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Possible targets for the replicator - Page 23

Forum Index > SC2 General
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MagickMan
Profile Joined March 2011
Australia498 Posts
October 24 2011 22:13 GMT
#441
Besides massive, what units are worth 200/200?? Just doesn't seem viable
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 24 2011 22:14 GMT
#442
On October 25 2011 07:12 takunx9 wrote:
So blizz is putting in a unit that Only does the Dark Archon's Mind Control via sac'n itself?


I hate comparisons like this lol. There are so many other points to consider that you just disregard by comparing it like that.
What about the fact that if you replicate a siege tank it's not... in the middle of the other guy's army when you do it? What about the different tech trees?
What about the fact that if you get a siege tank you start with siege mode or if you get a banshee you start with cloak?
What about the fact that if he only has 1 banshee, you can have 3?
What about the fact that this proposed replicant has unlimited range according to some guy a couple posts above me...?
Arush
Profile Joined October 2011
Canada80 Posts
October 24 2011 22:14 GMT
#443
What if yo ureplicate a medivac full of marines do yo uget the marines or they die ? what would happen
Plaguuuu!
Thallis
Profile Joined September 2010
United States314 Posts
October 24 2011 22:15 GMT
#444
On October 25 2011 07:13 MagickMan wrote:
Besides massive, what units are worth 200/200?? Just doesn't seem viable


An SCV so you can make Marine Marauder Colossus against Marine Marauder.
/)*(\
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 24 2011 22:15 GMT
#445
On October 25 2011 07:13 MagickMan wrote:
Besides massive, what units are worth 200/200?? Just doesn't seem viable

It's not about what units are worth that much to have. It's about when they're worth that much to have.
Easytouch1500
Profile Joined July 2011
United States66 Posts
October 24 2011 22:15 GMT
#446
On October 25 2011 02:08 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 02:04 domovoi wrote:
On October 25 2011 02:01 VirgilSC2 wrote:
The only unit that is cost efficient to replicate is the Immortal

Anything else you are paying vastly more for.

Doesn't efficiency depend entirely on synergies? Having access to mules and scvs for repair will probably be worth the 200/200.

Also, you ignore the build time of the replicator, which is pretty short.

200/200 every 30 Seconds is not feasible.

You can't repair Protoss buildings/units as far as I'm aware. Any synergy that is worth 50-100 extra gas or minerals + 1-2 extra supply is something everyone will complain about and will be nerfed.



you can repair protoss units, I don't think you can repair buildings though. I had a friend who thor rushed in a 2v2 and I went 1 base voids and his scvs repaired my voids.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 24 2011 22:16 GMT
#447
On October 25 2011 07:14 Arush wrote:
What if yo ureplicate a medivac full of marines do yo uget the marines or they die ? what would happen

You're just copying the unit, so you'd just get the medivac, and it would be a new medivac without marines in it.
ch4ppi
Profile Joined July 2010
Germany802 Posts
October 24 2011 22:23 GMT
#448
The more I read and think about the unit the more stupid of an Idea it seems to be...

The only way I could imagine this working in a way that wouldnt totally fuck up the whole game is the following:

- Replicating has range... like 13-15 sth that requieres to replicant to be around the army.
- The Replicated unit will be on your side for a maximum of 30 rl-seconds.
- Upgrades and everything is just like those of the enemy.
- After the replication is gone the replicant need to recharge for around 10 seconds.

Maybe u can make it cheaper this way

The effect would be a unit that is not able to just build another race, because there has to be an SCV around all the time and it would take quiet some time to get a CC up and the enmy could do sth about it. (Zergbuildings have to stop hatching mb...)
The replicant is more of a mirroring unit in the battle on which u cant base a strategy, because u have to make ure decisions quickly "near battle". This would actually requiere quiet some skill!

Also it would have this "OMG" factor. When the player could suddenly change the battle with some sick unit/spell combinations, but it can also be a total fail, when the replicants are picked of before they can replicate themselves into sth usefull.

This way the replicant could be a total win for the imo.
takunx9
Profile Joined February 2011
United States8 Posts
October 24 2011 22:24 GMT
#449
Is the Swarm Host a massive unit? If not congrats on your new pseudo reaver
DoomsVille
Profile Joined August 2010
Canada4885 Posts
October 24 2011 22:27 GMT
#450
On October 25 2011 07:14 TERRANLOL wrote:
Show nested quote +
On October 25 2011 07:12 takunx9 wrote:
So blizz is putting in a unit that Only does the Dark Archon's Mind Control via sac'n itself?


I hate comparisons like this lol. There are so many other points to consider that you just disregard by comparing it like that.
What about the fact that if you replicate a siege tank it's not... in the middle of the other guy's army when you do it? What about the different tech trees?
What about the fact that if you get a siege tank you start with siege mode or if you get a banshee you start with cloak?
What about the fact that if he only has 1 banshee, you can have 3?
What about the fact that this proposed replicant has unlimited range according to some guy a couple posts above me...?

Also, basically everything was OP in BW compared to SC2.
galivet
Profile Joined February 2011
288 Posts
October 24 2011 22:27 GMT
#451
Thread is on a 2-page loop at this point. There are really only a handful of interesting things you can do with the unit.
RockIronrod
Profile Joined May 2011
Australia1369 Posts
October 24 2011 22:30 GMT
#452
You guys don't realise the best thing about this.
Replicate SCV, build flying building, transform flying building into cannon, laugh at puny mortals from your death star.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2011-10-24 22:31:07
October 24 2011 22:30 GMT
#453
If you replicate another replicant, does it get stuck a replicant?

If you have two replicants replicate dark templars, and then you morph them into an archon, will they produce a dark archon?

If you replicate an infestor, can you neural parasite your own units?

If you replicate a shredder, do you have to wait 8 seconds to deploy? If you replicate a shredder, can it fire even with nearby Protoss units?

If you replicate a carrier - nevermind.

If you replicate a ghost and the enemy Terran player has a nuke constructed, do you get to fire his nuke with your ghost?

=)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Stropheum
Profile Joined January 2010
United States1124 Posts
October 24 2011 22:31 GMT
#454
On October 24 2011 23:58 VTPerfect wrote:
To be perfectly honest I think the best use of this unit is in conjunction with some sort of 2 base warp prism harass. the harass hopefully does some damage but the important part is gaining vision of your terran opponents SCV, using the Replicator to morph into an SCV and then gain access to quasi fixes to the real problems with Protoss IE producing ghosts to emp their ghosts, medivacs cuz your units can't heal, vikings cause you don't have an Air to Air armor bonus unit etc etc etc.

I still think this is awful cause at this point your not playing Protoss your plating Proran and Prozerg and i didnt pick Protoss to use Ran and Zerg units but its pretty much ur best bet.

I believe the only biological protoss unit is the zealot, maybe the high/dark templars
nath
Profile Blog Joined May 2010
United States1788 Posts
October 24 2011 22:31 GMT
#455
On October 25 2011 00:47 Whitewing wrote:
Replicate a banshee. Then cloak banshee harass the terran who tried to harass you. That'll teach him.

then he gets a raven out of his port with lab.

terran <3
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
AzureD
Profile Joined September 2010
United States320 Posts
October 24 2011 22:32 GMT
#456
In some matchups it might be useful to be able to change your army comp from Void Rays to Immortals in a flash. Say you have a moderate amount of both. This could let you transform from a lot of Voidrays to a lot of Immortals.

A replicant Banshee might also be able to do a ton of damage. Replicant Warhounds might be useful as counter to Ghost + Mech as Warhounds would be immune to EMP and would slaughter Battle Hellions.
RockIronrod
Profile Joined May 2011
Australia1369 Posts
October 24 2011 22:33 GMT
#457
On October 25 2011 07:31 nath wrote:
Show nested quote +
On October 25 2011 00:47 Whitewing wrote:
Replicate a banshee. Then cloak banshee harass the terran who tried to harass you. That'll teach him.

then he gets a raven out of his port with lab.

terran <3

Then you grab a Raven and get free HSM.
JAWESOME.
LashLash
Profile Joined November 2010
Australia28 Posts
Last Edited: 2011-10-24 22:34:45
October 24 2011 22:34 GMT
#458
I skimmed through the thread, but does anyone have any idea if you get a new pop limit (like how it works now?) if you replicate an SCV or drone and start their tech tree? You have potentially a very late game 400 supply army in a 1v1! Or in a multiplayer game, 600 supply!?

I'm pretty sure if you NP a probe or SCV (chained NP) you get a new supply counter for the new race?
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 22:36 GMT
#459
On October 25 2011 07:34 LashLash wrote:
I skimmed through the thread, but does anyone have any idea if you get a new pop limit (like how it works now?) if you replicate an SCV or drone and start their tech tree? You have potentially a very late game 400 supply army in a 1v1! Or in a multiplayer game, 600 supply!?

I'm pretty sure if you NP a probe or SCV (chained NP) you get a new supply counter for the new race?

You don't.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
October 24 2011 22:37 GMT
#460
One thing to keep in mind is that in PvT, you'd probably want your 3rd base (and so forth) to be an Orbital Command, especially considering a Probe can still return minerals to a Command Center, so it's not like you need to exclusively produce SCV's at your 3rd before you can saturate it.

Additionally, one can only begin to consider the implications of Reactor Marine production with Chrono Boost or mass SCV's with auto repair to heal your Stalkers and stuff. People need to think a lot more out of the box than they already are.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
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