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In HOTS, low pylons no longer power high ground - Page 21

Forum Index > SC2 General
Post a Reply
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Benga
Profile Joined October 2010
Korea (South)471 Posts
October 24 2011 19:08 GMT
#401
i got to say this is pathetic,everything they're doing with hots is really shit
hi
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 24 2011 19:16 GMT
#402
I like it. gets rid of cheese, and if you want to warp into their base later in game, just make a warp prism.
aka ChillyGonzalo / GnozL
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-10-24 19:19:24
October 24 2011 19:17 GMT
#403
if you want to warp in on the high ground, there's this thing called a "warp prism"

21 pages of balance whine and so few people thought about this
aaaaa
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
October 24 2011 19:20 GMT
#404
On October 24 2011 18:46 Vardant wrote:
They really have no idea, what Protoss should be like, do they?


On October 24 2011 18:47 greggy wrote:
rofl at the posts in this thread.

this is an awful change. Awful.

pretty much my thoughts
Moderatorgold coin
Shrimpy949
Profile Blog Joined March 2011
Canada53 Posts
October 24 2011 19:21 GMT
#405
On October 24 2011 19:37 Tazerenix wrote:
Show nested quote +
On October 24 2011 19:34 freewareplayer wrote:
On October 24 2011 19:26 Vardant wrote:
On October 24 2011 19:23 freewareplayer wrote:
This changes nothing after the Protoss player has robo tech, so only the early gimmicky stuff is nerfed.

Nothing...right...it only forces you to get a Robo. That's a great idea.


Cause a robo is such a terrible investment and 200 minerals for spawning units in the enemy base is not worth it? Get real man.
Thats not even much different from the cost of getting hallucinute and sentry or a stargate and a phoenix. In fact a stargate + a phoenix are 300 minerals and 250 gas, a robo and a war prism is 400/100, look you just saved 150 gas, neat right?

And no, you dont get forced to build a Robo, you build a robo if you want to warp in units in the enemy base.

So when we want to warp into someones base going for a void ray allin against terran, we just throw on a robo and get a warp prism? oh thats cool. What about when we 5gate allin a zerg? oh yea, i'll just go 5gate robo and chuck in a warp prism. Thats fine....


Well I don't think blizzard wants you to be able to all in and warp in on the high ground bypassing defense and the force field the ramp so the army can't defend the main properly.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-10-24 19:22:09
October 24 2011 19:21 GMT
#406
Uhhh, I don't really like this change, it seems like it just further dumbs down the game in terms of cute little tactical tricks you can do. IDK though, we'll see.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
October 24 2011 19:23 GMT
#407
on the fence about this change.. good and bad I guess.
~ The Ultimate Weapon
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 24 2011 19:24 GMT
#408
On October 25 2011 03:49 Shiladie wrote:
As others are saying, this only affects cheesy strats. If anyone can bring forward a situation where they NEED their pylon to have high-ground warp-in when they aren't doing some kind of cheese or all-in then I'll reconsider. This helps reduce the ability of protoss to remove defensive advantage, which is a good thing in almost all cases.
I like how they are putting it in the expansion and not a balance patch though, as the balance will be changing a lot anyways, so people can't complain "this will break protoss" when there are far too many other factors that can/will change the balance by far more.



Maybe not need, but I place high ground pylons in my base with the intent of low ground warp ins if needed. No strategy is NEEDED, but it's just one less tool that toss have in an ever emptying toolbox
I am terrible
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 24 2011 19:25 GMT
#409
On October 25 2011 03:46 BeMannerDuPenner wrote:
great change. warpgates are still problematic in many many occasions and this specific thing was used mostly for "hurr durr cheese" anyways.

also it really doesnt make sense that such a cheap, powerful mechanic also gets used to ignore terrain. glad they do it

Show nested quote +
On October 25 2011 03:30 VirgilSC2 wrote:
This is clearly a nerf against mid-low tier players that will also affect high level play.

That is the wrong way to go about balancing the game.

We should also make it so siege tanks can't fire from Low > High ground while we're at it.


this post makes so little sense i dont even know what to answer. balance threads sure are always entertaining.

Show nested quote +
On October 25 2011 03:45 jinorazi wrote:
this is a horrible change, horrendous, enough to make me puke. another protoss uniqueness thrown out the door just like KA because of the fucking problematic warpgate.

its actually quite sad how much they're changing this game, for the worse to long time players, better for the new pool of players.


what long time players are you talking about? afaik almost evryone plays it just since 1.5 years. and really tell me a reason whats so "unique" about this? that you can do your proxy inbase allin without really having to proxy? a little change that mostly affects stupid builds to begin with and you call doomsday? interesting...


Yeah man, those warpgates, way too powerful. I mean, Zerg and Terran lose to these all-ins all the time on the highest level of play, even while scouting the perimeter of their base. Damn those Protoss, dominating tournaments with cheesy high-ground warp-ins like that.

...

Also, again, removing this also removes one of the few harassment options a Protoss has against after doing an FFE. It actually makes straight-up 2 base all-ins like 6gate or the Sentry drop + ramp FF more desirable, too.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
October 24 2011 19:27 GMT
#410
I don't like the change.

And no, i dont play protoss, i play zerg. And even though i dont like it.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
cLutZ
Profile Joined November 2010
United States19574 Posts
October 24 2011 19:29 GMT
#411
Blizz's Strategy with Protoss balance is: They used a cool mechanic, NERF!

Flux Vanes, Gone.
Warp In Storms, Gone.
High Ground Warp In, Gone.
Freeeeeeedom
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 24 2011 19:29 GMT
#412
They might revert the ramp vision change if this goes through
MooLen
Profile Joined May 2011
Germany501 Posts
October 24 2011 19:29 GMT
#413
Woow if they do this it destroys my nice DT harras tactic to buy myself time to get my zelot leg upgrade and keep the terran in his base via hallucination and a low ground pylon. This is one of the most sucessful strats atm on the EU server and they gonna destroy it because some guys in silver league still dont defend a 4 gate -.-
Treva
Profile Blog Joined June 2010
United States533 Posts
October 24 2011 19:30 GMT
#414
Oh boo hoo heaven forbid you have to build a warp prism now. Excellent change.
Live it up.
Shiori
Profile Blog Joined July 2011
3815 Posts
October 24 2011 19:41 GMT
#415
On October 25 2011 04:30 Treva wrote:
Oh boo hoo heaven forbid you have to build a warp prism now. Excellent change.

why is this an excellent change? were you getting rolled by 3gate void ray or something (a perfectly legitimate strategy)? there's NOTHING imbalanced about warping on the high ground. we shouldn't have to tech to a robo facility to do it when teching to a stargate is already the same amount of tech. absolutely ridiculous and pointless as a change.
FatalFlux
Profile Joined October 2011
United States6 Posts
October 24 2011 19:45 GMT
#416
So here's a question. What's Blizzard's reason for having the Forge only require a Nexus? Seems like altering that would be a better way to combat cannon rushing.
L4mppu
Profile Joined October 2011
Finland40 Posts
October 24 2011 19:47 GMT
#417
On October 25 2011 04:20 Ares[Effort] wrote:
Show nested quote +
On October 24 2011 18:46 Vardant wrote:
They really have no idea, what Protoss should be like, do they?


Show nested quote +
On October 24 2011 18:47 greggy wrote:
rofl at the posts in this thread.

this is an awful change. Awful.

pretty much my thoughts


Same. HATE this change!
rd
Profile Blog Joined July 2010
United States2586 Posts
October 24 2011 19:50 GMT
#418
Can you still warp in from the high ground to the low ground? Its one of the only ways for protoss to get down their ramp vs an aggressive Z/T who killed/are killing their only low ground pylons in the natural.
Shiori
Profile Blog Joined July 2011
3815 Posts
October 24 2011 19:51 GMT
#419
On October 25 2011 04:45 FatalFlux wrote:
So here's a question. What's Blizzard's reason for having the Forge only require a Nexus? Seems like altering that would be a better way to combat cannon rushing.

if they changed that i don't think protoss would ever win a game against zerg on a macro map. we NEED to ffe.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 24 2011 19:52 GMT
#420
oh well I guess this makes the pylon radius like creep then....
Someone call down the Thunder?
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