• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:20
CEST 11:20
KST 18:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)44Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl? Recent recommended BW games
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6641 users

In HOTS, low pylons no longer power high ground - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 52 Next
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
October 24 2011 12:53 GMT
#221
On October 24 2011 18:40 Postman wrote:
I think that's just silly. Not only were highground warp ins very cool (and very defendable if you have vision of your base like you should) it also gave certain maps very exciting canon rush cheese tactics which I personally enjoy watching.

iNcontroL fan?
Supreme Intergalactic Commander
zanmat0
Profile Joined December 2010
188 Posts
October 24 2011 12:54 GMT
#222
This removes even more potential for entertaining and creative play. Good job Blizzard!
ViperPL
Profile Joined March 2011
Poland1775 Posts
October 24 2011 12:56 GMT
#223
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 13:00 GMT
#224
On October 24 2011 21:47 Brotocol wrote:
Show nested quote +
On October 24 2011 21:44 Qikz wrote:
On October 24 2011 21:30 Brotocol wrote:
On October 24 2011 21:30 []Phase[] wrote:
Nerf to rushes, indirect buff to defence.

I like it.


Nerf 3rax then, and bunkers can't be refunded anymore. Deal?

I don't think anyone has a problem with the nerf conceptually. But the nerfs are being applied inconsistently as hell. e.g. 4gate is considered a long standing problem, but not 3rax?


The difference between 4gate and 3 rax is light and day. 3 rax units actually have to come from the opponents base where as 4gate just warps straight in next to you.


Gateway units are balanced for this specific offensive scenario.

2 zealots do less dps than 2 marines. 1 stalker does less dps than 1 marine. MM eats them aliveeee (tasteless voice).

MM counters the hell out of such warp-ins so badly. Zerg is a closer fight, but it's still balanced such that roaches wreck zealots and are more cost efficient than stalkers. The only "hairy" situation is when your ramp gets FFed.

Beyond all of this, you can just scout the pylon.


edit: Also, derp. Proxy rax.


I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.
We make signature, then defense it.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 24 2011 13:00 GMT
#225
On October 24 2011 21:56 ViperPL wrote:
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.


It's stupid to say things like that. Should terran buildings not be able to fly because the other races can't do that?

If you want all the races to have the same characteristic, then why should we have three different races? Let's just keep one.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 24 2011 13:05 GMT
#226
I don't see the need to even remove any cheesey plays. Every race has it's own cheese, but apparently they need to nerft toss (again). We already are the worst when it comes to early pressure, and this just makes it that much worse. By the time LoV comes out, pylons will have a radius of 2, WG will take 5 minutes, and we will have an air force that has no attack :'(
I am terrible
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-24 13:12:56
October 24 2011 13:07 GMT
#227
On October 24 2011 22:00 grobo wrote:
Show nested quote +
On October 24 2011 21:47 Brotocol wrote:
On October 24 2011 21:44 Qikz wrote:
On October 24 2011 21:30 Brotocol wrote:
On October 24 2011 21:30 []Phase[] wrote:
Nerf to rushes, indirect buff to defence.

I like it.


Nerf 3rax then, and bunkers can't be refunded anymore. Deal?

I don't think anyone has a problem with the nerf conceptually. But the nerfs are being applied inconsistently as hell. e.g. 4gate is considered a long standing problem, but not 3rax?


The difference between 4gate and 3 rax is light and day. 3 rax units actually have to come from the opponents base where as 4gate just warps straight in next to you.


Gateway units are balanced for this specific offensive scenario.

2 zealots do less dps than 2 marines. 1 stalker does less dps than 1 marine. MM eats them aliveeee (tasteless voice).

MM counters the hell out of such warp-ins so badly. Zerg is a closer fight, but it's still balanced such that roaches wreck zealots and are more cost efficient than stalkers. The only "hairy" situation is when your ramp gets FFed.

Beyond all of this, you can just scout the pylon.


edit: Also, derp. Proxy rax.


I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.



* Oops, I made a typo btw. 1 zealot does less dps than 2 marines. My bad, there.

* FF'd ramp is indeed a pain in the ass to deal with as Zerg, much like 6pool can be an auto-loss for Protoss. The remedy is scouting!

* The problem is inconsistency. Other races' cheese doesn't seem to be getting nerfed. For example, Blizzard is currently testing 1-1-1 as a "metagame problem from Protoss players." Blizzard is always avoidant as hell when it comes to nerfing Terran.

David Kim seems to do everything in his power to avoid nerfing other cheeses, particularly Terran cheese. It's not a conspiracy, and it's probably not intentional. But the bias is there.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
dani`
Profile Joined January 2011
Netherlands2402 Posts
October 24 2011 13:08 GMT
#228
Good change, as long as they restore the old Pylon range which was nerfed as a direct result of too easy warp ins on the high ground (PvP especially). If you want reliable in-enemy-base warpins, just use the Warp Prism.
Arcanne
Profile Joined August 2010
United States1519 Posts
October 24 2011 13:11 GMT
#229
This is a pretty big nerf...

4 gate is at a good spot atm in all the match ups
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 24 2011 13:12 GMT
#230
On October 24 2011 22:00 pPingu wrote:
Show nested quote +
On October 24 2011 21:56 ViperPL wrote:
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.


It's stupid to say things like that. Should terran buildings not be able to fly because the other races can't do that?

If you want all the races to have the same characteristic, then why should we have three different races? Let's just keep one.



there's a huge difference between saying that map traversal time should matter and saying that all the races are the same because their units have to walk from their production buildings to where they are going to attack.
Kleckson
Profile Joined August 2011
Sweden9 Posts
October 24 2011 13:13 GMT
#231
You keep saying that this will affect PvP and PvT but it's not going to change anything except cheese.
It wont even change too much cheese either since you can just warp in the pylon on the highground.
Also you keep saying "why kick the dead horse" and "ahh, PvT is gonna be stupid now!" But maybe they nerf toss to make them less op vs zerg, who knows, blizzard will have their way and we will forever be their bitches.
Expect the worst and you won't be disappointed when it happens.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 13:16 GMT
#232
On October 24 2011 22:07 Brotocol wrote:
Show nested quote +
On October 24 2011 22:00 grobo wrote:
On October 24 2011 21:47 Brotocol wrote:
On October 24 2011 21:44 Qikz wrote:
On October 24 2011 21:30 Brotocol wrote:
On October 24 2011 21:30 []Phase[] wrote:
Nerf to rushes, indirect buff to defence.

I like it.


Nerf 3rax then, and bunkers can't be refunded anymore. Deal?

I don't think anyone has a problem with the nerf conceptually. But the nerfs are being applied inconsistently as hell. e.g. 4gate is considered a long standing problem, but not 3rax?


The difference between 4gate and 3 rax is light and day. 3 rax units actually have to come from the opponents base where as 4gate just warps straight in next to you.


Gateway units are balanced for this specific offensive scenario.

2 zealots do less dps than 2 marines. 1 stalker does less dps than 1 marine. MM eats them aliveeee (tasteless voice).

MM counters the hell out of such warp-ins so badly. Zerg is a closer fight, but it's still balanced such that roaches wreck zealots and are more cost efficient than stalkers. The only "hairy" situation is when your ramp gets FFed.

Beyond all of this, you can just scout the pylon.


edit: Also, derp. Proxy rax.


I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.



* Oops, I made a typo btw. 1 zealot does less dps than 2 marines. My bad, there.

* FF'd ramp is indeed a pain in the ass to deal with as Zerg, much like 6pool can be an auto-loss for Protoss. The remedy is scouting!

* The problem is inconsistency. Other races' cheese doesn't seem to be getting nerfed. For example, Blizzard is currently testing 1-1-1 as a "metagame problem from Protoss players."

David Kim seems to do everything in his power to avoid nerfing other cheeses, particularly Terran cheese. It's not a conspiracy, and it's probably not intentional. But the bias is there.


I agree that Terran cheese needs to be dealt with, they are ridiculously strong and they sacrifice more or less nothing, but i honestly don't think that Zerg has that many different cheeses to begin with, 6/7/8-pools are not getting nerfed per se, but now that toss is getting the Arc Shield it more or less nullifies early pools.
We make signature, then defense it.
garlicface
Profile Joined April 2010
Canada4196 Posts
October 24 2011 13:17 GMT
#233
Encouraging Warp Prism play even more? Going to have to see how this plays out. I don't mind it so much at the moment.
#TeamBuLba
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 13:20 GMT
#234
On October 24 2011 22:16 grobo wrote:
Show nested quote +
On October 24 2011 22:07 Brotocol wrote:
On October 24 2011 22:00 grobo wrote:
On October 24 2011 21:47 Brotocol wrote:
On October 24 2011 21:44 Qikz wrote:
On October 24 2011 21:30 Brotocol wrote:
On October 24 2011 21:30 []Phase[] wrote:
Nerf to rushes, indirect buff to defence.

I like it.


Nerf 3rax then, and bunkers can't be refunded anymore. Deal?

I don't think anyone has a problem with the nerf conceptually. But the nerfs are being applied inconsistently as hell. e.g. 4gate is considered a long standing problem, but not 3rax?


The difference between 4gate and 3 rax is light and day. 3 rax units actually have to come from the opponents base where as 4gate just warps straight in next to you.


Gateway units are balanced for this specific offensive scenario.

2 zealots do less dps than 2 marines. 1 stalker does less dps than 1 marine. MM eats them aliveeee (tasteless voice).

MM counters the hell out of such warp-ins so badly. Zerg is a closer fight, but it's still balanced such that roaches wreck zealots and are more cost efficient than stalkers. The only "hairy" situation is when your ramp gets FFed.

Beyond all of this, you can just scout the pylon.


edit: Also, derp. Proxy rax.


I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.



* Oops, I made a typo btw. 1 zealot does less dps than 2 marines. My bad, there.

* FF'd ramp is indeed a pain in the ass to deal with as Zerg, much like 6pool can be an auto-loss for Protoss. The remedy is scouting!

* The problem is inconsistency. Other races' cheese doesn't seem to be getting nerfed. For example, Blizzard is currently testing 1-1-1 as a "metagame problem from Protoss players."

David Kim seems to do everything in his power to avoid nerfing other cheeses, particularly Terran cheese. It's not a conspiracy, and it's probably not intentional. But the bias is there.


I agree that Terran cheese needs to be dealt with, they are ridiculously strong and they sacrifice more or less nothing, but i honestly don't think that Zerg has that many different cheeses to begin with, 6/7/8-pools are not getting nerfed per se, but now that toss is getting the Arc Shield it more or less nullifies early pools.


True, I hadn't factored in Arc Shield. I guess my main gripe with this nerf is PvT.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
zanmat0
Profile Joined December 2010
188 Posts
October 24 2011 13:20 GMT
#235
On October 24 2011 21:56 ViperPL wrote:
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.


Yeah, let's force Protoss to always go all 3 tech routes to have any success at all.
SomniGiggles
Profile Joined May 2011
United Kingdom214 Posts
October 24 2011 13:25 GMT
#236
The only people that are saying it's a good change are zerg players, explains a lot. Movable burrowed banelings anyone?

This is an awful change, blizzard throws the coup de grâce on protoss.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
October 24 2011 13:27 GMT
#237
Well, I'm not certain, so far I have only this one source.

I think it has to be this way, otherwhise you would just use a pylon on low ground and warpin a cannon highground, if the defending toss tries to destroy the cannon that can be build really early (you do not have to wait for a lowground cannon ->) you just use the "defensive ability" and make your pylon a cannon too. That would simply be unstoppable.

I hope they will fix it in another way though.

Either way I'm happy and we have to wait till it is released to know what's up for sure.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 24 2011 13:29 GMT
#238
On October 24 2011 22:00 grobo wrote:
I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.

Stalkers are killed by zerglings while zealots are killed by roaches. In other words it depend on the engagement and unit composition. Sentries do change this quite a lot, but then you are comparing a very gas heavy composition to a nearly gasless composition. In other words, the most expensive army wins.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 24 2011 13:33 GMT
#239
I dont like this in combination with the other pylon changes. If they implement this i would insist the give us our 7.5 range back.
Call me Marge Simpson cuz I love you homie
SeriouR
Profile Joined November 2010
Spain622 Posts
October 24 2011 13:35 GMT
#240
They should remove waprgate mechanics all together and give us units with powerful habilities instead of guys that get there fast and die faster.
Trance music makes the fairys dance
Prev 1 10 11 12 13 14 52 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Group D
Clem vs Lambo
Scarlett vs Cure
Tasteless691
Ryung 522
ComeBackTV 394
IntoTheiNu 161
3DClanTV 69
Rex60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 691
Ryung 522
SortOf 179
Rex 60
StarCraft: Brood War
Rain 1418
Shuttle 1227
Larva 317
Hyuk 263
Leta 132
Killer 86
Hyun 68
yabsab 29
Nal_rA 17
Sharp 12
[ Show more ]
IntoTheRainbow 11
ajuk12(nOOB) 8
Hm[arnc] 7
League of Legends
JimRising 545
Other Games
singsing1178
XaKoH 149
RuFF_SC235
ZerO(Twitch)0
Organizations
Other Games
gamesdonequick2302
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH343
• StrangeGG 43
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2378
League of Legends
• Stunt659
Upcoming Events
CranKy Ducklings
41m
Epic.LAN
3h 41m
IPSL
6h 41m
Dragon vs Hawk
RSL Revival
23h 41m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d
OSC
1d 3h
IPSL
1d 6h
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
PiGosaur Cup
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.