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In HOTS, low pylons no longer power high ground - Page 4

Forum Index > SC2 General
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Roxy
Profile Joined November 2010
Canada753 Posts
October 24 2011 10:08 GMT
#61
You can still power down a cliff right?
It would be stupid to remove that
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 10:08 GMT
#62
On October 24 2011 19:08 CatNzHat wrote:
OMG huuuuuge freaking boost to TvP..... stupid 4gate + voidray builds are far too powerful against 1 rax CC builds, even with 4 or 5 barracks of marines, protoss almost always ends up ahead after warping 4 zealots onto the high ground, and you can't ever kill the pylon due to low ground stalker support.


So you want a risk-free fast expand?
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
TheSwamp
Profile Joined November 2010
United States1497 Posts
October 24 2011 10:09 GMT
#63
Now they just need to get rid of warp ins all together.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 24 2011 10:10 GMT
#64
On October 24 2011 18:50 dezi wrote:
Awesome change - no more XNC Proxy Gates with Pylon on low ground, no more Warps on top of opponents ramp, No more DTs Warps without a Prism (Prisma kinda buffed due to this change). I like this change


Nice logic lol
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
October 24 2011 10:10 GMT
#65
hmm.... this was not cool... im guessing they want ppl to use warp prisms more if we are talking about offensive play? forcing ppl to go for robo build isnt cool though, that surely fks up alot of timings. not cool blizz.
Terant
Profile Joined September 2010
Malta60 Posts
October 24 2011 10:10 GMT
#66
First protoss gets increase build time on warpgate research, then pylon range reduction, then they won't allow us to warp units on ramps. Now we even got this?

Evilmystic
Profile Joined September 2010
Russian Federation266 Posts
October 24 2011 10:10 GMT
#67
That looks like a pretty good way to nerf both 4 gate and canon rush in PvP. They just need to revert pylon range change now and it would be great.
die.terran
Profile Joined April 2010
United States18 Posts
October 24 2011 10:12 GMT
#68
omg u cant freaking cheese and warp into based. omg protoss is going to die
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
Last Edited: 2011-10-24 12:22:04
October 24 2011 10:12 GMT
#69
Yay another Protoss nerf.

Why don't they just realise having warp gates so early is bad game design. Make it a later tech and buff gateway units to compensate.
I have a beard. I'm unprofessional.
Tazerenix
Profile Joined December 2010
Australia340 Posts
Last Edited: 2011-10-24 10:15:02
October 24 2011 10:13 GMT
#70
This is so silly. There is no benefit from removing this other than making it easier for other races. The only thing that was even slightly annoying was the low to high ground cannon rush on meta (which is not a problem since its not in the map pool) and the low to high ground proxy gates on xnc, which are easy to beat when scouted.

This removes basically all 1 base aggression against terran, stargate would have absolutely 0 viability against terran, absolutely zero. Hallucination pushes against protoss, terran and zerg and all now useless, and 5gates against zerg are seriously nerfed. It also makes any sort of blink rush significantly worse, and hinders protoss late game harass capabilities.

As also stated it stops making buildings on high ground (which a lot of people do on the 4th on Tal'Darim, the gold on Antiga and the 3rd on XNC.

This better not go through or I, and a lot of other protoss players will not be happy campers.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 24 2011 10:13 GMT
#71
What..? That's just stupid tbh. 4 gate is pretty much already dead unless you're being super greedy. It should still be a legitimate strat
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
October 24 2011 10:13 GMT
#72
On October 24 2011 19:08 Brotocol wrote:
Show nested quote +
On October 24 2011 19:08 CatNzHat wrote:
OMG huuuuuge freaking boost to TvP..... stupid 4gate + voidray builds are far too powerful against 1 rax CC builds, even with 4 or 5 barracks of marines, protoss almost always ends up ahead after warping 4 zealots onto the high ground, and you can't ever kill the pylon due to low ground stalker support.


So you want a risk-free fast expand?


4G+VR weren't too common in PvT anyway.

There are a lot more reliable and solid timings to beat a Terran FE (MC's Stalker Sentry for example). The expansion isn't risk free at all.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 24 2011 10:14 GMT
#73
This isn't the best idea imo. It nerfs protoss harass options more than 4gate, which isn't really that big of an issue in pvp atm.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
itchyrear
Profile Joined September 2010
United States13 Posts
October 24 2011 10:14 GMT
#74
This is a career ender for combat-ex lol.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
October 24 2011 10:16 GMT
#75
I don't like it. After the nerfs to the pylon, the ramps etc. I've never seen a use of this that felt broken. It was always stoppable. It also has applications for harass or for clever all-ins that I think are bad for the game to disappear. Blizzard was so into cliff-jumping units and now look where they've gotten: the reaper is barely used, the colossus universally hated and not used much for harass, high ground warp-ins removed.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
October 24 2011 10:16 GMT
#76
stupid change, absolutely no reason for this at all. Even though I have no experience with Zerg I think i will change in the next weeks. with hots i definately want to play zerg since thats (in my opinion) the only race that will get more interesting (design)
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 10:16 GMT
#77
On October 24 2011 19:13 Talin wrote:
Show nested quote +
On October 24 2011 19:08 Brotocol wrote:
On October 24 2011 19:08 CatNzHat wrote:
OMG huuuuuge freaking boost to TvP..... stupid 4gate + voidray builds are far too powerful against 1 rax CC builds, even with 4 or 5 barracks of marines, protoss almost always ends up ahead after warping 4 zealots onto the high ground, and you can't ever kill the pylon due to low ground stalker support.


So you want a risk-free fast expand?


4G+VR weren't too common in PvT anyway.

There are a lot more reliable and solid timings to beat a Terran FE (MC's Stalker Sentry for example). The expansion isn't risk free at all.


I was addressing his complaint that a 1base play with Stargate is "too strong" against his fast expand. Maybe he should scout better?

I didn't say it became risk free after this nerf. But the poster clearly wishes it was risk free.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Tazerenix
Profile Joined December 2010
Australia340 Posts
October 24 2011 10:17 GMT
#78
On October 24 2011 19:13 Talin wrote:
Show nested quote +
On October 24 2011 19:08 Brotocol wrote:
On October 24 2011 19:08 CatNzHat wrote:
OMG huuuuuge freaking boost to TvP..... stupid 4gate + voidray builds are far too powerful against 1 rax CC builds, even with 4 or 5 barracks of marines, protoss almost always ends up ahead after warping 4 zealots onto the high ground, and you can't ever kill the pylon due to low ground stalker support.


So you want a risk-free fast expand?


4G+VR weren't too common in PvT anyway.

There are a lot more reliable and solid timings to beat a Terran FE (MC's Stalker Sentry for example). The expansion isn't risk free at all.

Actually 3g and 4g VR is very common in PvT. I do it all the time against marauder expands and wall off 1-1-1's, its going to be very bad after hots though.
nihlon
Profile Joined April 2010
Sweden5581 Posts
October 24 2011 10:18 GMT
#79
I'm not convinced blizzard are doing this due to PvP
Banelings are too cute to blow up
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 24 2011 10:18 GMT
#80
If high ground pylons can't power low ground now too, I like it.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
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