In HOTS, low pylons no longer power high ground - Page 23
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InvalidID
United States1050 Posts
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D_K_night
Canada615 Posts
On October 25 2011 02:55 Zaros wrote: K well this is another pointless nerf to protoss which I just hope they revert they should make it so its no warp in but allows power from high to low ground for buildings. Most cannon rushes now a days dont involve high ground low ground stuff anyway. oh yes they do | ||
JoeAWESOME
Sweden1080 Posts
It's a very silly change if you ask me.... | ||
hitpoint
United States1511 Posts
If legit warp gate timings are weakened, they will buff something else to compensate. But cannon rushes must die. | ||
TheOGBlitzKrieg
United States346 Posts
On October 25 2011 05:01 Treva wrote: Creep tumors do not bleed over onto the low ground actually when a creep tumor is placed on a high ground edge/cliff, the creep does bleed over onto the LOW ground, however the original person who stated this says he thinks now it acts like creep does, "MEANING" a creep tumor on the LOW ground will not spread to the high ground only the other way around. just like a pylon on the low ground will not spread the high ground now. | ||
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Whitewing
United States7483 Posts
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Black Octopi
187 Posts
On October 24 2011 19:12 die.terran wrote: My sentiments as well to people's reaction to this.omg u cant freaking cheese and warp into based. omg protoss is going to die | ||
Gestalt
United States39 Posts
On October 25 2011 05:05 VirgilSC2 wrote: Right, because 40 Seconds on Warp Gate, Pylon Range Reduction, and Pylons not allowing high Ground WarpIns is the same as a 5 Second addition to Barracks build time that actually just brought it in line with the Gateway and Spawning Pool build times. This. If WG is so messed up because it negates defender's advantage (closer spawn point) to the point that they have to nerf it so badly, just remove it and make gateway units a bit better. | ||
Corvette
United States433 Posts
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dump
Japan514 Posts
On October 25 2011 05:13 Whitewing wrote: This is a good change, but it should also be coupled with some returns to old things that were incorrectly nerfed to compensate for this, like the pylon radius decrease. Most of all they need to fix vision up ramp. 1-1-1 is insanely difficult to scout as it is; the ramp vision nerf just makes that even worse. | ||
HolyArrow
United States7116 Posts
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TurboDreams
United States427 Posts
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bovineblitz
United States314 Posts
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Shiori
3815 Posts
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jinorazi
Korea (South)4948 Posts
On October 25 2011 05:16 Corvette wrote: It sucks, because people are confusing cheese with harrass amongst many other things. i'm flabbergasted as people mix "warp-in" and "cheese" together...i really wonder, what kind of cheese rush happens at the 6 minute mark. | ||
ItFightsBack
United States3 Posts
This will make cannon rushing almost nonexistent and because this change so easily changes the dynamic of the 4-gate I think they could bump the pylon radius back up to where it was before the nerf. Although it don't think it is entirely necessary to bump it back up, they can if they want to do so. This change does suck for those who have used low ground pylons to support part of their simcity. I dont think that is a huge issue either as instances where you want to power something from the low ground seem rather rare. All in all I think this change is perfect and probably what should have been done to combat the 4-gate in the first place. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 05:24 jinorazi wrote: amongst many other things. i'm flabbergasted as people mix "warp-in" and "cheese" together...i really wonder, what kind of cheese rush happens at the 6 minute mark. The kind of "cheese rush" that can kill off your expansion.... That's right.....expansion. | ||
SoylentCreep
Korea (South)176 Posts
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Probe1
United States17920 Posts
Personal experience- don't argue with me how I'm wrong. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 05:27 SoylentCreep wrote: I like this change. At least i can have a realistic chance of stopping that cannon rush on my hatch first on Tal Darim Altar. Just give Toss their pylon range back, that would make it more acceptable i guess. Nerfing cheese like cannon rushes always get a +1 in my book. Cheese shouldn't be removed from the game by nerfing it but it should require some skill and not some 5 apm kiddo derping as they build their wall of cannons while FFE. You're saying there should be nothing to punish you for HATCHERY FIRST? Jesus christ, that's like me saying you should need 2 Overlords to make a Spawning Pool so I can Nexus First safely. | ||
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