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Possible targets for the replicator - Page 21

Forum Index > SC2 General
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Dman
Profile Joined June 2010
United States53 Posts
October 24 2011 21:29 GMT
#401
On October 25 2011 06:24 Philipd122 wrote:
Is the new Tempest a massive unit?

It doesn't look like one, so wouldn't you make like 1 tempest then replicate it for 100/100 less of the cost?


Its the new protoss capital ship, so I would guess that it is massive.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
October 24 2011 21:30 GMT
#402
imagines toss relicating scv to get rax to mass rines......

LOL
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 24 2011 21:30 GMT
#403
On October 25 2011 06:26 zmansman17 wrote:
Wow Imagine a Toss replicating an SCV and making infinite Orbital Commands in late game. There may need to be a patch haha


in late game PFs would be more interesting actually. no more nexus snipes by 4 marauders!
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
saltymango
Profile Joined June 2011
United States120 Posts
October 24 2011 21:31 GMT
#404
i think the best use for this would be if you open robo and scout what looks like some kind of timing attack, like a 1-1-1, you can make replicators to copy they banshees or tanks and hold the push that way, especially since you get cloak with the copied ones.
bpgbcg
Profile Joined February 2011
United States74 Posts
October 24 2011 21:31 GMT
#405
Personally, I think (maybe) scv or drone, ghost (auto-gets cloak, can emp medivacs/snipe marines and marauders), tank, banshee, and infestor. Perhaps viper as well, or raven.
I don't have the creativity to think of a signature.
rbx270j
Profile Joined November 2010
Canada540 Posts
October 24 2011 21:32 GMT
#406
Can a toss replicate his own stuff? If so, Colossus are cheaper now. Also, can he replicate hallucinations? If so, what happens?
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2011-10-24 21:34:22
October 24 2011 21:32 GMT
#407
On October 25 2011 06:12 TedJustice wrote:
Show nested quote +
On October 25 2011 06:10 Dman wrote:
On October 25 2011 06:05 TedJustice wrote:
Also, imagine replicating a couple of banelings. Would they have burrow move researched already? Then again, with the viper's ocular parasite, that probably won't be too viable.


I wouldn't want a 200/200 4supply baneling anyways

I just figured if it had burrow move, the damage you could potentially deal would be worth it.

But you're right, it would be a huge investment for a big risk.
Yeah hmm.. one fungal is better than one baneling, plus you get to keep the infestor.

The replicant is likely to be removed before release imo. It's really not starcrafty, is a nightmare to balance, and most protoss seem to take it as an insult to their race.

They are the most technologically advanced race known to man, yet they have to copy the other races. What?
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
October 24 2011 21:33 GMT
#408
mass scv to repair Protoss units? :D
Dman
Profile Joined June 2010
United States53 Posts
October 24 2011 21:34 GMT
#409
On October 25 2011 06:32 rbx270j wrote:
Can a toss replicate his own stuff? If so, Colossus are cheaper now. Also, can he replicate hallucinations? If so, what happens?


Cannot copy massive units.

I doubt you can copy hallucinations, it would give access to any (non-massive) unit without even building the production facility.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
October 24 2011 21:34 GMT
#410
I don't think it will come out of the beta with unlimited range because you could just get an observer where the opponent army is and just replicate some tanks or infestors and then attack. it should have a large range so it can outrange seige tanks but not unlimited
Root4Root
rbx270j
Profile Joined November 2010
Canada540 Posts
Last Edited: 2011-10-24 21:42:10
October 24 2011 21:40 GMT
#411
On October 25 2011 06:34 Dman wrote:
Show nested quote +
On October 25 2011 06:32 rbx270j wrote:
Can a toss replicate his own stuff? If so, Colossus are cheaper now. Also, can he replicate hallucinations? If so, what happens?


Cannot copy massive units.

I doubt you can copy hallucinations, it would give access to any (non-massive) unit without even building the production facility.

yeah, i forgot about the no-massive thing.

but what about enemy hallucinations? a Scouting Phoenix, Void, Immortal or what have you.
Fiend13
Profile Joined September 2010
Germany140 Posts
October 24 2011 21:41 GMT
#412
Funny if unlikely application would be to turn dt rushes around in pvp.
lim1017
Profile Joined April 2010
Canada1278 Posts
October 24 2011 21:41 GMT
#413
if you copy a caster do you start with 200 energy??
Acritter
Profile Joined August 2010
Syria7637 Posts
October 24 2011 21:43 GMT
#414
Replicate SCV, build an Orbital. That will clear the costs of the Replicator all by itself. Best used as a transition out of 2 or 3 base play. Marine/Sentry/Immortal play could be very strong too. Marines to kill things, Sentries to defend against enemy Marines and keep Hellions locked down, Immortals to destroy Tanks. Terran upgrades would come quite quickly if Chrono'd, I would imagine, letting you catch up to an opponent who got a head start on Terran tech.

Pretty much, use the badassery of Chrono Boost to break tech designed to work without it.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Stanlot
Profile Joined December 2010
United States5742 Posts
Last Edited: 2011-10-24 21:50:55
October 24 2011 21:46 GMT
#415
You know, I think I just realized why mass recall is no longer a unit ability.

Then everyone would be doing the SC2 equivalent of the (Wiki)the royal stove


On October 25 2011 06:41 lim1017 wrote:
if you copy a caster do you start with 200 energy??


My guess would be 75 if the caster has an available upgrade that gives it +25 starting energy and 50 if not.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Dman
Profile Joined June 2010
United States53 Posts
October 24 2011 21:49 GMT
#416
On October 25 2011 06:46 Stanlot wrote:
You know, I think I just realized why mass recall is no longer a unit ability.

Then everyone would be doing the SC2 equivalent of the (Wiki)the royal stove

Your link doesn't work.
bovineblitz
Profile Joined September 2010
United States314 Posts
October 24 2011 21:50 GMT
#417
SCV to win the base race
Stanlot
Profile Joined December 2010
United States5742 Posts
October 24 2011 21:51 GMT
#418
On October 25 2011 06:49 Dman wrote:
Show nested quote +
On October 25 2011 06:46 Stanlot wrote:
You know, I think I just realized why mass recall is no longer a unit ability.

Then everyone would be doing the SC2 equivalent of the (Wiki)the royal stove

Your link doesn't work.

Fixed, thanks
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Snowyowl
Profile Joined January 2011
Sweden26 Posts
Last Edited: 2011-10-24 21:52:39
October 24 2011 21:52 GMT
#419
To be honest, I think Blizzard will get cold feet about 1,5 month before their internally set launch date and decide to scrap the replicator. Being an interesting unit, I do not think Blizzard will think they'll be able to balance it.
Instead they'll postpone the launch (out in the public, we won't know it's being postponed, except from the fact that the Replicator is being scrapped from the beta) and come up with a more generic unit to fill the gap.
Go fish
Easytouch1500
Profile Joined July 2011
United States66 Posts
October 24 2011 21:52 GMT
#420
On October 25 2011 01:48 V2. wrote:
As the replicator is a flying unit, I'm thinking maybe, using it in conjunction with mass recall, to get immortal harass without using a warp prism, so instead of spending 200/0 on a warp prism, you spend 200/200 on the replicator and get an immortal and harassment done, and on the way there if you see your opponent is going banshees, you can replicate a banshee instead and recall them home safely.

And if your opponent is going marines, zerglings or mutas, you can always keep the replicator or bring home a worker. Instead of thinking of this unit to stop one strategy, to take over one unit, I think the cost was meant to discourage that, and was meant to be used as a sneaky little fucker.

late game, mass recalling around a few siegetanks in siege mode around to defend bases would be kick arse, if you could get a viper it would be well worth the cost of the replicator to make all of his roaches/hydras useless, and be able to detect them running slowly burrowing away.

And we haven't even begun to think about the BM this unit would enable... Protoss will have the ultimate BM of replicating marines and making them dance!


The replicator isn't a flying unit

source: Played HOTS twice at blizzcon.

Weird I know.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
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