Possible targets for the replicator - Page 26
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tehemperorer
United States2183 Posts
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infinity2k9
United Kingdom2397 Posts
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RavenLoud
Canada1100 Posts
I think it could be better if it is a timed transformation with a cooldown that's longer than the duration. | ||
Antron
Belgium5 Posts
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Nin-x
17 Posts
Every time i try to think of a way to use it in combat, it just seems that it brings you up to where you would have been if you produced actual units. It seems like it's main purpose is to copy a unit and cheese with it. Also, how often is the counter to what's attacking you the exact same unit? MMM at my front door, quick lets replicate some... marines? Oh no, ling counter, let me just replicate the lings? | ||
Arco
United States2090 Posts
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reking
Norway73 Posts
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Dracover
Australia177 Posts
When they say the replicator gets all the upgrades does that include 3/3/3. If so especially early game I probably wouldn't mind replicating an immortal or VR even for extra gas cost as it comes with upgrades that you don't pay for. In the case of VRs you can get no air upgrades for the duration of the game and have 3/3/3 VRs. | ||
domovoi
United States1478 Posts
On October 25 2011 09:50 Dracover wrote: Sorry if this has been mentioned but I did a quick scroll through the thread and didnt see it. When they say the replicator gets all the upgrades does that include 3/3/3. If so especially early game I probably wouldn't mind replicating an immortal or VR even for extra gas cost as it comes with upgrades that you don't pay for. In the case of VRs you can get no air upgrades for the duration of the game and have 3/3/3 VRs. I don't think anyone's confirmed one way or another (I didn't check while at blizzcon), but I doubt it gets 3/3 upgrades. | ||
stork4ever
United States1036 Posts
This will really encourage a responsible use of replicators and add some interesting strategies in 2v2 and 3v3 as well | ||
XerrolAvengerII
United States510 Posts
On October 25 2011 10:13 stork4ever wrote: I think after a certain point in the game, all replicators become self aware and becomes a 3rd players in game turning it into a 3 players FFA. It will be to the interest of the two human players to set aside their differences and unite to fight the replicators. The replicators will take increase damage from tier one units and will only replicate tier 2-3 units with a preference for tier 3. This will really encourage a responsible use of replicators and add some interesting strategies in 2v2 and 3v3 as well You sir, are a born philosopher! Will you be my friend!? | ||
whateversclever
United States197 Posts
Terran: Ghosts seem nice but the gain seems marginal. EMP? we could just feedback. Cloak is cool, but to what end? I don't see tanks or ravens often, and while your banshee is better, Terran are less vulnerable. However, I think one Medivac is key. Any saved collosus is worth it. Ghost+Snipe against Vikings is solid as well. Again any saved Collosus is worth it. Three fully charged Ghosts is eight dead Vikings. Zerg: Similar question. For opportunity, is it better than other robo options? Or sentries? That said Swarm is really good for you, and you are likely to see Vipers to answer Collosus. Also, hatchery and drones is a good mineral dump for the late game. Investors seem a bit expensive in my opinion' but not terrible. | ||
MisterTea
United Kingdom1047 Posts
On October 25 2011 12:41 whateversclever wrote: Replicant is good. However, I'm not sure where it fits in strat-wise. Is it going to be better than collosus/immortal? Terran: Ghosts seem nice but the gain seems marginal. EMP? we could just feedback. Cloak is cool, but to what end? I don't see tanks or ravens often, and while your banshee is better, Terran are less vulnerable. However, I think one Medivac is key. Any saved collosus is worth it. Ghost+Snipe against Vikings is solid as well. Again any saved Collosus is worth it. Three fully charged Ghosts is eight dead Vikings. Zerg: Similar question. For opportunity, is it better than other robo options? Or sentries? That said Swarm is really good for you, and you are likely to see Vipers to answer Collosus. Also, hatchery and drones is a good mineral dump for the late game. Investors seem a bit expensive in my opinion' but not terrible. you realise snipe only works against biological units right? | ||
Neb1000
United States183 Posts
As for copying your opponents units, it is completely situational, and this is where it could become OP. If you get a few infestors with a protoss ball, it becomes nearly unkillable, which I think will make zergs afaraid to make infestors which is one thing Blizzard said they didn't want it to do. I don't see a lot with terran that is worth copying, maybe banshees or tanks but I don't see them being that useful. | ||
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Whitewing
United States7483 Posts
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Basileus
United States103 Posts
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Noak3
United States236 Posts
On October 25 2011 00:37 Laurens wrote: Can you replicate your own units? Can you replicate a replication? If so, protoss will never have to pay more than 200/200 for a unit. You just make 1 and then start making replicators ... Edit: this would make Archons, colossi and tempests cheaper. It would make void rays 50 minerals cheaper, but 50 gas more expensive so you probably wouldn't do that. Archons, Colossi, and Tempests are all massive units. | ||
Hattori_Hanzo
Singapore1229 Posts
You get the idea. Replicators in their present form are fine. There's enough counters and strategy existing that will defeat any of the already mentioned "abuse". I mean going robo > replicator > CC/Hatch expand would put one very far behind in army. | ||
leova
266 Posts
in pro games, most likely used to strategic units like infestors and siege tanks. Still, the ability to double-race, a la Dark Archons from broodwar, seems incredibly fun and useful ![]() | ||
ondik
Czech Republic2908 Posts
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