In HOTS, low pylons no longer power high ground - Page 14
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0neder
United States3733 Posts
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BronzeKnee
United States5212 Posts
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Yaotzin
South Africa4280 Posts
On October 25 2011 00:04 BronzeKnee wrote: It is ok. The 3 Gate VR all-in will be replaced by the 3 Gate Robo all-in in HOTS, and be a BO win vs the 1-1-1. Just chrono out 3 Replicants and go copy the first siege tank that comes out of the factory. You'll have 3 tanks with siege mode vs 1 tank without siege mode. Push and win. I'd totally pay for this. As long as Puma is the Terran. | ||
Forikorder
Canada8840 Posts
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BronzeKnee
United States5212 Posts
On October 24 2011 22:20 zanmat0 wrote: Yeah, let's force Protoss to always go all 3 tech routes to have any success at all. And if you allow me to get my tech up as fast and cheaply as Terran, I'm 100% good with this. | ||
DarkPlasmaBall
United States43762 Posts
On October 24 2011 18:39 gruff wrote: I'm guessing if this stays they'll revert the radious change back. I hope they do, although I don't know if they'll actually do it. So many redundant nerfs that end up screwing Protoss over. No warping up, no warping on ramps, smaller pylon radius... | ||
p1cKLes
United States342 Posts
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Avril_Lavigne
United States446 Posts
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arterian
Canada1157 Posts
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Amalaxi
United States180 Posts
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tehemperorer
United States2183 Posts
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Excludos
Norway7943 Posts
This will eliminate a lot of cheese, most of which is only used in PvP, that only serves to make the game a bit more random. | ||
Excludos
Norway7943 Posts
On October 25 2011 00:15 tehemperorer wrote: Also ruins bases connections to low ground naturals/3rds. Not a good idea. Afaik, this change only works for pylons on the lowground. If its on the highground, you can still warpin on the lowground beneath it. | ||
HaXXspetten
Sweden15718 Posts
Edit: I guess we'll get rid of cannon rushing, which is nice, but still... so not worth it imo | ||
ReaperX
Hong Kong1758 Posts
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Yaotzin
South Africa4280 Posts
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DarkPlasmaBall
United States43762 Posts
On October 25 2011 00:23 Yaotzin wrote: Other than inconvenience, does this actually change anything other than cannon rushes? The ability to warp-in inside a Terran's walled-in base (without a prism, but with an obs) and do a little harrassment can sometimes be pretty useful. | ||
Detri
United Kingdom683 Posts
Its so good now, that's why they have changed it. Also blizzard have been known to make changes based on 2v2+ balance before, z/p can be a brutal combo with overlords and pylons warping into your base, that may have something to do with it. The high ground/low ground warp in mechanic is cheesy, anyone who says it isn't is wrong. When I lift rax outta my base to get marines to the fight more quickly, I know is cheesy. How is this not the same? Its a good change, I like it =] | ||
Loodah
335 Posts
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Cel.erity
United States4890 Posts
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