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Possible targets for the replicator - Page 15

Forum Index > SC2 General
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Prev 1 13 14 15 16 17 40 Next All
zmansman17
Profile Joined March 2011
United States2567 Posts
October 24 2011 18:24 GMT
#281
On October 25 2011 03:22 DarkPlasmaBall wrote:
Show nested quote +
On October 25 2011 03:18 Foirtchern wrote:
What about Medivacs? Maybe not the most cost effective, but chargelot drops with Medivac support could be pretty damned awesome :D


Now this I can get behind!

Dropping with one warp prism + a bunch of medivacs?

Or a push with mass blink stalkers? Not just to micro away from battle, but to be instantly healed by 4 or 5 medivacs!


I dont think medivacs can heal stalkers. Actually Scvs can repair them
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
October 24 2011 18:25 GMT
#282
On October 25 2011 03:20 Gijian wrote:
Show nested quote +
On October 25 2011 03:12 Alzadar wrote:
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.


First off, the ability to take an enemy unit is not like anything we have seen up until now. NP is putting the infestor dangerous position. Why would a probe be running around the map by itself to allow infestors to steal it? In contrast Replicator can just take the unit from inside the base and use the SCVs to expand inside his base then move out just like the terran do, safe expansion. Same goes with BW days, the ability to take a unit in the safety of the base vs having to stumble across on the map.


Ummmm you do realize that in BW there was mind control......and its not "that" hard to do it...hell someone opened dts and did it against [oops]cloud in a televised game to transition to zealot/tank.
http://www.teamliquid.net/video/streams/Trowabarton756
Vardant
Profile Joined November 2010
Czech Republic620 Posts
October 24 2011 18:25 GMT
#283
On October 25 2011 03:24 zmansman17 wrote:
Show nested quote +
On October 25 2011 03:22 DarkPlasmaBall wrote:
On October 25 2011 03:18 Foirtchern wrote:
What about Medivacs? Maybe not the most cost effective, but chargelot drops with Medivac support could be pretty damned awesome :D


Now this I can get behind!

Dropping with one warp prism + a bunch of medivacs?

Or a push with mass blink stalkers? Not just to micro away from battle, but to be instantly healed by 4 or 5 medivacs!


I dont think medivacs can heal stalkers. Actually Scvs can repair them

Yup, stalkers are mechanical.
RedMosquito
Profile Joined September 2010
United States280 Posts
October 24 2011 18:25 GMT
#284
Siege Tanks.

Terran opens with 1-1-1. You chrono out a few Replicants and build 3/4 Gates and all-in. Replicate the first siege tank that comes out, and you'll have 2 or 3 siege tanks with siege mode vs 1 siege tank without siege mode. GG.

This all-in will replace the VR all-in vs Terran. Basically Terran is going to have to open with Bio every game.


This makes absolutely no sense to me. Chrono out a few replicants that cost 200-200? Toss wont have the econ to support that so early in the game.

The best unit to replicate will be the raven mark my words. You instantly get all its upgrades and you can cast emp/seeker missle against marauders
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 24 2011 18:25 GMT
#285
On October 25 2011 03:21 Fluttershy wrote:
200 gas and no massive just makes this unit really crappy/super situational.

If it was 200/100 it would've at least just been an overpriced siege tank/warhound/infestor/etc.


Read my post please http://www.teamliquid.net/forum/viewmessage.php?topic_id=278857&currentpage=10#193.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
zmansman17
Profile Joined March 2011
United States2567 Posts
October 24 2011 18:26 GMT
#286
So I'm more confused-- does this unit allow the opponent to mind control an scv or drone? That 200/200 price tag is worth that alone. Supplementing your army with different units is super cool.

But oh do I miss the deays of BW and mind control 400 food armies :D
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 18:27 GMT
#287
On October 25 2011 03:25 Trowabarton756 wrote:
Show nested quote +
On October 25 2011 03:20 Gijian wrote:
On October 25 2011 03:12 Alzadar wrote:
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.


First off, the ability to take an enemy unit is not like anything we have seen up until now. NP is putting the infestor dangerous position. Why would a probe be running around the map by itself to allow infestors to steal it? In contrast Replicator can just take the unit from inside the base and use the SCVs to expand inside his base then move out just like the terran do, safe expansion. Same goes with BW days, the ability to take a unit in the safety of the base vs having to stumble across on the map.


Ummmm you do realize that in BW there was mind control......and its not "that" hard to do it...hell someone opened dts and did it against [oops]cloud in a televised game to transition to zealot/tank.

It's still way harder than the replicator.
Lumpybd
Profile Joined June 2010
United Kingdom118 Posts
October 24 2011 18:27 GMT
#288
On October 25 2011 03:21 Vardant wrote:
Show nested quote +
On October 25 2011 03:18 Lumpybd wrote:
Zerg's latest Roach/ling/infestor build looks set to roll you, replicate their composition and go toe-to-toe with them.

How exactly would you do that?
Let's ignore, that each unit would cost 200/200 and take 4 supply. You would have to build them in advance and he could still just roll you with zerglings.

Because while you are building up your army and expanding the way you normally would, you will also be squeezing replicants into the mix. That way, when the opponents push arrives, you can immediately adjust your composition as necessary.

I'm not saying you would match them on numbers... The cost of the a replicant makes that impossible. What I am saying is that you have the ability to instantly adjust your composition to react to pretty much anything.
What, me worry? - Alfred E. Neuman
DarkPlasmaBall
Profile Blog Joined March 2010
United States44243 Posts
October 24 2011 18:28 GMT
#289
On October 25 2011 03:24 zmansman17 wrote:
Show nested quote +
On October 25 2011 03:22 DarkPlasmaBall wrote:
On October 25 2011 03:18 Foirtchern wrote:
What about Medivacs? Maybe not the most cost effective, but chargelot drops with Medivac support could be pretty damned awesome :D


Now this I can get behind!

Dropping with one warp prism + a bunch of medivacs?

Or a push with mass blink stalkers? Not just to micro away from battle, but to be instantly healed by 4 or 5 medivacs!


I dont think medivacs can heal stalkers. Actually Scvs can repair them


Ah, that's too bad SCVs wouldn't be able to keep up with moving (let alone blinking) stalkers to repair.

I do like the ability for innovation here though.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 24 2011 18:30 GMT
#290
On October 25 2011 03:20 Gijian wrote:
Show nested quote +
On October 25 2011 03:12 Alzadar wrote:
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.


First off, the ability to take an enemy unit is not like anything we have seen up until now. NP is putting the infestor dangerous position. Why would a probe be running around the map by itself to allow infestors to steal it? In contrast Replicator can just take the unit from inside the base and use the SCVs to expand inside his base then move out just like the terran do, safe expansion. Same goes with BW days, the ability to take a unit in the safety of the base vs having to stumble across on the map.


People scout with Probes all the time, and lay proxy Pylons all over the map. In BW it really wasn't that hard to drop a Dark Archon in the enemy base, Mind Control a worker and then make good your escape.

No, the reason it wasn't/isn't done is because it is prohibitively expensive to climb two tech trees, to the point where it's only a viable strategy in an already won game. Stealing SCVs just for Orbital Commands is another matter though.
I am the Town Medic.
Modeath
Profile Joined October 2010
United States68 Posts
October 24 2011 18:30 GMT
#291
Replicate a svc, build a command center and a engineering bay and make a planitary at the gold FTW
RoboBob
Profile Blog Joined September 2010
United States798 Posts
October 24 2011 18:35 GMT
#292
I think one target of the Replicator I haven't seen mentioned are Void Rays and Oracles. Protoss need a Robo for Observers, but if you're going Stargate then you're going to have a lot of idle Robo time. By making Replicators out of the Robo you can reduce the number of Stargates you need by 1. And in the case of Void Rays and Oracles, you're only down 50 resources by making a copy instead of the raw unit.

There's other timing stuff too. Like rushing HT, and getting Storm earlier than normal because you copy your own high templar instead of waiting for storm reasearch to finish.
WillDerBeast
Profile Joined August 2011
United States4 Posts
October 24 2011 18:38 GMT
#293
I'm wondering if the replicated units will be 3/3 upgraded too. If they are then the price isn't bad at all for 200/200.
I'm going to smoke you like a salmon.
Gijian
Profile Joined February 2011
United States273 Posts
October 24 2011 18:39 GMT
#294
On October 25 2011 03:38 WillDerBeast wrote:
I'm wondering if the replicated units will be 3/3 upgraded too. If they are then the price isn't bad at all for 200/200.

Yes...
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 24 2011 18:41 GMT
#295
I didnt pick toss, and i think many tosses would agree, to play p/t or p/z. Will never copy a t or z unit out of pure principal.
Valor is a poor substitute for numbers.
BrokenTV
Profile Blog Joined September 2011
Canada119 Posts
October 24 2011 18:43 GMT
#296
I saw you can pretty much make only Replicators, and move out, make what ever they have + a couple zelots and w/e else. Could def come in handy if they have tanks and marines, and u have zel and reps. make their tanks and destroy his army. this is coming from a zerg so i dont know if what im saying helps.
Road To Gold Blog Here! - http://www.teamliquid.net/blog/BrokenGold
JediGamer
Profile Joined August 2010
United States656 Posts
October 24 2011 18:47 GMT
#297
Rofl. Nobody said you have to take an SCV And commit to building stuff. You could simply use them to get 3 ghosts in your army or a few siege tanks.

It is crazy to see everyone running around aimlessly because of this patch. Use your head some bigger units and siege units are worth stealing.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Corvette
Profile Blog Joined October 2010
United States433 Posts
October 24 2011 18:53 GMT
#298
On October 25 2011 00:42 Yaotzin wrote:
Saddening

Replicating a DT if you open robo and they DT rush would be pretty hilarious.


shh, dont tell them ^^
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 24 2011 18:55 GMT
#299
Is it confirmed that the replicator has infinite range?? Ie. you could replicate something in your base while having vision with an observer?

I don't like how this unit is shaping up at all because as it looks now it's not effective to copy your own units, since you need to be able to make it first anyway and then you're better off simply building the unit then replicating it as the replicator is more expensive then anything you have.
Thus it's best use by far is against enemy tech units (they are most expensive) where you can use the free upgrades to punish them. For example a raven with PDD to own marauders (which they have to make) or even HSM to kill packs of rines/scv's. A banshee is another great target as you apparently get a banshee with cloak for just 200/200 which easily forces the terran into expensive scans or turrets.
As a result the existence of this unit in this form actively punishes especially terran for going certain tech units. What good is banshee harass anymore if the same tech that counters the cloak banshee also stomps you hard back for having made a banshee. What good is a raven opening if your just giving the opponent a shot to get a cheap raven with upgrades. What good are tanks even if you're giving the opponent easy access to a few siege tanks.
Yes in each case the P will pay more then T did but some of the units are much better in a protoss army, if you are forced into bio by P's tactic but also have to face siege tanks life gets hard..

I don't see the unit making it through the beta in this way and probably not at all. Stupid mechanic to punish your opponent for playing non standard.
Nimic
Profile Joined September 2010
Norway1360 Posts
October 24 2011 18:57 GMT
#300
Do we know how much energy replicated units will start with? Imagine the scenario. A terran opens up 1-1-1 with a Raven for pdd. You replicate it.

Hunter seeker missile.
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