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On October 25 2011 03:14 DarkPlasmaBall wrote:Show nested quote +On October 25 2011 01:41 Balgrog wrote:On October 25 2011 01:18 Thrasymachus725 wrote:On October 25 2011 01:14 Balgrog wrote: well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played! One more time... DOESNT WORK ON MASSIVE Oh reread. Yea forgot about that, but still, PvP with ghost's would be really interesting. You can't replicate ghosts if it's a PvP -.-' You would get ghosts as Protoss if it's PvT, where the ghosts wouldn't be nearly as important to have on the Protoss side.
Look on the bright side! at least ghost cloak would be included! you could even grab an scv, build up to nuke silos and harass terran expos in the late game with ghosts... or even break siege lines with nuke threats before pushing with colossus ))) terran gettin SHIT ON in hots YEA /sadface
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On October 25 2011 01:54 Teiwaz wrote: Actually it's amazing how many people just don't get how this unit works right now...
It's hilarious actually lol.
As Protoss, I can't wait to mass ultralisks, guardians, and creep tumors against my Terran opponent!
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On October 25 2011 03:12 Alzadar wrote:
How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.
NPing a probe requires the Infestor to be near the probe. Then the player must build and defend a Nexus within the area of the NP range, with the other player in full knowledge of what's going on. The Replicant only requires vision, can build in a controlled and safer location, and doesn't immediately tip off your opponent.
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What about Medivacs? Maybe not the most cost effective, but chargelot drops with Medivac support could be pretty damned awesome :D
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I think most people are really missing a trick here... The biggest thing the replicant gives Protoss is the ability to react to anything, regardless of the current state of the metagame, almost instantly.
Terrans latest 'all-in impossible to stop 1/1/1-like' build arrives at your doorstep? Replicate their composition - push stopped. Zerg's latest Roach/ling/infestor build looks set to roll you, replicate their composition and go toe-to-toe with them. You scout the latest flavour-of-the month Protoss Tempest rush coming, get one void then use the Replicant's 30 second build time to get 5 voids in less time then it would have taken to make 3 originally... Job done.
The Replicant gives Protoss the versatility to react to any situation in a heartbeat, and this will make this unit the corner-stone of many strong builds... You heard it here first!
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The base problem is simply, why do I want to steal terran units? I want to have a Protoss that doesn't depend on other races' units to survive.
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I was thinking about units that would be worht to copy in each match up:
PvP
- Immortals -> is kinda stupid IMO. If you already have robo, just build an immortal. - Void ray -> could be fine, but almost noone uses Air in PvP anyway - MAYBE DTs/HTs -> specially DTs, so you can get some "hidden" map control.
I don't think it's worth copying any other unit knowing we can't copy massive (Collossous and Tempest)
PvT
- Tanks -> this way you can gain some stable map control, but in PvT terrans usually go for bioball, period. - Raven -> you can get some PDDs and protect your collosous from vikings - Ghost -> EMP their ghosts...? - SCV -> best option IMO. Build CC and get MULES/Scans or PF
PvZ
- Infestor -> so you can Fungal/NP or go for sneaky infestor harass. ................
I think they should allow to copy massive units at least in beta and see how it goes. I think it could be funny see people overcopying Collosous in PvP or Ultras in PvZ.
Specially in PvP, being able to get collosous for less cost and with Thermal Lance would make ppl consider rushing for collosous tech being afraid of more powerfull copies and maybe we'd see better PvP overall.
Anyway, in general I think this unit is kinda useless. If i'm playing Protos, why should I want to copy other races? Blizzard said something like "now you'll be able to copy the units you consider OP"... Why they don't just balance the game and add better units for P in Hots?
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Well I plan on replicating scvs to build orbitals ad barracks, and using the rax to supplement my force with marines which would be dropped with warp prisms.
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On October 25 2011 03:17 DarkPlasmaBall wrote:Show nested quote +On October 25 2011 01:54 Teiwaz wrote: Actually it's amazing how many people just don't get how this unit works right now... It's hilarious actually lol. As Protoss, I can't wait to mass ultralisks, guardians, and creep tumors against my Terran opponent!
He's obviously talking about team games LOL, im jk protoss dropping nukes!
ALSO, cost effective to steal vipers (200 gas) and then mass air vs zerg!!! because no ground unit can hit your shit!!! kekekekekekek
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On October 25 2011 03:12 Alzadar wrote:Show nested quote +On October 25 2011 03:04 Gijian wrote: I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance. How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think. In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.
First off, the ability to take an enemy unit is not like anything we have seen up until now. NP is putting the infestor dangerous position. Why would a probe be running around the map by itself to allow infestors to steal it? In contrast Replicator can just take the unit from inside the base and use the SCVs to expand inside his base then move out just like the terran do, safe expansion. Same goes with BW days, the ability to take a unit in the safety of the base vs having to stumble across on the map.
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REplicating mass seige tanks to counter marines really calls into question the viability of marine tank! Not that we used that before. It is strange though since replicants can copy units many times more expensive. I really have to learn more
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On October 25 2011 03:19 Audemed wrote: The base problem is simply, why do I want to steal terran units? I want to have a Protoss that doesn't depend on other races' units to survive.
Because Terran OP.
On a serious note, does "all upgrades" include Weapons/Armour upgrades? I would assume not, but you never know.
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On October 25 2011 02:26 CurtisC wrote: Yo dawg, I heard you like replicators so we replicated your replicator so you can replicate while you replicate
Someone warn this idiot?
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On October 25 2011 03:18 Lumpybd wrote: Zerg's latest Roach/ling/infestor build looks set to roll you, replicate their composition and go toe-to-toe with them. How exactly would you do that? Let's ignore, that each unit would cost 200/200 and take 4 supply. You would have to build them in advance and he could still just roll you with zerglings.
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200 gas and no massive just makes this unit really crappy/super situational.
If it was 200/100 it would've at least just been an overpriced siege tank/warhound/infestor/etc.
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Im just confused as to how they can balance this unit. It will be really interesting to see waht they do.
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On October 25 2011 03:18 Foirtchern wrote: What about Medivacs? Maybe not the most cost effective, but chargelot drops with Medivac support could be pretty damned awesome :D
Now this I can get behind!
Dropping with one warp prism + a bunch of medivacs?
Or a push with mass blink stalkers? Not just to micro away from battle, but to be instantly healed by 4 or 5 medivacs!
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On October 25 2011 03:19 Audemed wrote: The base problem is simply, why do I want to steal terran units? I want to have a Protoss that doesn't depend on other races' units to survive.
Because Terran OP.
Why is this posted?
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On October 25 2011 03:21 Fluttershy wrote: 200 gas and no massive just makes this unit really crappy/super situational.
If it was 200/100 it would've at least just been an overpriced siege tank/warhound/infestor/etc.
That builds in 30 seconds, which is 10 seconds less than an Observer.
Why was this posted?
Was a joke. He asked about why he'd want to steal a Terran's unit, and I was posting something else anyway.
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On October 25 2011 03:22 zmansman17 wrote: Im just confused as to how they can balance this unit. It will be really interesting to see waht they do.
Balancing might be a bit hard if it retains its ability to copy enemy units. They'll probably try to balance it through cost, buildtime etc.
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