• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:49
CET 19:49
KST 03:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion4Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BSL Season 2025 - Full Overview and Conclusion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1403 users

In HOTS, low pylons no longer power high ground - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 52 Next
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
October 24 2011 12:53 GMT
#221
On October 24 2011 18:40 Postman wrote:
I think that's just silly. Not only were highground warp ins very cool (and very defendable if you have vision of your base like you should) it also gave certain maps very exciting canon rush cheese tactics which I personally enjoy watching.

iNcontroL fan?
Supreme Intergalactic Commander
zanmat0
Profile Joined December 2010
188 Posts
October 24 2011 12:54 GMT
#222
This removes even more potential for entertaining and creative play. Good job Blizzard!
ViperPL
Profile Joined March 2011
Poland1775 Posts
October 24 2011 12:56 GMT
#223
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 13:00 GMT
#224
On October 24 2011 21:47 Brotocol wrote:
Show nested quote +
On October 24 2011 21:44 Qikz wrote:
On October 24 2011 21:30 Brotocol wrote:
On October 24 2011 21:30 []Phase[] wrote:
Nerf to rushes, indirect buff to defence.

I like it.


Nerf 3rax then, and bunkers can't be refunded anymore. Deal?

I don't think anyone has a problem with the nerf conceptually. But the nerfs are being applied inconsistently as hell. e.g. 4gate is considered a long standing problem, but not 3rax?


The difference between 4gate and 3 rax is light and day. 3 rax units actually have to come from the opponents base where as 4gate just warps straight in next to you.


Gateway units are balanced for this specific offensive scenario.

2 zealots do less dps than 2 marines. 1 stalker does less dps than 1 marine. MM eats them aliveeee (tasteless voice).

MM counters the hell out of such warp-ins so badly. Zerg is a closer fight, but it's still balanced such that roaches wreck zealots and are more cost efficient than stalkers. The only "hairy" situation is when your ramp gets FFed.

Beyond all of this, you can just scout the pylon.


edit: Also, derp. Proxy rax.


I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.
We make signature, then defense it.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 24 2011 13:00 GMT
#225
On October 24 2011 21:56 ViperPL wrote:
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.


It's stupid to say things like that. Should terran buildings not be able to fly because the other races can't do that?

If you want all the races to have the same characteristic, then why should we have three different races? Let's just keep one.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 24 2011 13:05 GMT
#226
I don't see the need to even remove any cheesey plays. Every race has it's own cheese, but apparently they need to nerft toss (again). We already are the worst when it comes to early pressure, and this just makes it that much worse. By the time LoV comes out, pylons will have a radius of 2, WG will take 5 minutes, and we will have an air force that has no attack :'(
I am terrible
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-24 13:12:56
October 24 2011 13:07 GMT
#227
On October 24 2011 22:00 grobo wrote:
Show nested quote +
On October 24 2011 21:47 Brotocol wrote:
On October 24 2011 21:44 Qikz wrote:
On October 24 2011 21:30 Brotocol wrote:
On October 24 2011 21:30 []Phase[] wrote:
Nerf to rushes, indirect buff to defence.

I like it.


Nerf 3rax then, and bunkers can't be refunded anymore. Deal?

I don't think anyone has a problem with the nerf conceptually. But the nerfs are being applied inconsistently as hell. e.g. 4gate is considered a long standing problem, but not 3rax?


The difference between 4gate and 3 rax is light and day. 3 rax units actually have to come from the opponents base where as 4gate just warps straight in next to you.


Gateway units are balanced for this specific offensive scenario.

2 zealots do less dps than 2 marines. 1 stalker does less dps than 1 marine. MM eats them aliveeee (tasteless voice).

MM counters the hell out of such warp-ins so badly. Zerg is a closer fight, but it's still balanced such that roaches wreck zealots and are more cost efficient than stalkers. The only "hairy" situation is when your ramp gets FFed.

Beyond all of this, you can just scout the pylon.


edit: Also, derp. Proxy rax.


I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.



* Oops, I made a typo btw. 1 zealot does less dps than 2 marines. My bad, there.

* FF'd ramp is indeed a pain in the ass to deal with as Zerg, much like 6pool can be an auto-loss for Protoss. The remedy is scouting!

* The problem is inconsistency. Other races' cheese doesn't seem to be getting nerfed. For example, Blizzard is currently testing 1-1-1 as a "metagame problem from Protoss players." Blizzard is always avoidant as hell when it comes to nerfing Terran.

David Kim seems to do everything in his power to avoid nerfing other cheeses, particularly Terran cheese. It's not a conspiracy, and it's probably not intentional. But the bias is there.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
dani`
Profile Joined January 2011
Netherlands2402 Posts
October 24 2011 13:08 GMT
#228
Good change, as long as they restore the old Pylon range which was nerfed as a direct result of too easy warp ins on the high ground (PvP especially). If you want reliable in-enemy-base warpins, just use the Warp Prism.
Arcanne
Profile Joined August 2010
United States1519 Posts
October 24 2011 13:11 GMT
#229
This is a pretty big nerf...

4 gate is at a good spot atm in all the match ups
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 24 2011 13:12 GMT
#230
On October 24 2011 22:00 pPingu wrote:
Show nested quote +
On October 24 2011 21:56 ViperPL wrote:
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.


It's stupid to say things like that. Should terran buildings not be able to fly because the other races can't do that?

If you want all the races to have the same characteristic, then why should we have three different races? Let's just keep one.



there's a huge difference between saying that map traversal time should matter and saying that all the races are the same because their units have to walk from their production buildings to where they are going to attack.
Kleckson
Profile Joined August 2011
Sweden9 Posts
October 24 2011 13:13 GMT
#231
You keep saying that this will affect PvP and PvT but it's not going to change anything except cheese.
It wont even change too much cheese either since you can just warp in the pylon on the highground.
Also you keep saying "why kick the dead horse" and "ahh, PvT is gonna be stupid now!" But maybe they nerf toss to make them less op vs zerg, who knows, blizzard will have their way and we will forever be their bitches.
Expect the worst and you won't be disappointed when it happens.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 13:16 GMT
#232
On October 24 2011 22:07 Brotocol wrote:
Show nested quote +
On October 24 2011 22:00 grobo wrote:
On October 24 2011 21:47 Brotocol wrote:
On October 24 2011 21:44 Qikz wrote:
On October 24 2011 21:30 Brotocol wrote:
On October 24 2011 21:30 []Phase[] wrote:
Nerf to rushes, indirect buff to defence.

I like it.


Nerf 3rax then, and bunkers can't be refunded anymore. Deal?

I don't think anyone has a problem with the nerf conceptually. But the nerfs are being applied inconsistently as hell. e.g. 4gate is considered a long standing problem, but not 3rax?


The difference between 4gate and 3 rax is light and day. 3 rax units actually have to come from the opponents base where as 4gate just warps straight in next to you.


Gateway units are balanced for this specific offensive scenario.

2 zealots do less dps than 2 marines. 1 stalker does less dps than 1 marine. MM eats them aliveeee (tasteless voice).

MM counters the hell out of such warp-ins so badly. Zerg is a closer fight, but it's still balanced such that roaches wreck zealots and are more cost efficient than stalkers. The only "hairy" situation is when your ramp gets FFed.

Beyond all of this, you can just scout the pylon.


edit: Also, derp. Proxy rax.


I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.



* Oops, I made a typo btw. 1 zealot does less dps than 2 marines. My bad, there.

* FF'd ramp is indeed a pain in the ass to deal with as Zerg, much like 6pool can be an auto-loss for Protoss. The remedy is scouting!

* The problem is inconsistency. Other races' cheese doesn't seem to be getting nerfed. For example, Blizzard is currently testing 1-1-1 as a "metagame problem from Protoss players."

David Kim seems to do everything in his power to avoid nerfing other cheeses, particularly Terran cheese. It's not a conspiracy, and it's probably not intentional. But the bias is there.


I agree that Terran cheese needs to be dealt with, they are ridiculously strong and they sacrifice more or less nothing, but i honestly don't think that Zerg has that many different cheeses to begin with, 6/7/8-pools are not getting nerfed per se, but now that toss is getting the Arc Shield it more or less nullifies early pools.
We make signature, then defense it.
garlicface
Profile Joined April 2010
Canada4196 Posts
October 24 2011 13:17 GMT
#233
Encouraging Warp Prism play even more? Going to have to see how this plays out. I don't mind it so much at the moment.
#TeamBuLba
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 13:20 GMT
#234
On October 24 2011 22:16 grobo wrote:
Show nested quote +
On October 24 2011 22:07 Brotocol wrote:
On October 24 2011 22:00 grobo wrote:
On October 24 2011 21:47 Brotocol wrote:
On October 24 2011 21:44 Qikz wrote:
On October 24 2011 21:30 Brotocol wrote:
On October 24 2011 21:30 []Phase[] wrote:
Nerf to rushes, indirect buff to defence.

I like it.


Nerf 3rax then, and bunkers can't be refunded anymore. Deal?

I don't think anyone has a problem with the nerf conceptually. But the nerfs are being applied inconsistently as hell. e.g. 4gate is considered a long standing problem, but not 3rax?


The difference between 4gate and 3 rax is light and day. 3 rax units actually have to come from the opponents base where as 4gate just warps straight in next to you.


Gateway units are balanced for this specific offensive scenario.

2 zealots do less dps than 2 marines. 1 stalker does less dps than 1 marine. MM eats them aliveeee (tasteless voice).

MM counters the hell out of such warp-ins so badly. Zerg is a closer fight, but it's still balanced such that roaches wreck zealots and are more cost efficient than stalkers. The only "hairy" situation is when your ramp gets FFed.

Beyond all of this, you can just scout the pylon.


edit: Also, derp. Proxy rax.


I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.



* Oops, I made a typo btw. 1 zealot does less dps than 2 marines. My bad, there.

* FF'd ramp is indeed a pain in the ass to deal with as Zerg, much like 6pool can be an auto-loss for Protoss. The remedy is scouting!

* The problem is inconsistency. Other races' cheese doesn't seem to be getting nerfed. For example, Blizzard is currently testing 1-1-1 as a "metagame problem from Protoss players."

David Kim seems to do everything in his power to avoid nerfing other cheeses, particularly Terran cheese. It's not a conspiracy, and it's probably not intentional. But the bias is there.


I agree that Terran cheese needs to be dealt with, they are ridiculously strong and they sacrifice more or less nothing, but i honestly don't think that Zerg has that many different cheeses to begin with, 6/7/8-pools are not getting nerfed per se, but now that toss is getting the Arc Shield it more or less nullifies early pools.


True, I hadn't factored in Arc Shield. I guess my main gripe with this nerf is PvT.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
zanmat0
Profile Joined December 2010
188 Posts
October 24 2011 13:20 GMT
#235
On October 24 2011 21:56 ViperPL wrote:
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.


Yeah, let's force Protoss to always go all 3 tech routes to have any success at all.
SomniGiggles
Profile Joined May 2011
United Kingdom214 Posts
October 24 2011 13:25 GMT
#236
The only people that are saying it's a good change are zerg players, explains a lot. Movable burrowed banelings anyone?

This is an awful change, blizzard throws the coup de grâce on protoss.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
October 24 2011 13:27 GMT
#237
Well, I'm not certain, so far I have only this one source.

I think it has to be this way, otherwhise you would just use a pylon on low ground and warpin a cannon highground, if the defending toss tries to destroy the cannon that can be build really early (you do not have to wait for a lowground cannon ->) you just use the "defensive ability" and make your pylon a cannon too. That would simply be unstoppable.

I hope they will fix it in another way though.

Either way I'm happy and we have to wait till it is released to know what's up for sure.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 24 2011 13:29 GMT
#238
On October 24 2011 22:00 grobo wrote:
I agree with you that a terran has it infinitely easier to deal with toss gateway units, zerg however does not, zeals/stalkers crush lings/roaches, but who are we kidding, we are both going to come up with our own scenarios that benefit our own arguments.

And a FF'd ramp is not a "hairy" situation, it's over. Assuming you have 2 sentries and be able to warp in more you have more then enough time to slaughter whatever is in the main and there is nothing your opponent can do about it.

Stalkers are killed by zerglings while zealots are killed by roaches. In other words it depend on the engagement and unit composition. Sentries do change this quite a lot, but then you are comparing a very gas heavy composition to a nearly gasless composition. In other words, the most expensive army wins.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 24 2011 13:33 GMT
#239
I dont like this in combination with the other pylon changes. If they implement this i would insist the give us our 7.5 range back.
Call me Marge Simpson cuz I love you homie
SeriouR
Profile Joined November 2010
Spain622 Posts
October 24 2011 13:35 GMT
#240
They should remove waprgate mechanics all together and give us units with powerful habilities instead of guys that get there fast and die faster.
Trance music makes the fairys dance
Prev 1 10 11 12 13 14 52 Next
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
3rd Place
Bonyth vs DragOn
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 177
SteadfastSC 132
JuggernautJason90
MindelVK 40
StarCraft: Brood War
Calm 3089
Barracks 161
firebathero 134
Dewaltoss 116
Zeus 89
Mind 50
Free 50
Mong 49
Shuttle 41
Nal_rA 38
[ Show more ]
NaDa 9
ajuk12(nOOB) 9
HiyA 8
Dota 2
qojqva2509
Counter-Strike
fl0m3002
byalli576
Heroes of the Storm
Liquid`Hasu369
Khaldor336
Other Games
Grubby3014
FrodaN997
Beastyqt647
crisheroes452
Lowko265
Fuzer 235
KnowMe85
XaKoH 80
Organizations
Other Games
gamesdonequick2795
StarCraft 2
WardiTV1312
ComeBackTV 1278
Other Games
EGCTV119
StarCraft 2
angryscii 24
Other Games
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 26
• HeavenSC 26
• iHatsuTV 16
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• FirePhoenix2
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2771
• TFBlade1202
Other Games
• imaqtpie1142
• WagamamaTV457
Upcoming Events
AI Arena Tournament
1h 12m
BSL 21
1h 12m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
8h 12m
MMA vs DongRaeGu
herO vs Solar
Clem vs Reynor
Rogue vs Oliveira
Sparkling Tuna Cup
15h 12m
OSC
17h 12m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
1d 1h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
1d 1h
Dewalt vs Sziky
Replay Cast
1d 14h
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
[ Show More ]
The PondCast
3 days
Replay Cast
5 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.