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On October 29 2011 05:02 Azerbaijan wrote:Show nested quote +On October 29 2011 04:56 McFeser wrote: No one has talked about the possibility of replicating a drone. Replicate the drone --> Create a hatchery --> create more drones --> create a spawning pool --> make a queen --> now you can support mass zerglings with chronoboost and larva inject at the same time. Zergling with chrono boost will take 18 seconds to create and one single chrone boost could be shared on the entire hatchery. Thats just as ridiculous as replicating an scv and spamming OCs for mules. This is why I can't see this actually being implemented. Its either going to be completely useless because you will die trying pay for 2 tech trees or its going to be completely game breaking because you are going to end up with Protoss having chronoboost and inject larvae or mules. It is just completely ridiculous. Yeah, I don't like it either just based on the principle of having filthy zerg in my Protoss deathball.
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On October 29 2011 05:14 Kiante wrote:Show nested quote +On October 29 2011 04:28 Azerbaijan wrote: If we`re talking about the Dark Archon stealing an scv for zealot/tank recall nonsense I guess I can agree with you to an extent except that it was highly impractical and if you were dedicated to trolling hard enough to actually mind control an scv and get it to safety while managing to not lose the game you deserve to recall tanks. Same thing with NP, if you manage to NP a worker, immediately build a nexus/cc, keep it alive long enough to start building the tech tree without losing the game you probably deserve to do so no matter how impractical.
I agree good sir! ![[image loading]](http://i.imgur.com/0xOqZ.png)
I love you. Royal Stove all day.
What I love about that screenshot is you can just glance at it and know something truly crazy went on in that game. In HoTS we might look at similar screenshot and just say "oh, guess P build a replicator".
I find it depressing to no end. Where is the magic?!?
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On October 29 2011 03:34 Hattori_Hanzo wrote:Not if I open reaper expand... Keke, enjoy your 200m200g SCV getting sniped. Cost: 200/200 It has one skill, "replicate." It is a skill of unlimited range and will turn the replicator into the target.
Hello obs.
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On October 29 2011 03:58 Dommk wrote:Show nested quote +On October 29 2011 03:55 zmansman17 wrote: What if I just kept a shredder in my mineral line for drops, right?
It wouldn't do anything while my scvs are mining, but once I pull all of them away, BAM no more drop Depends what kind of drops. Lings maybe, but Marauders/Roaches will just kill it in 2seconds and move on
Maybe but based on the video that Blizzard released, Roaches didnt kill that thing after a bunch of shots
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On October 29 2011 05:28 Azerbaijan wrote:Show nested quote +On October 29 2011 05:14 Kiante wrote:On October 29 2011 04:28 Azerbaijan wrote: If we`re talking about the Dark Archon stealing an scv for zealot/tank recall nonsense I guess I can agree with you to an extent except that it was highly impractical and if you were dedicated to trolling hard enough to actually mind control an scv and get it to safety while managing to not lose the game you deserve to recall tanks. Same thing with NP, if you manage to NP a worker, immediately build a nexus/cc, keep it alive long enough to start building the tech tree without losing the game you probably deserve to do so no matter how impractical.
I agree good sir! ![[image loading]](http://i.imgur.com/0xOqZ.png) I love you. Royal Stove all day. What I love about that screenshot is you can just glance at it and know something truly crazy went on in that game. In HoTS we might look at similar screenshot and just say "oh, guess P build a replicator". I find it depressing to no end. Where is the magic?!?
Agreed.
The Dark Archon was so handsome
Edit: I think the unlimited range really makes this unit boring for all involved
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Replicating deployed siege tanks when facing 111 could be quite awesome. Oh.. and broodlords :D
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On October 29 2011 04:56 McFeser wrote: No one has talked about the possibility of replicating a drone. Replicate the drone --> Create a hatchery --> create more drones --> create a spawning pool --> make a queen --> now you can support mass zerglings with chronoboost and larva inject at the same time. Zergling with chrono boost will take 18 seconds to create and one single chrone boost could be shared on the entire hatchery.
You can't chronoboost units, only buildings. You could chronoboost the larva injects though. This is a terrible plan though, what are you going to do with mass unupgraded zerglings?
On October 29 2011 05:11 Colour415 wrote: Replicate an overlord and replicate queen, drop creep with overlord (which will have creep drop and speed right?) then lay creep tumor in overlord creep, or lay creep tumor in enemy zergs creep. Spread creep as protoss for map vision?
Why would you want to spread creep for the Zerg? Either he has detection and can kill the tumors, or he doesn't and you could just as easily have made an Observer.
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Replicators will add some great material for SC2 Mythbusters
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On October 29 2011 05:11 Colour415 wrote: Replicate an overlord and replicate queen, drop creep with overlord (which will have creep drop and speed right?) then lay creep tumor in overlord creep, or lay creep tumor in enemy zergs creep. Spread creep as protoss for map vision?
Why spend 400/400 for a creep tumor, when you can get an observer for 25/75?
Seriously, I don't see many uses for the replicator at its current cost. And Blizzard can't make it cheaper, since the Void Ray costs 250/150 (basically 200/200, right?). So making the replicator cheaper would give Protoss insta-cheap VRs.
So since Blizzard can't change the cost of the replicator (except make it even more ridiculously expensive), what else can they do to it to adjust its balance? Nothing, except maybe build time, and that is no major change. I kinda feel like Blizzard have painted themselves into a corner with this one.
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No, I think the Replicator will actually be quite a useful unit in many clutch situations. Some people are just coming up with really dumb ideas.
Units that could be worth Replicating: -Dark Templar -High Templar -Immortal -Void Ray
-SCV (in some circumstances) -Ghost -Siege Tank -Raven -Banshee -Shredder
-Drone (very rare circumstances) -Infestor -Viper
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i think high templars would be cool, like if you want to make tech switch, (ex. from collo to storm drops) you just make a single templar while researching storm, and you bring 1-2 replicators behind the mineral line, become templars with 2 instant storms :D then pick 'em up with the prism and you just tech switched much faster.
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Replicating 2-3 banelings in the middle of the giant clumb of banelings. Protoss version of marine dropping onto seige tanks.
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On October 29 2011 05:52 Vapaach wrote: Replicating deployed siege tanks when facing 111 could be quite awesome. Oh.. and broodlords :D Broodlords are massive
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starcraft is becoming a spell feast...I rly hope blizz wakes up before release
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On October 29 2011 08:14 Zooper31 wrote: Replicating 2-3 banelings in the middle of the giant clumb of banelings. Protoss version of marine dropping onto seige tanks.
You got it wrong. You don't steal the unit from your enemy, you copy it. The replicator will become a baneling and you still have to get it to the other banelings first...
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I find several posts in this thread to be frustrating, mostly because I'm madly in love with the replicant and some opinions regarding it are just silly. It's useless at 200/200 cost, it forces bio openings, it replicates units that are more expensive than itself, If i wanted to play terran zerg units, then why would I roll protoss etc. are all opinions that make me want to slap someone.
I can understand not liking it because it makes protoss the race with the most casters, if you don't like casters. But I love casters and I want to watch the best players in the world consistently win, if they have the best caster micro in the game. Terran will still have the best anti-caster in the game and will have more ghosts than protoss ever will. Zerg will still have viper/infestor which is one of the most potent caster combos in the game.
People have said that the replicant will be hard to balance, but i don't think it will be that bad. In fact, if it works it will be a balance stabilizer imo. There are several tweaks that can be made to weaken it or strengthen it without ruining it's core concept. I can't imagine the situation where the protoss wins with the replicant where he didn't outplay his opponent. Of course the unit will open up opportunities for the opponent to make mistakes, but the replicant can obviously be played around. after all, anything it can do you can do cheaper and you know what it can send at you. If you get "surprised" by a cloaked banshee, well, what can be said about you?
One "problem" with the replicant is that it makes it so that all units at or above 200/200 cost will have to be massive, or racially focused such that it won't be abused, but I don't feel like that limits the game too much at all.
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Question that we may not even have the answer to (or it could've already been brought up, I don't know. I didn't read every single page on the thread) If you replicate a Ghost, do you automatically get Nukes?
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Another use for SCV and MULES is that they can repair protoss mech.
Army of Colossus + Tempests and repairing SCV = invincible >.>. Tempest have AoE air attack, Colossus has AoE ground attack, SCV heals = can't wait to see this in action.
On October 29 2011 09:20 Janaan wrote: Question that we may not even have the answer to (or it could've already been brought up, I don't know. I didn't read every single page on the thread) If you replicate a Ghost, do you automatically get Nukes?
I don't think so. Nukes don't need to be researched but they require a Ghost Academy with nuke in it (technically the Nuke isn't an ability but an actual unit. Nuke is considered an ammo type ability like interceptors on carriers except you can only build nukes from the academy).
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On October 29 2011 05:32 Seide wrote:Show nested quote +On October 29 2011 03:34 Hattori_Hanzo wrote:On October 29 2011 03:31 Seide wrote: Replicate SCV, spam OCs, spam mules. Not if I open reaper expand... Keke, enjoy your 200m200g SCV getting sniped. Cost: 200/200 It has one skill, "replicate." It is a skill of unlimited range and will turn the replicator into the target. Hello obs.
Cost: 50/50 It has one skill, "cliff jump". It is a skill to enter your base to 3 shot your 200m/200g SCV while it is building its 1st CC.
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On October 29 2011 05:55 Alzadar wrote:Show nested quote +On October 29 2011 04:56 McFeser wrote: No one has talked about the possibility of replicating a drone. Replicate the drone --> Create a hatchery --> create more drones --> create a spawning pool --> make a queen --> now you can support mass zerglings with chronoboost and larva inject at the same time. Zergling with chrono boost will take 18 seconds to create and one single chrone boost could be shared on the entire hatchery. You can't chronoboost units, only buildings. You could chronoboost the larva injects though. This is a terrible plan though, what are you going to do with mass unupgraded zerglings? . Ah, I guess you're right aboout chronoboosting units.
It would probably be best to get speed for the zerglings and while teching to that might be pretty volatile and in the end this might not work (We'd have to play the game to see if anything the replicator makes) but if you could get mass speedlings you could keep the zerg on less bases very easily. Do that while teching up to unbeatable deathball to finish off the zerg.
That being siad, I hate strategies like that because (1) in all practicality it won't work and (2) I don't want zerglings in a Protoss army.
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