User was temp banned for this post.
In HOTS, low pylons no longer power high ground - Page 17
Forum Index > SC2 General |
Wafflesman
Canada21 Posts
User was temp banned for this post. | ||
Nazarid
United States445 Posts
| ||
Yaotzin
South Africa4280 Posts
On October 25 2011 01:06 Toadvine wrote: That's just Metal being a retarded map though. You can hit the mineral line from the lowground with Stalkers and Void Rays just as well. Cannon rushes aren't a problem on normal maps. In high-level play, they're virtually nonexistant. I agree, but then everything anyone has mentioned in this thread is virtually nonexistent in high level play. I don't care for the change because it could be irritating, but I find it otherwise irrelevant. | ||
Wafflesman
Canada21 Posts
| ||
TKHawkins
United States103 Posts
Hopefully at least we can still warp/power stuff from the high ground onto the low ground. Would hate to be unable to warp in reinforcements from the edge of my base. | ||
BronzeKnee
United States5212 Posts
On October 25 2011 01:19 Yaotzin wrote: I agree, but then everything anyone has mentioned in this thread is virtually nonexistent in high level play. I don't care for the change because it could be irritating, but I find it otherwise irrelevant. Cheese exists in high level play, perhaps even more than at lower levels. WBC did very well at MLG Anaheim with cannon rushes, eliminating FXO Oz (recent Code A finalist) and taking a game off Socke on his way to finishing 21st. He also beat Incontrol on consolation matches. And in this VOD, you'll see how easily he takes out MouzMana in the EG Masters Cup: http://sc2casts.com/cast5280-MaNa-vs-wbc-Best-of-3-All-in-1-video-EG-Masters-Cup-Mousesports-vs-Gosu But only Terran cheese will be as strong in HOTS and it was in WOL, at least until this point. | ||
Nazarid
United States445 Posts
On October 25 2011 01:23 Wafflesman wrote: U know they may as well hand this off to valve atleast they listen Blizzard listens, but not to people like you with a negative Nancy take on everything they do. this change doesn't even effect high level play, not in the slightest. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 01:19 Yaotzin wrote: I agree, but then everything anyone has mentioned in this thread is virtually nonexistent in high level play. I don't care for the change because it could be irritating, but I find it otherwise irrelevant. Because players don't use the High Ground > Low Ground on Tal'Darim at all in pro play Or use the 3g + VR to punish Marauder Expands or use Stargate units for high ground warp ins in the midgame\ /sarcasm | ||
Shield
Bulgaria4824 Posts
On October 25 2011 01:27 Nazarid wrote: Blizzard listens, but not to people like you with a negative Nancy take on everything they do. this change doesn't even effect high level play, not in the slightest. No, it does effect high level play. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 01:27 Nazarid wrote: Blizzard listens, but not to people like you with a negative Nancy take on everything they do. this change doesn't even effect high level play, not in the slightest. What "high level play" do you watch? I haven't missed a GSL match, or MLG stream, and even most NASL/IPL games in months, and I can think of many games that this would have totally impacted. | ||
Toadvine
Poland2234 Posts
On October 25 2011 01:19 Yaotzin wrote: I agree, but then everything anyone has mentioned in this thread is virtually nonexistent in high level play. I don't care for the change because it could be irritating, but I find it otherwise irrelevant. Highground Warpins with Stargate units providing vision have been used in a fair amount of high-level PvZs, both as a means of harassment as well as in all-ins. Although, I guess I should be used to Blizzard removing Protoss options just for the hell of it by now. :/ | ||
Panzamelano
Colombia248 Posts
| ||
Kohonski
United States150 Posts
Seriously though, I don't see this as a necessary change. | ||
PhiliBiRD
United States2643 Posts
solution = warp prism | ||
Eppa!
Sweden4641 Posts
On October 25 2011 01:38 PhiliBiRD wrote: i really dont think its that big of a deal, i understand it removes some strategies, but i think blizz just wants toss to use the Warp Prism more. solution = warp prism Thats not a solution that is a band aid. I honestly think that Dusty and David Kimchi has an idea behind these changes and as stated many times WG is a design flaw. | ||
Yaotzin
South Africa4280 Posts
People taking an alpha state game waaaaaaaaaaaaaaaaaaaay too seriously here. | ||
Hickorynut
United States31 Posts
| ||
Rorschach
United States623 Posts
On October 25 2011 01:38 PhiliBiRD wrote: i really dont think its that big of a deal, i understand it removes some strategies, but i think blizz just wants toss to use the Warp Prism more. solution = warp prism Saying a warp prism fills the same need as pylon strategically is a stupid conclusion to reach from this change. Prism requires you to go down a certain tech path (as if toss weren't already reliant on the robo enough). Also a mobile prism versus a static pylon serve two different needs/purposes strategically. | ||
VirgilSC2
United States6151 Posts
| ||
OenzoXIII
United States16 Posts
| ||
| ||