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In HOTS, low pylons no longer power high ground - Page 15

Forum Index > SC2 General
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Thesidu
Profile Joined November 2010
Sweden290 Posts
October 24 2011 15:28 GMT
#281
On October 25 2011 00:23 Yaotzin wrote:
Other than inconvenience, does this actually change anything other than cannon rushes?


DT Warp ins on some maps
¯\_(シ)_/¯
SharkStarcraft
Profile Joined April 2011
Austria2275 Posts
October 24 2011 15:30 GMT
#282
So we get 3 shitty new units AND some awesome strats are removed from us...
---> i'll switch to zerg 100%
Cogito, ergo Toss
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 15:31 GMT
#283
So gimmicky stuff that relies on the opponent scouting like a nub, and cannon rushes. No great losses occurring here.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 24 2011 15:31 GMT
#284
Why do I even play Protoss any more.

I was hoping the collective IQ of the Blizzard design team was above 80, I guess I was wrong. They might as well get rid of Protoss and replace it with palette swapped Terran units.
Noro
Profile Joined March 2011
Canada991 Posts
October 24 2011 15:32 GMT
#285
If they stick with this, we DEFINATELY need pylon radius extended again.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
VPCursed
Profile Blog Joined May 2011
1044 Posts
October 24 2011 15:35 GMT
#286
finally. <3 this : )
CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
Last Edited: 2011-10-24 15:40:20
October 24 2011 15:36 GMT
#287
I dont understand why they are completely removing something from the game that is powerful but preventable by scouting. Why dont they remove banshees and dts? Both are pretty fucking hard to stop if you dont have any detection.

I just dont understand why they are limiting the creativity of Protoss so much. Noone thought this was overpowered. It is on noone's list of most hated strategies in the game. Forget about cheese, it is such a useful mid-late game strategy to test the multitasking of a zerg or terran much like terran drops are.

Oh well at least the 111 will be 100% countered by the replicant.
Loodah
Profile Blog Joined December 2010
335 Posts
October 24 2011 15:38 GMT
#288
On October 25 2011 00:35 VPCursed wrote:
finally. <3 this : )


If they stop this then low ground units shouldn't be able to shoot on the high ground at all - especially obnoxious terrans that kill pylons and buildings from the lowground. It's the same thing

Really terrible double standard here. Removing an essential game mechanic
JimSocks
Profile Joined February 2009
United States968 Posts
October 24 2011 15:39 GMT
#289
Everyone can shoot to high ground bro. Not double standard
Beece
Profile Joined May 2010
United States62 Posts
October 24 2011 15:42 GMT
#290
if you are complaining about this try playing around with the warp prism more I guess
A man chooses! A slave obeys!
Gfire
Profile Joined March 2011
United States1699 Posts
October 24 2011 15:43 GMT
#291
I think it's a great change. Now Protoss will have to get Warp Prisms to use this type of tactic.
all's fair in love and melodies
Loodah
Profile Blog Joined December 2010
335 Posts
October 24 2011 15:44 GMT
#292
On October 25 2011 00:39 JimSocks wrote:
Everyone can shoot to high ground bro. Not double standard


It is because terran units are all ranged. The high ground warp in was great for harass IF you had vision and the terran didn't scout the perimeters of the base = /

So basically it was a useful harass strat if the terran was caught off guard.

All the people on here complaining about cannon rushes and 4 gate from the low ground are scrubs. 4 gate in PvP is bad now on almost every map. In every other matchup, 4 gate is not even an issue.
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2011-10-24 15:49:45
October 24 2011 15:46 GMT
#293
On October 25 2011 00:42 Beece wrote:
if you are complaining about this try playing around with the warp prism more I guess


Generally you'd use the low to high pylon field to warp in units when you were doing builds that you didn't build a Robo.

So, you build a Stargate and use those units to spot. Or you'd research hallucinate use hallucinated air units to spot.

Either way the idea was to get around the Robo Bay. This changes forces Protoss to go down more tech trees, and unlike Terran who does this anyway to get Medivacs for their Bio, this is very costly.

A single Warp Prism costs 400/100. A better solution is simply to switch races if your play is dependent on this kind of mechanic. Terran cheese is still incredibly powerful and relatively unaffected in HOTS so far.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 24 2011 15:49 GMT
#294
On October 25 2011 00:46 BronzeKnee wrote:
Show nested quote +
On October 25 2011 00:42 Beece wrote:
if you are complaining about this try playing around with the warp prism more I guess


Generally you'd use the low to high pylon field to warp in units when you were doing builds that you didn't build a Robo.

So, you build a Stargate and use those units to spot. Or you'd research hallucinate use hallucinated air units to spot.

Either way the idea was to get around the Robo Bay. This changes forces Protoss to go down more tech trees, and unlike Terran who does this anyway to get Medivacs for their Bio, this is very costly. A single Warp Prism costs 400/100.

A better solution is simply to switch races.

But you could use the Robo for other things, and depending on how you used the WP, it could either help you out or just be a waste of money. Yes Robo's not gonna be as amazing as it used to be, but since Terran might use more mech, Immortals might come into play more seriously.
kiss kiss fall in love
SadMachine
Profile Joined October 2010
United States98 Posts
October 24 2011 15:50 GMT
#295
Absolutely terrible change. There are so many uses that have nothing to do w/ gimmicks or cheese that are going to be affected by this. I know this has already been said, but I can't help but reiterate this fact. Even things like late game DT harass (which is not cheese for all those who think all DT play is cheese) will be vastly impaired by this. Building placement in your own base can even be affected. This is a silly change that addresses an issue that has already been addressed more than enough and only effects 1 MU.
jinixxx123
Profile Joined June 2010
543 Posts
October 24 2011 15:51 GMT
#296
great change for team games, the amount of maps riddled by overlord dt warpins and low ground cannon rushes ( for 3v3 and 4v4) is ridiculous .. I think this change will mostly affect PvP and thats a good thing.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-10-24 15:54:31
October 24 2011 15:53 GMT
#297
If blizz does this, I'm no longer playing protoss. It's disgusting to get the hardest nerfs all the time.
What a joke. Protoss doesn't have to be screwed even more, it's actually the opposite.
S2Lunar
Profile Joined June 2011
1051 Posts
Last Edited: 2011-10-24 15:53:54
October 24 2011 15:53 GMT
#298
On October 25 2011 00:30 SharkStarcraft wrote:
So we get 3 shitty new units AND some awesome strats are removed from us...
---> i'll switch to zerg 100%


Awesome strats?

By awesome strats you mean 3 gate Void ray, 2 gate cheese, 4 gate, and cannon rushing?

You can still do all you're cheeses anyways, just with a lot less power.

This encourages more warp prism use, and less abusive cheese.
Oroch
Profile Joined September 2010
Belgium143 Posts
October 24 2011 15:53 GMT
#299
Kinda fun in a sense. SC2 is a 3dimensional world, yet pylons provide 2D circle or a 3D cylinder now?


Why blizzard hate spheres so muchs, except for their gimmicky units
Mortal
Profile Blog Joined November 2010
2943 Posts
October 24 2011 15:55 GMT
#300
Yet another joke implementation by Blizzard.
The universe created an audience for itself.
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