• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:52
CET 20:52
KST 04:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win1RSL Season 4 announced for March-April6Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1909 users

Possible targets for the replicator - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 40 Next All
Redox
Profile Joined October 2010
Germany24794 Posts
October 24 2011 18:05 GMT
#241
I have a feeling (and hope) that this unit will be scrapped before Hots goes live.
Off-season = best season
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 24 2011 18:05 GMT
#242
I just have 1 thing to say: Chronoboosted reactor barracks... anyone remember stacraft 2 beta? where chronoboosted reactor barracks produced marines faster than you could say cheeze?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 18:05 GMT
#243
On October 25 2011 03:01 zex66 wrote:
If you do build an orbital I wonder if you can transfer probes to mine there or will you have to use SCVs. Also can you chrono boost (if its still in the game) your terran structures? Can SCVs repair the toss buildings and units?

You can use probes You can boost non toss buildings. SCVs can repair toss units, and probably toss buildings.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 24 2011 18:05 GMT
#244
On October 25 2011 02:55 domovoi wrote:
Show nested quote +
On October 25 2011 02:53 aksfjh wrote:
For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment.

No, the command center isn't an extra cost, because you can use it as an expansion (you were going to expand, right?). The supply depot isn't an extra cost, because it can replace a pylon. That leaves 300 minerals for barracks and the upgrade. That's one mule.


It's still 6 minutes before you see a benefit if you count the costs as normal costs. There will be no using it on a normal expand because it takes too long to get. You'd have to get it as a fast 3rd, but the sunk costs will make you vulnerable to timing pushes in the meantime. By the point it becomes a useful acquisition, it will be at a point where some other decisions would probably be less risky and more beneficial.
Twinmold
Profile Joined June 2010
Sweden238 Posts
Last Edited: 2011-10-24 18:16:45
October 24 2011 18:07 GMT
#245
On October 25 2011 02:56 Zarent wrote:
Show nested quote +
On October 25 2011 02:36 Twinmold wrote:
<snip>
You can copy your own units and this has a much higher usefulness than some seem to believe. While it is always going to be more expensive to replicate a unit than it is to just build it this is just a way to balance it as if it was cheaper why would you ever build anything other than replicants? The replicated unit will start with 200 energy (I believe) and every research for it unlocked. This is the major benefit replicants have over other units (besides its short build time) and why you would build them. Think about it, you started off with getting a robo and later proceed to get templar tech. While storm research is on its way a huge ball of marines comes knocking on your door. Without having AoE marines are pretty hard to deal with correct? But with this new unit you could warp in a templar, chronoboost out a replicant and have 2 storms ready for when the marines arrive. Your immediate demise has been averted.


You, again, are completely overstating the Replicant's usefulness.

For instance, in your marine example, you say that you see the huge ball of marines come up to your door and you somehow have time to warp in a Templar (presumably without storm researched, because if it is, why would you possibly need a replicant to be chronobosted out), as well as chronoboosting out a replicant. The replicant then, of course, replicates your own HT. We're not even sure at this point if you can replicate your own units, but thats beyond the point. In addition, despite Storm being researched, we still have NO IDEA how much energy the ReplicatedHT will start out with. In addition, 200/200 would be enough to get 2 more sentries and a zealot. Adding in the replicator solves no core issues of the Protoss race.

tl;dr - You're thinking of new usages for this useless unit without any backup of stats. Yes, the majority of Protoss players are writing it off as a worthless waste of space, but that's because it's just completely a filler unit that solves no core problems.


A replicant can copy your own units and I'm fairly certain that I read somewhere that the replicant gets full energy when it replicates a caster. As for your other points I'm talking about when the ball leaves their base ofc (you can scout can't you?) and two storms affect a battle a hell of alot more than 2 forcefields and a zealot would. The replicant just in general solves many of the issues protoss have atm with their tech tree in that the different wings are so seperated.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
October 24 2011 18:07 GMT
#246
What happens if you replicate a mule does it become a perma mule?
Liquid'HerO fan for LIFE.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
October 24 2011 18:08 GMT
#247
I think replicating banshees or ravens would be pretty damn good. PvT will change a lot with this unit.
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 24 2011 18:09 GMT
#248
On October 25 2011 03:04 DuneBug wrote:
I think this is a dumb unit... If it was limited to replicating your own units, I'd like it more.
Protoss has always been about whomping your opponents with expensive beefy units and spells, not copying your opponent's units.

I see potential in being able to copy your own stuff, making replicants instead of immortals and morphing them to whatever you need when the time comes... But that sounds a lot like zerg larva.
I'm also worried about stupid cheeses like a replicant void ray rush or something.

Are protoss going to be replicating siege tanks and doing tank pushes? Or infestors with fungal growth? Because both of those just sound totally stupid. Hope this doesn't make it through play-testing, it's such a terrible idea that sounds like something out of C&C. If anyone should've gotten this build it should've been zerg but its too similar to neural parasite.


I agree. I wouldn't worry too much about cheeses though, if you are going to voidray rush why would not just get another stargate instead of a robo?
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 18:09 GMT
#249
On October 25 2011 03:05 aksfjh wrote:
Show nested quote +
On October 25 2011 02:55 domovoi wrote:
On October 25 2011 02:53 aksfjh wrote:
For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment.

No, the command center isn't an extra cost, because you can use it as an expansion (you were going to expand, right?). The supply depot isn't an extra cost, because it can replace a pylon. That leaves 300 minerals for barracks and the upgrade. That's one mule.


It's still 6 minutes before you see a benefit if you count the costs as normal costs. There will be no using it on a normal expand because it takes too long to get. You'd have to get it as a fast 3rd, but the sunk costs will make you vulnerable to timing pushes in the meantime. By the point it becomes a useful acquisition, it will be at a point where some other decisions would probably be less risky and more beneficial.

It's not that much in sunk cost. You basically replace one colossus with one replicator turned scv. I think that can easily be made up with the fact that scvs can repair colossi.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 24 2011 18:09 GMT
#250
On October 25 2011 03:05 aksfjh wrote:
Show nested quote +
On October 25 2011 02:55 domovoi wrote:
On October 25 2011 02:53 aksfjh wrote:
For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment.

No, the command center isn't an extra cost, because you can use it as an expansion (you were going to expand, right?). The supply depot isn't an extra cost, because it can replace a pylon. That leaves 300 minerals for barracks and the upgrade. That's one mule.


It's still 6 minutes before you see a benefit if you count the costs as normal costs. There will be no using it on a normal expand because it takes too long to get. You'd have to get it as a fast 3rd, but the sunk costs will make you vulnerable to timing pushes in the meantime. By the point it becomes a useful acquisition, it will be at a point where some other decisions would probably be less risky and more beneficial.


How is it much slower then a regular expand? Unless your build is dependent on 100% robo utilization for collusus the CC would come at the same time as your regular third/fourth, with the sunk cost only being 200/200, and if your defense at that point comes down to 200/200 in units then it is darn thin for that point in the game. The orbital itself would be later, but the CC is just as good as the nexus at that point, if not better(liftoff).
rbx270j
Profile Joined November 2010
Canada540 Posts
October 24 2011 18:10 GMT
#251
Replicate Vipers. Imagine Broodlords with a range of 1.
Gijian
Profile Joined February 2011
United States273 Posts
October 24 2011 18:10 GMT
#252
On October 25 2011 03:07 [uci] Fizik wrote:
What happens if you replicate a mule does it become a perma mule?

4 supply and 200/200 for a mule is definitely not worth it.
ManyCookies
Profile Joined December 2010
1164 Posts
October 24 2011 18:11 GMT
#253
On October 25 2011 03:04 DuneBug wrote:
I think this is a dumb unit... If it was limited to replicating your own units, I'd like it more.
Protoss has always been about whomping your opponents with expensive beefy units and spells, not copying your opponent's units.


I actually like this idea. It makes the unit less of a gamble of what your opponent is building and more of a calculated decision (time efficiency/flexibility vs cost/supply efficiency), not to mention solves most abuse cases.

I personally think it's a very "Zergy" unit (adaptation), but I think it fills better fills a hole in Protoss' gameplay.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 24 2011 18:12 GMT
#254
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.
I am the Town Medic.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 24 2011 18:13 GMT
#255
On October 25 2011 03:10 rbx270j wrote:
Replicate Vipers. Imagine Broodlords with a range of 1.


the blinding cloud only effects ground units... so only terran get owned by this since both broodlords and colossus are technically flying units...
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
rbx270j
Profile Joined November 2010
Canada540 Posts
October 24 2011 18:14 GMT
#256
On October 25 2011 03:13 XerrolAvengerII wrote:
Show nested quote +
On October 25 2011 03:10 rbx270j wrote:
Replicate Vipers. Imagine Broodlords with a range of 1.


the blinding cloud only effects ground units... so only terran get owned by this since both broodlords and colossus are technically flying units...


Aw, that makes me sad


DarkPlasmaBall
Profile Blog Joined March 2010
United States45253 Posts
October 24 2011 18:14 GMT
#257
On October 25 2011 01:41 Balgrog wrote:
Show nested quote +
On October 25 2011 01:18 Thrasymachus725 wrote:
On October 25 2011 01:14 Balgrog wrote:
well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played!


One more time... DOESNT WORK ON MASSIVE

Oh reread.


Yea forgot about that, but still, PvP with ghost's would be really interesting.


You can't replicate ghosts if it's a PvP -.-'

You would get ghosts as Protoss if it's PvT, where the ghosts wouldn't be nearly as important to have on the Protoss side.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 18:15 GMT
#258
On October 25 2011 03:12 Alzadar wrote:
Show nested quote +
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.

"somewhat less convenient"? Replicating a drone or scv is extremely easy. Just fly an ob over to their mineral line. That's it! BW Mind Control was difficult because you had to find a way to get your dark archon deep into their base, then find a way to get the worker out of their base. NP is also hard given the time limit and having to be near their base. Your opponent will be aware of it and will go out and kill the nexus/cc given its proximity to his base.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 24 2011 18:16 GMT
#259
On October 25 2011 03:12 Alzadar wrote:
Show nested quote +
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.


The big difference I see is that Brood War did not have MULES. This is the real utility of it. As far as NP, its pretty awkward to make a CC with NP, as you would have to chain NP it for a long time to get it up. For Zerg, with their hatchery mechanics a Nexus is just worse then a hatchery, but for Protoss unless you need more energy, a CC is just better.
Executrix
Profile Joined March 2011
Netherlands36 Posts
October 24 2011 18:16 GMT
#260
If you can replicate your own units you can have certain upgrades so much quicker that you are supposed to actually. Sure it might be expensive, but if the terran is at your door and you have a replicator, why not warp in a HT anyways and just replicate it for a storm. Or what about collosusses with range without getting the range upgrade?

All speculation ofc since we don't really know yet what's gonna work and what's not gonna work.
Prev 1 11 12 13 14 15 40 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 409
elazer 151
UpATreeSC 150
BRAT_OK 136
JuggernautJason99
ForJumy 23
StarCraft: Brood War
Calm 2729
Shuttle 482
actioN 224
Dewaltoss 158
Hyuk 102
Free 28
NaDa 9
Dota 2
Dendi778
League of Legends
C9.Mang080
Counter-Strike
fl0m3808
pashabiceps942
Super Smash Bros
Mew2King49
Heroes of the Storm
Liquid`Hasu195
Other Games
Grubby4266
Beastyqt674
B2W.Neo439
ceh9412
mouzStarbuck251
ArmadaUGS159
KnowMe62
Organizations
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hinosc 4
• Reevou 3
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 25
• FirePhoenix15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2963
League of Legends
• imaqtpie2660
• TFBlade2022
• Shiphtur461
Other Games
• tFFMrPink 16
Upcoming Events
PiGosaur Cup
5h 8m
WardiTV Invitational
16h 8m
Replay Cast
1d 4h
The PondCast
1d 14h
WardiTV Invitational
1d 16h
Replay Cast
2 days
RongYI Cup
3 days
herO vs Maru
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
[ Show More ]
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.