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In HOTS, low pylons no longer power high ground - Page 16

Forum Index > SC2 General
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GreEny K
Profile Joined February 2008
Germany7312 Posts
October 24 2011 15:57 GMT
#301
Seems like Blizzard can't stop fucking with Protoss. It feels like they are forcing Protoss into macro games, which I don't mind personally but I don't like what they are doing.
Why would you ever choose failure, when success is an option.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 24 2011 16:00 GMT
#302
its going to be months and months until HotS is done ... there will be a ridiculous amount of changes + a beta ... even as a Zerg... there is no way some of these crappy Protoss changes go through ....
labbe
Profile Joined October 2010
Sweden1456 Posts
Last Edited: 2011-10-24 16:03:21
October 24 2011 16:01 GMT
#303
Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway....

EDIT: Liking the change though. Makes sense
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 24 2011 16:02 GMT
#304
depressing, the no warp in on ramps is dumb because now there are alot of maps like tal darim etc with lots of random hills all over that cant be warped on

now this, i don't know what it is but im starting think perhaps its time to let a few people go if you know what i mean.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 16:03 GMT
#305
On October 25 2011 01:01 labbe wrote:
Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway....

Cannon rushes are more likely the reason for this. That crap with cannons+ a pylon on the low ground on metal for example.
Vardant
Profile Joined November 2010
Czech Republic620 Posts
October 24 2011 16:03 GMT
#306
On October 25 2011 01:01 labbe wrote:
Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway....

They're saving it for the Legacy of the Void, so we have to learn everything all over again.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
October 24 2011 16:03 GMT
#307
it's just unnecessary. i dont get it. i mean yeah it kills cheeses but were these cheeses so strong that they warranted a change? pylons warping onto the high ground were good for harassment potential too, something that blizzard has said protoss struggle with, so they change it lol :S
Disciple....Top 3 control in Clarion County
mordek
Profile Blog Joined December 2010
United States12705 Posts
October 24 2011 16:04 GMT
#308
First thing I thought of was the 2v2 strategy with the ZP team going mass ling + 4 gate with high ground vision from the ovie. Instant win if the pylon isn't spotted.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 24 2011 16:06 GMT
#309
On October 25 2011 01:03 Yaotzin wrote:
Show nested quote +
On October 25 2011 01:01 labbe wrote:
Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway....

Cannon rushes are more likely the reason for this. That crap with cannons+ a pylon on the low ground on metal for example.


That's just Metal being a retarded map though. You can hit the mineral line from the lowground with Stalkers and Void Rays just as well. Cannon rushes aren't a problem on normal maps. In high-level play, they're virtually nonexistant.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Gnosis
Profile Joined December 2008
Scotland912 Posts
October 24 2011 16:08 GMT
#310
On October 25 2011 01:04 mordek wrote:
First thing I thought of was the 2v2 strategy with the ZP team going mass ling + 4 gate with high ground vision from the ovie. Instant win if the pylon isn't spotted.


Who does this anymore, though?
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
October 24 2011 16:10 GMT
#311
Well guess I won't be getting HoTS........Blizz really has no fucking clue and Im sick of it tbh.
http://www.teamliquid.net/video/streams/Trowabarton756
EvrSteady
Profile Joined August 2011
1 Post
October 24 2011 16:14 GMT
#312
Is there anything protoss don't whine about!
Rorschach
Profile Joined May 2010
United States623 Posts
October 24 2011 16:14 GMT
#313
Scumbag blizzard, says toss lacks good harassment, nerfs high-ground pylon warpin...

En Taro Adun, Executor!
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:14 GMT
#314
So, now that they've found a way to stop 4 Gate in PvP without messing with WarpGate timings.....can we have our shorter WarpGate research back please?

Can we also have our pylon radius back please?

Blizzard is stacking nerf on top of nerf on top of nerf for PvP without considering how they all add up in PvZ and PvT and it's a bit ridiculous.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Entteri
Profile Joined August 2011
Finland108 Posts
October 24 2011 16:14 GMT
#315
I like this change.

What I don't like is toss having "free dropship by going void rays" meaning having 3 zealots wreck my scvs when i can't even def my frontdoor from the allin
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 24 2011 16:15 GMT
#316
Anything that nerfs warpgate mechanic = good

Now we just need gateway units buff and fungal+conc shell nerfed so that we can actually have good core units.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2011-10-24 16:16:29
October 24 2011 16:15 GMT
#317
On October 25 2011 01:03 FrankWalls wrote:
it's just unnecessary. i dont get it. i mean yeah it kills cheeses but were these cheeses so strong that they warranted a change? pylons warping onto the high ground were good for harassment potential too, something that blizzard has said protoss struggle with, so they change it lol :S


The irony is the only places where this mechanic led to bad cheese is on crappy Blizzard maps. When Desert Oasis was still in the map pool I remember watching White-Ra abuse the crap out of the warp in mechanic by placing pylons in places that couldn't be attacked by forces in the main but could still warp in units there. I think there was also a place in Lost Temple where the vision hiding plants would hide a pylon that could warp into the main. Scrap station also has issues with this.

However I've never seen any pro players able to abuse this mechanic on ICCup maps though. Seems to me like this change is just to cover up how sh*tastic Blizzard maps really are.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:18 GMT
#318
On October 25 2011 01:14 Entteri wrote:
I like this change.

What I don't like is toss having "free dropship by going void rays" meaning having 3 zealots wreck my scvs when i can't even def my frontdoor from the allin

If your SCVs are dying to a unit slower than they are, you deserve to lose them.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
BronzeKnee
Profile Joined March 2011
United States5219 Posts
October 24 2011 16:18 GMT
#319
On October 25 2011 00:53 Toppp wrote:

Awesome strats?

By awesome strats you mean 3 gate Void ray, 2 gate cheese, 4 gate, and cannon rushing?

You can still do all you're cheeses anyways, just with a lot less power.

This encourages more warp prism use, and less abusive cheese.


Cheese is part of this game. I don't mind Blizzard nerfing cheese, but don't just nerf Protoss cheese, nerf Terran and Zerg cheese too. Last time I checked, there were plenty of GM Terran players who cheese every game (Pride and NamchiR anyone?) and Terran cheese remains unchanged.

Even then, the cheesy GM Protoss players like WBC can't one base all the time.
Iatrik
Profile Joined August 2010
Germany159 Posts
Last Edited: 2011-10-24 16:20:10
October 24 2011 16:19 GMT
#320
I have a feeling ,they need to redesign protoss completely.
Gateway Units suck , because of WP [Reason why Immortal became a Robo Unit].
But at the same time, they nerf WP to the ground of insanity.

I like the change a lot , but...
I think , Blizzard sees Protoss in a very strange way. They even think, protoss is as complete as terrans.

Maybe it's because Dustin Browder plays Terran? [You actually get a lot of hints in the starcraft 2 panel] Or why else would they add a THIRD Terran Units to the game, that deals ground-damage against armored?

I really hope, they just redesign the hole race.
Army value, doesn't mean anything in SC2, while protoss is design around it.
It'll just get even more stupid.
Feed me more
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