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Active: 4927 users

In HOTS, low pylons no longer power high ground - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 52 Next
Vamp
Profile Joined June 2008
United Kingdom184 Posts
October 24 2011 12:06 GMT
#181
Quite a big change "if" it happens.

Hope they are planning to give Protoss something in return for this.
`';..;'` http://www.facebook.com/Vamp.Sc2
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-24 12:07:26
October 24 2011 12:06 GMT
#182
On October 24 2011 21:05 Teiwaz wrote:
Show nested quote +
On October 24 2011 20:58 exnomendei wrote:
...Ghosts used to remove all shields from anything Protoss, now it's 100.


Ah, yes. That one. Removing ALL shields AND ALL energy from my units was just so retarded OP that I completely wiped that from my memory.

They should go on and start nerfing that Snipe (cost more or less damage). And when they're at it, reduce that range so it matches Infestors/HT's - only then the Ghost will be a balanced unit IMO.


If you ask me, Ghosts got downgraded from "overkill" to "just OP." EMP still does gigantic damage + energy drain + reveals cloak + higher range than other casts + comes from T2-ish tech route.

There's no way that Terran got the same treatment Protoss has.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Sated
Profile Blog Joined March 2011
England4983 Posts
October 24 2011 12:07 GMT
#183
--- Nuked ---
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 12:07 GMT
#184
On October 24 2011 21:06 Vamp wrote:
Quite a big change "if" it happens.

Hope they are planning to give Protoss something in return for this.


You mean you haven't seen any of the other numerous changes to the toss in the expansion?
We make signature, then defense it.
twiitar
Profile Joined November 2010
Germany372 Posts
October 24 2011 12:08 GMT
#185
They're really trying to force the players to use the Warp Prism.

White-Ra must have impressed them deeply!
Vamp
Profile Joined June 2008
United Kingdom184 Posts
October 24 2011 12:09 GMT
#186
On October 24 2011 21:07 grobo wrote:
Show nested quote +
On October 24 2011 21:06 Vamp wrote:
Quite a big change "if" it happens.

Hope they are planning to give Protoss something in return for this.


You mean you haven't seen any of the other numerous changes to the toss in the expansion?



Nothings for certain yet.
`';..;'` http://www.facebook.com/Vamp.Sc2
mage36
Profile Joined May 2011
415 Posts
Last Edited: 2011-10-24 12:23:27
October 24 2011 12:09 GMT
#187
I guess this is strictly for PvP? So you can effectively split his army in half without having to deal with warpins. Not sure if i like it in the other matchups though.
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-24 12:10:56
October 24 2011 12:10 GMT
#188
On October 24 2011 21:07 grobo wrote:
Show nested quote +
On October 24 2011 21:06 Vamp wrote:
Quite a big change "if" it happens.

Hope they are planning to give Protoss something in return for this.


You mean you haven't seen any of the other numerous changes to the toss in the expansion?


Looks like you've only been reading the "positive comments only!" thread.

The threads that don't censor the discussion have shown an enormous lack of confidence in what P is being given. Multitudes of reasons were given.

It's consistent with the quote in my sig. David Kim doesn't concede that P should be "given something in return." So why should we expect anything in return?
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 12:10 GMT
#189
On October 24 2011 21:06 Brotocol wrote:
Show nested quote +
On October 24 2011 21:05 Teiwaz wrote:
On October 24 2011 20:58 exnomendei wrote:
...Ghosts used to remove all shields from anything Protoss, now it's 100.


Ah, yes. That one. Removing ALL shields AND ALL energy from my units was just so retarded OP that I completely wiped that from my memory.

They should go on and start nerfing that Snipe (cost more or less damage). And when they're at it, reduce that range so it matches Infestors/HT's - only then the Ghost will be a balanced unit IMO.


There's no way that Terran got the same treatment Protoss has.


Look at the precious graph you posted earlier, protoss hasn't suffered nearly as much as
the Zerg has, the gap in the ZvT graph is of cosmic proportions.

You seriously need to realize that Toss is not the only race that has been suffering.
We make signature, then defense it.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 12:10 GMT
#190
On October 24 2011 21:09 Vamp wrote:
Show nested quote +
On October 24 2011 21:07 grobo wrote:
On October 24 2011 21:06 Vamp wrote:
Quite a big change "if" it happens.

Hope they are planning to give Protoss something in return for this.


You mean you haven't seen any of the other numerous changes to the toss in the expansion?



Nothings for certain yet.


exactly, so why bother crying about this change then ?
We make signature, then defense it.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
October 24 2011 12:12 GMT
#191
They will eventually add an AoE damage cap to EMP to fix it, don't worry about that.

Yes, this change does remove gimmicky protoss play. But hello? Have you ever played protoss? Gimmicky play is what the race is all about and it's what I enjoy about it. Forcefielding ramps, blink stalkers all-ins, proxy DTs, you might hate those tactics, but I'm happy they're in the game as they reward ingenuity. Even the new expansion units are purely gimmicky, do what gives Blizzard? Just nerf offensive warp-ins by adding vulnerability to units that are warping in instead of making pylons impossible to use in fun and clever ways.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
October 24 2011 12:13 GMT
#192
This is absurd... I don't think blizzard thought this one through, much less realizes the effects of this.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 12:14 GMT
#193
On October 24 2011 21:10 grobo wrote:
Show nested quote +
On October 24 2011 21:06 Brotocol wrote:
On October 24 2011 21:05 Teiwaz wrote:
On October 24 2011 20:58 exnomendei wrote:
...Ghosts used to remove all shields from anything Protoss, now it's 100.


Ah, yes. That one. Removing ALL shields AND ALL energy from my units was just so retarded OP that I completely wiped that from my memory.

They should go on and start nerfing that Snipe (cost more or less damage). And when they're at it, reduce that range so it matches Infestors/HT's - only then the Ghost will be a balanced unit IMO.


There's no way that Terran got the same treatment Protoss has.


Look at the precious graph you posted earlier, protoss hasn't suffered nearly as much as
the Zerg has, the gap in the ZvT graph is of cosmic proportions.

You seriously need to realize that Toss is not the only race that has been suffering.


I already realized that Zerg suffered before. So what's your point?
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
supraWman
Profile Joined October 2011
Germany453 Posts
October 24 2011 12:17 GMT
#194
It's still not going to fix PvP on Taldarim and Belshir...
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 12:17 GMT
#195
On October 24 2011 21:14 Brotocol wrote:
Show nested quote +
On October 24 2011 21:10 grobo wrote:
On October 24 2011 21:06 Brotocol wrote:
On October 24 2011 21:05 Teiwaz wrote:
On October 24 2011 20:58 exnomendei wrote:
...Ghosts used to remove all shields from anything Protoss, now it's 100.


Ah, yes. That one. Removing ALL shields AND ALL energy from my units was just so retarded OP that I completely wiped that from my memory.

They should go on and start nerfing that Snipe (cost more or less damage). And when they're at it, reduce that range so it matches Infestors/HT's - only then the Ghost will be a balanced unit IMO.


There's no way that Terran got the same treatment Protoss has.


Look at the precious graph you posted earlier, protoss hasn't suffered nearly as much as
the Zerg has, the gap in the ZvT graph is of cosmic proportions.

You seriously need to realize that Toss is not the only race that has been suffering.


I already realized that Zerg suffered before. So what's your point?


My point is that, as mentioned before, everyone is going to go through that stage, i played zerg during the first year of SC2 (random now), trust me when i tell you that i've been pissed at blizzard more than enough. But it's stupid to think that blizzard is just holding out on some "fix-it-all"-patch because they want toss to be shit and terran to be superior.
We make signature, then defense it.
sitromit
Profile Joined June 2011
7051 Posts
October 24 2011 12:17 GMT
#196
There's a reason main bases have high grounds, ramps and chokes, so they can be more easily defended. Other races require a commitment to bypass these defenses. With this change, Protoss has to use drops like everyone else to get their units into someone's main. Great change.
robih
Profile Joined September 2010
Austria1086 Posts
October 24 2011 12:18 GMT
#197
i dont think this is as big of a change as people say
with the warpprism gaining popularity i rarely see a lowground pylon used except for some voidray allins
Ammoth
Profile Joined August 2011
Sweden391 Posts
October 24 2011 12:18 GMT
#198
From low to high ground I can understand but high to low only wrecks the ability to rally a bit faster on certain maps, metalopolis comes to mind.

Weird change imo either way.
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 12:20 GMT
#199
On October 24 2011 21:17 grobo wrote:
Show nested quote +
On October 24 2011 21:14 Brotocol wrote:
On October 24 2011 21:10 grobo wrote:
On October 24 2011 21:06 Brotocol wrote:
On October 24 2011 21:05 Teiwaz wrote:
On October 24 2011 20:58 exnomendei wrote:
...Ghosts used to remove all shields from anything Protoss, now it's 100.


Ah, yes. That one. Removing ALL shields AND ALL energy from my units was just so retarded OP that I completely wiped that from my memory.

They should go on and start nerfing that Snipe (cost more or less damage). And when they're at it, reduce that range so it matches Infestors/HT's - only then the Ghost will be a balanced unit IMO.


There's no way that Terran got the same treatment Protoss has.


Look at the precious graph you posted earlier, protoss hasn't suffered nearly as much as
the Zerg has, the gap in the ZvT graph is of cosmic proportions.

You seriously need to realize that Toss is not the only race that has been suffering.


I already realized that Zerg suffered before. So what's your point?


My point is that, as mentioned before, everyone is going to go through that stage, i played zerg during the first year of SC2 (random now), trust me when i tell you that i've been pissed at blizzard more than enough. But it's stupid to think that blizzard is just holding out on some "fix-it-all"-patch because they want toss to be shit and terran to be superior.



Oh, they're not holding out on anything. There's nothing intentional about it.

But Blizzard just has a completely distorted view on balance. We are lucky as hell that they use statistics, imho they are the only thing keeping a minimum of balance. David Kim's own ideas and reasoning are completely off the mark.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Slipspace
Profile Joined May 2010
United States381 Posts
October 24 2011 12:23 GMT
#200
99% chance this is just a graphical mistake with the cliff or some kind of bug with the current HotS build. This is all based off of a single screenshot from a game thats not even close to a final version, so why would you be so confident this is actually a change?
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