In HOTS, low pylons no longer power high ground - Page 16
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GreEny K
Germany7312 Posts
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KDot2
United States1213 Posts
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labbe
Sweden1456 Posts
EDIT: Liking the change though. Makes sense | ||
VTPerfect
United States487 Posts
now this, i don't know what it is but im starting think perhaps its time to let a few people go if you know what i mean. | ||
Yaotzin
South Africa4280 Posts
On October 25 2011 01:01 labbe wrote: Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway.... Cannon rushes are more likely the reason for this. That crap with cannons+ a pylon on the low ground on metal for example. | ||
Vardant
Czech Republic620 Posts
On October 25 2011 01:01 labbe wrote: Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway.... They're saving it for the Legacy of the Void, so we have to learn everything all over again. | ||
Deleted User 108965
1096 Posts
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mordek
United States12704 Posts
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Toadvine
Poland2234 Posts
On October 25 2011 01:03 Yaotzin wrote: Cannon rushes are more likely the reason for this. That crap with cannons+ a pylon on the low ground on metal for example. That's just Metal being a retarded map though. You can hit the mineral line from the lowground with Stalkers and Void Rays just as well. Cannon rushes aren't a problem on normal maps. In high-level play, they're virtually nonexistant. | ||
Gnosis
Scotland912 Posts
On October 25 2011 01:04 mordek wrote: First thing I thought of was the 2v2 strategy with the ZP team going mass ling + 4 gate with high ground vision from the ovie. Instant win if the pylon isn't spotted. Who does this anymore, though? | ||
Trowabarton756
United States870 Posts
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EvrSteady
1 Post
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Rorschach
United States623 Posts
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VirgilSC2
United States6151 Posts
Can we also have our pylon radius back please? Blizzard is stacking nerf on top of nerf on top of nerf for PvP without considering how they all add up in PvZ and PvT and it's a bit ridiculous. | ||
Entteri
Finland108 Posts
What I don't like is toss having "free dropship by going void rays" meaning having 3 zealots wreck my scvs when i can't even def my frontdoor from the allin | ||
Eppa!
Sweden4641 Posts
Now we just need gateway units buff and fungal+conc shell nerfed so that we can actually have good core units. | ||
TheToast
United States4808 Posts
On October 25 2011 01:03 FrankWalls wrote: it's just unnecessary. i dont get it. i mean yeah it kills cheeses but were these cheeses so strong that they warranted a change? pylons warping onto the high ground were good for harassment potential too, something that blizzard has said protoss struggle with, so they change it lol :S The irony is the only places where this mechanic led to bad cheese is on crappy Blizzard maps. When Desert Oasis was still in the map pool I remember watching White-Ra abuse the crap out of the warp in mechanic by placing pylons in places that couldn't be attacked by forces in the main but could still warp in units there. I think there was also a place in Lost Temple where the vision hiding plants would hide a pylon that could warp into the main. Scrap station also has issues with this. However I've never seen any pro players able to abuse this mechanic on ICCup maps though. Seems to me like this change is just to cover up how sh*tastic Blizzard maps really are. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 01:14 Entteri wrote: I like this change. What I don't like is toss having "free dropship by going void rays" meaning having 3 zealots wreck my scvs when i can't even def my frontdoor from the allin If your SCVs are dying to a unit slower than they are, you deserve to lose them. | ||
BronzeKnee
United States5212 Posts
On October 25 2011 00:53 Toppp wrote: Awesome strats? By awesome strats you mean 3 gate Void ray, 2 gate cheese, 4 gate, and cannon rushing? You can still do all you're cheeses anyways, just with a lot less power. This encourages more warp prism use, and less abusive cheese. Cheese is part of this game. I don't mind Blizzard nerfing cheese, but don't just nerf Protoss cheese, nerf Terran and Zerg cheese too. Last time I checked, there were plenty of GM Terran players who cheese every game (Pride and NamchiR anyone?) and Terran cheese remains unchanged. Even then, the cheesy GM Protoss players like WBC can't one base all the time. | ||
Iatrik
Germany159 Posts
Gateway Units suck , because of WP [Reason why Immortal became a Robo Unit]. But at the same time, they nerf WP to the ground of insanity. I like the change a lot , but... I think , Blizzard sees Protoss in a very strange way. They even think, protoss is as complete as terrans. Maybe it's because Dustin Browder plays Terran? [You actually get a lot of hints in the starcraft 2 panel] Or why else would they add a THIRD Terran Units to the game, that deals ground-damage against armored? I really hope, they just redesign the hole race. Army value, doesn't mean anything in SC2, while protoss is design around it. It'll just get even more stupid. | ||
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