In HOTS, low pylons no longer power high ground - Page 3
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Firesilver
United Kingdom1190 Posts
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Felo
Germany392 Posts
+ Show Spoiler + ![]() It takes away a lot of versatility from stargate units and is in that sense an indirect nerf to them - I also fail to see how this "buffs" the Warp Prism. Being forced to use something is not equivalent to a buff ^^ | ||
Sated
England4983 Posts
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Herculix
United States946 Posts
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GhostFall
United States830 Posts
Ask them to not make the low ground to high ground change. | ||
CodeskyE
United States777 Posts
The root of the problem is the Warp Gate mechanics. | ||
Roxy
Canada753 Posts
Just please please give us pylon radius back Do you have any idea how hard it is to get a decent pylon spread and still not have artosis pylons? I see all the time in pro games where they players cant find anywhere to warp in units because they have buildings everywhere and radius isnt large enough Sure would be nice to have warp gate stuff back too. Makes it so hard to stop cheese from other races without the warp tech. | ||
Talin
Montenegro10532 Posts
Too bad they then proceeded to add a dozen more gimmicks with all the new stuff and this change gets drowned out by all the horrible ones. ![]() | ||
ToastieNL
Netherlands845 Posts
Year later: Dustin: Whutusayin? Blizz: We should fix 4gate! Dustin: Ahhh! Let's nerf WG research with 40 seconds, nerf the pylon, and nerf warpin on ramps! Blizz: Cool it's fine now! Dustin: Let's nerf Pylon again, no more warping up cliffs! Blizz: Why? Dustin: My kid got cheesed *AHUM* It's still 4gate vs 4gate on TDA! | ||
mcmartini
Australia1972 Posts
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Marou
Germany1371 Posts
Only reason i see this being implemented is to (again) help the lower player by nerfing canon rushes and proxys a lot, and i think it's fucked up, you can deal with canons and proxy if you're good enougth. This change just takes out possibility from the game, highground warpins never were a problem. | ||
IndridCold
United States385 Posts
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GhostFall
United States830 Posts
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Leeoku
1617 Posts
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Meteora.GB
Canada2479 Posts
The nice thing is that the warp prism can be used more viably than placing a proxy pylon, but that feels like its shoving the chore to warp prism forcibly. ... Yeah maybe that warp gate mechanic really did break Protoss. Its obviously something that can't just be simply removed, I don't think. | ||
Roxy
Canada753 Posts
Nerf cheese! woo!! Perhaps we can nerf cheese from the other races too? or is this just the F* protoss expansion?.. o wait i thougth that was the last one | ||
Kevan
Sweden2303 Posts
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CatNzHat
United States1599 Posts
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Fortuna.424
Germany174 Posts
It will improve PvP much more then the recent changes and also stop very much useless cheese like voidray allins or cannon rushes. | ||
Talin
Montenegro10532 Posts
On October 24 2011 19:05 Marou wrote: i don't like this change, high ground warpins are an enjoyable thing to see and with the small pylon radius they are not to strong. Only reason i see this being implemented is to (again) help the lower player by nerfing canon rushes and proxys a lot, and i think it's fucked up, you can deal with canons and proxy if you're good enougth. This change just takes out possibility from the game, highground warpins never were a problem. You can still proxy and cannon rush fine, you just don't get the invincible Pylon while doing so. There's no significant options being taken out of the game with this, except in PvP, where it's a good thing. | ||
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