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Possible targets for the replicator - Page 17

Forum Index > SC2 General
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domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 19:44 GMT
#321
On October 25 2011 04:23 RCMDVA wrote:
I'm thinking the #1 target to replicate PvT would be an SCV.

The problem is.... just how do you get the SCV out of the terran main/natural base alive?

#1 - Warp Prisim?
#2 - Nexus recall?
#3 - Get lucky and catch a scouting SCV?

I think it would be great to get an SCV early in the match if you could.

SCV->make a CC -> make an Ebay -> Plantaries & Sensor Towers & Mechanical repair would be fantastic.

But, IMO the actual mechanics of rushing to go snag one *early* SCV with a warp prism seem to be very hard. Or very expensive with a nexus recall (its 3 chronobosts... right?)

I don't think there would be a real way to get a SCV until the Terran tries to take a 3rd, unless you get really lucky.

The replicator will be safely in the toss base. You simply need vision of the SCV, then select the replicator and target the SCV with the replicate skill. Replicate is a single-target skill with unlimited range.
Lurk
Profile Joined December 2010
Germany359 Posts
October 24 2011 19:44 GMT
#322
Sorry to burst your bubble but getting drones or scvs is a total waste of time. No semi-decent opponent will give you the time to develop an entire second tech tree (not to mention the cost). Also, why should you ? If there are units in his arsenal that you want, replicate them in the first place.

And for buildings ? Sorry but OCs and PFs are really not that good. Unless you can unlock a second 200 supply with this maneuver, there won't be any benefit.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-10-24 19:49:36
October 24 2011 19:49 GMT
#323
On October 25 2011 00:46 wiredrat wrote:
Can you replicate mules? Will them last forever? That would be awesome for Protoss players

I assume you can only replicate units that don't have an expiration. So no infested terrans, broodlings, locusts, or MULE.
A man is what he thinks about all day long.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 24 2011 19:50 GMT
#324
I am just gonna 1 base 3 gate robo terrans and pressure their ramp till they pop out their first siege tank. I will promptly replicate it and lololol my way to victory.

This unit will only be used in stopping hard timing attacks and as a part of timing attacks. It has no function in a "standard" game.
Lurk
Profile Joined December 2010
Germany359 Posts
October 24 2011 19:53 GMT
#325
On October 25 2011 04:49 SpoR wrote:
Show nested quote +
On October 25 2011 00:46 wiredrat wrote:
Can you replicate mules? Will them last forever? That would be awesome for Protoss players

I assume you can only replicate units that don't have an expiration. So no infested terrans, broodlings, locusts, or MULE.


Even if it was possible, why would you want to get a MULE for 200/200. A MULE is worth at best 5.3 workers, which cost only 265 minerals. Also, your MULE would cost 4 supply so no real gain there either.
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2011-10-24 19:56:45
October 24 2011 19:55 GMT
#326
How about a few medivacs? There common enough so it shouldn't be an issue.

Healing zealots would be pretty bloody hard to kill. Expensive, but potentially worth it.
Buzzo
Profile Joined June 2011
58 Posts
October 24 2011 19:57 GMT
#327
If i want to play with terran/zerg units i play terran or zerg.
Replicator is a terrible, terrible, idea.

Yes, it can be effective (against T for sure), but really who cares? is still crap even if it work.
ejozl
Profile Joined October 2010
Denmark3509 Posts
October 24 2011 19:58 GMT
#328
Would be pretty awesome, to get scan as toss.
If you replicate a ghost, will it then have a nuke§?! think not
I think replicating War hounds to break siege lines, is pretty good, as a responsive move.

But what i have to do in a game, just for kicks. Is if i can't have my mothership, i will steal scv and make the new Odin and own a terran, which i already beat.
To bad mothership is gone, or i could have both.

If u can replicate, used replicators, that would be pretty insane.
Going mass ravens as toss and junk like that.

Can see Blinding Cloud, combined with forcefields all around it, being pretty powerful.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 24 2011 19:59 GMT
#329
On October 25 2011 04:55 Asymmetric wrote:
How about a few medivacs? There common enough so it shouldn't be an issue.

Healing zealots would be pretty bloody hard to kill. Expensive, but potentially worth it.


I don't see this being too effective because Zealots are kind of supposed to die. And then you make more. Protoss is so gas-hungry that you almost always have minerals out the wazoo to spend on Zealots, whereas you don't want to spend gas on replicating Medivacs.
I am the Town Medic.
Cirn9
Profile Blog Joined May 2009
1117 Posts
Last Edited: 2011-10-24 20:03:45
October 24 2011 20:02 GMT
#330
I think replicating just for an orbital would be worth it. mules and scans

Chrono boosting your hatch would be cool too
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
Twinmold
Profile Joined June 2010
Sweden238 Posts
Last Edited: 2011-10-24 20:15:11
October 24 2011 20:04 GMT
#331
On October 25 2011 04:50 Snorkle wrote:
I am just gonna 1 base 3 gate robo terrans and pressure their ramp till they pop out their first siege tank. I will promptly replicate it and lololol my way to victory.

This unit will only be used in stopping hard timing attacks and as a part of timing attacks. It has no function in a "standard" game.


It has a function whenever you want to tech switch because it lets you "make" units from other tech routes with your robotics facility. Together with their short buildtime and that replicated units get full energy and all their abilities unlocked the replicant should become a pretty common occurrence in all matchups.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-10-24 20:07:24
October 24 2011 20:05 GMT
#332
I can't imagine that the replicator will ever make it into the game as it was intended - how could you possibly balance protoss if it had access to its opponents tech-tree? That's like....balancing 2 whole different, additional races at any given random point in time o_O

Marine/colossus-deathball anyone? vikings and bio both melts in seconds
"You see....YOU SEE..." © 2010 Sen
Twinmold
Profile Joined June 2010
Sweden238 Posts
Last Edited: 2011-10-24 20:15:54
October 24 2011 20:07 GMT
#333
On October 25 2011 05:05 sleepingdog wrote:
I can't imagine that the replicator will ever make it into the game as it was intended - how could you possibly balance protoss if it had access to its opponents tech-tree? That's like....balancing 2 whole different, additional races at any given random point in time o_O


That's why I suggest removing the ability to copy your opponents units.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
October 24 2011 20:07 GMT
#334
OMG lol you could make 2 200 food armies in BW? insane xD

Anyways, yeah I think tanks are definitely possible, especially since tanks in mass numbers beat colossi by a lot i think if you compare them 2 to 1. Although, replicators are 4 food, so it's more like 1.5 tank vs 1 colossi eh? Guess it depends on the unit composition, but sieging up a terran before they get siege will be interesting o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lurk
Profile Joined December 2010
Germany359 Posts
October 24 2011 20:07 GMT
#335
On October 25 2011 05:05 sleepingdog wrote:
I can't imagine that the replicator will ever make it into the game as it was intended - how could you possibly balance protoss if it had access to its opponents tech-tree? That's like....balancing 2 whole different, additional races at any given random point in time o_O


It was possible in BW and that was pretty balanced IIRC.
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2011-10-24 20:11:38
October 24 2011 20:08 GMT
#336
On October 25 2011 04:59 Alzadar wrote:
Show nested quote +
On October 25 2011 04:55 Asymmetric wrote:
How about a few medivacs? There common enough so it shouldn't be an issue.

Healing zealots would be pretty bloody hard to kill. Expensive, but potentially worth it.


I don't see this being too effective because Zealots are kind of supposed to die. And then you make more. Protoss is so gas-hungry that you almost always have minerals out the wazoo to spend on Zealots, whereas you don't want to spend gas on replicating Medivacs.


Maybe...

But at present Zealots shields just get blown away with EMP and it's there armour, health and guardian shields that keep them standing. Medivacs might just create a tipping point where combined with some guardian shields they just won't die from accumulative defences. I'd have to see it in action first.

If only zerg got them. Medivacs/queens on ultralisks in 2v2 is hilarious.
Encrypto
Profile Joined August 2010
United States442 Posts
October 24 2011 20:10 GMT
#337
On October 24 2011 23:58 VTPerfect wrote:
...using the Replicator to morph into an SCV and then gain access to [...] medivacs cuz your units can't heal


Medivacs? To heal your Zealots and Templar? That would be all you could heal.

Aren't you a professional gamer? You'd think you'd be privy to this kind of stuff and think it through.
LXR
Profile Joined June 2011
357 Posts
October 24 2011 20:11 GMT
#338
team games..
replicate infestor -> neural parasite replicant -> replicate replicant -> replicate infestor -> repeat until world ends?
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
October 24 2011 20:12 GMT
#339
On October 25 2011 04:55 Asymmetric wrote:
How about a few medivacs? There common enough so it shouldn't be an issue.

Healing zealots would be pretty bloody hard to kill. Expensive, but potentially worth it.


Well, I think the medivac is to cheap to replicate. It is true that it makes the zealots stronger, but for the same cost of healing one you could also have like 5-6 Zealots more. I think replicators will mainly be used on casters and other expensive units like immortals, siege tanks or swarm hosts,.
Typhon
Profile Joined July 2009
United States387 Posts
October 24 2011 20:12 GMT
#340
On October 25 2011 05:05 sleepingdog wrote:
I can't imagine that the replicator will ever make it into the game as it was intended - how could you possibly balance protoss if it had access to its opponents tech-tree? That's like....balancing 2 whole different, additional races at any given random point in time o_O

Marine/colossus-deathball anyone? vikings and bio both melts in seconds


Paying 200/200 for a Marine sounds pretty weak to me.
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