• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:25
CET 20:25
KST 04:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.173Evil Geniuses - shutting down17ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League88
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered Starcraft player cRuZa Passed away. BW General Discussion [BW] Looking for Clan Thread! [ASL22] Finals Preview: Sweet Victory!
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8035 users

In HOTS, low pylons no longer power high ground - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 50 51 52 Next
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-10-24 09:58:25
October 24 2011 09:57 GMT
#41
I really hope this change is reverted, unnecessary and stupid in my opinion.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Felo
Profile Blog Joined October 2010
Germany392 Posts
October 24 2011 09:58 GMT
#42
I willl miss stuff like this q.q

+ Show Spoiler +
[image loading]


It takes away a lot of versatility from stargate units and is in that sense an indirect nerf to them - I also fail to see how this "buffs" the Warp Prism. Being forced to use something is not equivalent to a buff ^^
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-10-24 09:59:24
October 24 2011 09:59 GMT
#43
--- Nuked ---
Herculix
Profile Joined May 2010
United States946 Posts
October 24 2011 09:59 GMT
#44
this is really awful, there is a lot of tactical value in that and it nerfs general pushing from protoss extremely hard in every match up. like, there's no specific pushes that require this to work, but it's the equivelent of getting siege tanks in the perfect low ground position. this nerf is the same level of retarded as not letting siege tanks shoot to high ground from low ground to me
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-24 10:01:13
October 24 2011 09:59 GMT
#45
Don't ask for pylon range or faster warpgates >.>

Ask them to not make the low ground to high ground change.
CodeskyE
Profile Joined January 2011
United States777 Posts
October 24 2011 10:00 GMT
#46
Blizzard really has trouble fixing Protoss.

The root of the problem is the Warp Gate mechanics.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-24 10:01:39
October 24 2011 10:00 GMT
#47
I am fine with this change. Surprised they didnt do it sooner.

Just please please give us pylon radius back
Do you have any idea how hard it is to get a decent pylon spread and still not have artosis pylons?

I see all the time in pro games where they players cant find anywhere to warp in units because they have buildings everywhere and radius isnt large enough

Sure would be nice to have warp gate stuff back too. Makes it so hard to stop cheese from other races without the warp tech.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-10-24 10:05:20
October 24 2011 10:02 GMT
#48
I kinda like this to be honest, one more gimmick eliminated from the game. A positive change for PvP, and in other matchups this wasn't too common or reliable anyway.

Too bad they then proceeded to add a dozen more gimmicks with all the new stuff and this change gets drowned out by all the horrible ones.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 10:02 GMT
#49
Blizz: Hee, Dustin. PvP is only 4gate vs 4gate! We should fix that, don't you think?

Year later:
Dustin: Whutusayin?

Blizz: We should fix 4gate!

Dustin: Ahhh! Let's nerf WG research with 40 seconds, nerf the pylon, and nerf warpin on ramps!

Blizz: Cool it's fine now!

Dustin: Let's nerf Pylon again, no more warping up cliffs!

Blizz: Why?

Dustin: My kid got cheesed *AHUM* It's still 4gate vs 4gate on TDA!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
October 24 2011 10:03 GMT
#50
This will encourage more warp prism usage which is good, but it can also be bad in a defensive sense if forge fast expanding and trying to warp in on your own high ground with defensive units. Overall I don't think this change will stick but everyone needs to slow down and just remember it's not even in open beta yet it could change before even then.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
Marou
Profile Blog Joined April 2010
Germany1371 Posts
October 24 2011 10:05 GMT
#51
i don't like this change, high ground warpins are an enjoyable thing to see and with the small pylon radius they are not to strong.

Only reason i see this being implemented is to (again) help the lower player by nerfing canon rushes and proxys a lot, and i think it's fucked up, you can deal with canons and proxy if you're good enougth. This change just takes out possibility from the game, highground warpins never were a problem.
twitter@RickyMarou
IndridCold
Profile Joined August 2010
United States385 Posts
October 24 2011 10:06 GMT
#52
its not as though you can no longer warp into high ground, now you just need a warp prism
Evil Geniuses needs a LoL team.... Pobelter/Altec fan
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-24 10:08:57
October 24 2011 10:06 GMT
#53
If I'm going blink stalkers, and I get a pylon near my opponents base for warp in, that's not gimmicky. You can easily and reliably to do that on many many many maps. It's a perk of the Protoss race, that Blizzard is unfairly changing to fix PvP. And it doesnt even fix the issue.
Leeoku
Profile Joined May 2010
1617 Posts
October 24 2011 10:07 GMT
#54
even though i hate protoss i really dont like it. it destroys so much innovation
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
Last Edited: 2011-10-24 10:08:23
October 24 2011 10:07 GMT
#55
It always felt a little gimmicky that you had to invest a hundred minerals into a pylon to warp in units into the high ground, whether its 4 gating or DT warp in. I never liked the philosophy behind that, despite whatever cool strats there were (like using hallucinated phoenix to warp in DTs on the high ground). I do like this change, though it will have some serious implications on the Protoss tactics.

The nice thing is that the warp prism can be used more viably than placing a proxy pylon, but that feels like its shoving the chore to warp prism forcibly.

... Yeah maybe that warp gate mechanic really did break Protoss. Its obviously something that can't just be simply removed, I don't think.
Roxy
Profile Joined November 2010
Canada753 Posts
October 24 2011 10:07 GMT
#56
I am in favor of stopping canon rushes from being so easy.
Nerf cheese! woo!!

Perhaps we can nerf cheese from the other races too? or is this just the F* protoss expansion?.. o wait i thougth that was the last one
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Kevan
Profile Joined April 2011
Sweden2303 Posts
Last Edited: 2011-10-24 10:08:24
October 24 2011 10:07 GMT
#57
Stupid change, hope they don´t implement it.
SC2, rip in pepperinos
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 24 2011 10:08 GMT
#58
OMG huuuuuge freaking boost to TvP..... stupid 4gate + voidray builds are far too powerful against 1 rax CC builds, even with 4 or 5 barracks of marines, protoss almost always ends up ahead after warping 4 zealots onto the high ground, and you can't ever kill the pylon due to low ground stalker support.
Fortuna.424
Profile Joined May 2011
Germany174 Posts
October 24 2011 10:08 GMT
#59
I really like this change.
It will improve PvP much more then the recent changes and also
stop very much useless cheese like voidray allins or cannon rushes.
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
October 24 2011 10:08 GMT
#60
On October 24 2011 19:05 Marou wrote:
i don't like this change, high ground warpins are an enjoyable thing to see and with the small pylon radius they are not to strong.

Only reason i see this being implemented is to (again) help the lower player by nerfing canon rushes and proxys a lot, and i think it's fucked up, you can deal with canons and proxy if you're good enougth. This change just takes out possibility from the game, highground warpins never were a problem.


You can still proxy and cannon rush fine, you just don't get the invincible Pylon while doing so.

There's no significant options being taken out of the game with this, except in PvP, where it's a good thing.
Prev 1 2 3 4 5 50 51 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1584
mouzHeroMarine 490
StarCraft: Brood War
Shuttle 951
BeSt 422
Leta 223
Dewaltoss 126
Sexy 35
Trap 31
ProTech19
Dota 2
Gorgc14710
qojqva1862
420jenkins256
BananaSlamJamma135
LuMiX0
Counter-Strike
shoxiejesuss948
Heroes of the Storm
Liquid`Hasu393
Trikslyr75
Other Games
Grubby2767
B2W.Neo702
Beastyqt602
FrodaN571
ToD230
C9.Mang029
[ Show 19 non-featured ]
StarCraft 2
• 3DClanTV 49
• Hupsaiya 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 10
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2323
• WagamamaTV566
League of Legends
• Nemesis2441
• Jankos2191
• TFBlade936
Other Games
• imaqtpie719
• Shiphtur486
Upcoming Events
OSC
3h 35m
KCM Race Survival
14h 35m
IntoTheTV X SOOP
15h 35m
SHIN vs GuMiho
Clem vs Classic
OSC
1d 2h
WardiTV Invitational
1d 16h
GSL
1d 16h
Epic.LAN
1d 17h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Epic.LAN
2 days
[ Show More ]
AI Arena Tournament
2 days
Yamato Cup
3 days
Map Test Tournament
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.