:50 Hattori_Hanzo wrote: Yes. A replicated roach would have burrow AND tunnelling claws. Ergo, a replicated overlord would have both of the abilities and an increased max supply of 6, while consuming 4. The supply cap is an interesting one. I have a feeling the devs didn't think that far ahead. Don't think it works like that. You replicate an overlord, and it will still be 4 supply, without granting you 6. Just as if you replicate a zergling, it won't be 4.5 supply, and if you replicate a marine, it won't be 5. (granting supply isn't an ability of the overlord, it just has a supply value of -6) But it would have drops and speed. I don't know if it would have creep dropping though, since that requires a lair, and it isn't an upgrade. | ||
ThirdDegree
United States329 Posts
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zmansman17
United States2567 Posts
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zmansman17
United States2567 Posts
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jib117
United States24 Posts
On October 25 2011 00:39 Yaotzin wrote: You can't replicate your own units right? That would be very silly. Make collo -> make replicators, getting 200/200 collos with a free range upgrade. hah! Can't replicate massive units aka collo | ||
Hattori_Hanzo
Singapore1229 Posts
On October 26 2011 00:21 zmansman17 wrote: I dont like the unlimited range option. Make it like the dark archon and you had to finesse your way into taking an SCV and shoving it in a transport Unlike you, I actually want to see Protoss go robo hatch expand into Zealot/Infestor/Colossus (and Terran equalivalent), SCV kidnap takes place way too late for it to be a viable BO. I've been waiting a decade already. | ||
DreamChaser
1649 Posts
On October 26 2011 00:22 zmansman17 wrote: The replicant will also allow late game trolling, ie replicating a bunch of marines and then dancing Hahaha that will be the only use of the replicant. Toss users will replicate workers make an OC then drop mules oh god could you imagine the BM | ||
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