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Possible targets for the replicator - Page 13

Forum Index > SC2 General
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Redox
Profile Joined October 2010
Germany24794 Posts
October 24 2011 18:05 GMT
#241
I have a feeling (and hope) that this unit will be scrapped before Hots goes live.
Off-season = best season
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 24 2011 18:05 GMT
#242
I just have 1 thing to say: Chronoboosted reactor barracks... anyone remember stacraft 2 beta? where chronoboosted reactor barracks produced marines faster than you could say cheeze?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 18:05 GMT
#243
On October 25 2011 03:01 zex66 wrote:
If you do build an orbital I wonder if you can transfer probes to mine there or will you have to use SCVs. Also can you chrono boost (if its still in the game) your terran structures? Can SCVs repair the toss buildings and units?

You can use probes You can boost non toss buildings. SCVs can repair toss units, and probably toss buildings.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 24 2011 18:05 GMT
#244
On October 25 2011 02:55 domovoi wrote:
Show nested quote +
On October 25 2011 02:53 aksfjh wrote:
For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment.

No, the command center isn't an extra cost, because you can use it as an expansion (you were going to expand, right?). The supply depot isn't an extra cost, because it can replace a pylon. That leaves 300 minerals for barracks and the upgrade. That's one mule.


It's still 6 minutes before you see a benefit if you count the costs as normal costs. There will be no using it on a normal expand because it takes too long to get. You'd have to get it as a fast 3rd, but the sunk costs will make you vulnerable to timing pushes in the meantime. By the point it becomes a useful acquisition, it will be at a point where some other decisions would probably be less risky and more beneficial.
Twinmold
Profile Joined June 2010
Sweden238 Posts
Last Edited: 2011-10-24 18:16:45
October 24 2011 18:07 GMT
#245
On October 25 2011 02:56 Zarent wrote:
Show nested quote +
On October 25 2011 02:36 Twinmold wrote:
<snip>
You can copy your own units and this has a much higher usefulness than some seem to believe. While it is always going to be more expensive to replicate a unit than it is to just build it this is just a way to balance it as if it was cheaper why would you ever build anything other than replicants? The replicated unit will start with 200 energy (I believe) and every research for it unlocked. This is the major benefit replicants have over other units (besides its short build time) and why you would build them. Think about it, you started off with getting a robo and later proceed to get templar tech. While storm research is on its way a huge ball of marines comes knocking on your door. Without having AoE marines are pretty hard to deal with correct? But with this new unit you could warp in a templar, chronoboost out a replicant and have 2 storms ready for when the marines arrive. Your immediate demise has been averted.


You, again, are completely overstating the Replicant's usefulness.

For instance, in your marine example, you say that you see the huge ball of marines come up to your door and you somehow have time to warp in a Templar (presumably without storm researched, because if it is, why would you possibly need a replicant to be chronobosted out), as well as chronoboosting out a replicant. The replicant then, of course, replicates your own HT. We're not even sure at this point if you can replicate your own units, but thats beyond the point. In addition, despite Storm being researched, we still have NO IDEA how much energy the ReplicatedHT will start out with. In addition, 200/200 would be enough to get 2 more sentries and a zealot. Adding in the replicator solves no core issues of the Protoss race.

tl;dr - You're thinking of new usages for this useless unit without any backup of stats. Yes, the majority of Protoss players are writing it off as a worthless waste of space, but that's because it's just completely a filler unit that solves no core problems.


A replicant can copy your own units and I'm fairly certain that I read somewhere that the replicant gets full energy when it replicates a caster. As for your other points I'm talking about when the ball leaves their base ofc (you can scout can't you?) and two storms affect a battle a hell of alot more than 2 forcefields and a zealot would. The replicant just in general solves many of the issues protoss have atm with their tech tree in that the different wings are so seperated.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
October 24 2011 18:07 GMT
#246
What happens if you replicate a mule does it become a perma mule?
Liquid'HerO fan for LIFE.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
October 24 2011 18:08 GMT
#247
I think replicating banshees or ravens would be pretty damn good. PvT will change a lot with this unit.
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 24 2011 18:09 GMT
#248
On October 25 2011 03:04 DuneBug wrote:
I think this is a dumb unit... If it was limited to replicating your own units, I'd like it more.
Protoss has always been about whomping your opponents with expensive beefy units and spells, not copying your opponent's units.

I see potential in being able to copy your own stuff, making replicants instead of immortals and morphing them to whatever you need when the time comes... But that sounds a lot like zerg larva.
I'm also worried about stupid cheeses like a replicant void ray rush or something.

Are protoss going to be replicating siege tanks and doing tank pushes? Or infestors with fungal growth? Because both of those just sound totally stupid. Hope this doesn't make it through play-testing, it's such a terrible idea that sounds like something out of C&C. If anyone should've gotten this build it should've been zerg but its too similar to neural parasite.


I agree. I wouldn't worry too much about cheeses though, if you are going to voidray rush why would not just get another stargate instead of a robo?
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 18:09 GMT
#249
On October 25 2011 03:05 aksfjh wrote:
Show nested quote +
On October 25 2011 02:55 domovoi wrote:
On October 25 2011 02:53 aksfjh wrote:
For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment.

No, the command center isn't an extra cost, because you can use it as an expansion (you were going to expand, right?). The supply depot isn't an extra cost, because it can replace a pylon. That leaves 300 minerals for barracks and the upgrade. That's one mule.


It's still 6 minutes before you see a benefit if you count the costs as normal costs. There will be no using it on a normal expand because it takes too long to get. You'd have to get it as a fast 3rd, but the sunk costs will make you vulnerable to timing pushes in the meantime. By the point it becomes a useful acquisition, it will be at a point where some other decisions would probably be less risky and more beneficial.

It's not that much in sunk cost. You basically replace one colossus with one replicator turned scv. I think that can easily be made up with the fact that scvs can repair colossi.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 24 2011 18:09 GMT
#250
On October 25 2011 03:05 aksfjh wrote:
Show nested quote +
On October 25 2011 02:55 domovoi wrote:
On October 25 2011 02:53 aksfjh wrote:
For those of you wanting to replicate an SCV and get orbitals, it would still cost 800 minerals and 230s (almost 4 minutes) before you got there. At an 800 mineral investment, it would take an additional 5 minutes of MULE mining before you saw a positive return on your investment.

No, the command center isn't an extra cost, because you can use it as an expansion (you were going to expand, right?). The supply depot isn't an extra cost, because it can replace a pylon. That leaves 300 minerals for barracks and the upgrade. That's one mule.


It's still 6 minutes before you see a benefit if you count the costs as normal costs. There will be no using it on a normal expand because it takes too long to get. You'd have to get it as a fast 3rd, but the sunk costs will make you vulnerable to timing pushes in the meantime. By the point it becomes a useful acquisition, it will be at a point where some other decisions would probably be less risky and more beneficial.


How is it much slower then a regular expand? Unless your build is dependent on 100% robo utilization for collusus the CC would come at the same time as your regular third/fourth, with the sunk cost only being 200/200, and if your defense at that point comes down to 200/200 in units then it is darn thin for that point in the game. The orbital itself would be later, but the CC is just as good as the nexus at that point, if not better(liftoff).
rbx270j
Profile Joined November 2010
Canada540 Posts
October 24 2011 18:10 GMT
#251
Replicate Vipers. Imagine Broodlords with a range of 1.
Gijian
Profile Joined February 2011
United States273 Posts
October 24 2011 18:10 GMT
#252
On October 25 2011 03:07 [uci] Fizik wrote:
What happens if you replicate a mule does it become a perma mule?

4 supply and 200/200 for a mule is definitely not worth it.
ManyCookies
Profile Joined December 2010
1164 Posts
October 24 2011 18:11 GMT
#253
On October 25 2011 03:04 DuneBug wrote:
I think this is a dumb unit... If it was limited to replicating your own units, I'd like it more.
Protoss has always been about whomping your opponents with expensive beefy units and spells, not copying your opponent's units.


I actually like this idea. It makes the unit less of a gamble of what your opponent is building and more of a calculated decision (time efficiency/flexibility vs cost/supply efficiency), not to mention solves most abuse cases.

I personally think it's a very "Zergy" unit (adaptation), but I think it fills better fills a hole in Protoss' gameplay.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 24 2011 18:12 GMT
#254
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.
I am the Town Medic.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 24 2011 18:13 GMT
#255
On October 25 2011 03:10 rbx270j wrote:
Replicate Vipers. Imagine Broodlords with a range of 1.


the blinding cloud only effects ground units... so only terran get owned by this since both broodlords and colossus are technically flying units...
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
rbx270j
Profile Joined November 2010
Canada540 Posts
October 24 2011 18:14 GMT
#256
On October 25 2011 03:13 XerrolAvengerII wrote:
Show nested quote +
On October 25 2011 03:10 rbx270j wrote:
Replicate Vipers. Imagine Broodlords with a range of 1.


the blinding cloud only effects ground units... so only terran get owned by this since both broodlords and colossus are technically flying units...


Aw, that makes me sad


DarkPlasmaBall
Profile Blog Joined March 2010
United States46156 Posts
October 24 2011 18:14 GMT
#257
On October 25 2011 01:41 Balgrog wrote:
Show nested quote +
On October 25 2011 01:18 Thrasymachus725 wrote:
On October 25 2011 01:14 Balgrog wrote:
well since the replicant is 100 mins cheaper than a collosus, instead of cranking out collosus, why not just get 4-5 replicants, wait to see what you are dealing with and then go from there, turn them into ghosts, immortals, brood lords, infestors. This unit has the potentional to change the entire way Protoss is played!


One more time... DOESNT WORK ON MASSIVE

Oh reread.


Yea forgot about that, but still, PvP with ghost's would be really interesting.


You can't replicate ghosts if it's a PvP -.-'

You would get ghosts as Protoss if it's PvT, where the ghosts wouldn't be nearly as important to have on the Protoss side.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
domovoi
Profile Joined August 2010
United States1478 Posts
October 24 2011 18:15 GMT
#258
On October 25 2011 03:12 Alzadar wrote:
Show nested quote +
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.

"somewhat less convenient"? Replicating a drone or scv is extremely easy. Just fly an ob over to their mineral line. That's it! BW Mind Control was difficult because you had to find a way to get your dark archon deep into their base, then find a way to get the worker out of their base. NP is also hard given the time limit and having to be near their base. Your opponent will be aware of it and will go out and kill the nexus/cc given its proximity to his base.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 24 2011 18:16 GMT
#259
On October 25 2011 03:12 Alzadar wrote:
Show nested quote +
On October 25 2011 03:04 Gijian wrote:
I definitely see commentators going to have a hay day informing about protoss eco in HotS. "Look like our protoss player is up in workers! 25 probes and 32 SCVs with MULE, his eco is going thru the roof!" Not to mention the ability to construct all unit at end game, making it the most ludicrous death ball. I seriously doubt the ability to replicate worker is going to be left there. It's just literally open up a can of worm in the balance.


How often do you see Zerg players neural parasite a Probe and build a Nexus? Granted it's somewhat less convenient, but it's still not as effective a strategy as you might think.

In over 10 years of professional Brood War I can only think of two examples where enemy workers were mind controlled, and one of them was the longest game ever played.


The big difference I see is that Brood War did not have MULES. This is the real utility of it. As far as NP, its pretty awkward to make a CC with NP, as you would have to chain NP it for a long time to get it up. For Zerg, with their hatchery mechanics a Nexus is just worse then a hatchery, but for Protoss unless you need more energy, a CC is just better.
Executrix
Profile Joined March 2011
Netherlands36 Posts
October 24 2011 18:16 GMT
#260
If you can replicate your own units you can have certain upgrades so much quicker that you are supposed to actually. Sure it might be expensive, but if the terran is at your door and you have a replicator, why not warp in a HT anyways and just replicate it for a storm. Or what about collosusses with range without getting the range upgrade?

All speculation ofc since we don't really know yet what's gonna work and what's not gonna work.
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