In HOTS, low pylons no longer power high ground - Page 19
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ssxsilver
United States4409 Posts
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Altar
United States577 Posts
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Trowabarton756
United States870 Posts
On October 25 2011 02:43 Altar wrote: This is good for PvP, other matchups don't use this as much so its fine. Youre ignroant, people use this all the time in ALL match ups. | ||
ThirdDegree
United States329 Posts
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Euronyme
Sweden3804 Posts
On October 25 2011 00:31 Yaotzin wrote: So gimmicky stuff that relies on the opponent scouting like a nub, and cannon rushes. No great losses occurring here. Naniwa got some harass in that way this blizcon unless Iirc. Edit. This is a great way to get some harass in on your opponents third etc as they won't have as good control of the surroundings there usually. | ||
ZenithM
France15952 Posts
Warp in on the high ground is very hard to do in PvP anyway with the ramp sight modification. | ||
Geovu
Estonia1344 Posts
On October 25 2011 02:46 ThirdDegree wrote: To anyone saying that this change is good and gets rid of cheese: Cheese is not a problem when scouted. The burden falls on the receiving player, and should not require nerfs to prevent them. You don't scout, you loose to cheese. Cheese will still be in the game from the terran and zerg players, but now toss has none. That's fair according to Blizzard. Don't worry we can copy Zerg and Terran units for double the cost therefore the game will be balanced! -.- | ||
Zaros
United Kingdom3692 Posts
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DuneBug
United States668 Posts
There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff. I assume you can still warp from high ground to low ground? | ||
Trowabarton756
United States870 Posts
On October 25 2011 02:50 Zaros wrote: I have a question, can a high ground pylon power the low ground? no | ||
VirgilSC2
United States6151 Posts
On October 25 2011 02:50 DuneBug wrote: This is a good change. There were a few good tactics that you could use, but most shit was just cheese. Photon cannon cheeses or 4gates. This will emphasize the use of the warp prism, which recently got a buff. I assume you can still warp from high ground to low ground? On October 25 2011 02:50 Zaros wrote: I have a question, can a high ground pylon power the low ground? No, look at the second image in the OP, you cannot go Low > High OR High > Low | ||
Xardean
United States104 Posts
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Zaros
United Kingdom3692 Posts
On October 25 2011 02:51 VirgilSC2 wrote: No, look at the second image in the OP, you cannot go Low > High OR High > Low K well this is another pointless nerf to protoss which I just hope they revert they should make it so its no warp in but allows power from high to low ground for buildings. Most cannon rushes now a days dont involve high ground low ground stuff anyway. | ||
Loodah
335 Posts
On October 25 2011 01:27 Nazarid wrote: Blizzard listens, but not to people like you with a negative Nancy take on everything they do. this change doesn't even effect high level play, not in the slightest. Yes it does... half the PvZ games I see are just protosses using void rays + warp in from low ground = / Taking away a HUGE timing attack option that was pretty effective against zerg. Also eliminated void ray rushes against terran basically. | ||
Lelden
United States24 Posts
On October 25 2011 02:51 VirgilSC2 wrote: No, look at the second image in the OP, you cannot go Low > High OR High > Low It doesn't show anything about high to low. If you look closely at the picture, it is low -> high. It's a poor camera angle so it's tough to tell, but the ridge at the top of the monitor clearly shows that the left is the high ground and the right is the low ground. | ||
BronzeKnee
United States5212 Posts
On October 25 2011 02:46 ThirdDegree wrote: To anyone saying that this change is good and gets rid of cheese: Cheese is not a problem when scouted. The burden falls on the receiving player, and should not require nerfs to prevent them. You don't scout, you loose to cheese. Cheese will still be in the game from the terran and zerg players, but now toss has none. I agree with everything, except Toss does have some cheese still, they just lost a few ways to cheese. A Void Ray all-in that uses a proxy pylon ridiculously easy to stop, just have vision of your base and kill the pylon with Marines. | ||
latan
740 Posts
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Vardant
Czech Republic620 Posts
On October 25 2011 02:51 VirgilSC2 wrote: No, look at the second image in the OP, you cannot go Low > High OR High > Low Look at it again, the picture shows low to high, not the other way around. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 03:08 Vardant wrote: Look at it again, the picture shows low to high, not the other way around. On October 25 2011 03:06 Lelden wrote: It doesn't show anything about high to low. If you look closely at the picture, it is low -> high. It's a poor camera angle so it's tough to tell, but the ridge at the top of the monitor clearly shows that the left is the high ground and the right is the low ground. My apologies, it appeared to be the other way around. I stand corrected, as of yet, there is no confirmation on High > Low. | ||
weedhydra
28 Posts
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