• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:24
CET 06:24
KST 14:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)12Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1910 users

In HOTS, low pylons no longer power high ground

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 50 51 52 Next
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-24 10:36:08
October 24 2011 09:33 GMT
#1
http://www.reddit.com/r/starcraft/comments/lmg3u/hots_lowground_pylons_do_not_grant_power_to_high/

http://i.imgur.com/dvlb8.jpg

Surprised no one mentioned this. No one seems to be discussing it as well. This means not only will you not be able to build from low ground to high ground, You also can't warp in from low ground to high ground.

I feel this is a terrible change. We've already gotten the pylon radius change, vision up ramp change, and warpgate change to stop 4 gate. I feel like it removes a few tactics that the protoss can do. For example, I remember watching a GSL game on Xel'Naga Caverns where a pylon was placed on the low ground near the opponents main, and using a hallucination, gave vision to warp into the high ground to attack the main base. With this change, that tactic would no longer be usable by the Protoss.

I feel like the Protoss are being unfairly punished for a PvP issue in PvT and PvZ.
This also stops some creative placement and simcitying such as placing a pylon the low ground, and then placing gateways on the high ground to make it difficult to unpower.

A very very recent game I played today in fact, would unfairly be affected by this. I was cross positions on Antiga Shipyard, and I took the bottom gold. I put pylons on the low ground right near the gold mineral patches. Then I placed cannons up onto the high ground to help cover the watchtower.

Another non cheese, non gimmick example I thought of: When you're going blink stalkers and you blink into the main, you can reinforce your blink stalkers by having a nearby pylon with power radius onto the high ground. Now you can't do that without having to use up a blink. You also cant use zealots of sentries for warp in reinforcements.

P.S. This change still won't stop PvP on Taldarim from being 4 gate vs 4 gate.

P.P.S I also think people need to realize this hurts Protoss harass way more than Protoss cheese. Cheese is reliant on lack of scouting, if you don't scout well, you're still going to get cheesed. Regardless of this change or not.
deadmau
Profile Joined September 2010
960 Posts
October 24 2011 09:35 GMT
#2
If they did this, but fixed toss, I wouldn't mind. Strange how they keep beating a dead horse though lol.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 24 2011 09:36 GMT
#3
I just want my pylon range back...a single hex can fuck up a wall now and that totally sucks
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 24 2011 09:37 GMT
#4
I like that change, the only thing it really affects are "abusive"/gimmicky strategies like 4gate and cannon rushes and there is never a need to place a lowground pylon to power highground buildings in a normal game.

Good change, now they just need to remove the space behind the minerals on all maps to make me as a Zerg happy
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
October 24 2011 09:38 GMT
#5
haha they must really hate the protoss reace or something. Maybe they will do lots of balancing so this change wont be so bad, we will see.
Common sense is the collection of prejudices acquired by the age of 18
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 09:38 GMT
#6
Even though I think Protoss is being screwed overall... I think that this is a good design change.

What's lacking is consistency - this good design decision is happening to a race that is riddled with terrible design decisions.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
gruff
Profile Joined September 2010
Sweden2276 Posts
October 24 2011 09:39 GMT
#7
I'm guessing if this stays they'll revert the radious change back.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
October 24 2011 09:40 GMT
#8
mh... I dont like it. the only good thing i see is that cannon rush is going to be pretty bad.
Progamer
Postman
Profile Joined July 2010
United States269 Posts
October 24 2011 09:40 GMT
#9
I think that's just silly. Not only were highground warp ins very cool (and very defendable if you have vision of your base like you should) it also gave certain maps very exciting canon rush cheese tactics which I personally enjoy watching.
EnclaveUSA
Profile Joined August 2011
United States18 Posts
October 24 2011 09:40 GMT
#10
Lol, finally thei did this normal change. Use Warp Prizms now more
RyF
Profile Joined October 2011
Austria508 Posts
October 24 2011 09:42 GMT
#11
just make a proxy nex and recall. problem solved.

+ Show Spoiler +
just joking
HowardRoark
Profile Blog Joined February 2010
1146 Posts
October 24 2011 09:42 GMT
#12
Great change! Takes away boring gimmick play.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Bobster
Profile Joined January 2011
Germany3075 Posts
October 24 2011 09:42 GMT
#13
Oh, that's a great change! Makes sense.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 24 2011 09:42 GMT
#14
NOOOOOOOOOOOO, what am I going to do against terran on XNC now?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 24 2011 09:43 GMT
#15
This might make it possible for them to buff the Protoss gateway units because there is a bigger defenders advantage. It's basically the only reason for this nerf.

Btw, I think Blizzard did a god job fixing PvP, it great fun to watch and on the same level as TvT. (at least what was shown in the GSL oct finals).
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
October 24 2011 09:43 GMT
#16
Cmon. low-highround cannon rush was always inbalanced. hurray as a zerg
Die tomorrow - Live today
GhostFall
Profile Blog Joined March 2010
United States830 Posts
October 24 2011 09:45 GMT
#17
I am seriously surprised how many of you guys think this will just get rid of gimmicky play. There are many many non gimmicky applications that'll be affected by this.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 24 2011 09:45 GMT
#18
Really silly change. Completely eliminates a lot of Protoss strats that involves warping in on the high ground.

(void ray builds, some phoenix plays, and obviously early gateway cheese)

Why do this?
DW-Unrec
Profile Blog Joined August 2011
492 Posts
October 24 2011 09:46 GMT
#19
No, it doesnt remove new tatics from the game.

They are bringing back the PvP. Its obvious that blizzard does not want 4 gate vs 4 gate all the time. The ramp nerf already made people start using builds like 2 gate robo. This will make FF 100% safe vs protoss 4gate.
Vardant
Profile Joined November 2010
Czech Republic620 Posts
October 24 2011 09:46 GMT
#20
They really have no idea, what Protoss should be like, do they?
1 2 3 4 5 50 51 52 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group B
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 243
PianO 148
Snow 133
Noble 22
zelot 20
Icarus 9
League of Legends
JimRising 772
Super Smash Bros
Mew2King75
Heroes of the Storm
Khaldor92
Other Games
summit1g8617
C9.Mang0463
WinterStarcraft435
FrodaN214
RuFF_SC2129
Tasteless111
ViBE75
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1089
• Rush1017
• Stunt487
Other Games
• Scarra846
Upcoming Events
Escore
4h 36m
LiuLi Cup
5h 36m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
11h 36m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
21h 36m
RSL Revival
1d 2h
LiuLi Cup
1d 5h
uThermal 2v2 Circuit
1d 6h
RSL Revival
1d 12h
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.