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In HOTS, low pylons no longer power high ground - Page 3

Forum Index > SC2 General
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Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-10-24 09:58:25
October 24 2011 09:57 GMT
#41
I really hope this change is reverted, unnecessary and stupid in my opinion.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Felo
Profile Blog Joined October 2010
Germany392 Posts
October 24 2011 09:58 GMT
#42
I willl miss stuff like this q.q

+ Show Spoiler +
[image loading]


It takes away a lot of versatility from stargate units and is in that sense an indirect nerf to them - I also fail to see how this "buffs" the Warp Prism. Being forced to use something is not equivalent to a buff ^^
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-10-24 09:59:24
October 24 2011 09:59 GMT
#43
--- Nuked ---
Herculix
Profile Joined May 2010
United States946 Posts
October 24 2011 09:59 GMT
#44
this is really awful, there is a lot of tactical value in that and it nerfs general pushing from protoss extremely hard in every match up. like, there's no specific pushes that require this to work, but it's the equivelent of getting siege tanks in the perfect low ground position. this nerf is the same level of retarded as not letting siege tanks shoot to high ground from low ground to me
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-24 10:01:13
October 24 2011 09:59 GMT
#45
Don't ask for pylon range or faster warpgates >.>

Ask them to not make the low ground to high ground change.
CodeskyE
Profile Joined January 2011
United States777 Posts
October 24 2011 10:00 GMT
#46
Blizzard really has trouble fixing Protoss.

The root of the problem is the Warp Gate mechanics.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-24 10:01:39
October 24 2011 10:00 GMT
#47
I am fine with this change. Surprised they didnt do it sooner.

Just please please give us pylon radius back
Do you have any idea how hard it is to get a decent pylon spread and still not have artosis pylons?

I see all the time in pro games where they players cant find anywhere to warp in units because they have buildings everywhere and radius isnt large enough

Sure would be nice to have warp gate stuff back too. Makes it so hard to stop cheese from other races without the warp tech.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-10-24 10:05:20
October 24 2011 10:02 GMT
#48
I kinda like this to be honest, one more gimmick eliminated from the game. A positive change for PvP, and in other matchups this wasn't too common or reliable anyway.

Too bad they then proceeded to add a dozen more gimmicks with all the new stuff and this change gets drowned out by all the horrible ones.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 10:02 GMT
#49
Blizz: Hee, Dustin. PvP is only 4gate vs 4gate! We should fix that, don't you think?

Year later:
Dustin: Whutusayin?

Blizz: We should fix 4gate!

Dustin: Ahhh! Let's nerf WG research with 40 seconds, nerf the pylon, and nerf warpin on ramps!

Blizz: Cool it's fine now!

Dustin: Let's nerf Pylon again, no more warping up cliffs!

Blizz: Why?

Dustin: My kid got cheesed *AHUM* It's still 4gate vs 4gate on TDA!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
October 24 2011 10:03 GMT
#50
This will encourage more warp prism usage which is good, but it can also be bad in a defensive sense if forge fast expanding and trying to warp in on your own high ground with defensive units. Overall I don't think this change will stick but everyone needs to slow down and just remember it's not even in open beta yet it could change before even then.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
Marou
Profile Blog Joined April 2010
Germany1371 Posts
October 24 2011 10:05 GMT
#51
i don't like this change, high ground warpins are an enjoyable thing to see and with the small pylon radius they are not to strong.

Only reason i see this being implemented is to (again) help the lower player by nerfing canon rushes and proxys a lot, and i think it's fucked up, you can deal with canons and proxy if you're good enougth. This change just takes out possibility from the game, highground warpins never were a problem.
twitter@RickyMarou
IndridCold
Profile Joined August 2010
United States385 Posts
October 24 2011 10:06 GMT
#52
its not as though you can no longer warp into high ground, now you just need a warp prism
Evil Geniuses needs a LoL team.... Pobelter/Altec fan
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-24 10:08:57
October 24 2011 10:06 GMT
#53
If I'm going blink stalkers, and I get a pylon near my opponents base for warp in, that's not gimmicky. You can easily and reliably to do that on many many many maps. It's a perk of the Protoss race, that Blizzard is unfairly changing to fix PvP. And it doesnt even fix the issue.
Leeoku
Profile Joined May 2010
1617 Posts
October 24 2011 10:07 GMT
#54
even though i hate protoss i really dont like it. it destroys so much innovation
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
Last Edited: 2011-10-24 10:08:23
October 24 2011 10:07 GMT
#55
It always felt a little gimmicky that you had to invest a hundred minerals into a pylon to warp in units into the high ground, whether its 4 gating or DT warp in. I never liked the philosophy behind that, despite whatever cool strats there were (like using hallucinated phoenix to warp in DTs on the high ground). I do like this change, though it will have some serious implications on the Protoss tactics.

The nice thing is that the warp prism can be used more viably than placing a proxy pylon, but that feels like its shoving the chore to warp prism forcibly.

... Yeah maybe that warp gate mechanic really did break Protoss. Its obviously something that can't just be simply removed, I don't think.
Roxy
Profile Joined November 2010
Canada753 Posts
October 24 2011 10:07 GMT
#56
I am in favor of stopping canon rushes from being so easy.
Nerf cheese! woo!!

Perhaps we can nerf cheese from the other races too? or is this just the F* protoss expansion?.. o wait i thougth that was the last one
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Kevan
Profile Joined April 2011
Sweden2303 Posts
Last Edited: 2011-10-24 10:08:24
October 24 2011 10:07 GMT
#57
Stupid change, hope they don´t implement it.
SC2, rip in pepperinos
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 24 2011 10:08 GMT
#58
OMG huuuuuge freaking boost to TvP..... stupid 4gate + voidray builds are far too powerful against 1 rax CC builds, even with 4 or 5 barracks of marines, protoss almost always ends up ahead after warping 4 zealots onto the high ground, and you can't ever kill the pylon due to low ground stalker support.
Fortuna.424
Profile Joined May 2011
Germany174 Posts
October 24 2011 10:08 GMT
#59
I really like this change.
It will improve PvP much more then the recent changes and also
stop very much useless cheese like voidray allins or cannon rushes.
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
October 24 2011 10:08 GMT
#60
On October 24 2011 19:05 Marou wrote:
i don't like this change, high ground warpins are an enjoyable thing to see and with the small pylon radius they are not to strong.

Only reason i see this being implemented is to (again) help the lower player by nerfing canon rushes and proxys a lot, and i think it's fucked up, you can deal with canons and proxy if you're good enougth. This change just takes out possibility from the game, highground warpins never were a problem.


You can still proxy and cannon rush fine, you just don't get the invincible Pylon while doing so.

There's no significant options being taken out of the game with this, except in PvP, where it's a good thing.
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