and omg at replicating mules o_o
Possible targets for the replicator - Page 39
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Vei
United States2845 Posts
and omg at replicating mules o_o | ||
Bibzball
France250 Posts
But maybe i'm wrong cause i've not been through the 38 pages of this topic, but what about replicating an SCV just for repair purposes ? Buildings, Stalkers, Colossi, Immortals, Warp Prisms, Phoenixes, Void Rays, Tempests are all mechanical and you can repair them. Edit : my bad it has already been said. I'm leaving this post here cause I think it's not been said enough ![]() | ||
Zzzapper
1790 Posts
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Bibzball
France250 Posts
On November 03 2011 17:43 Zzzapper wrote: I really hope they make it impossible to target scvs and drones. It's quite ridicolous if you could just get two races worth of tech at a time. I know you could do this in bw, but it was a lot harder do to range < infinity. Yes but in BW you got a whole fresh new 200/200 supply for the new race you copied. Not in SC2. I don't see getting another race tech tree viable except if you're already miles ahead of your opponent | ||
Madkipz
Norway1643 Posts
On November 03 2011 17:45 Bibzball wrote: Yes but in BW you got a whole fresh new 200/200 supply for the new race you copied. Not in SC2. I don't see getting another race tech tree viable except if you're already miles ahead of your opponent lategame marine zealot. Yesplz. | ||
repsac
91 Posts
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oldahe
Austria534 Posts
On October 24 2011 23:59 Klipsys wrote: Can you replicate a hallucination? What if I replicate an infestors and then NP a replicator? In a 2v2: replicate an infestor, NP a replicator that then replicates a replicator.... interesting... | ||
wasp94
Sweden4 Posts
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Percutio
United States1672 Posts
On November 03 2011 17:59 wasp94 wrote: I dont know If this has been said (I don't want to read 30 pages), but it will be the end for dt in PvP. Think about it, you open robo->obs->rep replicate the dt, send it to his base and kill him cuz he has no robo. DT is almost done just because of current game trends. Robo builds should kill dt builds pretty easily anyways. | ||
AmericanUmlaut
Germany2573 Posts
On November 03 2011 17:59 wasp94 wrote: I dont know If this has been said (I don't want to read 30 pages), but it will be the end for dt in PvP. Think about it, you open robo->obs->rep replicate the dt, send it to his base and kill him cuz he has no robo. It's been said, but it's still a very funny idea. | ||
TibblesEvilCat
United Kingdom766 Posts
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BabyKnight
Denmark112 Posts
If you EVER see your opponent NOT going either Bio (Terran), mass gateway units (Protoss) or Hydras (Zerg), u just make a Voidray and an immortal. Now, the rest of your production is in MASS REPLICATORS! If you ever get attacked, simply look at your opponents composition, and make pure void ray or pure Immortal. And there you go. ezpz. Amirite. >:D? (No troll) I actually believe this is one of the reasons The Replicant won't make it into the game. | ||
Iksf
United Kingdom444 Posts
Thing I'm worried about is that the Tempest also seems pretty situational and that means protoss may only have one commonly used new unit, the Oracle. In comparison I could see myself using most of the new Terran and Zerg units every game tbh. | ||
gruff
Sweden2276 Posts
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SolidZeal
United States393 Posts
On November 03 2011 15:57 wei2coolman wrote: I've already come up with a brilliant strategy in PvT. It's a 2 base FE into replicator. Replicate SCV, Go into a fast 3rd and 4th orbital. Use mules for mass gateway army of chargelot-archon. The problem being that when terran scout that you've made a 600/200 investment for a 3rd base, they just come kill you. Or send in a cloaked banshee and 2-shot your 200/200 investment before you finish building the command center. What then, do you spend 800/400 total on getting a command center? Heh, then the terran camps your third. I mean, protoss will be a lot more defensible because of arc shield...but not that much more. I think going SCV will be good, risky but good. The insane part about it is that it's almost like the replicant gives protoss another very expensive tech tree. Obviously you can technically do anything a terran can at that point, but it's not very effecient to go for much terran tech. Basically ghost tech is the real diamond there, then up to starport tech for medivacs and ravens. Perhaps siege tanks, but you have to consider that all of your terran units will be much worse than his because of upgrades, so i don't think tanks will be that worthwhile to try to produce. I don't think replicants will be OP. Powerful certainly, but not overly so. 200/200 cost tanks just don't seem whorthwhile outside of just a few perhaps. Most of the casters are worth replicating, but with ghosts being such powerful anti-casters terran has a pretty good answer for whatever the protoss replicates. I don't think zerg has anything worth replicating other than the infestor, very worthwhile, but only in combo with templar. This seems like a ridiculously powerful combination, but so is viper/infestor. Protoss can replicate vipers, but i don't think it's near as good for us. | ||
SolidZeal
United States393 Posts
On November 03 2011 18:08 The_13abyKnight wrote: Here's the thing alright guys? Alright. If you EVER see your opponent NOT going either Bio (Terran), mass gateway units (Protoss) or Hydras (Zerg), u just make a Voidray and an immortal. Now, the rest of your production is in MASS REPLICATORS! If you ever get attacked, simply look at your opponents composition, and make pure void ray or pure Immortal. And there you go. ezpz. Amirite. >:D? (No troll) I actually believe this is one of the reasons The Replicant won't make it into the game. That's just kind of silly. Even though both immortals and void rays are reasonably good, a 200/200 cost for them will leave you with a small army, even if it's tailored to your opponents armies weakness. A good player could shoot right through the army comp. Edit: though now that you mention it, it does seems like there would be some crazy 1 immortal+2 replicated immortal timings that would be really hard to stop, it would be really fast and with fast immortals and zealots, i don't know what terran would do to stop it. 1 base mass marine maybe? but if protoss sees terran go early expo and started with a quick robo, it seems like this would just kill them outright no matter what. @ iksf Yeah, technically this unit will be situational, because you need to wait for terran to make a ghost, or for zerg to make an infestor...lol. I promise, if it stays at a reasonable cost/technical ability this unit will be used by pros often. | ||
Twinmold
Sweden238 Posts
On November 03 2011 18:08 The_13abyKnight wrote: Here's the thing alright guys? Alright. If you EVER see your opponent NOT going either Bio (Terran), mass gateway units (Protoss) or Hydras (Zerg), u just make a Voidray and an immortal. Now, the rest of your production is in MASS REPLICATORS! If you ever get attacked, simply look at your opponents composition, and make pure void ray or pure Immortal. And there you go. ezpz. Amirite. >:D? (No troll) I actually believe this is one of the reasons The Replicant won't make it into the game. You would be better off in the long term dedicating yourself to an specific tech tree instead of going down the the one size fits all route. | ||
UnholyRai
720 Posts
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TeamBanished
United States301 Posts
Oh... wait.... | ||
Arkod
Spain6 Posts
On November 04 2011 00:37 UnholyRai wrote: has anyone discussed in depth the problem that, terran will simply never produce tanks vs protoss, ever? Terran doesn't go for tank in TvP anyway, unless he's going for tech, which is weird. Bioball is too cost effective vs protos. | ||
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