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On October 25 2011 22:05 TedJustice wrote:Show nested quote +On October 25 2011 21:50 Hattori_Hanzo wrote:On October 25 2011 21:42 Goken wrote: What if i replicate an overlord...
Do i get speed and drop... That will surely confuse the hell out of the zerg.
also raise my supply-cap? Yes. A replicated roach would have burrow AND tunnelling claws. Ergo, a replicated overlord would have both of the abilities and an increased max supply of 6, while consuming 4. The supply cap is an interesting one. I have a feeling the devs didn't think that far ahead. Don't think it works like that. You replicate an overlord, and it will still be 4 supply, without granting you 6. Just as if you replicate a zergling, it won't be 4.5 supply, and if you replicate a marine, it won't be 5. (granting supply isn't an ability of the overlord, it just has a supply value of -6) But it would have drops and speed. I don't know if it would have creep dropping though, since that requires a lair, and it isn't an upgrade.
I'm pretty sure it would give you supply. I can't test atm, but if you neural a overlord do you get the supply? I'm guessing it will work in a similar way.
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i will replicate a zergling it'll be bawse
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On October 25 2011 00:40 ZXRP wrote:Show nested quote +On October 25 2011 00:37 Laurens wrote: Can you replicate your own units? Can you replicate a replication? If so, protoss will never have to pay more than 200/200 for a unit. You just make 1 and then start making replicators ...
Edit: this would make Archons, colossi and tempests cheaper. It would make void rays 50 minerals cheaper, but 50 gas more expensive so you probably wouldn't do that.
Yes you can replicate your own units. However, you cannot replicate massive units, so archons and colossi are out of the picture.
Gutted, was just thinking about getting collosi with thermal lance for 200/200 without the upgrade.
think seige tanks will be one of the better units to replicate, protoss with a fall back point would be scary.
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I assume the ability gives you the armour attack upgrades that you have researched?
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You are P. Opponent is Z. Opponent makes infestors. You make replicants. You replicate an infestor. Opponent NP's a different replicant. While replicant is NP'd by Z infestor, P infestor NP's Z infestor. Just before P infestor NP's Z infestor NP'ing replicant, opponent manages to replicate an immortal. But right as opponent replicates an immortal, P infestor's NP hits Z infestor.
So whose immortal is it anyway? I see the need for a "red flag" review system like in the NFL.
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Im personally thinking about how they are going to ruin zergs when they rep an infestor, fungal the whole army and then proceed to storm it while the charge zealots run in.
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Dustin said the replicated unit receives all the upgrade, regardless if the original owner had it. But what about weapon/armor ups ?
If replicated units automatically had 3/3, that would create some really sick timing pushes.
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On October 26 2011 00:46 Lurk wrote: Dustin said the replicated unit receives all the upgrade, regardless if the original owner had it. But what about weapon/armor ups ?
If replicated units automatically had 3/3, that would create some really sick timing pushes. no i dont think it g ets damage or armor upgrades ^^
as far as pvz goes i think ud always wanna get 1 infestor if u can, even 1 viper can prove great in situations. like the combo of fungal and storm or colossus should be extremely good. like if i have ling banelingoverlord infestor, they can just fungal my overlords when i get close and then what, lol. this is just 1 example out of MANY where the replicant would be so good to have
i doubt this unit will make it because i think it will be always too strong, or too complicated, or nerfed to the ground that its useless. i dont really see why they would design this unit. on top of it it seems to remove strategy and tactics rather than increasing it. for example zerg can end up choosing not to build any infestor because they know if toss had infestor it would be too hard to deal with
i like the idea of mind controlling, but the way the do it here is completely different.
would prefer if they brought dark archon back to the table
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On October 26 2011 00:35 Nin-x wrote:Show nested quote +On October 25 2011 22:05 TedJustice wrote:On October 25 2011 21:50 Hattori_Hanzo wrote:On October 25 2011 21:42 Goken wrote: What if i replicate an overlord...
Do i get speed and drop... That will surely confuse the hell out of the zerg.
also raise my supply-cap? Yes. A replicated roach would have burrow AND tunnelling claws. Ergo, a replicated overlord would have both of the abilities and an increased max supply of 6, while consuming 4. The supply cap is an interesting one. I have a feeling the devs didn't think that far ahead. Don't think it works like that. You replicate an overlord, and it will still be 4 supply, without granting you 6. Just as if you replicate a zergling, it won't be 4.5 supply, and if you replicate a marine, it won't be 5. (granting supply isn't an ability of the overlord, it just has a supply value of -6) But it would have drops and speed. I don't know if it would have creep dropping though, since that requires a lair, and it isn't an upgrade. I'm pretty sure it would give you supply. I can't test atm, but if you neural a overlord do you get the supply? I'm guessing it will work in a similar way. When you neural an overlord you get the supply, yes, because you're getting a new unit. But when you neural a roach or something, you lose the supply.
As far as I'm aware, Replicants are always 4 supply. They don't change after they replicate. If they do change (e.g, replicating a zealot would free up 3 supply), then yes, replicating an overlord would give you supply.
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Replicator is not going to make it into the game, so don't worry. The only way I see it making its way into the game is if they make it so it can only replicate your own units.
Otherwise, i'm switching to protoss, and every PvT I get i'm turning into a TvT except I'll have much better units with my tanks lulz.
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On October 25 2011 00:53 Thrasymachus725 wrote: A 1/1/1 is moving towards your base. A single replicator would stop it. This is the most powerful use of the replicator that I was able to come up with. Replicating a single siege tank would take marines down. A second replicator could be used to get a banshee to work over his tanks or the marines who survive the tank, or perform a counterharass. Getting a worker would be an incredible risk. It would be a long time before it would pay for itself. The whole point of the unit is that you pay a little extra resources in order to get strategic access to a unit that you normally do not have access to. Tanks or Ghosts, and possibly Ravens seem like they would be more appropriate. Fungal Growth may be an interesting thing, but in all honesty infestors seem like they are more specialized for Zerg, and would be less useful on the protoss. I am assuming that only the replicated unit gets access to the upgrade and not all the units. Otherwise this would turn PvP into a ridiculous stagnant tech fight... kinda like it has always been. Viper may be fun... Getting to inject a detect onto an Immortal would be useful, but of course all the Vipers ability would be cool for protoss. Swarm Host have yet to be seen.
Realistically, I only see uses for replicators against Terran and Vipers.
But I think their presence in the tech tree is going to change all the matchups considerably. I am looking forward to it!
If you look at Fungal + Storm, that would seem pretty strong, no?
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On October 26 2011 01:00 avilo wrote: Replicator is not going to make it into the game, so don't worry. The only way I see it making its way into the game is if they make it so it can only replicate your own units.
Otherwise, i'm switching to protoss, and every PvT I get i'm turning into a TvT except I'll have much better units with my tanks lulz.
Enjoy losing ladder points.
Based on my estimates, going robo > observer > replicant > SCV is a huge time sink, the average time you could likely reach their base with an observer is 6:40, by this time the T would already have begun saturating his expansion while you're still on one base.
200/200 would mean you would have forced to build another pylon and lost upgrades +1/+1 or have a smaller army. But... If you could pull it off you could see a huge pay off by way of having very powerful TP and ZP unit comps.
Zealot/marine and stalker/sling are proven mid-game comps.
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Replicate Ghosts and EMP their ball of ghosts. Then roflstomp terrans army with your storm
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On October 26 2011 01:00 avilo wrote: Replicator is not going to make it into the game, so don't worry. The only way I see it making its way into the game is if they make it so it can only replicate your own units.
Otherwise, i'm switching to protoss, and every PvT I get i'm turning into a TvT except I'll have much better units with my tanks lulz.
You'll also have 3/4ths the number of tanks your opponent has because a replicant costs one extra food, 50 extra minerals, and 75 extra gas. You'll likely lose any advantage you may have gotten from unit comp to being significantly outnumbered.
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I like the unit. It's like DTs. Seems OP but isn't.
And the unit is expensive as hell so there is no need to worry much.
Anyway, cool idea.
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Edit: Apparently this has been mentioned dozens of times
Not sure if its been mentioned but I feel as if the replicant will make the 1-1-1 pushes less frightening, due to replicating tanks or a raven. So you have your obs spec out their raven/tank replicate those and bam! You have 2 or 3 siege capable tanks or maybe 1 to 2 ravens with enough energy for hsm.
I'm assuming you get access to the replicant without the robotics support bay and it costs 200/200. So you can get +1 replicator vs colossi route, and you save 100 mineral per replicator vs colossi.
In my opinion that is also why 1-1-1 is so powerful as the time it hits is just as a protoss is getting their aoe abilites up unless they have made huge cuts in economy or army size.
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replicate a banshee so that you have like 3 of them and send them to terran and the terran will be soooooooooooo screwed since he WILL lose SCVs to cloaked banshees and also will be forced to build turrets or scan all the time also this will totally kill 1 1 1 all in with banshees since it will die to replicated banshees + tanks
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On October 26 2011 00:34 DreamChaser wrote:Show nested quote +On October 26 2011 00:22 zmansman17 wrote: The replicant will also allow late game trolling, ie replicating a bunch of marines and then dancing Hahaha that will be the only use of the replicant. Toss users will replicate workers make an OC then drop mules oh god could you imagine the BM
I do agree. This would, to this point, Represent the Best use of the Replicant-- bar none.
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Replicate never ending Mule!
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