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Possible targets for the replicator - Page 16

Forum Index > SC2 General
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slicknav
Profile Joined January 2011
1409 Posts
October 24 2011 19:00 GMT
#301
Can you replicate SCV's? If so, build a barracks, make marauders, and win!
blah blah blah...
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
October 24 2011 19:01 GMT
#302
They should balance it where the replicated unit works like a infiltration unit but can still do damage.

example:
Replicate siege tank and siege it up with the other ones then when you attack turn it onto his marines.
(lol)
"Just read game like book" -WhiteRa
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 24 2011 19:01 GMT
#303
Raven/Banshee/Ghost/Infestor/Viper/Swarm Host/Immortal/Void Ray/High Templar might be worth it.

Archons will definitely be worth it (or are they massive?).
maru lover forever
K_osss
Profile Joined June 2010
United States113 Posts
October 24 2011 19:01 GMT
#304
While the idea of giving a race, in this case protoss, a unit that's sole purpose is to copy the other race's units is rather odd, I can't deny that i love the idea of the Replicant. I think the reason I really like it is for the incredible strategic variety it could bring to the table. I'm interested to see how this unit will play out. At this time, before beta and countless patches it sounds very intriguing. Too early to speculate much past that!
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 24 2011 19:01 GMT
#305
On October 25 2011 03:55 Markwerf wrote:
Is it confirmed that the replicator has infinite range?? Ie. you could replicate something in your base while having vision with an observer?

I don't like how this unit is shaping up at all because as it looks now it's not effective to copy your own units, since you need to be able to make it first anyway and then you're better off simply building the unit then replicating it as the replicator is more expensive then anything you have.
Thus it's best use by far is against enemy tech units (they are most expensive) where you can use the free upgrades to punish them. For example a raven with PDD to own marauders (which they have to make) or even HSM to kill packs of rines/scv's. A banshee is another great target as you apparently get a banshee with cloak for just 200/200 which easily forces the terran into expensive scans or turrets.
As a result the existence of this unit in this form actively punishes especially terran for going certain tech units. What good is banshee harass anymore if the same tech that counters the cloak banshee also stomps you hard back for having made a banshee. What good is a raven opening if your just giving the opponent a shot to get a cheap raven with upgrades. What good are tanks even if you're giving the opponent easy access to a few siege tanks.
Yes in each case the P will pay more then T did but some of the units are much better in a protoss army, if you are forced into bio by P's tactic but also have to face siege tanks life gets hard..

I don't see the unit making it through the beta in this way and probably not at all. Stupid mechanic to punish your opponent for playing non standard.


I don't see PDD against Marauders being that relevant, all that does is force the Terran to avoid an area for an amount of time, you can achieve a similar thing with forcefields. I would be much more interested in the ability to absorb viking shots.
I am the Town Medic.
Terant
Profile Joined September 2010
Malta60 Posts
October 24 2011 19:02 GMT
#306
If a replicator copies a caster how much energy does it have?
Does it have the same amount as the copied unit?
Does it have full energy?
Or does it have the initial amount of the copied unit?

This could really change the effectivness of the replicator. Example, warping in 2 or 3 HT, or sentries, wait till they get full energy, and then you can just copy em, and have insta full energy copies of em.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 24 2011 19:08 GMT
#307
On October 25 2011 04:01 Incognoto wrote:
Raven/Banshee/Ghost/Infestor/Viper/Swarm Host/Immortal/Void Ray/High Templar might be worth it.

Archons will definitely be worth it (or are they massive?).


Archons are massive

I can definitely see copying scvs being quite useful. It will pay for itself with orbital command, and marines may complement a protoss death ball better than stalkers. They don't cost gas so you can get both colossi and sentries.
robopork
Profile Blog Joined May 2009
United States511 Posts
October 24 2011 19:09 GMT
#308
Balanced properly, I could see this adding some depth/flexibility to protoss midgame,

But when blizzard described protoss as "enigmatic" I think they meant "gimmicky".
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
IllegalAlien
Profile Joined December 2010
United States8 Posts
October 24 2011 19:20 GMT
#309
Can't seem to find out from anyone if you can replicate a hallucination unit.
I can have a sentry with 100 energy on the board the same time as replicant and hallucination.
Then bring out a full charged storm ready HT? That allows you to tech switch to air because you no longer need to rely on the colossi to clean up bio or you could stay with blink stalkers now that you can fry lings. This also gives toss a way to effectively warp prism drop charged HT's before the 10 minute mark.

And you can recall those suckers back home just in case...
Anchor babies all up in your galaxy.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2011-10-24 19:24:17
October 24 2011 19:21 GMT
#310
On October 25 2011 04:08 Chairman Ray wrote:
Show nested quote +
On October 25 2011 04:01 Incognoto wrote:
Raven/Banshee/Ghost/Infestor/Viper/Swarm Host/Immortal/Void Ray/High Templar might be worth it.

Archons will definitely be worth it (or are they massive?).


Archons are massive

I can definitely see copying scvs being quite useful. It will pay for itself with orbital command, and marines may complement a protoss death ball better than stalkers. They don't cost gas so you can get both colossi and sentries.


Marines are far too squishy without upgrades and Medivac support to be much use in a large Protoss force, I would think. The purpose of Stalkers in a Stalker/Colossus force vs T is to tank damage, prevent Marauders bumrushing your Colossus and shoot down Vikings (or keep them away). Since the Stalker can take much more punishment, occupies more space and has superior range + blink, I think it actually outperforms the Marine in all those roles. The Marine's main role is pure damage output, which is what you have the Colossus for in the first place.

I can definitely foresee a lot of tricky timings and builds with this unit though. It introduces a powerful element of flexibility to the Protoss.
I am the Town Medic.
RCMDVA
Profile Joined July 2011
United States708 Posts
October 24 2011 19:23 GMT
#311
I'm thinking the #1 target to replicate PvT would be an SCV.

The problem is.... just how do you get the SCV out of the terran main/natural base alive?

#1 - Warp Prisim?
#2 - Nexus recall?
#3 - Get lucky and catch a scouting SCV?

I think it would be great to get an SCV early in the match if you could.

SCV->make a CC -> make an Ebay -> Plantaries & Sensor Towers & Mechanical repair would be fantastic.

But, IMO the actual mechanics of rushing to go snag one *early* SCV with a warp prism seem to be very hard. Or very expensive with a nexus recall (its 3 chronobosts... right?)

I don't think there would be a real way to get a SCV until the Terran tries to take a 3rd, unless you get really lucky.
Sabin010
Profile Joined September 2010
United States1892 Posts
October 24 2011 19:24 GMT
#312
So I can replicate an scv build an orbital mule like crazy then attack with 2 colossus replicants to change the composition on the fly and bring all these chronoboosted scv's on auto repair.
Thallis
Profile Joined September 2010
United States314 Posts
October 24 2011 19:26 GMT
#313
On October 25 2011 04:23 RCMDVA wrote:
I'm thinking the #1 target to replicate PvT would be an SCV.

The problem is.... just how do you get the SCV out of the terran main/natural base alive?

#1 - Warp Prisim?
#2 - Nexus recall?
#3 - Get lucky and catch a scouting SCV?

I think it would be great to get an SCV early in the match if you could.

SCV->make a CC -> make an Ebay -> Plantaries & Sensor Towers & Mechanical repair would be fantastic.

But, IMO the actual mechanics of rushing to go snag one *early* SCV with a warp prism seem to be very hard. Or very expensive with a nexus recall (its 3 chronobosts... right?)

I don't think there would be a real way to get a SCV until the Terran tries to take a 3rd, unless you get really lucky.


You don't need to be in their base, and this is what I'm thinking. The idea of going marine colossus against Terran makes me happy.
/)*(\
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 24 2011 19:26 GMT
#314
On October 25 2011 04:24 Sabin010 wrote:
So I can replicate an scv build an orbital mule like crazy then attack with 2 colossus replicants to change the composition on the fly and bring all these chronoboosted scv's on auto repair.


No, because half those things are impossible. Read the OP.
I am the Town Medic.
TALegion
Profile Joined October 2010
United States1187 Posts
Last Edited: 2011-10-24 19:35:02
October 24 2011 19:33 GMT
#315
-Can you replicate Mules? Permanent Mules would be interesting....
-Tech switches, tanks, casters, DT's, and banshees seem to be the only viable reasons (though I'm questioning Medivacs for Zealots and HT's, and SCV's for machines).
-Also, this is a clarification thing. When they see all Upgrades, they DO NOT mean that they come in 3/3, right?
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Pobearo
Profile Joined August 2009
United States351 Posts
October 24 2011 19:33 GMT
#316
Replicate a ghost to EMP enemy ghosts so they can't EMP you. Awwwwwww Yeahhhhhhh.
Lurk
Profile Joined December 2010
Germany359 Posts
October 24 2011 19:35 GMT
#317
vT:
Tanks: The only reason to get siege tanks with replicators i can think of is to defend a timing push and use your high-ground advantage with the siege tank. I don't see any siege battles like in TvT because even though you might have vision advantage (observer), your tanks will cost 200/200 instead of his 150/125 plus his dropping capability will be superior.

Ghosts: The only reason for this would be to EMP other ghosts. But them again, feedback would probably be easier.

Banshees: Dealing with cloaked banshees as a terran is a real pain in TvT already and vP many won't expect it. Might be worth it to get one or two just for harassment and scouting. In the actual battle however, they probably won't be of much use, especially as i foresee terran fielding a lot of warhounds vP.

Vikings: No reason to get those, get a phoenix instead. Unless you desparately need flying anti-air and don't have a stargate.

Medivac: Healing zealots sound really scary, we'll have to see how good battle-hellions are at keeping them at bay to judge if it'll be worth getting a medivac for the cost of 2.

Raven: This one is a real bargain. Costs almost as much as a replicator anyways and comes will all the upgrades (which terrans don't get usually) if i understand the mechanic correctly. Hello, instand Seeker missile ! PDD might also serve is most situations.

I cannot comment on Warhounds as i don't know their exact stats yet but i think you'd just be better off with immortals for anti-mechanical and stalkers or phoenix for anti-air. Yeah and Marines, marauders, Reapers, Hellions - seriously ? No.

vZ:
Lings, Blings, Roaches and Hydras are obviously far too cheap for replication and don't offer anything special. Blings might work well vs mass-lings but 200/200 for a bling ? Better get some Archons, Collossi or storm.

Infestors: While yours will be a lot more expensive than his, you also have the potential to inflict more damage, especially lings and blings are very vulnerable to this, not to mention clumped up mutas. Depends on his composition though. Might also suit as harassment with burrow move and infested terrans.

Mutas/Corruptor: Get some phoenix instead.

Viper: I don't see any use for them in the protoss arsenal. Blinding cloud might have some uses against casters or anti-air but 200/200 is just too much for that kind of situational use.

Swarm Host: Can't really say yet but my gut says no.

vP:
Well, in principal you can build everything yourself, BUT, if i understand the mechanic correctly, you will get all the upgrades - allowing you to get storm faster than normal for example.

But there are two other reasons for which i would get replicators in PvP. The first is for timing pushes. A replicator builds much faster than most non-gateway protoss units. So you could get 1 immortal and 3 replicators faster than 4 immortals and just clone them (for more cost obviously). Same thing for voidrays (although here the cost is actually not much higher). Also replicators grant you a lot of reactionary freedom. Say you got 1 immortal 1 voidray and 3 replicators. You move out and see your opponent has plenty ground but little anti-air. Clone your voidray ! He has a lot of stalkers instead ? Clone your immortals ! This can obviously also be done in other matchups. Against terran for example (here you could also steal the odd tank or banshee).

All in all i don't see Protoss using a lot of replicators in PvZ. In PvT they will have some uses, however (probably mainly for tanks, banshees and ravens). Also, PvP might have some reactionary strategies involving heavy use of replicators.
RCMDVA
Profile Joined July 2011
United States708 Posts
October 24 2011 19:35 GMT
#318

So all you need is army vision, and not the individual vision of the Replicator?

Example... I have an observer inside a Terran base.

I make a Replicator.

The vision of the observer allows the replicator to create an SCV (or anything) inside the protoss base.. at the location of the Replicator?

So thats how it works? (unlimited range)

HeavenResign
Profile Joined April 2011
United States702 Posts
October 24 2011 19:35 GMT
#319
I think using this unit instead of the immortal to counter 1/1/1 could be very powerful. Imagine having siege tanks at your natural when his push hits? Or using a cloaked banshee of your own to force scans and keep his units in his base.
K_osss
Profile Joined June 2010
United States113 Posts
October 24 2011 19:39 GMT
#320
On October 25 2011 04:23 RCMDVA wrote:
I'm thinking the #1 target to replicate PvT would be an SCV.

The problem is.... just how do you get the SCV out of the terran main/natural base alive?

#1 - Warp Prisim?
#2 - Nexus recall?
#3 - Get lucky and catch a scouting SCV?

I think it would be great to get an SCV early in the match if you could.

SCV->make a CC -> make an Ebay -> Plantaries & Sensor Towers & Mechanical repair would be fantastic.

But, IMO the actual mechanics of rushing to go snag one *early* SCV with a warp prism seem to be very hard. Or very expensive with a nexus recall (its 3 chronobosts... right?)

I don't think there would be a real way to get a SCV until the Terran tries to take a 3rd, unless you get really lucky.


It helps alot to watch the video of the unit. The replicator stays in a spot and when vision is gained of the target unit then the "replicate" ability can be used. The target unit is then copied at the Replicant's current position.

So you could send an observer into the enemy base, gain vision of an scv and then turn the replicant into an SCV in your own base. Pretty easy. However, i'm not convinced this will see much competitive useage.
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