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In HOTS, low pylons no longer power high ground - Page 14

Forum Index > SC2 General
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0neder
Profile Joined July 2009
United States3733 Posts
October 24 2011 15:04 GMT
#261
STupid change.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2011-10-24 15:05:06
October 24 2011 15:04 GMT
#262
It is ok. The 3 Gate VR all-in will be replaced by the 3 Gate Robo all-in in HOTS, and be a BO win vs the 1-1-1. Just chrono out 3 Replicants and go copy the first siege tank that comes out of the factory. You'll have 3 tanks with siege mode vs 1 tank without siege mode. Push and win.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 15:05 GMT
#263
On October 25 2011 00:04 BronzeKnee wrote:
It is ok. The 3 Gate VR all-in will be replaced by the 3 Gate Robo all-in in HOTS, and be a BO win vs the 1-1-1. Just chrono out 3 Replicants and go copy the first siege tank that comes out of the factory. You'll have 3 tanks with siege mode vs 1 tank without siege mode. Push and win.

I'd totally pay for this. As long as Puma is the Terran.
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 24 2011 15:09 GMT
#264
they should revert the range change if you cant warp onto high ground at all now
BronzeKnee
Profile Joined March 2011
United States5225 Posts
October 24 2011 15:10 GMT
#265
On October 24 2011 22:20 zanmat0 wrote:
Show nested quote +
On October 24 2011 21:56 ViperPL wrote:
Finally P won't be able to build units in opponents base, just like the other races. Plus, you can still use Warp Prism.


Yeah, let's force Protoss to always go all 3 tech routes to have any success at all.


And if you allow me to get my tech up as fast and cheaply as Terran, I'm 100% good with this.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46310 Posts
October 24 2011 15:13 GMT
#266
On October 24 2011 18:39 gruff wrote:
I'm guessing if this stays they'll revert the radious change back.


I hope they do, although I don't know if they'll actually do it.

So many redundant nerfs that end up screwing Protoss over. No warping up, no warping on ramps, smaller pylon radius...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
p1cKLes
Profile Joined November 2010
United States342 Posts
October 24 2011 15:13 GMT
#267
This is in an alpha state... It hasn't even made it to beta yet. Not exactly a finished product, so i'm not sure how much I would over react.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
October 24 2011 15:13 GMT
#268
finallly a sensible change that makes absolute fucking sense. so many times has a pylon warped into my base form the low ground it's so fucking stupid that protoss can do that and they call it "strategy" and "hard to do" lol all theydid was get an observer and warp in. No more voidray all ins and having to defend my main and natural at he same time phew. Also those who say that it doesn't punish greedy builds, well it's about damn time protoss is forced to play macro. anyway, if anything they really should change the radius back
arterian
Profile Joined September 2010
Canada1157 Posts
October 24 2011 15:13 GMT
#269
So how many times is this now Blizzard is nerfing Protoss across the board for something that doesn't see much use outside of PvP?
http://www.twitch.tv/arterian
Amalaxi
Profile Joined December 2010
United States180 Posts
Last Edited: 2011-10-24 15:14:06
October 24 2011 15:13 GMT
#270
this will prevent deezeresque-fags from cannon rushing low-high ground, as well as low-high gateway cheese, if you're that concerned with warping units onto the high ground get a warp prism, I heard they are good now.
justin.tv/amalaxinaoum
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 24 2011 15:15 GMT
#271
Also ruins bases connections to low ground naturals/3rds. Not a good idea.
Knowing is half the battle... the other half is lasers.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
October 24 2011 15:15 GMT
#272
I'd love this change if it means we get back our old Pylon radius (and warpin in ramp if we have a pylon on highground please. There have already been a ton of situations where I have my units parked on the ramp to stop lings, and I can't warp in anywhere near them to help out).

This will eliminate a lot of cheese, most of which is only used in PvP, that only serves to make the game a bit more random.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
October 24 2011 15:16 GMT
#273
On October 25 2011 00:15 tehemperorer wrote:
Also ruins bases connections to low ground naturals/3rds. Not a good idea.


Afaik, this change only works for pylons on the lowground. If its on the highground, you can still warpin on the lowground beneath it.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2011-10-24 15:19:13
October 24 2011 15:18 GMT
#274
Really hope this does not become a reality. It will take away so many options and creative play :/

Edit: I guess we'll get rid of cannon rushing, which is nice, but still... so not worth it imo
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
October 24 2011 15:22 GMT
#275
oh for fucks sake... hopefully they'll fix toss before it comes out
Artosis : Clide. idrA : Shut up.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 15:23 GMT
#276
Other than inconvenience, does this actually change anything other than cannon rushes?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46310 Posts
October 24 2011 15:25 GMT
#277
On October 25 2011 00:23 Yaotzin wrote:
Other than inconvenience, does this actually change anything other than cannon rushes?


The ability to warp-in inside a Terran's walled-in base (without a prism, but with an obs) and do a little harrassment can sometimes be pretty useful.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
October 24 2011 15:26 GMT
#278
warp prism.

Its so good now, that's why they have changed it. Also blizzard have been known to make changes based on 2v2+ balance before, z/p can be a brutal combo with overlords and pylons warping into your base, that may have something to do with it.

The high ground/low ground warp in mechanic is cheesy, anyone who says it isn't is wrong. When I lift rax outta my base to get marines to the fight more quickly, I know is cheesy. How is this not the same?

Its a good change, I like it =]
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Loodah
Profile Blog Joined December 2010
335 Posts
October 24 2011 15:27 GMT
#279
This is a silly, silly change
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 24 2011 15:27 GMT
#280
I think this change is fine tbh, and I'm a Protoss player. They're giving protoss free mass recalls and a new harass unit (successful or unsuccessful? who knows?). Meanwhile, the other races aren't really receiving any great harass tools. Obviously this would be a terrible change in the current metagame, but for HotS I think it will be fine.
We found Dove in a soapless place.
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