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Possible targets for the replicator - Page 37

Forum Index > SC2 General
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Prev 1 35 36 37 38 39 40 Next All
RevoNinja
Profile Joined June 2011
United States59 Posts
October 29 2011 02:10 GMT
#721
im pretty sure will make it so u can replicate worekrs
or else it will be retarted death balls late game for toss
"I skipped studying for my final to watch lord if the rings. I shall not pass"
Whitewing
Profile Joined October 2010
United States7483 Posts
October 29 2011 02:12 GMT
#722
I honestly can't see replicating workers as efficient, you'd have to spend so much time and money building up from scratch with the new race to get anything nice. Unless you're going to stop at building a bunch of orbitals so you can also have mules (and I'm not sure it'll be worth it with the new arc shield and mass recall), I can't see it being useful unless you're already way ahead.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Arisen
Profile Blog Joined October 2010
United States2382 Posts
October 29 2011 02:14 GMT
#723
Replicate anything and everything. There is little chance in my mind that this unit makes it into the game. There's just no way. If the replicant makes it into the game, you just CAN'T win with tech versus protoss. You can't do cute shit with infestor ling (because herp derp, I have infestors too!), you can't win with ghosts (Because I have EMP too!), etc. It's just too powerful to be able to essentially pidgeonhole the Terran into going MMM and the zerg going hydraroach corrupter and just having more shit. Any time you bust out some tech to do anything, he's just going to have that same tech plus a better army.

The main targets of course will be
1)SCVs/Drones
2)Infestors/Ghosts
3)Vipers, swarmhost, ravens, banshees, seigetanks, etc
"If you're not angry, you're not paying attention"
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 29 2011 02:16 GMT
#724
I seem to remember Blizz saying at some point that they were considering making it unable to replicate workers.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 29 2011 02:30 GMT
#725
Now protoss just needs a shrink ray that makes a massive unit non-massive and deal less damage.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
figq
Profile Blog Joined May 2010
12519 Posts
October 29 2011 02:43 GMT
#726
On October 27 2011 20:53 akaMadMike wrote:
I will use my infestor to take control over your replicator and make the most expensive zergling ever.
Gosu FFA zerg - mind control replicator, and copy those terran medivacs to heal for the swarm.

Meanwhile, in terran's base: "Meh, aliens. We don't need to steal your silly armies anyway."
If you stand next to my head, you can hear the ocean. - Day[9]
Champi
Profile Joined March 2010
1422 Posts
October 29 2011 02:58 GMT
#727
a banshee just to see how terrans like dealing with a unit that is never not cost effective.

but not really. im actually never gonna make this unit, its a pathetic design imo and i play protoss to use protoss units, not to copy the others, i hope it doesnt make it past beta
Chicane
Profile Joined November 2010
United States7875 Posts
October 29 2011 03:05 GMT
#728
On October 29 2011 11:14 Arisen wrote:
Replicate anything and everything. There is little chance in my mind that this unit makes it into the game. There's just no way. If the replicant makes it into the game, you just CAN'T win with tech versus protoss. You can't do cute shit with infestor ling (because herp derp, I have infestors too!), you can't win with ghosts (Because I have EMP too!), etc. It's just too powerful to be able to essentially pidgeonhole the Terran into going MMM and the zerg going hydraroach corrupter and just having more shit. Any time you bust out some tech to do anything, he's just going to have that same tech plus a better army.

The main targets of course will be
1)SCVs/Drones
2)Infestors/Ghosts
3)Vipers, swarmhost, ravens, banshees, seigetanks, etc


Did it ever cross your mind that there is a possibility it will make it into the game, but they would nerf it? I don't see how you can't possibly consider the option that they could do something like increase the price of the replicator so that it is only good in specific situations, otherwise you will just get outnumbered.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 29 2011 03:05 GMT
#729
On October 29 2011 11:14 Arisen wrote:
Replicate anything and everything. There is little chance in my mind that this unit makes it into the game. There's just no way. If the replicant makes it into the game, you just CAN'T win with tech versus protoss. You can't do cute shit with infestor ling (because herp derp, I have infestors too!), you can't win with ghosts (Because I have EMP too!), etc. It's just too powerful to be able to essentially pidgeonhole the Terran into going MMM and the zerg going hydraroach corrupter and just having more shit. Any time you bust out some tech to do anything, he's just going to have that same tech plus a better army.

The main targets of course will be
1)SCVs/Drones
2)Infestors/Ghosts
3)Vipers, swarmhost, ravens, banshees, seigetanks, etc


1) reaper expand build will take care of that quite nicely, entering before 6:30 to 3 shot your replicated SCV. I can't comment on Zerg, but I'm pretty sure you can't place buildings on creep ( no pylons )
It's not as simple as you make it out to be.

2) I can't wait for the insane zealot/sentry/stalker/medivac micro... Every 3 replicators is 1 less sentry.
Same for zealots. While it'll be powerful, the lack of numbers is very bad news against marauder/medivac of equal numbers. As for Zerg, likely Swarmhost/toach will be a good counter to roach/sling anyhow so, while zealot/r.infestor is strong, I don't see it being ZOMGWTFBBQROFLOCOPTERPWN.

3) See (2).
Cauterize the area
redFF
Profile Blog Joined November 2010
United States3910 Posts
October 29 2011 03:08 GMT
#730
On October 25 2011 00:45 Antisocialmunky wrote:
If you replicated the replicator, then can you replicate again?

yo dawg
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 29 2011 03:10 GMT
#731
On October 29 2011 11:58 Champi wrote:
a banshee just to see how terrans like dealing with a unit that is never not cost effective.

but not really. im actually never gonna make this unit, its a pathetic design imo and i play protoss to use protoss units, not to copy the others, i hope it doesnt make it past beta


And you'll probably do better than other Protoss who got their ass handed to them everytime against a competent opponent when they massed DTs every game (bcos DTs are awesome broken, how could Blizzard release them.)

I do however, see Protoss pros such as White-ra making good use of them.
So excited.
Cauterize the area
Mario1209
Profile Joined September 2010
United States1077 Posts
October 29 2011 03:17 GMT
#732
eh, idk, i don't see a lot of good uses for the replicator. it's pretty expensive. the only things i could see it working well is by using for gimicky wins by replicating DTs or Banshees.
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
Achilles306
Profile Joined October 2011
Canada84 Posts
October 29 2011 03:19 GMT
#733
Can you replicate hallucinations? It would also allow you to make a bunch of the oracle at once.

Is it's build time the same as a Colossus? If it's shorter, you could get colossi faster since I think they cost the same.

Also, getting a viper for dark swarm would work great if you want to go air Toss. And you can make your own tanks to stop the 1-1-1
Avan
Profile Joined March 2011
Brazil121 Posts
October 29 2011 03:23 GMT
#734
I still believe the Replicator is a terrible idea.

First of all, it DOES NOT MAKE SENSE.

I've said this before and I'm going to say this again:

If I play PROTOSS, then I want PROTOSS UNITS.

If I wanted Terran or Zerg units, I WOULD PLAY TERRAN OR ZERG, FOR TASSADAR'S SAKE!

What is wrong with Blizzard? What's the point in giving a unit that COPIES other units instead of adding a NEW UNIT to the game? Do you guys realize that the Replicator is not a unit by itself? You guys realize how pointless and stupid, design-wise, is this unit?

I'm pretty pissed with this.
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
Denis Lachance
Profile Joined June 2010
Canada162 Posts
October 29 2011 03:27 GMT
#735
On October 29 2011 12:23 Avan wrote:
I still believe the Replicator is a terrible idea.

First of all, it DOES NOT MAKE SENSE.

I've said this before and I'm going to say this again:

If I play PROTOSS, then I want PROTOSS UNITS.

If I wanted Terran or Zerg units, I WOULD PLAY TERRAN OR ZERG, FOR TASSADAR'S SAKE!

What is wrong with Blizzard? What's the point in giving a unit that COPIES other units instead of adding a NEW UNIT to the game? Do you guys realize that the Replicator is not a unit by itself? You guys realize how pointless and stupid, design-wise, is this unit?

I'm pretty pissed with this.



I wouldn't say I have a violent fervor against the replicant, but I do think it's dumb to have a unit entirely dedicated to copying other races' units...

Sure it provides interesting theory for gameplay but it does not fit the game.
Eppur si muove
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 29 2011 03:27 GMT
#736
On October 29 2011 12:23 Avan wrote:
I still believe the Replicator is a terrible idea.

First of all, it DOES NOT MAKE SENSE.

I've said this before and I'm going to say this again:

If I play PROTOSS, then I want PROTOSS UNITS.

If I wanted Terran or Zerg units, I WOULD PLAY TERRAN OR ZERG, FOR TASSADAR'S SAKE!

What is wrong with Blizzard? What's the point in giving a unit that COPIES other units instead of adding a NEW UNIT to the game? Do you guys realize that the Replicator is not a unit by itself? You guys realize how pointless and stupid, design-wise, is this unit?

I'm pretty pissed with this.


But it's just situational units... I think it's a neat idea however I liked dark archon's MC a little better ;; a wells
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Denis Lachance
Profile Joined June 2010
Canada162 Posts
October 29 2011 03:27 GMT
#737
On October 29 2011 12:19 Achilles306 wrote:
Can you replicate hallucinations? It would also allow you to make a bunch of the oracle at once.

Is it's build time the same as a Colossus? If it's shorter, you could get colossi faster since I think they cost the same.

Also, getting a viper for dark swarm would work great if you want to go air Toss. And you can make your own tanks to stop the 1-1-1


Remember it can't replicate massive.
Eppur si muove
average650
Profile Joined November 2010
24 Posts
October 29 2011 03:32 GMT
#738
I could see them nerfing this so that you can only replicate your own units, but this might come with a buff in cost or build time. This would be really interesting helping tech switches or allowing extra money to be spent to get units out more quickly.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 29 2011 03:37 GMT
#739
Then go make Protoss units... Chill man

Replicated sentry is good if you only want to hallucinate scout or as meat shields.
Mid-late game it's good to have some replicators handy in case you need a quick tech switch.
E.g. Instead of having to choose between immortals and HT, one immortal and one HT and four replicators mean you can choose to either have 5 immortals, 5 HT or any number in between.

Another amazing use is after being EMP'd, replicating a unit gives the replicatpr full HP/shields and MP of the target. E.g. Replicate an EMP'd immortal and the r.immortal has max shields up.
Cauterize the area
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 29 2011 03:40 GMT
#740
On October 29 2011 12:19 Achilles306 wrote:
Can you replicate hallucinations?


Why would you want to replicate a unit which does no damage and takes double damage?
Cauterize the area
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