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Possible targets for the replicator - Page 2

Forum Index > SC2 General
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foxmeep
Profile Joined July 2009
Australia2337 Posts
October 24 2011 15:44 GMT
#21
Having fungal vs Zerg would be massive... it would easily be worth the 200/200 cost.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 24 2011 15:45 GMT
#22
If you replicated the replicator, then can you replicate again?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
DoomsVille
Profile Joined August 2010
Canada4885 Posts
October 24 2011 15:45 GMT
#23
Honestly, I don't see the point of replicating your own units. The only one I can see that is worthwhile is the immortal (assuming the replicator build time is significantly less than the immortal build time).

Maybe replicating voids against zerg in the late game (after they transition to broods) to get a quick transition to air?

I feel like this unit is going to be scrapped at some point.
Daralii
Profile Joined March 2010
United States16991 Posts
October 24 2011 15:45 GMT
#24
On October 25 2011 00:37 Laurens wrote:
Can you replicate your own units?
Can you replicate a replication?
If so, protoss will never have to pay more than 200/200 for a unit. You just make 1 and then start making replicators ...

Edit: this would make Archons, colossi and tempests cheaper. It would make void rays 50 minerals cheaper, but 50 gas more expensive so you probably wouldn't do that.

It would also let us basically skip researching storm, since the replicant comes with all unit specific upgrades.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
wiredrat
Profile Joined October 2011
Spain4 Posts
October 24 2011 15:46 GMT
#25
Can you replicate mules? Will them last forever? That would be awesome for Protoss players
VPVash
Profile Joined August 2011
United States139 Posts
October 24 2011 15:47 GMT
#26
On October 25 2011 00:45 DoomsVille wrote:
Honestly, I don't see the point of replicating your own units. The only one I can see that is worthwhile is the immortal (assuming the replicator build time is significantly less than the immortal build time).

Maybe replicating voids against zerg in the late game (after they transition to broods) to get a quick transition to air?

I feel like this unit is going to be scrapped at some point.

You can replicate the other persons units not yours
"This is the strangest life I've ever known."
meadbert
Profile Blog Joined October 2010
United States681 Posts
October 24 2011 15:47 GMT
#27
What energy will the replicator have when it replicates a unit?
Does it copy old unit, restart at whatever the starting cost is, have its own energy that is unchanged or go straight to 200?

If it went straight to 200 and you could replicate hallucinated units then you could produce 2 replicators. The first replicates a Sentry. This guy now has hallucination since he gets all abilities researched. Then you hallucinate High Templar. Second Replicant replicates High Templar and has Storm + 200 energy.

That could be interesting, but I am guessing replicators do not start with 200 energy.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 24 2011 15:47 GMT
#28
Replicate a banshee. Then cloak banshee harass the terran who tried to harass you. That'll teach him.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 24 2011 15:47 GMT
#29
The real question is whether or not you can replicate a replicator.
maru lover forever
MassacrisM
Profile Joined November 2010
United Kingdom149 Posts
October 24 2011 15:47 GMT
#30
I personally feel replicant is a big joke of an unit unless some sorts of restrictions can be put to this( Limited number of replicated unit, lower quality,... ). Overall I still feel the idea of ' stealing ' an enemy unit to counter them is a bit pathetic and shows how desperate the balance situation Blizzard has put themselves into. It's just bad for Esports. People don't pick Protoss to play Zerg/Terran units and I don't see how exciting ghosts EMP-ing each other can be. It's just totally retarded and bad game design.
" One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision " - Bertrand Russell
VPVash
Profile Joined August 2011
United States139 Posts
October 24 2011 15:48 GMT
#31
nvm my post didn't read your previous
"This is the strangest life I've ever known."
Zorkmid
Profile Joined November 2008
4410 Posts
October 24 2011 15:49 GMT
#32
On October 25 2011 00:37 Laurens wrote:
Can you replicate your own units?
Can you replicate a replication?
If so, protoss will never have to pay more than 200/200 for a unit. You just make 1 and then start making replicators ...

Edit: this would make Archons, colossi and tempests cheaper. It would make void rays 50 minerals cheaper, but 50 gas more expensive so you probably wouldn't do that.


Im pretty sure it doesn't work on massive.
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
Last Edited: 2011-10-24 15:53:25
October 24 2011 15:49 GMT
#33
They said you can replicate a worker currently, but if it becomes a problem they'll fix it.

Replicating your own units seems like a more interesting concept personally, you can adjust your own composition just prior to an engagement. Replicating any of opponents units seems a tad counter intuitive personally. Essentially by replicating one of their units you're simply saying I'm going to do what you are doing, but better. If a terran is going tanks TvP they already are playing the positional game, why do you want to replicate a tank to try and play their game back at them, especially considering you paid more for yours? Obviously the replicant would be quite useful for stopping tech based timing plays such as the 1-1-1, but in the current state of the game there are very few units ZvP and TvP which would justify replication. You aren't going to get a siege tank to replicate if your opponent is going bio, yet bio is what it would be most useful against.

Edited out an obvious mistake =P And with it went the only personally interesting concept regarding the unit >< sorry for the trouble.
Writer
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-10-24 15:57:14
October 24 2011 15:51 GMT
#34
^ no massive units. I don't think seige tanks are as good as with T the biggest problem with 1-1-1 is the banshee which is a weak unit to replicate because they already have marines.

The good thing with 1-1-1 is that everything works so well together. Raven does not help vs it, Banshees are not that good vs it. Stalkers are very maneuverable but weak tanks are not. Marines complement the tanks so much better than stalkers.

With the Gas and pop limit it feels like the only thing worth using it on is SCV (for orbitals) Voidrays/immortals (for tech switches on the fly) and situationly casters.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
BronzeKnee
Profile Joined March 2011
United States5221 Posts
Last Edited: 2011-10-24 15:53:13
October 24 2011 15:51 GMT
#35
On October 25 2011 00:49 TrueRedemption wrote:
Why not replicate a 300/200 6 food colossus, you're only paying 200/200 4 food?


I'm getting sick of telling people that you can't replicate massive unit. Please educate yourselves regarding the new units before posting ideas.


On October 25 2011 00:51 Eppa! wrote:
With the Gas and pop limit it feels like the only thing worth using it on is SCV (for orbitals) Voidrays/immortals (for tech switches on the fly) and situationly casters.


I love this idea. I'm not sure it is viable, but the idea that you could tech switch from an Immortal to a Void Ray (who both cost around 200-200 anyway) is awesome.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
Last Edited: 2011-10-24 15:52:46
October 24 2011 15:51 GMT
#36
On October 25 2011 00:42 DoomsVille wrote:
Show nested quote +
On October 24 2011 23:58 VTPerfect wrote:
To be perfectly honest I think the best use of this unit is in conjunction with some sort of 2 base warp prism harass. the harass hopefully does some damage but the important part is gaining vision of your terran opponents SCV, using the Replicator to morph into an SCV and then gain access to quasi fixes to the real problems with Protoss IE producing ghosts to emp their ghosts, medivacs cuz your units can't heal, vikings cause you don't have an Air to Air armor bonus unit etc etc etc.

I still think this is awful cause at this point your not playing Protoss your plating Proran and Prozerg and i didnt pick Protoss to use Ran and Zerg units but its pretty much ur best bet.

This will never work. You have to go down the protoss and terran tech trees at once. Investment in production/tech is going to put you far behind in army. Maybe in a very late game scenario I can see it working... but at that point you might as well replicate the ghosts.


thats not true, terran tech is the fastest cheapest thing in the world scv - cc - rax - tech lab + ghost academy at same time - ghost. Plus since ghost academy is a mere 50 gas and ghost is 100 gas it won't interfere too badly with colossus tech. Though i've heard that ghost emp got a major nerf in HotS which might in itself solve at least one problem, but you also need to figure that a huge disadvantage protoss has in PvT lategame is terran get to sac 40 of their 75 or so workers and replace them with orbital muling and have more supply in army. This would allow Protoss to do the same and perhaps it wont make sense early/mid game you'de be stupid not to do it late game.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
October 24 2011 15:52 GMT
#37
You can get a really early scv replicant if you open 1gate robo into obs + replicator, takes an scv and your first exp can be already an command center.

Also if its unlimited range, then it opens up a wide range of possiblities , with obs being anywhere, you can do a suprise fungal or emp with cloacked ghosts.

Oh god this would make wonders if hold position lurkers would be still in game
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
meadbert
Profile Blog Joined October 2010
United States681 Posts
October 24 2011 15:52 GMT
#38
Colossus is massive and cannot be replicated.
Zorkmid
Profile Joined November 2008
4410 Posts
October 24 2011 15:52 GMT
#39
On October 25 2011 00:44 Hassybaby wrote:
Show nested quote +
On October 25 2011 00:42 Yaotzin wrote:
Saddening

Replicating a DT if you open robo and they DT rush would be pretty hilarious.


LOL, I didn't even think of that.


Should effectively end the DT rush in PvP
AGsc
Profile Joined December 2010
Canada120 Posts
October 24 2011 15:53 GMT
#40
On October 24 2011 23:59 Klipsys wrote:
Can you replicate a hallucination? What if I replicate an infestors and then NP a replicator?


Increplication.
Back off man, I'm a scientist.
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