
In HOTS, low pylons no longer power high ground - Page 6
Forum Index > SC2 General |
ampson
United States2355 Posts
![]() | ||
Big G
Italy835 Posts
| ||
mr_tolkien
France8631 Posts
| ||
Mikau
Netherlands1446 Posts
| ||
freewareplayer
Germany403 Posts
On October 24 2011 19:26 Vardant wrote: Nothing...right...it only forces you to get a Robo. That's a great idea. Cause a robo is such a terrible investment and 200 minerals for spawning units in the enemy base is not worth it? Get real man. Thats not even much different from the cost of getting hallucinate and sentry or a stargate and a phoenix. In fact a stargate + a phoenix are 300 minerals and 250 gas, a robo and a warp prism is 400/100, look you just saved 150 gas, neat right? And no, you dont get forced to build a Robo, you build a robo if you want to warp in units in the enemy base. | ||
Tektos
Australia1321 Posts
I only ever saw this used for gimmicky play. I think if this is implemented they should revoke the changes to pylon energy field range to what it was previously. | ||
Tazerenix
Australia340 Posts
On October 24 2011 19:34 freewareplayer wrote: Cause a robo is such a terrible investment and 200 minerals for spawning units in the enemy base is not worth it? Get real man. Thats not even much different from the cost of getting hallucinute and sentry or a stargate and a phoenix. In fact a stargate + a phoenix are 300 minerals and 250 gas, a robo and a war prism is 400/100, look you just saved 150 gas, neat right? And no, you dont get forced to build a Robo, you build a robo if you want to warp in units in the enemy base. So when we want to warp into someones base going for a void ray allin against terran, we just throw on a robo and get a warp prism? oh thats cool. What about when we 5gate allin a zerg? oh yea, i'll just go 5gate robo and chuck in a warp prism. Thats fine.... | ||
Shirolol
England504 Posts
| ||
shammythefox
United Kingdom286 Posts
| ||
JerKy
Korea (South)3013 Posts
| ||
bokchoi
Korea (South)9498 Posts
| ||
Tazerenix
Australia340 Posts
On October 24 2011 19:38 Shirolol wrote: The only people who think this WON'T improve the over all level of play is random protoss players who use this to do some lame assed gimmick (DT in back of base etc.). Everyone else, however, can clearly see how this fixes a problem in the game at the moment. Really, have you every gone for any sort of allin before ever? I use high ground warp in a LOT and i will allin once very... 15 games? only because i need to chill and do an allin after getting tired of standard play. This doesn't fix any problems, it completely bypasses them by removing the strategies causing the problems. And these strategies aren't even causing problems... | ||
Apom
France655 Posts
On October 24 2011 19:35 Tektos wrote: So much QQ it feels like I'm on reddit. I only ever saw this used for gimmicky play. I think if this is implemented they should revoke the changes to pylon energy field range to what it was previously. Agree. High ground warp-in is for gimmicky play, and high-ground building is for lame-ass canon rushes. Also agree on reverting the power radius change, it would make sense in that context. | ||
freewareplayer
Germany403 Posts
On October 24 2011 19:37 Tazerenix wrote: So when we want to warp into someones base going for a void ray allin against terran, we just throw on a robo and get a warp prism? oh thats cool. What about when we 5gate allin a zerg? oh yea, i'll just go 5gate robo and chuck in a warp prism. Thats fine.... Can you read a whole post too? On October 24 2011 19:23 freewareplayer wrote: I dont get how people are complaining about this. All this does is nerf early cheese, everything else is unaffected. Warp prism gives you high ground vision and you can warp up just as fine as you can with a pylon. This changes nothing after the Protoss player has robo tech, so only the early gimmicky stuff is nerfed. Im pretty sure 5 gate all in, as well as voidray all in falls under gimmicky and cheese, as well as early, i agree thats getting nerfed, and why not. 5 Gate all in can work just fine vs a Zerg without warping on the high ground, if you make him think its a 3 gate expo ( hello kiwikaki ). | ||
zeehar
Korea (South)3804 Posts
edit: my bad, they haven't stopped the low ground warpins. never mind then, i don't really care. | ||
Valroth
New Zealand28 Posts
| ||
ToastieNL
Netherlands845 Posts
On October 24 2011 19:41 Tazerenix wrote: Really, have you every gone for any sort of allin before ever? I use high ground warp in a LOT and i will allin once very... 15 games? only because i need to chill and do an allin after getting tired of standard play. This doesn't fix any problems, it completely bypasses them by removing the strategies causing the problems. And these strategies aren't even causing problems... That, next to keeping the opponent honest. They're nerfing one of the last ways for Protoss to punish heavy tech or Fast Expands!? Just wait, they might put in a timer "No Protoss units before 20 minute mark, Dustins Children AHUM Pro Player" have trouble 1a winning" Hell, even the Hellion is reverted to a 1a moveunit?! I just want an official statement + Explanation of this change ![]() | ||
Defrag
Poland414 Posts
But imo they should implement old pylon range of 7 in that case. | ||
GhostFall
United States830 Posts
It's something as an opponent you prepare for against the Protoss race. There is nothing cheesy about placing a cannon on the high ground on Antiga shipyard to cover the watchtower. There is nothing cheesy about being able to place a cannon on the high ground on the 3rd in Xel'Naga to defend against infestors. There is nothing cheesy about using Voidrays to provide vision into your opponents base for warp ins as again, that's not something reliant on lack of scouting. These are legitimate tactical decisions that Blizzard is removing if this change goes through. | ||
Acnologia
Australia410 Posts
| ||
| ||