Possible targets for the replicator - Page 27
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untiemyshoe
New Zealand110 Posts
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Salteador Neo
Andorra5591 Posts
On October 25 2011 09:41 reking wrote: Aren't Replicators flying, from Stargate? It's a hovering ground unit from the robo. | ||
NeWeNiyaLord
Norway2474 Posts
NP replicate another immortal and you stand a chance. I'm sure there is thousands of ways to use this. But I feel like this unti is going to be OP when people actually understand all his limits(or none) | ||
ThePlayer33
Australia2378 Posts
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sleepingdog
Austria6145 Posts
thinking about P/T vs P/Z... | ||
Pax
United States175 Posts
On October 25 2011 00:40 WrathOfAiur wrote: I would replicate a scv and start building macro CCs in the lategame. I heard those mules are pretty good!!11!1 IIRC the MULEs (and SCVs) will only return minerals to the OCs, but you can't just use them instead of nexuses at all your expoes because probes will only return resources to nexuses. Thus if you really wanted to do this, you would have to kill all your probes and nexuses in order to replace them with MULEs and SCVs. | ||
Artbireo
2 Posts
On October 25 2011 17:13 Pax wrote: IIRC the MULEs (and SCVs) will only return minerals to the OCs, but you can't just use them instead of nexuses at all your expoes because probes will only return resources to nexuses. Thus if you really wanted to do this, you would have to kill all your probes and nexuses in order to replace them with MULEs and SCVs. But when you put your own nexus with a infestor you can mine to other races buildings and gas, it should be the same | ||
Hattori_Hanzo
Singapore1229 Posts
On October 25 2011 17:13 Pax wrote: IIRC the MULEs (and SCVs) will only return minerals to the OCs, but you can't just use them instead of nexuses at all your expoes because probes will only return resources to nexuses. Thus if you really wanted to do this, you would have to kill all your probes and nexuses in order to replace them with MULEs and SCVs. No.. just no. Do you even play team games? Workers can mine/harvest just fine on alien tech. Of course by the time you went robo > observer > replicant, you could already be too far behind after replicating worker then CC/hatch expand. But we'll have to see. It could work. It would be interesting to see zealot/marine/immortal in 1v1 go up against, MMM. I'm quite sure it won't be imba since the resources gathered would be essentially the same for both sides. The potential for interesting P game play is huge. | ||
Nyast
Belgium554 Posts
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albis
United States652 Posts
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Merlimoo
France192 Posts
On October 25 2011 19:13 Nyast wrote: Can't wait to see a Terran that goes 1/1/1 with a raven, only to replicate the raven, drop a PDD and enjoy the marines being useless :p PDD does not affect marines, only visible projectiles, iirc. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 25 2011 19:13 Nyast wrote: Can't wait to see a Terran that goes 1/1/1 with a raven, only to replicate the raven, drop a PDD and enjoy the marines being useless :p You mean HSM the marines. PDD works on missiles only (corruptor/hydra/marauder/banshee/etc) Edit: This keeps getting repeated, sigh, replicated units are fully unlocked with full MP. | ||
Nyast
Belgium554 Posts
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me_viet
Australia1350 Posts
They can implement some sort of code into the game to report back what type of units are being most replicated to fill the Protoss's composition. Then implement that unit in LotV and remove replicator. It's already at robo tech so it's fairly common. If this is what Blizzard's thinking, I have to say, it's pretty clever ![]() | ||
iky43210
United States2099 Posts
On October 25 2011 19:21 Nyast wrote: Ah damn, I was so happy. I'll take the HSM as a replacement then, thx :p raven does stop marauders, vikings, and probably warhound shots though. If you can force a raven out from Terran using DTs + oracles + nexus recall, you'll have a huge advantage late game when raven protects your collosus from vikings and stalkers from marauders | ||
danakaz
Denmark84 Posts
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Grovbolle
Denmark3804 Posts
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Hattori_Hanzo
Singapore1229 Posts
On October 25 2011 19:27 danakaz wrote: I honestly don't see replicator making it into the final game, it's simply to hard to balance. There's nothing to balance... 200/200 4s is crazy expensive that early in the game. That's less unit//research/supply. | ||
danakaz
Denmark84 Posts
On October 25 2011 19:31 Hattori_Hanzo wrote: There's nothing to balance... 200/200 4s is crazy expensive that early in the game. That's less unit//research/supply. Why are you only focusing on the early game? | ||
fusihunter
Australia208 Posts
2. Fungal and AoE the same spot 3. ???? 4. Profit I play 2's with a friend and as a ZP combo. I can tell you now that Storm and fungal in combination is ridiculous! Imagine fungalling corruptors to keep your collossi safe, the possibilities are endless. Personally i think it should have a range, but i do like the idea of it, Protoss players talk about difficult tech switches, this gives you the flexibility to balance your army with the opponent alot quicker. | ||
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