Building any other units doesn't seem prudent since they're all in completely different tech trees but building a depot and an engineering bay will get you planetary fortresses. Not sure if that's better than a nexus that can recall your army, but a planetary fortress definitely dishes out more damage than a temporary anti light cannon. You also get access to turrets, which provide cheap detection, at 100 mins and get built in half the time than a photon cannon.
Possible targets for the replicator - Page 12
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El Caz
Panama48 Posts
Building any other units doesn't seem prudent since they're all in completely different tech trees but building a depot and an engineering bay will get you planetary fortresses. Not sure if that's better than a nexus that can recall your army, but a planetary fortress definitely dishes out more damage than a temporary anti light cannon. You also get access to turrets, which provide cheap detection, at 100 mins and get built in half the time than a photon cannon. | ||
Teiwaz
Austria158 Posts
On October 25 2011 02:53 Shiladie wrote: this is nothing like the engi... I don't know where you got that at all Easy: build unit, get access to opponents tech. See? ![]() | ||
domovoi
United States1478 Posts
On October 25 2011 02:53 aksfjh wrote: For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment. No, the command center isn't an extra cost, because you can use it as an expansion (you were going to expand, right?). The supply depot isn't an extra cost, because it can replace a pylon. That leaves 300 minerals for barracks and the upgrade. That's one mule. | ||
Zarent
109 Posts
On October 25 2011 02:36 Twinmold wrote: <snip> You can copy your own units and this has a much higher usefulness than some seem to believe. While it is always going to be more expensive to replicate a unit than it is to just build it this is just a way to balance it as if it was cheaper why would you ever build anything other than replicants? The replicated unit will start with 200 energy (I believe) and every research for it unlocked. This is the major benefit replicants have over other units (besides its short build time) and why you would build them. Think about it, you started off with getting a robo and later proceed to get templar tech. While storm research is on its way a huge ball of marines comes knocking on your door. Without having AoE marines are pretty hard to deal with correct? But with this new unit you could warp in a templar, chronoboost out a replicant and have 2 storms ready for when the marines arrive. Your immediate demise has been averted. You, again, are completely overstating the Replicant's usefulness. For instance, in your marine example, you say that you see the huge ball of marines come up to your door and you somehow have time to warp in a Templar (presumably without storm researched, because if it is, why would you possibly need a replicant to be chronobosted out), as well as chronoboosting out a replicant. The replicant then, of course, replicates your own HT. We're not even sure at this point if you can replicate your own units, but thats beyond the point. In addition, despite Storm being researched, we still have NO IDEA how much energy the ReplicatedHT will start out with. In addition, 200/200 would be enough to get 2 more sentries and a zealot. Adding in the replicator solves no core issues of the Protoss race. tl;dr - You're thinking of new usages for this useless unit without any backup of stats. Yes, the majority of Protoss players are writing it off as a worthless waste of space, but that's because it's just completely a filler unit that solves no core problems. | ||
Petninja
United States159 Posts
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Vinland
Argentina136 Posts
On October 25 2011 02:44 Teiwaz wrote: Oh, btw... Anyone else getting remembered of the Engineer from, right, C&C? Oh Dusty... you did it again... You could sacrifice an Engineer to do 20% dmg to a building, and when its HP was lower to 20% you could capture it. The Replicator "copies" other units ![]() Adding in the replicator solves no core issues of the Protoss race. it's just completely a filler unit that solves no core problems. I feel exactly the same way. I love the replicator, but it feels like an "extra", and doesnt really help too much on balance issues. But who knows, maybe will all the other race changes HotS will tell a very different story. | ||
Kokujin
United States456 Posts
Then again, the whole game dynamic has changed so we can't compare to the current state :o | ||
Shiladie
Canada1631 Posts
On October 25 2011 02:53 aksfjh wrote: For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment. You can reduce a lot of that though. 200/200 on replicator to get a unit that can now repair your mechanical units, arguably worth it in itself. 400 on CC, when you'd spend that on a nexus anyways 100 for supply depot 150 for barracks 150 for orbital You now are 2 mules away from being past par not including CC cost, and have access to scans now The downside is that you won't get the mass recall that nexus get now. Overall I'd say it's still a choice on whether it will be worth it for the current game, but I wouldn't discount seeing it in pro level play if the situation is right. | ||
phyren
United States1067 Posts
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FeyFey
Germany10114 Posts
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sjperera
Canada349 Posts
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Vardant
Czech Republic620 Posts
On October 25 2011 02:58 Shiladie wrote:400 on CC, when you'd spend that on a nexus anyways 150 for barracks It also gives you the option to actually draw in a TvP scenario ![]() | ||
Dommk
Australia4865 Posts
If this is so, then those early Ghost pushes will become really hard to do. Usually they push out with EMP and no Cloak, if you can replicate a Ghost you not only have EMP but you also have Cloak, giving you the advantage over the Terran--which his kinda funny if you think about it lol Same with early Banshees, if a Terran goes early Banshees then he has to also make sure that he is safe against Cloaked banshees as well Also, if it does infact replicate full energy versions of casters then panic Sentries is one that I see being a common use. Hell in any panic situation this unit will shine, because in those situations people even pay 400/400 for an extra Voidray or Sentry because it would mean they don't just flat out lose the game. Other than that the obvious for me Orbital Commands. Unless I'm super far behind, I really can't see my self in a scenario where you are in mid-late 2base / early 3base that you wouldn't start Orbital production. Mules will pay off the initial investment via increased income and expanding in general is much easier with Orbitals that you can build in safe areas and fly/lift-off as opposed to warping in Nexus's | ||
zex66
Canada651 Posts
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galivet
288 Posts
On October 25 2011 02:53 Alzadar wrote: You would still have to invest ridiculous amounts into fleshing out a second race's tech tree. It's not a matter of replicating an SCV and then having access to marines. You get an SCV, build a CC, build a Barracks, and then you can produce marines at a pathetic rate. Your marines will suck compared to your opponents', since you'll have far less, and no upgrades for them. To make them comparable you'd have to make a Factory, Engineering Bays, Starports (Medivac support is essential), and a huge Barracks count to produce enough of them. At this point you might as well have picked Terran because that's where you're spending all your resources. I think it's a better deal to replicate a drone because it's cheaper to expand by hatchery and you can build drones in bulk to catch up after effective worker harass (especially with queens doing larvae inject). Basically, just co-opt the zerg economic advantage without bothering with zerg tech. Say you did this for your 3rd base. Rather than paying 400m for a nexus, you'd pay 500/200 for the ability to construct workers 3 at a time and be able to construct all subsequent expansions for only 300m. And if you invest in queens it's even better. | ||
ManyCookies
1164 Posts
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MotherOfRunes
Germany2861 Posts
oh lol and imagine, 2 vipers pull your 2 collossi, while you instantly pull em bacvk with replicated vipers :D:D:D:D:D | ||
Gijian
United States273 Posts
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DuneBug
United States668 Posts
Protoss has always been about whomping your opponents with expensive beefy units and spells, not copying your opponent's units. I see potential in being able to copy your own stuff, making replicants instead of immortals and morphing them to whatever you need when the time comes... But that sounds a lot like zerg larva. I'm also worried about stupid cheeses like a replicant void ray rush or something. Are protoss going to be replicating siege tanks and doing tank pushes? Or infestors with fungal growth? Because both of those just sound totally stupid. Hope this doesn't make it through play-testing, it's such a terrible idea that sounds like something out of C&C. If anyone should've gotten this build it should've been zerg but its too similar to neural parasite. | ||
Zirith
Canada403 Posts
Edit: blink stalker + scv repair, literally never die. | ||
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