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On October 25 2011 08:01 Eschaton wrote: Clearly the best use is to fill a prism with ultras, drop them in their main, warp in a bunch more, and instantly have 15 ultras or siege tanks in the main.
You dont warp it in, its built from a robo. 15 x 200/200 is 3000/3000 ... Not the best idea ever.
I see it really useful against 1/1/1 or maybe to have the fungal/storm combo in zvp but other then that idk.
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On October 25 2011 07:47 sermokala wrote: I've thought about this a bit over the past few days.
pvp. doesn't matter if they go either blink stalkers/ colossi/ cargelot archon but if they go immo you have a way to respond to it if its a surprise. not worth the investment personaly in this matchup. pvt OH GOD YES! Seige tanks bansee's I WANT ghosts would be worth that 200/200 over and over again to emp their ghosts and to stack snipes which I want. Seige tanks with FF's? ? Bansee's (with cloak for free I'm pretty sure its actualy cost effective on the first one and have so much usefulness in a fight) Pvz OH HELL YEAH! Fungel growth + Storm means a hell of a lot of dammage in the battle not mention colossi sweeps. Fungel storm onto coruptors? and all these wonderful things for 200/200? not too excited about having a viper or swarm lord but still no more infestors in the match up woot woot.
Can we replicate our own units or only the units of our opponent?
Maybe T and Z will stop teching then. Bio army beats your army cause you built stargate and expensive replicators.
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I think the only targets that would be really worth it would be:
PvZ: Infestor.
PvT: Siege tank... MAYBE ghost but that's not my cup of tea. ...And yeah I guess banshee. But this unit is gonna severely decrease the amount of banshee play in TvP... and that's not a good thing. I mean your protoss banshee is immediately better than theirs because yours has cloak. And you went robo so they arn't gonna go cloak.
Late game PvP or PvZ: amass a bunch of replicators while doing the usual War of the Worlds or wait for the zerg to build too many corrupters in anticipation of BL/Corrupter (might not be the case anymore due to the viper) and then tech switch to void ray.
But yeah... I'm still pretty bummed about this unit.
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How about the replicator be a timed transformation? (Kind of like a Hallucination or Changeling) It changes into whatever unit, for lets say 110 in-game seconds (random number, can obv be changed...). After this it either reverts back to its original form or dies (like the change-ling).
If it dies, make it a little cheaper.. If not, it could allow for some really interesting uses, steal a medivac for healing your army early game and take tanks for support against bio mid game. It could create some crazy ass timing windows and some really really fun gameplay.
Maybe have the transform time last just enough to finish a CC, best used when the P catches an SCV out in the open (Make it so that a protoss won't have enough time to send in a warp prisim and steal an SCV, bring it back and start a CC at a safe expansion, but the idea of making your own CC is still a little viable)
Or perhaps have different time lengths for different units.. Maybe a little more for an SCV but less time for an immortal, ghost or infestor.
Thoughts?
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On October 25 2011 08:11 probob wrote:Show nested quote +On October 25 2011 08:01 Eschaton wrote: Clearly the best use is to fill a prism with ultras, drop them in their main, warp in a bunch more, and instantly have 15 ultras or siege tanks in the main. You dont warp it in, its built from a robo. 15 x 200/200 is 3000/3000 ... Not the best idea ever. I see it really useful against 1/1/1 or maybe to have the fungal/storm combo in zvp but other then that idk.
not to mention ultras are massive ....
And if you have a nuke everytime you replicate a ghost, idk ... it seems a bit op.
Does someone knows how much mana does the replicated unit get ? the current mana of the unit replicated or the mana the unit would have had after being built, or even full mana ?
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Replicate infestor -- neural another infsetor --repeat forever ---infinite infestorzzzz
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On October 25 2011 08:26 [Ouroboros] wrote: And if you have a nuke everytime you replicate a ghost, idk ... it seems a bit op.
I seriously doubt you would get a nuke everytime your replicate a ghost. You need a Ghost Academy for a nuke to launch out of... All ghost's have the nuke ability when spawned. They just need the nuke to go along with it
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You can replicate workers and recreate all tech. This was confirmed during multiplayer panel Q&A.
Likely targets are spellcasters as all other non-massives are not that powerful. Also, siege tanks and banshees would be good. Maybe even medivac to heal, or scv to build CC just to get scvs to repair mechanical units.
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On October 25 2011 08:22 sGs.Kal_rA wrote: How about the replicator be a timed transformation? (Kind of like a Hallucination or Changeling) It changes into whatever unit, for lets say 110 in-game seconds (random number, can obv be changed...). After this it either reverts back to its original form or dies (like the change-ling).
If it dies, make it a little cheaper.. If not, it could allow for some really interesting uses, steal a medivac for healing your army early game and take tanks for support against bio mid game. It could create some crazy ass timing windows and some really really fun gameplay.
Maybe have the transform time last just enough to finish a CC, best used when the P catches an SCV out in the open (Make it so that a protoss won't have enough time to send in a warp prisim and steal an SCV, bring it back and start a CC at a safe expansion, but the idea of making your own CC is still a little viable)
Or perhaps have different time lengths for different units.. Maybe a little more for an SCV but less time for an immortal, ghost or infestor.
Thoughts?
I don't think you understand how this works... the replicant turns itself into the target...doesn't clone it or take it over... it mimics the target if you will... i don't expect anything like a timed life for a 200/200 investment though, and i also doubt they will implement a mechanic to "unreplicate" back into it's normal form...
oh $%^&! i just realized how cluttered the editor is going to be with 1 replicant copy of every single unit (i.e. changling anyone?)
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On October 25 2011 01:51 ShatterZer0 wrote:Show nested quote +On October 25 2011 01:43 ZiegFeld wrote: Surprised nobody has discussed the most important aspect of this unit.
THE EFFING FOOD COST. If it's 3 or lower, an army of these would be quite devastating if any high food units are on the map.
Also, this is a useless unit in PvT if the meta continues revolve around MMM, because nothing costs above 200/200 in that composition.
In PvZ, they basically shut down late game units, but most likely won't have any other uses. Moot point, no non-massive unit costs 200/200. Oh. Shit that makes things more interesting.
Hope they never catch a Raven.
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United States7483 Posts
On October 25 2011 07:33 RockIronrod wrote:Show nested quote +On October 25 2011 07:31 nath wrote:On October 25 2011 00:47 Whitewing wrote: Replicate a banshee. Then cloak banshee harass the terran who tried to harass you. That'll teach him. then he gets a raven out of his port with lab. terran <3 Then you grab a Raven and get free HSM. JAWESOME.
I'd love to have PDD vs. lategame mass marauder =p.
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Does anyone know if replicating enemy protoss units give you related research for all your units? Could i replicate a stalker and get blink for mine?
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^at the moment it has a food cost of 4, so it isn't cost efficient or supply efficient against anything it could copy. Obviously it's only benefit comes from its versatility to be anything, the downside of course is that if they don't make anything useful (ie you predict 1-1-1, spend 600/600 gas in replicants ready to make siege tanks them they rush you with bio, you are fucked lol). Would probably rather 2 colossus in that situation anyway.
Edit: replicating raven would probably be worthwhile, however how many Terrans bother with ravens TvP anyway? I'm sure having the replicant would just discourage it further.
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I was just thinking of mass replicating Ravens and just HSM their bio-ball. I can imagine the amount of terrans i'll make them ragequit
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On October 25 2011 08:44 Zariel wrote: I was just thinking of mass replicating Ravens and just HSM their bio-ball. I can imagine the amount of terrans i'll make them ragequit
bronze leaguers maybe.
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On October 25 2011 08:26 Archie_Lewis wrote: Replicate infestor -- neural another infsetor --repeat forever ---infinite infestorzzzz And then you realize this isnt beta and Parasite runs out over time
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On October 25 2011 08:31 XerrolAvengerII wrote:Show nested quote +On October 25 2011 08:22 sGs.Kal_rA wrote: How about the replicator be a timed transformation? (Kind of like a Hallucination or Changeling) It changes into whatever unit, for lets say 110 in-game seconds (random number, can obv be changed...). After this it either reverts back to its original form or dies (like the change-ling).
If it dies, make it a little cheaper.. If not, it could allow for some really interesting uses, steal a medivac for healing your army early game and take tanks for support against bio mid game. It could create some crazy ass timing windows and some really really fun gameplay.
Maybe have the transform time last just enough to finish a CC, best used when the P catches an SCV out in the open (Make it so that a protoss won't have enough time to send in a warp prisim and steal an SCV, bring it back and start a CC at a safe expansion, but the idea of making your own CC is still a little viable)
Or perhaps have different time lengths for different units.. Maybe a little more for an SCV but less time for an immortal, ghost or infestor.
Thoughts? I don't think you understand how this works... the replicant turns itself into the target...doesn't clone it or take it over... it mimics the target if you will... i don't expect anything like a timed life for a 200/200 investment though, and i also doubt they will implement a mechanic to "unreplicate" back into it's normal form... oh $%^&! i just realized how cluttered the editor is going to be with 1 replicant copy of every single unit (i.e. changling anyone?) Well I'm just theorycrafting here, but make it cheaper if it's a timed life. If it's expensive, (perhaps make it more expensive and allow it to take massive) just make up some sci-fi bullshit reason that allows for it to turn back into a replicator after the time has elapsed. This will allow for a lot more versatility with a single replicator. Ie pvt, I spend 300/300 on a replicator. I copy a banshee, do some worker harass. After the time has elapsed it turns back into a replicator. Now I have this one unit that I spend 300/300 on that hasn't yet paid for itself fully. I now replicate a thor (assuming it doesn't get cut in the final release) and am able to use that for the next 150 seconds. I now steal a ghost and am able to use that..
My point is make it so that getting a replicator is hard (aka maybe make it expensive) but also make it have several uses (timed transformation) and also most of all make it very important to the game (like a special unit.) If it is timed and expensive, you will certainly have it hotkeyed by itself as it is an important unit that you cannot afford to lose.
This will force the protoss to micro it and use it wisely. If it's expensive, they cannot mass them easily and would definitely control each replicator carefully
I'm borrowing the mixed idea of a darch arcon from BW. When you have a DA you know you worked hard to get it.. Mind control in BW was a rare thing, but when done it was fucking EPIC. (Movie vs Pure on matchpoint anyone? Rock vs that other guy in that hour long PvP???) NP is too overused, but when seen it is still pretty cool.. This is because its too dam easy to get as your getting infestors anyways.. might as weel get NP. When you get a DA your getting it mainly TO mc (unless your Jangbi.. then your just a fucking baller ) I would really like the replicator to take this kind of role.. One where when used correctly, it could do a fuck ton of damage, but where to be used correctly, all the stars have to align.
Also, I dunno what your editor your talking about (map editor?)..
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replicate 3or 4 infestors, then make sure your storms do full dps with fungals.
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i'm going to be replicating either drones/scvs or vipers/swarm hosts.
idk if anyone has mentioned this but it is super easy to get a worker:
1. Send in Obs 2. Replicate worker in safety of base
I think a lot of people don't realize the replicator doesn't actually have to be there (if I understand this whole thing correctly and unlimited range is true)
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an SCV for mules would be nice. Raven. Possibly a medvac. Im wondering how much energy does it start with when it replicates.
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