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On October 25 2011 05:44 Alzadar wrote:Show nested quote +On October 25 2011 05:14 bovineblitz wrote: What happens if a zerg NPs a replicator and replicates something? I don't see why it would be anything other than the obvious. The Zerg controlled-Replicator would turn into whatever you pick, and then would revert to Protoss control in a few seconds, still in the shape of whatever the Zerg turned it into.
My mind just exploded. What if you NP a replicator, and replicate an Infestor and then NP a replicator, and then replicate an Infestor and then NP a replicator, and then replicate an Infestor.....
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I Guess if anything it could make some interesting funday mondays.
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lol some suggestions in this thread are so silly, like replicating a worker unit to get a CC / hive, that is just way too costly. You'd have to pay 200/200 for a worker and then still the 400 for the building to get what? Another tech tree you have to completely pay for still?? Not worth it at all...
THe only units worth replicating will have similar costs as the replicant and/or be crazy good against the person just having made the unit. For example: - replicating a raven so you can HSM their marines - replicating a ghost to try and EMP or snipe their ghosts, especially useful as it will have snipe. - replicating a dark templar to harass a DT player back. - replicating a infestor to fungal lings/roaches.
The only case replicating your own unit will be good is to get some quick void rays or maybe oracles I think. Robo + stargate could be used to get some critical amount of stargate units super quick and then already having the robo to tech up to colo if needed. I guess you could do quite a quick 3 voidray rush this style especially as the replicators can be moved out before the void is even complete. This would be even more interesting if you could replicate hallucinations but I don't think they'll allow that as hallucinate + robo would mean instant access to voidray/oracle or even a HT with storm.
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Seige tanks + Forcefields. Sry but thats way way way too good.
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On October 25 2011 05:48 Naughty wrote: I Guess if anything it could make some interesting funday mondays.
"Must win using only Replicated units." O.O
Dayum.
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On October 25 2011 05:48 opm1s6 wrote:Show nested quote +On October 25 2011 05:44 Alzadar wrote:On October 25 2011 05:14 bovineblitz wrote: What happens if a zerg NPs a replicator and replicates something? I don't see why it would be anything other than the obvious. The Zerg controlled-Replicator would turn into whatever you pick, and then would revert to Protoss control in a few seconds, still in the shape of whatever the Zerg turned it into. My mind just exploded. What if you NP a replicator, and replicate an Infestor and then NP a replicator, and then replicate an Infestor and then NP a replicator, and then replicate an Infestor.....
This wouldn't be any different from chaining NP on Infestors of two different Zerg players.
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Pretty sure the replicator wont stay in the game. It's a lazy design that will be impossible to balance(IMO).
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Well it is important to know that it currently takes up 4 pop per replicator. It definitely would be awesome to replicate a scv and build orbital commands at expos instead of nexus for mules. Also excess chrono boost could be used on orbitals to get mules faster. Protoss could get an insane economy with a very little investment (and if they need the pop late game then can just suicide the replicator since they will make scv's from the orbital anyways). Also scv's could be used to repair toss units if necessary.
For offensive units I think making a few siege tanks could be good for map control and contains. Also ravens would seem like a good investment. They get PDD's, Hunter-Seeker (could possibly devastating if Terran is caught off-guard), and turrets. Also detection for ghosts and banshees which seem to be popular units in TvP currently.
For zerg units I would think the viper would be a good unit to replicate. You can use dark cloud on enemy mutas, corrupters, hydras, and roaches to render them less effective. The spell is worth the 4 pop and 200/200 in my opinion. Also a few infestors for fungal growth would likely help out in late-game battles as well. I think toss could turtle very hard, replicate a few infestors and vipers and their 200/200 deathball will nearly be invincible.
Against protoss I think replicators would only be useful for some sort of cheese strat or perhaps to get tech that you don't currently have. If you don't have stargate you could replicate tempests possibly late game if there is ever need for them in the matchup. Also could possibly sneak DT's using replicators.
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On October 25 2011 05:48 opm1s6 wrote:Show nested quote +On October 25 2011 05:44 Alzadar wrote:On October 25 2011 05:14 bovineblitz wrote: What happens if a zerg NPs a replicator and replicates something? I don't see why it would be anything other than the obvious. The Zerg controlled-Replicator would turn into whatever you pick, and then would revert to Protoss control in a few seconds, still in the shape of whatever the Zerg turned it into. My mind just exploded. What if you NP a replicator, and replicate an Infestor and then NP a replicator, and then replicate an Infestor and then NP a replicator, and then replicate an Infestor..... Then the Protoss would be left with a bunch of infestors, which is what I would use the replicants for anyways :p
Only problem is that you used up their energy!
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Just think about this for a minute. There's no way you would ever be able to open cloaked banshee against Protoss ever again. The moment your banshee pops out, before it ever even has cloak, the protoss player replicates your banshee with upgrades and cloak and begins going to town on your base.
It'll also shut down the 1/1/1 as you can continue to replicate siege tanks while the Terran tries to slow contain you.
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On October 25 2011 05:48 Markwerf wrote: lol some suggestions in this thread are so silly, like replicating a worker unit to get a CC / hive, that is just way too costly. You'd have to pay 200/200 for a worker and then still the 400 for the building to get what? Another tech tree you have to completely pay for still?? Not worth it at all...
THe only units worth replicating will have similar costs as the replicant and/or be crazy good against the person just having made the unit. For example: - replicating a raven so you can HSM their marines - replicating a ghost to try and EMP or snipe their ghosts, especially useful as it will have snipe. - replicating a dark templar to harass a DT player back. - replicating a infestor to fungal lings/roaches.
The only case replicating your own unit will be good is to get some quick void rays or maybe oracles I think. Robo + stargate could be used to get some critical amount of stargate units super quick and then already having the robo to tech up to colo if needed. I guess you could do quite a quick 3 voidray rush this style especially as the replicators can be moved out before the void is even complete. This would be even more interesting if you could replicate hallucinations but I don't think they'll allow that as hallucinate + robo would mean instant access to voidray/oracle or even a HT with storm.
You could also replicate a banshee in a 1/1/1 cloak it and snipe the marines with micro since the marines wont have stim.
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Supposedly the build time is extremely short, so you could take advantage of the fact that it gains upgrades without them having to research, and replicate a high templar (before researching storm) to storm your opponent's army before ghosts are typically out or something.
I wonder if upgrades like observer/warp prism speed count as automatically upgraded though, or just abilities.
Also, imagine replicating a couple of banelings. Would they have burrow move researched already? Then again, with the viper's ocular parasite, that probably won't be too viable.
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On October 25 2011 05:48 Markwerf wrote: lol some suggestions in this thread are so silly, like replicating a worker unit to get a CC / hive, that is just way too costly. You'd have to pay 200/200 for a worker and then still the 400 for the building to get what? Another tech tree you have to completely pay for still?? Not worth it at all...
THe only units worth replicating will have similar costs as the replicant and/or be crazy good against the person just having made the unit. For example: - replicating a raven so you can HSM their marines - replicating a ghost to try and EMP or snipe their ghosts, especially useful as it will have snipe. - replicating a dark templar to harass a DT player back. - replicating a infestor to fungal lings/roaches.
The only case replicating your own unit will be good is to get some quick void rays or maybe oracles I think. Robo + stargate could be used to get some critical amount of stargate units super quick and then already having the robo to tech up to colo if needed. I guess you could do quite a quick 3 voidray rush this style especially as the replicators can be moved out before the void is even complete. This would be even more interesting if you could replicate hallucinations but I don't think they'll allow that as hallucinate + robo would mean instant access to voidray/oracle or even a HT with storm.
So you'd rather invest 200/200/4 into a replicator to get a ghost to be able to snipe other ghosts with 3 snipes (3 clicks) when you could just get a 50/150/2 high templar instead and accomplish the same with just 1 feedback (1 click) ?
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Hmm. It's a cool unit, and I'm sure many interesting and mind boggling situations will arise from its use. Yet at the same time I feel like some previous posters: We (or I would presume many of the visitors here, at least) play this game because of the diversity it offers. The least liked match up, to 99%, is the mirror match up. Replication seems to me as a bit.. mirror-ish. It doesnt feel right if, for example, siege tanks wouldd be an integral part of a protoss strat...
And is it really so that the replicated unit will have even the not researched abilites - huh??? Can anyone confirm that? Sounds waaay out in space. Also I think replicating bionic/organic units feels... difficult, lore/science wise.
Edit: On-topic, on-topic! A super obvious and potent target would be the infestor, obviously, and siege tanks. A well timed hellion replication could also be devastating to the opponents mineral lines. I wonder if replicated terran units will trigger the Shredders or not? It would be super cool if they did not.
Also, the replicant will of course open up a whole new window of manner opportunities. 6 manner marines dancing in your base? Ouch.
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if you replicate a ghost do you get a nuke with it?
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On October 25 2011 06:09 GrimReefer wrote: if you replicate a ghost do you get a nuke with it? I would assume no, since the nuke wouldn't come from anywhere.
But if you replicate an SCV, tech up to ghost academy, and build a nuke, and then replicate a ghost, I'm sure that ghost will be able to use it.
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On October 25 2011 06:05 TedJustice wrote: Also, imagine replicating a couple of banelings. Would they have burrow move researched already? Then again, with the viper's ocular parasite, that probably won't be too viable.
I wouldn't want a 200/200 4supply baneling anyways
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On October 25 2011 00:39 BronzeKnee wrote: Siege Tanks.
Terran opens with 1-1-1. You chrono out a few Replicants and build 3/4 Gates and all-in. Replicate the first siege tank that comes out, and you'll have 2 or 3 siege tanks with siege mode vs 1 siege tank without siege mode. GG.
This all-in will replace the VR all-in vs Terran. Basically Terran is going to have to open with Bio every game.
....doesnt the replicant require a robo bay? ....ya dropping 200 gas for the bay then 600 more gas for 3 replicatants before he hits you with 1-2 tank marine all in? ya....I dont think so
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On October 25 2011 06:06 Lurk wrote:Show nested quote +On October 25 2011 05:48 Markwerf wrote: lol some suggestions in this thread are so silly, like replicating a worker unit to get a CC / hive, that is just way too costly. You'd have to pay 200/200 for a worker and then still the 400 for the building to get what? Another tech tree you have to completely pay for still?? Not worth it at all...
THe only units worth replicating will have similar costs as the replicant and/or be crazy good against the person just having made the unit. For example: - replicating a raven so you can HSM their marines - replicating a ghost to try and EMP or snipe their ghosts, especially useful as it will have snipe. - replicating a dark templar to harass a DT player back. - replicating a infestor to fungal lings/roaches.
The only case replicating your own unit will be good is to get some quick void rays or maybe oracles I think. Robo + stargate could be used to get some critical amount of stargate units super quick and then already having the robo to tech up to colo if needed. I guess you could do quite a quick 3 voidray rush this style especially as the replicators can be moved out before the void is even complete. This would be even more interesting if you could replicate hallucinations but I don't think they'll allow that as hallucinate + robo would mean instant access to voidray/oracle or even a HT with storm. So you'd rather invest 200/200/4 into a replicator to get a ghost to be able to snipe other ghosts with 3 snipes (3 clicks) when you could just get a 50/150/2 high templar instead and accomplish the same with just 1 feedback (1 click) ?
Thank you for your logic in this sea of madness...
everyone's like OMG free snipes and free seeker missiles!!!
those abilities suck, would rather have high templars than retard missiles or a ghost's squirt gun... i mean, 25 energy for 45 damage? that is sooo inefficient QQ Yamato cannon is 33% more efficient and even it sux... snipe should at least do 50 if not 55 damage (yamato would be 60 damage per 25 energy) an important consideration now that Terran no longer has 250mm strike cannons with which to kill immortals / ultras...
my preference would be to make it an "armor piercing round" and be something like 45 +20 vs armored, then it would 2 shot marauders which would open ghost use in TvT, as well as make it a suitable replacement for thor cannons...
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On October 25 2011 06:10 Dman wrote:Show nested quote +On October 25 2011 06:05 TedJustice wrote: Also, imagine replicating a couple of banelings. Would they have burrow move researched already? Then again, with the viper's ocular parasite, that probably won't be too viable. I wouldn't want a 200/200 4supply baneling anyways  I just figured if it had burrow move, the damage you could potentially deal would be worth it.
But you're right, it would be a huge investment for a big risk.
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