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Possible targets for the replicator - Page 12

Forum Index > SC2 General
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El Caz
Profile Joined April 2010
Panama48 Posts
October 24 2011 17:55 GMT
#221
About replicating SCVs, if you can replicate any unit on the screen (the tanks were pretty far on the demo video) you may end up without your opponent knowing you replicated his scv. There's a small "white smoke" animation on top of the replicated unit though, but I wonder if your opponent gets an audio warning of any sort and the animation plays pretty fast, so if you manage to build an orbital command it can end up as a secret building for quite a while. Hell, you don't even need to land it in a mineral patch. Not only do you get mules, you also get scvs to repair your units and instant detection when banshees or ghosts come knocking on your door.

Building any other units doesn't seem prudent since they're all in completely different tech trees but building a depot and an engineering bay will get you planetary fortresses. Not sure if that's better than a nexus that can recall your army, but a planetary fortress definitely dishes out more damage than a temporary anti light cannon. You also get access to turrets, which provide cheap detection, at 100 mins and get built in half the time than a photon cannon.


Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 17:55 GMT
#222
On October 25 2011 02:53 Shiladie wrote:
Show nested quote +
On October 25 2011 02:44 Teiwaz wrote:
Oh, btw...

Anyone else getting remembered of the Engineer from, right, C&C? Oh Dusty... you did it again...


this is nothing like the engi... I don't know where you got that at all


Easy: build unit, get access to opponents tech. See?
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 17:55 GMT
#223
On October 25 2011 02:53 aksfjh wrote:
For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment.

No, the command center isn't an extra cost, because you can use it as an expansion (you were going to expand, right?). The supply depot isn't an extra cost, because it can replace a pylon. That leaves 300 minerals for barracks and the upgrade. That's one mule.
Zarent
Profile Joined February 2011
109 Posts
October 24 2011 17:56 GMT
#224
On October 25 2011 02:36 Twinmold wrote:
<snip>
You can copy your own units and this has a much higher usefulness than some seem to believe. While it is always going to be more expensive to replicate a unit than it is to just build it this is just a way to balance it as if it was cheaper why would you ever build anything other than replicants? The replicated unit will start with 200 energy (I believe) and every research for it unlocked. This is the major benefit replicants have over other units (besides its short build time) and why you would build them. Think about it, you started off with getting a robo and later proceed to get templar tech. While storm research is on its way a huge ball of marines comes knocking on your door. Without having AoE marines are pretty hard to deal with correct? But with this new unit you could warp in a templar, chronoboost out a replicant and have 2 storms ready for when the marines arrive. Your immediate demise has been averted.


You, again, are completely overstating the Replicant's usefulness.

For instance, in your marine example, you say that you see the huge ball of marines come up to your door and you somehow have time to warp in a Templar (presumably without storm researched, because if it is, why would you possibly need a replicant to be chronobosted out), as well as chronoboosting out a replicant. The replicant then, of course, replicates your own HT. We're not even sure at this point if you can replicate your own units, but thats beyond the point. In addition, despite Storm being researched, we still have NO IDEA how much energy the ReplicatedHT will start out with. In addition, 200/200 would be enough to get 2 more sentries and a zealot. Adding in the replicator solves no core issues of the Protoss race.

tl;dr - You're thinking of new usages for this useless unit without any backup of stats. Yes, the majority of Protoss players are writing it off as a worthless waste of space, but that's because it's just completely a filler unit that solves no core problems.
Petninja
Profile Joined June 2011
United States159 Posts
October 24 2011 17:56 GMT
#225
PvT I would say replicating medivacs for your zealots would be good. I would also imagine that replicating an SCV so you could produce SCVs would also be good. Not even for the MULE, but for the SCV. People seem to be forgetting how powerful Thors are when backed by repairing SCVs. They can also repair Colossus...
Vinland
Profile Joined April 2011
Argentina136 Posts
Last Edited: 2011-10-24 18:01:28
October 24 2011 17:57 GMT
#226
On October 25 2011 02:44 Teiwaz wrote:
Oh, btw...

Anyone else getting remembered of the Engineer from, right, C&C? Oh Dusty... you did it again...

You could sacrifice an Engineer to do 20% dmg to a building, and when its HP was lower to 20% you could capture it.

The Replicator "copies" other units

Adding in the replicator solves no core issues of the Protoss race.
it's just completely a filler unit that solves no core problems.

I feel exactly the same way.
I love the replicator, but it feels like an "extra", and doesnt really help too much on balance issues.

But who knows, maybe will all the other race changes HotS will tell a very different story.
Kokujin
Profile Joined July 2010
United States456 Posts
October 24 2011 17:58 GMT
#227
this has the potential to be ridiculously OP as well as cause terrans to all in early with few tech units to prevent replicating. for example, open cloakless banshee? cloaked banshees will come back and bite you in the ass.
Then again, the whole game dynamic has changed so we can't compare to the current state :o
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2011-10-24 18:00:28
October 24 2011 17:58 GMT
#228
On October 25 2011 02:53 aksfjh wrote:
For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment.


You can reduce a lot of that though.

200/200 on replicator to get a unit that can now repair your mechanical units, arguably worth it in itself.
400 on CC, when you'd spend that on a nexus anyways
100 for supply depot
150 for barracks
150 for orbital
You now are 2 mules away from being past par not including CC cost, and have access to scans now

The downside is that you won't get the mass recall that nexus get now.

Overall I'd say it's still a choice on whether it will be worth it for the current game, but I wouldn't discount seeing it in pro level play if the situation is right.
phyren
Profile Blog Joined October 2009
United States1067 Posts
October 24 2011 17:59 GMT
#229
I actually think this is a pretty cool unit. Somewhat similar to the dark archon; I always did find it annoying that zerg had taken mind control. More seriously, I think the fully researched aspect will allow for clutch defenses or very interesting tactics with current abilities that just don't get used much due to their cost and niche. The replicated tank would give incredible defensive ability for toss, and replicated ravens would come with the ability to pdd or seeker missile, which could easily turn a battle against mmm. Against zerg I'm not so certain what it would be good for. Most zerg units aren't very good in small numbers, so the obvious use would seem to be spell casters such as the infestor. Still, I don't see how those, in small numbers, will be so critical for the toss army.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 24 2011 18:00 GMT
#230
I wouldn't worry about it energy after the morph and the abilities will be the first thing to be nerfed. (its supposed to be op so they can nerf it etc ...), which denies any theoretic advance on the new units now, because everything will get nerfed before the release. Unless you think about what nerfs will they do first if its to strong and what can it do then ... etc until the point is reach where its not thread worthy here.
sjperera
Profile Blog Joined April 2011
Canada349 Posts
October 24 2011 18:00 GMT
#231
Doesn't it cost 4 supply? which is more supply than any non-massive unit... therefore, you army would always be smaller than your opponents...
Stormbringer!!!
Vardant
Profile Joined November 2010
Czech Republic620 Posts
October 24 2011 18:01 GMT
#232
On October 25 2011 02:58 Shiladie wrote:400 on CC, when you'd spend that on a nexus anyways
150 for barracks

It also gives you the option to actually draw in a TvP scenario
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-10-24 18:05:31
October 24 2011 18:01 GMT
#233
What energy does the replicated caster start at? I swear I hard that it replicated into a full energy version--well in the MLG Protoss unit overview the guy said something about replicating a full energy sentry.

If this is so, then those early Ghost pushes will become really hard to do. Usually they push out with EMP and no Cloak, if you can replicate a Ghost you not only have EMP but you also have Cloak, giving you the advantage over the Terran--which his kinda funny if you think about it lol

Same with early Banshees, if a Terran goes early Banshees then he has to also make sure that he is safe against Cloaked banshees as well

Also, if it does infact replicate full energy versions of casters then panic Sentries is one that I see being a common use.

Hell in any panic situation this unit will shine, because in those situations people even pay 400/400 for an extra Voidray or Sentry because it would mean they don't just flat out lose the game.


Other than that the obvious for me Orbital Commands. Unless I'm super far behind, I really can't see my self in a scenario where you are in mid-late 2base / early 3base that you wouldn't start Orbital production. Mules will pay off the initial investment via increased income and expanding in general is much easier with Orbitals that you can build in safe areas and fly/lift-off as opposed to warping in Nexus's
zex66
Profile Joined May 2010
Canada651 Posts
October 24 2011 18:01 GMT
#234
If you do build an orbital I wonder if you can transfer probes to mine there or will you have to use SCVs. Also can you chrono boost (if its still in the game) your terran structures? Can SCVs repair the toss buildings and units?
galivet
Profile Joined February 2011
288 Posts
October 24 2011 18:01 GMT
#235
On October 25 2011 02:53 Alzadar wrote:
Show nested quote +
On October 25 2011 02:42 Zaros wrote:
On October 25 2011 00:39 ZXRP wrote:
On October 25 2011 00:34 FagaX wrote:
Didn't they say that you cannot replicate workers?


No, this was answered directly by Browder and Kim in the Q&A session. You can copy workers, but the intimated that it isn't really worth it apart from getting your hands on an orbital.


getting access to all your opponents tech isnt worth 200/200? I would in the late game 100% .


You would still have to invest ridiculous amounts into fleshing out a second race's tech tree.

It's not a matter of replicating an SCV and then having access to marines. You get an SCV, build a CC, build a Barracks, and then you can produce marines at a pathetic rate. Your marines will suck compared to your opponents', since you'll have far less, and no upgrades for them. To make them comparable you'd have to make a Factory, Engineering Bays, Starports (Medivac support is essential), and a huge Barracks count to produce enough of them. At this point you might as well have picked Terran because that's where you're spending all your resources.


I think it's a better deal to replicate a drone because it's cheaper to expand by hatchery and you can build drones in bulk to catch up after effective worker harass (especially with queens doing larvae inject). Basically, just co-opt the zerg economic advantage without bothering with zerg tech.

Say you did this for your 3rd base. Rather than paying 400m for a nexus, you'd pay 500/200 for the ability to construct workers 3 at a time and be able to construct all subsequent expansions for only 300m. And if you invest in queens it's even better.
ManyCookies
Profile Joined December 2010
1164 Posts
October 24 2011 18:02 GMT
#236
Hmm, does the Replicator require a Robo Bay, or can you build them just with a Robo Facility? The former would solve a lot of abuse cases (Siege Tank/Cloak Banshee timing before Terran can, etc.).
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2011-10-24 18:04:52
October 24 2011 18:02 GMT
#237
replicate 1 or 2 siege tanks and stop every 1-1-1 push ^^

oh lol and imagine, 2 vipers pull your 2 collossi, while you instantly pull em bacvk with replicated vipers :D:D:D:D:D
"Your Razor sucks!" -Kuroky's Dad
Gijian
Profile Joined February 2011
United States273 Posts
October 24 2011 18:04 GMT
#238
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.
DuneBug
Profile Joined April 2010
United States668 Posts
October 24 2011 18:04 GMT
#239
I think this is a dumb unit... If it was limited to replicating your own units, I'd like it more.
Protoss has always been about whomping your opponents with expensive beefy units and spells, not copying your opponent's units.

I see potential in being able to copy your own stuff, making replicants instead of immortals and morphing them to whatever you need when the time comes... But that sounds a lot like zerg larva.
I'm also worried about stupid cheeses like a replicant void ray rush or something.

Are protoss going to be replicating siege tanks and doing tank pushes? Or infestors with fungal growth? Because both of those just sound totally stupid. Hope this doesn't make it through play-testing, it's such a terrible idea that sounds like something out of C&C. If anyone should've gotten this build it should've been zerg but its too similar to neural parasite.
TIME TO SAY GOODNIGHT BRO!
Zirith
Profile Joined April 2011
Canada403 Posts
Last Edited: 2011-10-24 18:09:18
October 24 2011 18:05 GMT
#240
SCV, tank, banshee raven,ghost, infestor, viper, drone, immortal voidray, if you get to lategame and have retarded amounts of money to burn, get like 10 replicators and copy the best unit depending on your opponents army, instant counter. And being able to copy basically anything your opponent has is very "protossy".

Edit: blink stalker + scv repair, literally never die.
Artosis: "I don't trust hyenas."
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