• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:55
CEST 14:55
KST 21:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back2BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2596 users

In HOTS, low pylons no longer power high ground - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 52 Next
Benga
Profile Joined October 2010
Korea (South)471 Posts
October 24 2011 19:08 GMT
#401
i got to say this is pathetic,everything they're doing with hots is really shit
hi
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 24 2011 19:16 GMT
#402
I like it. gets rid of cheese, and if you want to warp into their base later in game, just make a warp prism.
aka ChillyGonzalo / GnozL
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-10-24 19:19:24
October 24 2011 19:17 GMT
#403
if you want to warp in on the high ground, there's this thing called a "warp prism"

21 pages of balance whine and so few people thought about this
aaaaa
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
October 24 2011 19:20 GMT
#404
On October 24 2011 18:46 Vardant wrote:
They really have no idea, what Protoss should be like, do they?


On October 24 2011 18:47 greggy wrote:
rofl at the posts in this thread.

this is an awful change. Awful.

pretty much my thoughts
Moderatorgold coin
Shrimpy949
Profile Blog Joined March 2011
Canada53 Posts
October 24 2011 19:21 GMT
#405
On October 24 2011 19:37 Tazerenix wrote:
Show nested quote +
On October 24 2011 19:34 freewareplayer wrote:
On October 24 2011 19:26 Vardant wrote:
On October 24 2011 19:23 freewareplayer wrote:
This changes nothing after the Protoss player has robo tech, so only the early gimmicky stuff is nerfed.

Nothing...right...it only forces you to get a Robo. That's a great idea.


Cause a robo is such a terrible investment and 200 minerals for spawning units in the enemy base is not worth it? Get real man.
Thats not even much different from the cost of getting hallucinute and sentry or a stargate and a phoenix. In fact a stargate + a phoenix are 300 minerals and 250 gas, a robo and a war prism is 400/100, look you just saved 150 gas, neat right?

And no, you dont get forced to build a Robo, you build a robo if you want to warp in units in the enemy base.

So when we want to warp into someones base going for a void ray allin against terran, we just throw on a robo and get a warp prism? oh thats cool. What about when we 5gate allin a zerg? oh yea, i'll just go 5gate robo and chuck in a warp prism. Thats fine....


Well I don't think blizzard wants you to be able to all in and warp in on the high ground bypassing defense and the force field the ramp so the army can't defend the main properly.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-10-24 19:22:09
October 24 2011 19:21 GMT
#406
Uhhh, I don't really like this change, it seems like it just further dumbs down the game in terms of cute little tactical tricks you can do. IDK though, we'll see.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
October 24 2011 19:23 GMT
#407
on the fence about this change.. good and bad I guess.
~ The Ultimate Weapon
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 24 2011 19:24 GMT
#408
On October 25 2011 03:49 Shiladie wrote:
As others are saying, this only affects cheesy strats. If anyone can bring forward a situation where they NEED their pylon to have high-ground warp-in when they aren't doing some kind of cheese or all-in then I'll reconsider. This helps reduce the ability of protoss to remove defensive advantage, which is a good thing in almost all cases.
I like how they are putting it in the expansion and not a balance patch though, as the balance will be changing a lot anyways, so people can't complain "this will break protoss" when there are far too many other factors that can/will change the balance by far more.



Maybe not need, but I place high ground pylons in my base with the intent of low ground warp ins if needed. No strategy is NEEDED, but it's just one less tool that toss have in an ever emptying toolbox
I am terrible
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 24 2011 19:25 GMT
#409
On October 25 2011 03:46 BeMannerDuPenner wrote:
great change. warpgates are still problematic in many many occasions and this specific thing was used mostly for "hurr durr cheese" anyways.

also it really doesnt make sense that such a cheap, powerful mechanic also gets used to ignore terrain. glad they do it

Show nested quote +
On October 25 2011 03:30 VirgilSC2 wrote:
This is clearly a nerf against mid-low tier players that will also affect high level play.

That is the wrong way to go about balancing the game.

We should also make it so siege tanks can't fire from Low > High ground while we're at it.


this post makes so little sense i dont even know what to answer. balance threads sure are always entertaining.

Show nested quote +
On October 25 2011 03:45 jinorazi wrote:
this is a horrible change, horrendous, enough to make me puke. another protoss uniqueness thrown out the door just like KA because of the fucking problematic warpgate.

its actually quite sad how much they're changing this game, for the worse to long time players, better for the new pool of players.


what long time players are you talking about? afaik almost evryone plays it just since 1.5 years. and really tell me a reason whats so "unique" about this? that you can do your proxy inbase allin without really having to proxy? a little change that mostly affects stupid builds to begin with and you call doomsday? interesting...


Yeah man, those warpgates, way too powerful. I mean, Zerg and Terran lose to these all-ins all the time on the highest level of play, even while scouting the perimeter of their base. Damn those Protoss, dominating tournaments with cheesy high-ground warp-ins like that.

...

Also, again, removing this also removes one of the few harassment options a Protoss has against after doing an FFE. It actually makes straight-up 2 base all-ins like 6gate or the Sentry drop + ramp FF more desirable, too.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
October 24 2011 19:27 GMT
#410
I don't like the change.

And no, i dont play protoss, i play zerg. And even though i dont like it.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
cLutZ
Profile Joined November 2010
United States19574 Posts
October 24 2011 19:29 GMT
#411
Blizz's Strategy with Protoss balance is: They used a cool mechanic, NERF!

Flux Vanes, Gone.
Warp In Storms, Gone.
High Ground Warp In, Gone.
Freeeeeeedom
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 24 2011 19:29 GMT
#412
They might revert the ramp vision change if this goes through
MooLen
Profile Joined May 2011
Germany501 Posts
October 24 2011 19:29 GMT
#413
Woow if they do this it destroys my nice DT harras tactic to buy myself time to get my zelot leg upgrade and keep the terran in his base via hallucination and a low ground pylon. This is one of the most sucessful strats atm on the EU server and they gonna destroy it because some guys in silver league still dont defend a 4 gate -.-
Treva
Profile Blog Joined June 2010
United States535 Posts
October 24 2011 19:30 GMT
#414
Oh boo hoo heaven forbid you have to build a warp prism now. Excellent change.
Live it up.
Shiori
Profile Blog Joined July 2011
3815 Posts
October 24 2011 19:41 GMT
#415
On October 25 2011 04:30 Treva wrote:
Oh boo hoo heaven forbid you have to build a warp prism now. Excellent change.

why is this an excellent change? were you getting rolled by 3gate void ray or something (a perfectly legitimate strategy)? there's NOTHING imbalanced about warping on the high ground. we shouldn't have to tech to a robo facility to do it when teching to a stargate is already the same amount of tech. absolutely ridiculous and pointless as a change.
FatalFlux
Profile Joined October 2011
United States6 Posts
October 24 2011 19:45 GMT
#416
So here's a question. What's Blizzard's reason for having the Forge only require a Nexus? Seems like altering that would be a better way to combat cannon rushing.
L4mppu
Profile Joined October 2011
Finland40 Posts
October 24 2011 19:47 GMT
#417
On October 25 2011 04:20 Ares[Effort] wrote:
Show nested quote +
On October 24 2011 18:46 Vardant wrote:
They really have no idea, what Protoss should be like, do they?


Show nested quote +
On October 24 2011 18:47 greggy wrote:
rofl at the posts in this thread.

this is an awful change. Awful.

pretty much my thoughts


Same. HATE this change!
rd
Profile Blog Joined July 2010
United States2586 Posts
October 24 2011 19:50 GMT
#418
Can you still warp in from the high ground to the low ground? Its one of the only ways for protoss to get down their ramp vs an aggressive Z/T who killed/are killing their only low ground pylons in the natural.
Shiori
Profile Blog Joined July 2011
3815 Posts
October 24 2011 19:51 GMT
#419
On October 25 2011 04:45 FatalFlux wrote:
So here's a question. What's Blizzard's reason for having the Forge only require a Nexus? Seems like altering that would be a better way to combat cannon rushing.

if they changed that i don't think protoss would ever win a game against zerg on a macro map. we NEED to ffe.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 24 2011 19:52 GMT
#420
oh well I guess this makes the pylon radius like creep then....
Someone call down the Thunder?
Prev 1 19 20 21 22 23 52 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #95
IntoTheiNu 1311
WardiTV866
TKL 283
Rex129
CranKy Ducklings43
CranKy Ducklings SOOP8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 379
TKL 283
SHIN 238
herO (SOOP) 215
Rex 129
DenverSC2 31
StarCraft: Brood War
Calm 8268
Sea 2241
Bisu 2118
Shuttle 1450
Jaedong 838
Mini 522
firebathero 470
Hyuk 406
Soma 285
ggaemo 272
[ Show more ]
EffOrt 257
Light 241
Larva 235
BeSt 225
Stork 210
Snow 201
Soulkey 195
ZerO 102
Rush 84
Sea.KH 76
sorry 74
Free 57
ToSsGirL 51
Pusan 49
PianO 48
[sc1f]eonzerg 40
JYJ 35
910 33
scan(afreeca) 31
soO 30
sSak 28
hero 26
Movie 25
Sexy 24
yabsab 23
Hm[arnc] 22
Aegong 21
Killer 21
Icarus 20
Bale 15
Shine 14
Barracks 13
IntoTheRainbow 12
GoRush 10
Yoon 9
Terrorterran 2
Dota 2
Gorgc5507
Dendi480
syndereN130
Counter-Strike
x6flipin325
byalli207
markeloff115
Other Games
singsing1715
B2W.Neo615
Lowko409
hiko391
crisheroes278
Liquid`VortiX36
amsayoshi28
RuFF_SC216
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick2638
BasetradeTV289
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1003
• HappyZerGling97
Upcoming Events
The PondCast
21h 6m
Replay Cast
1d 20h
CrankTV Team League
1d 22h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.