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Active: 1630 users

In HOTS, low pylons no longer power high ground - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 52 Next
ssxsilver
Profile Joined June 2007
United States4409 Posts
October 24 2011 17:43 GMT
#361
If they want defenders advantage, why won't they make the Nexus also function as a shield battery?
Altar
Profile Joined May 2008
United States577 Posts
October 24 2011 17:43 GMT
#362
This is good for PvP, other matchups don't use this as much so its fine.
Heavens to Betsy
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
October 24 2011 17:44 GMT
#363
On October 25 2011 02:43 Altar wrote:
This is good for PvP, other matchups don't use this as much so its fine.


Youre ignroant, people use this all the time in ALL match ups.
http://www.teamliquid.net/video/streams/Trowabarton756
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 24 2011 17:46 GMT
#364
To anyone saying that this change is good and gets rid of cheese: Cheese is not a problem when scouted. The burden falls on the receiving player, and should not require nerfs to prevent them. You don't scout, you loose to cheese. Cheese will still be in the game from the terran and zerg players, but now toss has none.
I am terrible
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-24 17:47:48
October 24 2011 17:46 GMT
#365
On October 25 2011 00:31 Yaotzin wrote:
So gimmicky stuff that relies on the opponent scouting like a nub, and cannon rushes. No great losses occurring here.


Naniwa got some harass in that way this blizcon unless Iirc.

Edit. This is a great way to get some harass in on your opponents third etc as they won't have as good control of the surroundings there usually.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
ZenithM
Profile Joined February 2011
France15952 Posts
October 24 2011 17:48 GMT
#366
They should at least bring back the pylon range. I don't understand why they keep nerfing protoss. It might only seem like they're nerfing gimmicks, but it's those gimmicks that keep Terran honest. For example, no more "void ray+warp in of zealot on the high ground", Terran is safe with one single bunker in front of his ramp...

Warp in on the high ground is very hard to do in PvP anyway with the ramp sight modification.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 24 2011 17:48 GMT
#367
On October 25 2011 02:46 ThirdDegree wrote:
To anyone saying that this change is good and gets rid of cheese: Cheese is not a problem when scouted. The burden falls on the receiving player, and should not require nerfs to prevent them. You don't scout, you loose to cheese. Cheese will still be in the game from the terran and zerg players, but now toss has none.

That's fair according to Blizzard.

Don't worry we can copy Zerg and Terran units for double the cost therefore the game will be balanced!

-.-
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 24 2011 17:50 GMT
#368
I have a question, can a high ground pylon power the low ground?
DuneBug
Profile Joined April 2010
United States668 Posts
October 24 2011 17:50 GMT
#369
This is a good change.
There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff.

I assume you can still warp from high ground to low ground?
TIME TO SAY GOODNIGHT BRO!
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
October 24 2011 17:51 GMT
#370
On October 25 2011 02:50 Zaros wrote:
I have a question, can a high ground pylon power the low ground?


no
http://www.teamliquid.net/video/streams/Trowabarton756
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 17:51 GMT
#371
On October 25 2011 02:50 DuneBug wrote:
This is a good change.
There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff.

I assume you can still warp from high ground to low ground?


On October 25 2011 02:50 Zaros wrote:
I have a question, can a high ground pylon power the low ground?


No, look at the second image in the OP, you cannot go Low > High OR High > Low
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Xardean
Profile Joined May 2010
United States104 Posts
October 24 2011 17:53 GMT
#372
I highly doubt this will make it through.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 24 2011 17:55 GMT
#373
On October 25 2011 02:51 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 02:50 DuneBug wrote:
This is a good change.
There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff.

I assume you can still warp from high ground to low ground?


Show nested quote +
On October 25 2011 02:50 Zaros wrote:
I have a question, can a high ground pylon power the low ground?


No, look at the second image in the OP, you cannot go Low > High OR High > Low


K well this is another pointless nerf to protoss which I just hope they revert they should make it so its no warp in but allows power from high to low ground for buildings. Most cannon rushes now a days dont involve high ground low ground stuff anyway.
Loodah
Profile Blog Joined December 2010
335 Posts
October 24 2011 17:56 GMT
#374
On October 25 2011 01:27 Nazarid wrote:
Show nested quote +
On October 25 2011 01:23 Wafflesman wrote:
U know they may as well hand this off to valve atleast they listen


Blizzard listens, but not to people like you with a negative Nancy take on everything they do. this change doesn't even effect high level play, not in the slightest.


Yes it does... half the PvZ games I see are just protosses using void rays + warp in from low ground = /

Taking away a HUGE timing attack option that was pretty effective against zerg. Also eliminated void ray rushes against terran basically.
Lelden
Profile Joined August 2010
United States24 Posts
October 24 2011 18:06 GMT
#375
On October 25 2011 02:51 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 02:50 DuneBug wrote:
This is a good change.
There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff.

I assume you can still warp from high ground to low ground?


Show nested quote +
On October 25 2011 02:50 Zaros wrote:
I have a question, can a high ground pylon power the low ground?


No, look at the second image in the OP, you cannot go Low > High OR High > Low


It doesn't show anything about high to low. If you look closely at the picture, it is low -> high. It's a poor camera angle so it's tough to tell, but the ridge at the top of the monitor clearly shows that the left is the high ground and the right is the low ground.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
October 24 2011 18:06 GMT
#376
On October 25 2011 02:46 ThirdDegree wrote:
To anyone saying that this change is good and gets rid of cheese: Cheese is not a problem when scouted. The burden falls on the receiving player, and should not require nerfs to prevent them. You don't scout, you loose to cheese. Cheese will still be in the game from the terran and zerg players, but now toss has none.


I agree with everything, except Toss does have some cheese still, they just lost a few ways to cheese. A Void Ray all-in that uses a proxy pylon ridiculously easy to stop, just have vision of your base and kill the pylon with Marines.
latan
Profile Joined July 2010
740 Posts
October 24 2011 18:07 GMT
#377
it gets rid of some gimmicky stuff that is unfairly hard to deal with and nothing essential is lost, so im ok with this.
Vardant
Profile Joined November 2010
Czech Republic620 Posts
October 24 2011 18:08 GMT
#378
On October 25 2011 02:51 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 02:50 DuneBug wrote:
This is a good change.
There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff.

I assume you can still warp from high ground to low ground?


Show nested quote +
On October 25 2011 02:50 Zaros wrote:
I have a question, can a high ground pylon power the low ground?


No, look at the second image in the OP, you cannot go Low > High OR High > Low

Look at it again, the picture shows low to high, not the other way around.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 18:11 GMT
#379
On October 25 2011 03:08 Vardant wrote:
Show nested quote +
On October 25 2011 02:51 VirgilSC2 wrote:
On October 25 2011 02:50 DuneBug wrote:
This is a good change.
There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff.

I assume you can still warp from high ground to low ground?


On October 25 2011 02:50 Zaros wrote:
I have a question, can a high ground pylon power the low ground?


No, look at the second image in the OP, you cannot go Low > High OR High > Low

Look at it again, the picture shows low to high, not the other way around.


On October 25 2011 03:06 Lelden wrote:
Show nested quote +
On October 25 2011 02:51 VirgilSC2 wrote:
On October 25 2011 02:50 DuneBug wrote:
This is a good change.
There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff.

I assume you can still warp from high ground to low ground?


On October 25 2011 02:50 Zaros wrote:
I have a question, can a high ground pylon power the low ground?


No, look at the second image in the OP, you cannot go Low > High OR High > Low


It doesn't show anything about high to low. If you look closely at the picture, it is low -> high. It's a poor camera angle so it's tough to tell, but the ridge at the top of the monitor clearly shows that the left is the high ground and the right is the low ground.

My apologies, it appeared to be the other way around.

I stand corrected, as of yet, there is no confirmation on High > Low.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
weedhydra
Profile Joined October 2011
28 Posts
October 24 2011 18:17 GMT
#380
Why would they do something like this and then not mentioned it. I mean are u guys sure that is not a bug.
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