• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12572 users

In HOTS, low pylons no longer power high ground

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 50 51 52 Next
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-24 10:36:08
October 24 2011 09:33 GMT
#1
http://www.reddit.com/r/starcraft/comments/lmg3u/hots_lowground_pylons_do_not_grant_power_to_high/

http://i.imgur.com/dvlb8.jpg

Surprised no one mentioned this. No one seems to be discussing it as well. This means not only will you not be able to build from low ground to high ground, You also can't warp in from low ground to high ground.

I feel this is a terrible change. We've already gotten the pylon radius change, vision up ramp change, and warpgate change to stop 4 gate. I feel like it removes a few tactics that the protoss can do. For example, I remember watching a GSL game on Xel'Naga Caverns where a pylon was placed on the low ground near the opponents main, and using a hallucination, gave vision to warp into the high ground to attack the main base. With this change, that tactic would no longer be usable by the Protoss.

I feel like the Protoss are being unfairly punished for a PvP issue in PvT and PvZ.
This also stops some creative placement and simcitying such as placing a pylon the low ground, and then placing gateways on the high ground to make it difficult to unpower.

A very very recent game I played today in fact, would unfairly be affected by this. I was cross positions on Antiga Shipyard, and I took the bottom gold. I put pylons on the low ground right near the gold mineral patches. Then I placed cannons up onto the high ground to help cover the watchtower.

Another non cheese, non gimmick example I thought of: When you're going blink stalkers and you blink into the main, you can reinforce your blink stalkers by having a nearby pylon with power radius onto the high ground. Now you can't do that without having to use up a blink. You also cant use zealots of sentries for warp in reinforcements.

P.S. This change still won't stop PvP on Taldarim from being 4 gate vs 4 gate.

P.P.S I also think people need to realize this hurts Protoss harass way more than Protoss cheese. Cheese is reliant on lack of scouting, if you don't scout well, you're still going to get cheesed. Regardless of this change or not.
deadmau
Profile Joined September 2010
960 Posts
October 24 2011 09:35 GMT
#2
If they did this, but fixed toss, I wouldn't mind. Strange how they keep beating a dead horse though lol.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 24 2011 09:36 GMT
#3
I just want my pylon range back...a single hex can fuck up a wall now and that totally sucks
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 24 2011 09:37 GMT
#4
I like that change, the only thing it really affects are "abusive"/gimmicky strategies like 4gate and cannon rushes and there is never a need to place a lowground pylon to power highground buildings in a normal game.

Good change, now they just need to remove the space behind the minerals on all maps to make me as a Zerg happy
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
October 24 2011 09:38 GMT
#5
haha they must really hate the protoss reace or something. Maybe they will do lots of balancing so this change wont be so bad, we will see.
Common sense is the collection of prejudices acquired by the age of 18
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 09:38 GMT
#6
Even though I think Protoss is being screwed overall... I think that this is a good design change.

What's lacking is consistency - this good design decision is happening to a race that is riddled with terrible design decisions.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
gruff
Profile Joined September 2010
Sweden2276 Posts
October 24 2011 09:39 GMT
#7
I'm guessing if this stays they'll revert the radious change back.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
October 24 2011 09:40 GMT
#8
mh... I dont like it. the only good thing i see is that cannon rush is going to be pretty bad.
Progamer
Postman
Profile Joined July 2010
United States269 Posts
October 24 2011 09:40 GMT
#9
I think that's just silly. Not only were highground warp ins very cool (and very defendable if you have vision of your base like you should) it also gave certain maps very exciting canon rush cheese tactics which I personally enjoy watching.
EnclaveUSA
Profile Joined August 2011
United States18 Posts
October 24 2011 09:40 GMT
#10
Lol, finally thei did this normal change. Use Warp Prizms now more
RyF
Profile Joined October 2011
Austria508 Posts
October 24 2011 09:42 GMT
#11
just make a proxy nex and recall. problem solved.

+ Show Spoiler +
just joking
HowardRoark
Profile Blog Joined February 2010
1146 Posts
October 24 2011 09:42 GMT
#12
Great change! Takes away boring gimmick play.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Bobster
Profile Joined January 2011
Germany3075 Posts
October 24 2011 09:42 GMT
#13
Oh, that's a great change! Makes sense.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 24 2011 09:42 GMT
#14
NOOOOOOOOOOOO, what am I going to do against terran on XNC now?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 24 2011 09:43 GMT
#15
This might make it possible for them to buff the Protoss gateway units because there is a bigger defenders advantage. It's basically the only reason for this nerf.

Btw, I think Blizzard did a god job fixing PvP, it great fun to watch and on the same level as TvT. (at least what was shown in the GSL oct finals).
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
October 24 2011 09:43 GMT
#16
Cmon. low-highround cannon rush was always inbalanced. hurray as a zerg
Die tomorrow - Live today
GhostFall
Profile Blog Joined March 2010
United States830 Posts
October 24 2011 09:45 GMT
#17
I am seriously surprised how many of you guys think this will just get rid of gimmicky play. There are many many non gimmicky applications that'll be affected by this.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 24 2011 09:45 GMT
#18
Really silly change. Completely eliminates a lot of Protoss strats that involves warping in on the high ground.

(void ray builds, some phoenix plays, and obviously early gateway cheese)

Why do this?
DW-Unrec
Profile Blog Joined August 2011
492 Posts
October 24 2011 09:46 GMT
#19
No, it doesnt remove new tatics from the game.

They are bringing back the PvP. Its obvious that blizzard does not want 4 gate vs 4 gate all the time. The ramp nerf already made people start using builds like 2 gate robo. This will make FF 100% safe vs protoss 4gate.
Vardant
Profile Joined November 2010
Czech Republic620 Posts
October 24 2011 09:46 GMT
#20
They really have no idea, what Protoss should be like, do they?
1 2 3 4 5 50 51 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 385
ProTech151
StarCraft: Brood War
Sea 522
Mini 85
910 29
Dota 2
LuMiX1
League of Legends
Doublelift2866
Super Smash Bros
Mew2King110
Other Games
summit1g6389
Grubby3608
FrodaN276
C9.Mang0245
ArmadaUGS160
UpATreeSC144
ZombieGrub118
Livibee90
JuggernautJason80
Trikslyr56
Organizations
Dota 2
PGL Dota 2 - Main Stream3819
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie1147
• TFBlade743
• Shiphtur191
Upcoming Events
The PondCast
12h 29m
WardiTV Spring Champion…
13h 29m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
15h 29m
OSC
1d 2h
CranKy Ducklings
1d 12h
WardiTV Spring Champion…
1d 13h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.