Possible targets for the replicator - Page 16
Forum Index > SC2 General |
slicknav
1409 Posts
| ||
PoisedYeTi
Australia167 Posts
example: Replicate siege tank and siege it up with the other ones then when you attack turn it onto his marines. (lol) | ||
Incognoto
France10239 Posts
Archons will definitely be worth it (or are they massive?). | ||
K_osss
United States113 Posts
| ||
Alzadar
Canada5009 Posts
On October 25 2011 03:55 Markwerf wrote: Is it confirmed that the replicator has infinite range?? Ie. you could replicate something in your base while having vision with an observer? I don't like how this unit is shaping up at all because as it looks now it's not effective to copy your own units, since you need to be able to make it first anyway and then you're better off simply building the unit then replicating it as the replicator is more expensive then anything you have. Thus it's best use by far is against enemy tech units (they are most expensive) where you can use the free upgrades to punish them. For example a raven with PDD to own marauders (which they have to make) or even HSM to kill packs of rines/scv's. A banshee is another great target as you apparently get a banshee with cloak for just 200/200 which easily forces the terran into expensive scans or turrets. As a result the existence of this unit in this form actively punishes especially terran for going certain tech units. What good is banshee harass anymore if the same tech that counters the cloak banshee also stomps you hard back for having made a banshee. What good is a raven opening if your just giving the opponent a shot to get a cheap raven with upgrades. What good are tanks even if you're giving the opponent easy access to a few siege tanks. Yes in each case the P will pay more then T did but some of the units are much better in a protoss army, if you are forced into bio by P's tactic but also have to face siege tanks life gets hard.. I don't see the unit making it through the beta in this way and probably not at all. Stupid mechanic to punish your opponent for playing non standard. I don't see PDD against Marauders being that relevant, all that does is force the Terran to avoid an area for an amount of time, you can achieve a similar thing with forcefields. I would be much more interested in the ability to absorb viking shots. | ||
Terant
Malta60 Posts
Does it have the same amount as the copied unit? Does it have full energy? Or does it have the initial amount of the copied unit? This could really change the effectivness of the replicator. Example, warping in 2 or 3 HT, or sentries, wait till they get full energy, and then you can just copy em, and have insta full energy copies of em. | ||
Chairman Ray
United States11903 Posts
On October 25 2011 04:01 Incognoto wrote: Raven/Banshee/Ghost/Infestor/Viper/Swarm Host/Immortal/Void Ray/High Templar might be worth it. Archons will definitely be worth it (or are they massive?). Archons are massive I can definitely see copying scvs being quite useful. It will pay for itself with orbital command, and marines may complement a protoss death ball better than stalkers. They don't cost gas so you can get both colossi and sentries. | ||
robopork
United States511 Posts
But when blizzard described protoss as "enigmatic" I think they meant "gimmicky". | ||
IllegalAlien
United States8 Posts
I can have a sentry with 100 energy on the board the same time as replicant and hallucination. Then bring out a full charged storm ready HT? That allows you to tech switch to air because you no longer need to rely on the colossi to clean up bio or you could stay with blink stalkers now that you can fry lings. This also gives toss a way to effectively warp prism drop charged HT's before the 10 minute mark. And you can recall those suckers back home just in case... | ||
Alzadar
Canada5009 Posts
On October 25 2011 04:08 Chairman Ray wrote: Archons are massive I can definitely see copying scvs being quite useful. It will pay for itself with orbital command, and marines may complement a protoss death ball better than stalkers. They don't cost gas so you can get both colossi and sentries. Marines are far too squishy without upgrades and Medivac support to be much use in a large Protoss force, I would think. The purpose of Stalkers in a Stalker/Colossus force vs T is to tank damage, prevent Marauders bumrushing your Colossus and shoot down Vikings (or keep them away). Since the Stalker can take much more punishment, occupies more space and has superior range + blink, I think it actually outperforms the Marine in all those roles. The Marine's main role is pure damage output, which is what you have the Colossus for in the first place. I can definitely foresee a lot of tricky timings and builds with this unit though. It introduces a powerful element of flexibility to the Protoss. | ||
RCMDVA
United States708 Posts
The problem is.... just how do you get the SCV out of the terran main/natural base alive? #1 - Warp Prisim? #2 - Nexus recall? #3 - Get lucky and catch a scouting SCV? I think it would be great to get an SCV early in the match if you could. SCV->make a CC -> make an Ebay -> Plantaries & Sensor Towers & Mechanical repair would be fantastic. But, IMO the actual mechanics of rushing to go snag one *early* SCV with a warp prism seem to be very hard. Or very expensive with a nexus recall (its 3 chronobosts... right?) I don't think there would be a real way to get a SCV until the Terran tries to take a 3rd, unless you get really lucky. | ||
Sabin010
United States1892 Posts
| ||
Thallis
United States314 Posts
On October 25 2011 04:23 RCMDVA wrote: I'm thinking the #1 target to replicate PvT would be an SCV. The problem is.... just how do you get the SCV out of the terran main/natural base alive? #1 - Warp Prisim? #2 - Nexus recall? #3 - Get lucky and catch a scouting SCV? I think it would be great to get an SCV early in the match if you could. SCV->make a CC -> make an Ebay -> Plantaries & Sensor Towers & Mechanical repair would be fantastic. But, IMO the actual mechanics of rushing to go snag one *early* SCV with a warp prism seem to be very hard. Or very expensive with a nexus recall (its 3 chronobosts... right?) I don't think there would be a real way to get a SCV until the Terran tries to take a 3rd, unless you get really lucky. You don't need to be in their base, and this is what I'm thinking. The idea of going marine colossus against Terran makes me happy. | ||
Alzadar
Canada5009 Posts
On October 25 2011 04:24 Sabin010 wrote: So I can replicate an scv build an orbital mule like crazy then attack with 2 colossus replicants to change the composition on the fly and bring all these chronoboosted scv's on auto repair. No, because half those things are impossible. Read the OP. | ||
TALegion
United States1187 Posts
-Tech switches, tanks, casters, DT's, and banshees seem to be the only viable reasons (though I'm questioning Medivacs for Zealots and HT's, and SCV's for machines). -Also, this is a clarification thing. When they see all Upgrades, they DO NOT mean that they come in 3/3, right? | ||
Pobearo
United States351 Posts
| ||
Lurk
Germany359 Posts
Tanks: The only reason to get siege tanks with replicators i can think of is to defend a timing push and use your high-ground advantage with the siege tank. I don't see any siege battles like in TvT because even though you might have vision advantage (observer), your tanks will cost 200/200 instead of his 150/125 plus his dropping capability will be superior. Ghosts: The only reason for this would be to EMP other ghosts. But them again, feedback would probably be easier. Banshees: Dealing with cloaked banshees as a terran is a real pain in TvT already and vP many won't expect it. Might be worth it to get one or two just for harassment and scouting. In the actual battle however, they probably won't be of much use, especially as i foresee terran fielding a lot of warhounds vP. Vikings: No reason to get those, get a phoenix instead. Unless you desparately need flying anti-air and don't have a stargate. Medivac: Healing zealots sound really scary, we'll have to see how good battle-hellions are at keeping them at bay to judge if it'll be worth getting a medivac for the cost of 2. Raven: This one is a real bargain. Costs almost as much as a replicator anyways and comes will all the upgrades (which terrans don't get usually) if i understand the mechanic correctly. Hello, instand Seeker missile ! PDD might also serve is most situations. I cannot comment on Warhounds as i don't know their exact stats yet but i think you'd just be better off with immortals for anti-mechanical and stalkers or phoenix for anti-air. Yeah and Marines, marauders, Reapers, Hellions - seriously ? No. vZ: Lings, Blings, Roaches and Hydras are obviously far too cheap for replication and don't offer anything special. Blings might work well vs mass-lings but 200/200 for a bling ? Better get some Archons, Collossi or storm. Infestors: While yours will be a lot more expensive than his, you also have the potential to inflict more damage, especially lings and blings are very vulnerable to this, not to mention clumped up mutas. Depends on his composition though. Might also suit as harassment with burrow move and infested terrans. Mutas/Corruptor: Get some phoenix instead. Viper: I don't see any use for them in the protoss arsenal. Blinding cloud might have some uses against casters or anti-air but 200/200 is just too much for that kind of situational use. Swarm Host: Can't really say yet but my gut says no. vP: Well, in principal you can build everything yourself, BUT, if i understand the mechanic correctly, you will get all the upgrades - allowing you to get storm faster than normal for example. But there are two other reasons for which i would get replicators in PvP. The first is for timing pushes. A replicator builds much faster than most non-gateway protoss units. So you could get 1 immortal and 3 replicators faster than 4 immortals and just clone them (for more cost obviously). Same thing for voidrays (although here the cost is actually not much higher). Also replicators grant you a lot of reactionary freedom. Say you got 1 immortal 1 voidray and 3 replicators. You move out and see your opponent has plenty ground but little anti-air. Clone your voidray ! He has a lot of stalkers instead ? Clone your immortals ! This can obviously also be done in other matchups. Against terran for example (here you could also steal the odd tank or banshee). All in all i don't see Protoss using a lot of replicators in PvZ. In PvT they will have some uses, however (probably mainly for tanks, banshees and ravens). Also, PvP might have some reactionary strategies involving heavy use of replicators. | ||
RCMDVA
United States708 Posts
So all you need is army vision, and not the individual vision of the Replicator? Example... I have an observer inside a Terran base. I make a Replicator. The vision of the observer allows the replicator to create an SCV (or anything) inside the protoss base.. at the location of the Replicator? So thats how it works? (unlimited range) | ||
HeavenResign
United States702 Posts
| ||
K_osss
United States113 Posts
On October 25 2011 04:23 RCMDVA wrote: I'm thinking the #1 target to replicate PvT would be an SCV. The problem is.... just how do you get the SCV out of the terran main/natural base alive? #1 - Warp Prisim? #2 - Nexus recall? #3 - Get lucky and catch a scouting SCV? I think it would be great to get an SCV early in the match if you could. SCV->make a CC -> make an Ebay -> Plantaries & Sensor Towers & Mechanical repair would be fantastic. But, IMO the actual mechanics of rushing to go snag one *early* SCV with a warp prism seem to be very hard. Or very expensive with a nexus recall (its 3 chronobosts... right?) I don't think there would be a real way to get a SCV until the Terran tries to take a 3rd, unless you get really lucky. It helps alot to watch the video of the unit. The replicator stays in a spot and when vision is gained of the target unit then the "replicate" ability can be used. The target unit is then copied at the Replicant's current position. So you could send an observer into the enemy base, gain vision of an scv and then turn the replicant into an SCV in your own base. Pretty easy. However, i'm not convinced this will see much competitive useage. | ||
| ||