• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:51
CET 03:51
KST 11:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2082 users

In HOTS, low pylons no longer power high ground - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 52 Next
GreEny K
Profile Joined February 2008
Germany7312 Posts
October 24 2011 15:57 GMT
#301
Seems like Blizzard can't stop fucking with Protoss. It feels like they are forcing Protoss into macro games, which I don't mind personally but I don't like what they are doing.
Why would you ever choose failure, when success is an option.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 24 2011 16:00 GMT
#302
its going to be months and months until HotS is done ... there will be a ridiculous amount of changes + a beta ... even as a Zerg... there is no way some of these crappy Protoss changes go through ....
labbe
Profile Joined October 2010
Sweden1456 Posts
Last Edited: 2011-10-24 16:03:21
October 24 2011 16:01 GMT
#303
Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway....

EDIT: Liking the change though. Makes sense
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 24 2011 16:02 GMT
#304
depressing, the no warp in on ramps is dumb because now there are alot of maps like tal darim etc with lots of random hills all over that cant be warped on

now this, i don't know what it is but im starting think perhaps its time to let a few people go if you know what i mean.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 16:03 GMT
#305
On October 25 2011 01:01 labbe wrote:
Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway....

Cannon rushes are more likely the reason for this. That crap with cannons+ a pylon on the low ground on metal for example.
Vardant
Profile Joined November 2010
Czech Republic620 Posts
October 24 2011 16:03 GMT
#306
On October 25 2011 01:01 labbe wrote:
Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway....

They're saving it for the Legacy of the Void, so we have to learn everything all over again.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
October 24 2011 16:03 GMT
#307
it's just unnecessary. i dont get it. i mean yeah it kills cheeses but were these cheeses so strong that they warranted a change? pylons warping onto the high ground were good for harassment potential too, something that blizzard has said protoss struggle with, so they change it lol :S
Disciple....Top 3 control in Clarion County
mordek
Profile Blog Joined December 2010
United States12705 Posts
October 24 2011 16:04 GMT
#308
First thing I thought of was the 2v2 strategy with the ZP team going mass ling + 4 gate with high ground vision from the ovie. Instant win if the pylon isn't spotted.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 24 2011 16:06 GMT
#309
On October 25 2011 01:03 Yaotzin wrote:
Show nested quote +
On October 25 2011 01:01 labbe wrote:
Blizzard just keeps tinkering with the warp gate mechanic. If they feel that the warp gates are creating such problems, then just remove the fucking warp gates! No one likes them anyway....

Cannon rushes are more likely the reason for this. That crap with cannons+ a pylon on the low ground on metal for example.


That's just Metal being a retarded map though. You can hit the mineral line from the lowground with Stalkers and Void Rays just as well. Cannon rushes aren't a problem on normal maps. In high-level play, they're virtually nonexistant.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Gnosis
Profile Joined December 2008
Scotland912 Posts
October 24 2011 16:08 GMT
#310
On October 25 2011 01:04 mordek wrote:
First thing I thought of was the 2v2 strategy with the ZP team going mass ling + 4 gate with high ground vision from the ovie. Instant win if the pylon isn't spotted.


Who does this anymore, though?
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
October 24 2011 16:10 GMT
#311
Well guess I won't be getting HoTS........Blizz really has no fucking clue and Im sick of it tbh.
http://www.teamliquid.net/video/streams/Trowabarton756
EvrSteady
Profile Joined August 2011
1 Post
October 24 2011 16:14 GMT
#312
Is there anything protoss don't whine about!
Rorschach
Profile Joined May 2010
United States623 Posts
October 24 2011 16:14 GMT
#313
Scumbag blizzard, says toss lacks good harassment, nerfs high-ground pylon warpin...

En Taro Adun, Executor!
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:14 GMT
#314
So, now that they've found a way to stop 4 Gate in PvP without messing with WarpGate timings.....can we have our shorter WarpGate research back please?

Can we also have our pylon radius back please?

Blizzard is stacking nerf on top of nerf on top of nerf for PvP without considering how they all add up in PvZ and PvT and it's a bit ridiculous.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Entteri
Profile Joined August 2011
Finland108 Posts
October 24 2011 16:14 GMT
#315
I like this change.

What I don't like is toss having "free dropship by going void rays" meaning having 3 zealots wreck my scvs when i can't even def my frontdoor from the allin
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 24 2011 16:15 GMT
#316
Anything that nerfs warpgate mechanic = good

Now we just need gateway units buff and fungal+conc shell nerfed so that we can actually have good core units.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2011-10-24 16:16:29
October 24 2011 16:15 GMT
#317
On October 25 2011 01:03 FrankWalls wrote:
it's just unnecessary. i dont get it. i mean yeah it kills cheeses but were these cheeses so strong that they warranted a change? pylons warping onto the high ground were good for harassment potential too, something that blizzard has said protoss struggle with, so they change it lol :S


The irony is the only places where this mechanic led to bad cheese is on crappy Blizzard maps. When Desert Oasis was still in the map pool I remember watching White-Ra abuse the crap out of the warp in mechanic by placing pylons in places that couldn't be attacked by forces in the main but could still warp in units there. I think there was also a place in Lost Temple where the vision hiding plants would hide a pylon that could warp into the main. Scrap station also has issues with this.

However I've never seen any pro players able to abuse this mechanic on ICCup maps though. Seems to me like this change is just to cover up how sh*tastic Blizzard maps really are.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:18 GMT
#318
On October 25 2011 01:14 Entteri wrote:
I like this change.

What I don't like is toss having "free dropship by going void rays" meaning having 3 zealots wreck my scvs when i can't even def my frontdoor from the allin

If your SCVs are dying to a unit slower than they are, you deserve to lose them.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
BronzeKnee
Profile Joined March 2011
United States5217 Posts
October 24 2011 16:18 GMT
#319
On October 25 2011 00:53 Toppp wrote:

Awesome strats?

By awesome strats you mean 3 gate Void ray, 2 gate cheese, 4 gate, and cannon rushing?

You can still do all you're cheeses anyways, just with a lot less power.

This encourages more warp prism use, and less abusive cheese.


Cheese is part of this game. I don't mind Blizzard nerfing cheese, but don't just nerf Protoss cheese, nerf Terran and Zerg cheese too. Last time I checked, there were plenty of GM Terran players who cheese every game (Pride and NamchiR anyone?) and Terran cheese remains unchanged.

Even then, the cheesy GM Protoss players like WBC can't one base all the time.
Iatrik
Profile Joined August 2010
Germany159 Posts
Last Edited: 2011-10-24 16:20:10
October 24 2011 16:19 GMT
#320
I have a feeling ,they need to redesign protoss completely.
Gateway Units suck , because of WP [Reason why Immortal became a Robo Unit].
But at the same time, they nerf WP to the ground of insanity.

I like the change a lot , but...
I think , Blizzard sees Protoss in a very strange way. They even think, protoss is as complete as terrans.

Maybe it's because Dustin Browder plays Terran? [You actually get a lot of hints in the starcraft 2 panel] Or why else would they add a THIRD Terran Units to the game, that deals ground-damage against armored?

I really hope, they just redesign the hole race.
Army value, doesn't mean anything in SC2, while protoss is design around it.
It'll just get even more stupid.
Feed me more
Prev 1 14 15 16 17 18 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 132
NeuroSwarm 129
RuFF_SC2 128
StarCraft: Brood War
Shuttle 915
NaDa 60
Sexy 48
Larva 27
Bale 9
Icarus 5
Dota 2
monkeys_forever229
LuMiX1
Counter-Strike
fl0m1499
Super Smash Bros
C9.Mang0277
Other Games
summit1g15557
gofns5360
JimRising 459
shahzam343
ViBE151
Maynarde119
Models3
Organizations
Other Games
gamesdonequick817
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 72
• Sammyuel 53
• davetesta33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21705
Other Games
• Scarra637
• Shiphtur115
Upcoming Events
CranKy Ducklings
7h 9m
RSL Revival
7h 9m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
9h 9m
Cure vs Reynor
Classic vs herO
IPSL
14h 9m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
16h 9m
BSL 21
17h 9m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 7h
RSL Revival
1d 7h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 9h
WardiTV Korean Royale
1d 9h
[ Show More ]
BSL 21
1d 17h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 17h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 20h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.