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In HOTS, low pylons no longer power high ground - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 50 51 52 Next
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 24 2011 09:46 GMT
#21
On October 24 2011 18:43 DarKcS wrote:
Cmon. low-highround cannon rush was always inbalanced. hurray as a zerg

WHAT??? the only way a protoss can cannon rush the zerg is to place it behind zerg building natural (and that would only happen when they went hatch first)
I hate all this singing
greggy
Profile Joined October 2010
United Kingdom1483 Posts
October 24 2011 09:47 GMT
#22
rofl at the posts in this thread.

this is an awful change. Awful.

User was temp banned for this post.
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 24 2011 09:47 GMT
#23
On October 24 2011 18:45 MrBitter wrote:
Really silly change. Completely eliminates a lot of Protoss strats that involves warping in on the high ground.

(void ray builds, some phoenix plays, and obviously early gateway cheese)

Why do this?

I think you might have answered your own question.

Whether or not removing these tactics is a good idea is debatable, but removing them is almost certainly blizzard's goal.
shadowboxer
Profile Joined November 2010
United States224 Posts
Last Edited: 2011-10-24 09:49:08
October 24 2011 09:47 GMT
#24
Only thing it changes are extremely abusive cannon rushes and warping in from low ground. Cannon rushes can still be performed regardless of this and warping in from low ground was gimicky and making PvP annoying anyway. I don't see how this is a bad change.
"Hear that? That's God laughing at your plans."
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 09:48 GMT
#25
On October 24 2011 18:46 DW-Unrec wrote:
No, it doesnt remove new tatics from the game.

They are bringing back the PvP. Its obvious that blizzard does not want 4 gate vs 4 gate all the time. The ramp nerf already made people start using builds like 2 gate robo. This will make FF 100% safe vs protoss 4gate.

Already was; and this is just a kick in the balls after you shot Protoss in the head: It does nothing for any match-up but weaken our offensive attacks and still does nothing for 4gate Altar
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
October 24 2011 09:49 GMT
#26
On October 24 2011 18:47 shadowboxer wrote:
Only thing it changes are extremely abusive cannon rushes which can still be performed regardless of this. This is a great change.


No it doesnt, I listed several scenarios on how this will affect non cheese games.

And PvP will still be 4 gate vs 4 gate on Taldarim, which is the only map still with a 4 gate or die problem.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 24 2011 09:50 GMT
#27
Awesome change - no more XNC Proxy Gates with Pylon on low ground, no more Warps on top of opponents ramp, No more DTs Warps without a Prism (Prisma kinda buffed due to this change). I like this change
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Couguar
Profile Joined April 2010
Russian Federation54 Posts
October 24 2011 09:51 GMT
#28
I do not understand. Will pylon at highground provide power to low or not? if not this is terrible... i want to build my units on lowground while my pylons are on my main
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
October 24 2011 09:51 GMT
#29
Either they got for warpgate technology or they scrap the idea entirely, no reason removing every way for protoss to use warp-ins and still let them have it in the few instances that it is cheesy
My Comment Doesnt Matter Because No One Reads It
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 24 2011 09:51 GMT
#30
I don't like it.

It limits agression and punishing greedy builds.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 09:52 GMT
#31
Awesome, no more need for scouting my Base vs Protoss is I build a wall in to prevent him from scouting! yay Terran.

Seriously, Blizzard has to compensate for this...
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
NormandyBoy
Profile Joined May 2010
France200 Posts
October 24 2011 09:52 GMT
#32
I understand the problems for simcity it will cause, but it's kinda annoying to lose a game when you perfectly scouted a 4gate : you built the right number of bunkers, but there is a patch of fog of war you forgot to scout in your main, so suddenly, the whole protoss army is in your main killing your shit and your bunkers are useless...
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 09:53 GMT
#33
On October 24 2011 18:52 NormandyBoy wrote:
I understand the problems for simcity it will cause, but it's kinda annoying to lose a game when you perfectly scouted a 4gate : you built the right number of bunkers, but there is a patch of fog of war you forgot to scout in your main, so suddenly, the whole protoss army is in your main killing your shit and your bunkers are useless...

Well, you fucked up...? It should be possible to be punished for a FE, you know?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 24 2011 09:53 GMT
#34
On October 24 2011 18:51 Couguar wrote:
I do not understand. Will pylon at highground provide power to low or not? if not this is terrible... i want to build my units on lowground while my pylons are on my main

Supposedly they do.

I think this is an ok change, but they should give pylon its old range back then...
:)
althaz
Profile Joined May 2010
Australia1001 Posts
October 24 2011 09:54 GMT
#35
This change is ok, I guess, as long as the pylon radius gets re-buffed to it's original state (it's annoyingly small right now). Not sure it is really needed though.
The first rule we don't talk about race conditions. of race conditions is
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 24 2011 09:54 GMT
#36
wtf is this shit? PvP was fine... no high ground warpins... lol, no more harrassment, good thing they gave us the oracle!
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
October 24 2011 09:54 GMT
#37
On October 24 2011 18:52 NormandyBoy wrote:
I understand the problems for simcity it will cause, but it's kinda annoying to lose a game when you perfectly scouted a 4gate : you built the right number of bunkers, but there is a patch of fog of war you forgot to scout in your main, so suddenly, the whole protoss army is in your main killing your shit and your bunkers are useless...

well that is your scouting that lack, not the pylon that is overpower


I really hope they don't go forward with this
n_n
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
October 24 2011 09:56 GMT
#38
Another reason why most major tournaments end up with less and less P's in the top positions.

Yea, GJ Blizz.
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
October 24 2011 09:57 GMT
#39
So... it's more difficult to cannon rush?
No more high ground warpins in 2v2 ZP teams
4 gate isn't as strong

I like the first one since cannon rush's are by far the most annoying thing in the game to deal with. Not sure about it though, guess we'll just have to wait for the beta
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
demonik187
Profile Joined August 2010
United States575 Posts
October 24 2011 09:57 GMT
#40
blizzard hates protoss, it's official. can't wait for diablo 3....
We march to victory!
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