• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:25
CEST 19:25
KST 02:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Heaven's Balance Suggestions (roast me) The Memories We Share - Facing the Final(?) GSL Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
2025 ACS Season 2 Qualifier CSL Xiamen International Invitational [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Korean Music Discussion Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 723 users

In HOTS, low pylons no longer power high ground - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 52 Next
freewareplayer
Profile Joined July 2011
Germany403 Posts
October 24 2011 11:10 GMT
#141
On October 24 2011 20:03 ToastieNL wrote:
Show nested quote +
On October 24 2011 19:55 freewareplayer wrote:
On October 24 2011 19:45 GhostFall wrote:
There is nothing cheesy about using something like blink stalkers to blink into the main while using a pylon to reinforce, since it is not reliant on lack of scouting.

How do you blink in his main in the first place? Oh yeah people usually get an obs for that right, so you have a robo, make a warp prism maybe too? Solved you can now again use your blinkstalker tactic. Lets move on.

[b]YOu just delayed your attack with 200 minerals and over a minute, next to being reliant on your opponent not sniping the prism. Yes. Fixed...

On October 24 2011 19:45 GhostFall wrote:

There is nothing cheesy about placing a cannon on the high ground on Antiga shipyard to cover the watchtower. There is nothing cheesy about being able to place a cannon on the high ground on the 3rd in Xel'Naga to defend against infestors.
This is a tough one... Let me think..
Maybe build a pylon up there too? With your XNC example your on 3 bases, which makes 100 minerals more for a pylon you will need anyway not much. Ok so you can still do this too.

Extra APM requirements, easier to snipe, harder to guard, not to speak of the extra time this costs

On October 24 2011 19:45 GhostFall wrote:
There is nothing cheesy about using Voidrays to provide vision into your opponents base for warp ins as again, that's not something reliant on lack of scouting. These are legitimate tactical decisions that Blizzard is removing if this change goes through.

If you do this of one base it is cheese and an all in, simple as that, if you do it with having more than 1 base, you can afford a robo no prob, but you most likely already have it for detection.
Says the Terran..!? So, Protoss can't ahve Cheese/All- In play that is scoutable WITH A FUCKING SCAN!, but it's fair that Protoss can't scout any of the thousands of Terran all- ins?
Just to name a few:
Cloakshees
2 port banshee
hellion drops
3 rax
1/1/1
And most of those aren't even All-in ahum MULE

Dumb, ignorant Terran. Start playing Random too so your claims make sence. NErfing ANY early agression of a race is BAD! This is just a free expansion for Terran while PRotoss has to be on his guard. meaning, Terran is ahead from the beginning of the game and needs to mess up for the game to be even?!?


Oh Teamliquid is down to insulting people now based on stuff you make up?
I Main Zerg and Offrace Protoss a lot, and never play terran. Im done with this whiny biased shit topic. I Play protoss mostly atm, and while this change is not the most needed, its not completly uncalled for.
Biased people be biased.
rubio91
Profile Joined December 2010
Italy111 Posts
October 24 2011 11:10 GMT
#142
I think low ground pylon should only allow to warp units on high ground, not buildings, it sounds like a good compromise to me
(ノ°益°)ノ彡┻━┻
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 24 2011 11:11 GMT
#143
On October 24 2011 20:01 Tazerenix wrote:
Show nested quote +
On October 24 2011 20:00 Euronyme wrote:
On October 24 2011 19:59 Kevoras wrote:
On October 24 2011 18:35 deadmau wrote:
If they did this, but fixed toss, I wouldn't mind. Strange how they keep beating a dead horse though lol.


I agree.
there are a thousand ways to fix it..
they somehow picked the most obvious wrong way...

I agree with the feeling generated from all this.. is that Protoss is being unfairly treaten.

Protoss needs to rid 1 unit to get another.
but Terran being the only.. that didn't lose.. any unit. weird.


David Kim plays terran.

David Kim is a GM Random player... He doesn't play terran.


During the blizzcon thing I was reading a thread about it and there were pages of posts pointing out that he enjoys playing terran the most and picks terran just slightly less than random.
Dunno if it's true at all, but I assumed so.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
n0ise
Profile Joined April 2010
3452 Posts
October 24 2011 11:12 GMT
#144
bam there goes 75% of tosses from grandmaster

hope it goes through ! :o
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 24 2011 11:12 GMT
#145
If anything, this is good as it encourages you to use a warp prism more often.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 11:12 GMT
#146
On October 24 2011 20:10 freewareplayer wrote:
Show nested quote +
On October 24 2011 20:03 ToastieNL wrote:
On October 24 2011 19:55 freewareplayer wrote:
On October 24 2011 19:45 GhostFall wrote:
There is nothing cheesy about using something like blink stalkers to blink into the main while using a pylon to reinforce, since it is not reliant on lack of scouting.

How do you blink in his main in the first place? Oh yeah people usually get an obs for that right, so you have a robo, make a warp prism maybe too? Solved you can now again use your blinkstalker tactic. Lets move on.

[b]YOu just delayed your attack with 200 minerals and over a minute, next to being reliant on your opponent not sniping the prism. Yes. Fixed...

On October 24 2011 19:45 GhostFall wrote:

There is nothing cheesy about placing a cannon on the high ground on Antiga shipyard to cover the watchtower. There is nothing cheesy about being able to place a cannon on the high ground on the 3rd in Xel'Naga to defend against infestors.
This is a tough one... Let me think..
Maybe build a pylon up there too? With your XNC example your on 3 bases, which makes 100 minerals more for a pylon you will need anyway not much. Ok so you can still do this too.

Extra APM requirements, easier to snipe, harder to guard, not to speak of the extra time this costs

On October 24 2011 19:45 GhostFall wrote:
There is nothing cheesy about using Voidrays to provide vision into your opponents base for warp ins as again, that's not something reliant on lack of scouting. These are legitimate tactical decisions that Blizzard is removing if this change goes through.

If you do this of one base it is cheese and an all in, simple as that, if you do it with having more than 1 base, you can afford a robo no prob, but you most likely already have it for detection.
Says the Terran..!? So, Protoss can't ahve Cheese/All- In play that is scoutable WITH A FUCKING SCAN!, but it's fair that Protoss can't scout any of the thousands of Terran all- ins?
Just to name a few:
Cloakshees
2 port banshee
hellion drops
3 rax
1/1/1
And most of those aren't even All-in ahum MULE

Dumb, ignorant Terran. Start playing Random too so your claims make sence. NErfing ANY early agression of a race is BAD! This is just a free expansion for Terran while PRotoss has to be on his guard. meaning, Terran is ahead from the beginning of the game and needs to mess up for the game to be even?!?


Oh Teamliquid is down to insulting people now based on stuff you make up?
I Main Zerg and Offrace Protoss a lot, and never play terran. Im done with this whiny biased shit topic. I Play protoss mostly atm, and while this change is not the most needed, its not completly uncalled for.
Biased people be biased.

Your portrait.
Whatever, you're an ignorant Zerg :-) Happy now?

Instead of responding to the arguments I offered, just negate them. Makes you look like your right......
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
mikiao
Profile Joined May 2010
United States161 Posts
October 24 2011 11:12 GMT
#147
So they're forcing Protoss to use warp prism more. They just buffed its shields to seduce more people to use it...now without high ground warp ins, you'll have to build it.
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
ETisME
Profile Blog Joined April 2011
12387 Posts
October 24 2011 11:16 GMT
#148
to be honest, I think this warp in high ground thing was never meant to be there in the first place, on some maps, it makes 4 gate a lot stronger than it would be (or stargate 3 gate against terran)

Maybe Bliz finds it a bit too punishing as well?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 11:16 GMT
#149
On October 24 2011 20:12 mikiao wrote:
So they're forcing Protoss to use warp prism more. They just buffed its shields to seduce more people to use it...now without high ground warp ins, you'll have to build it.

That's like removing scan to force Terran to use Raven...
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
freewareplayer
Profile Joined July 2011
Germany403 Posts
Last Edited: 2011-10-24 11:18:11
October 24 2011 11:17 GMT
#150
On October 24 2011 20:12 ToastieNL wrote:
Show nested quote +
On October 24 2011 20:10 freewareplayer wrote:
On October 24 2011 20:03 ToastieNL wrote:
On October 24 2011 19:55 freewareplayer wrote:
On October 24 2011 19:45 GhostFall wrote:
There is nothing cheesy about using something like blink stalkers to blink into the main while using a pylon to reinforce, since it is not reliant on lack of scouting.

How do you blink in his main in the first place? Oh yeah people usually get an obs for that right, so you have a robo, make a warp prism maybe too? Solved you can now again use your blinkstalker tactic. Lets move on.

[b]YOu just delayed your attack with 200 minerals and over a minute, next to being reliant on your opponent not sniping the prism. Yes. Fixed...

On October 24 2011 19:45 GhostFall wrote:

There is nothing cheesy about placing a cannon on the high ground on Antiga shipyard to cover the watchtower. There is nothing cheesy about being able to place a cannon on the high ground on the 3rd in Xel'Naga to defend against infestors.
This is a tough one... Let me think..
Maybe build a pylon up there too? With your XNC example your on 3 bases, which makes 100 minerals more for a pylon you will need anyway not much. Ok so you can still do this too.

Extra APM requirements, easier to snipe, harder to guard, not to speak of the extra time this costs

On October 24 2011 19:45 GhostFall wrote:
There is nothing cheesy about using Voidrays to provide vision into your opponents base for warp ins as again, that's not something reliant on lack of scouting. These are legitimate tactical decisions that Blizzard is removing if this change goes through.

If you do this of one base it is cheese and an all in, simple as that, if you do it with having more than 1 base, you can afford a robo no prob, but you most likely already have it for detection.
Says the Terran..!? So, Protoss can't ahve Cheese/All- In play that is scoutable WITH A FUCKING SCAN!, but it's fair that Protoss can't scout any of the thousands of Terran all- ins?
Just to name a few:
Cloakshees
2 port banshee
hellion drops
3 rax
1/1/1
And most of those aren't even All-in ahum MULE

Dumb, ignorant Terran. Start playing Random too so your claims make sence. NErfing ANY early agression of a race is BAD! This is just a free expansion for Terran while PRotoss has to be on his guard. meaning, Terran is ahead from the beginning of the game and needs to mess up for the game to be even?!?


Oh Teamliquid is down to insulting people now based on stuff you make up?
I Main Zerg and Offrace Protoss a lot, and never play terran. Im done with this whiny biased shit topic. I Play protoss mostly atm, and while this change is not the most needed, its not completly uncalled for.
Biased people be biased.

Your portrait.
Whatever, you're an ignorant Zerg :-) Happy now?

Instead of responding to the arguments I offered, just negate them. Makes you look like your right......

lol just lol, One of your arguments was: More APM requirement to build a pylon and a cannon instead of a cannon. So you need to click cannon and pylon, instead of only Cannon.
This is the dumbest "argument" i read on teamliquid so far.
Also lol at your post count and your knowledge of the tl portraits...
Someone should report your posts btw for just randomly flaming, lucky for you i cant do it :D
ProxySilmaril
Profile Joined June 2011
81 Posts
October 24 2011 11:18 GMT
#151
Its known that david kim likes terran the most, and YES he plays random.
But to topic, I think this change sucks, because the most toss player love to warp in on high ground trough pylon down ground in a PvP. It makes a 3 Gate harass more powerful. And for me as a toss I love Micro battle. I love in PvP that it is different for example to a PvZ where a makro game is more fun.
Capiachi
Profile Joined October 2010
78 Posts
October 24 2011 11:18 GMT
#152
I like this change, maybe a bit harsch for simcitying. But maybe they can allow some buldings to work. Not sure how I'd stand on this but.

This is nice because of cannon rushes and forced warpin(ex: when 4 gating). This also makes 2 gate proxies easier aswell.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-10-24 11:19:58
October 24 2011 11:18 GMT
#153
On October 24 2011 19:38 Shirolol wrote:
The only people who think this WON'T improve the over all level of play is random protoss players who use this to do some lame assed gimmick (DT in back of base etc.) anything I don't like losing to because I can't scout, and I have a sense of self-entitlement that I shouldn't lose to things I don't agree with. Everyone elseTerran and zerg who don't like losing, however, can clearly see how this fixes a problem in the game at the moment.

Fixed this for you...

I guess it must suck that your greedy expos are punishable by calculated early aggression, I guess we should just let you macro until you feel like attacking?
widdox
Profile Joined August 2011
166 Posts
October 24 2011 11:19 GMT
#154
This helps the "defenders" advantage. If they increase pylon range back and/or buff gateway units by just a little bit I'll be perfectly fine with thism change.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 11:27 GMT
#155
On October 24 2011 20:17 freewareplayer wrote:
Show nested quote +
On October 24 2011 20:12 ToastieNL wrote:
On October 24 2011 20:10 freewareplayer wrote:
On October 24 2011 20:03 ToastieNL wrote:
On October 24 2011 19:55 freewareplayer wrote:
On October 24 2011 19:45 GhostFall wrote:
There is nothing cheesy about using something like blink stalkers to blink into the main while using a pylon to reinforce, since it is not reliant on lack of scouting.

How do you blink in his main in the first place? Oh yeah people usually get an obs for that right, so you have a robo, make a warp prism maybe too? Solved you can now again use your blinkstalker tactic. Lets move on.

[b]YOu just delayed your attack with 200 minerals and over a minute, next to being reliant on your opponent not sniping the prism. Yes. Fixed...

On October 24 2011 19:45 GhostFall wrote:

There is nothing cheesy about placing a cannon on the high ground on Antiga shipyard to cover the watchtower. There is nothing cheesy about being able to place a cannon on the high ground on the 3rd in Xel'Naga to defend against infestors.
This is a tough one... Let me think..
Maybe build a pylon up there too? With your XNC example your on 3 bases, which makes 100 minerals more for a pylon you will need anyway not much. Ok so you can still do this too.

Extra APM requirements, easier to snipe, harder to guard, not to speak of the extra time this costs

On October 24 2011 19:45 GhostFall wrote:
There is nothing cheesy about using Voidrays to provide vision into your opponents base for warp ins as again, that's not something reliant on lack of scouting. These are legitimate tactical decisions that Blizzard is removing if this change goes through.

If you do this of one base it is cheese and an all in, simple as that, if you do it with having more than 1 base, you can afford a robo no prob, but you most likely already have it for detection.
Says the Terran..!? So, Protoss can't ahve Cheese/All- In play that is scoutable WITH A FUCKING SCAN!, but it's fair that Protoss can't scout any of the thousands of Terran all- ins?
Just to name a few:
Cloakshees
2 port banshee
hellion drops
3 rax
1/1/1
And most of those aren't even All-in ahum MULE

Dumb, ignorant Terran. Start playing Random too so your claims make sence. NErfing ANY early agression of a race is BAD! This is just a free expansion for Terran while PRotoss has to be on his guard. meaning, Terran is ahead from the beginning of the game and needs to mess up for the game to be even?!?


Oh Teamliquid is down to insulting people now based on stuff you make up?
I Main Zerg and Offrace Protoss a lot, and never play terran. Im done with this whiny biased shit topic. I Play protoss mostly atm, and while this change is not the most needed, its not completly uncalled for.
Biased people be biased.

Your portrait.
Whatever, you're an ignorant Zerg :-) Happy now?

Instead of responding to the arguments I offered, just negate them. Makes you look like your right......

lol just lol, One of your arguments was: More APM requirement to build a pylon and a cannon instead of a cannon. So you need to click cannon and pylon, instead of only Cannon.
This is the dumbest "argument" i read on teamliquid so far.
Also lol at your post count and your knowledge of the tl portraits...
Someone should report your posts btw for just randomly flaming, lucky for you i cant do it :D

Well, that was indeed the bullshitty one, but it creates another ppoint of vulnerability, forcing you to pay a lot of attention to it, while doing everything you have to do?
Next to that, your portrait is an SCV. And your postcount is lower than mine. Does that mean anything?

Now, time to go do something useful.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
syllogism
Profile Joined September 2010
Finland5948 Posts
October 24 2011 11:27 GMT
#156
It's a tradeoff, but I'm basically fine with anything that increases the defenders advantage. Some of the cutesy "observer for vision" warp-ins may be missed, but otherwise this seems like a decent change. Buff warp prisms in some manner if need to be to compensate for this
Yaki
Profile Joined April 2011
France4234 Posts
October 24 2011 11:29 GMT
#157
I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 24 2011 11:31 GMT
#158
On October 24 2011 20:29 Yaki wrote:
I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now.


It would be terrible if all cheeses were removed IMO.

Cheese is a way to punish greedy players, at high level when you played safe (if the cheese is balanced obviously) you have no problem to defend against it.
minus_human
Profile Blog Joined November 2006
4784 Posts
October 24 2011 11:32 GMT
#159
This is a moderately good change, the offensive warp-in done by Protoss decreased the defender's advantage of the other player, and this is bad. However, as pointed before, there were many applications for the high-ground/low-ground warp-in compatibility which are now removed.

A good decision, but it faces a string of inconsistent design choices for the Protoss race, and doesn't really fix too much.
Kevoras
Profile Joined October 2011
United States105 Posts
October 24 2011 11:35 GMT
#160
On October 24 2011 20:29 Yaki wrote:
I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now.


I agree.

I don't mind Protoss players losing potentially cheese like options, if other races gets the same.
If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters.

I am trying to be objective, yet having a hard time.

btw, I play Zerg, and I am excited about the Viper.
For the People!
Prev 1 6 7 8 9 10 52 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
17:00
$100 Stream Ruble
RotterdaM596
Liquipedia
CSO Contender
17:00
#43
Liquipedia
PSISTORM Gaming Misc
15:55
FSL Team League: PTB vs RR
Freeedom23
Liquipedia
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 596
Hui .309
Vindicta 59
StarCraft: Brood War
Larva 764
Mini 719
firebathero 312
Hyun 101
Aegong 81
TY 78
Terrorterran 19
yabsab 12
Noble 12
GoRush 11
Stormgate
TKL 83
Dota 2
Gorgc8604
qojqva2037
monkeys_forever1
Counter-Strike
fl0m1732
Stewie2K906
Heroes of the Storm
Khaldor374
Other Games
Beastyqt603
Lowko185
Skadoodle136
KnowMe134
Trikslyr79
ArmadaUGS72
Organizations
Other Games
gamesdonequick2234
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• printf 28
• Adnapsc2 25
• LUISG 22
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 13
• HerbMon 12
• 80smullet 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4407
Other Games
• imaqtpie491
Upcoming Events
Sparkling Tuna Cup
16h 35m
Online Event
22h 35m
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.